Smartcities 06 00109 v2
Smartcities 06 00109 v2
Article
Harnessing the Potential of the Metaverse and Artificial
Intelligence for the Internet of City Things: Cost-Effective
XReality and Synergistic AIoT Technologies
Simon Elias Bibri 1, * and Senthil Kumar Jagatheesaperumal 2
1 School of Architecture, Civil and Environmental Engineering (ENAC), Civil Engineering Institute (IIC),
Visual Intelligence for Transportation (VITA), 1015 Lausanne, Switzerland
2 Department of Electronics & Communication Engineering, Mepco Schlenk Engineering College,
Sivakasi 626005, India; senthilkumarj@mepcoeng.ac.in
* Correspondence: simon.bibri@epfl.ch
Abstract: The Metaverse represents an always-on 3D network of virtual spaces, designed to facilitate
social interaction, learning, collaboration, and a wide range of activities. This emerging computing
platform originates from the dynamic convergence of Extended Reality (XR), Artificial Intelligence
of Things (AIoT), and platform-mediated everyday life experiences in smart cities. However, the
research community faces a pressing challenge in addressing the limitations posed by the resource
constraints associated with XR-enabled IoT applications within the Internet of City Things (IoCT).
Additionally, there is a limited understanding of the synergies between XR and AIoT technologies
in the Metaverse and their implications for IoT applications within this framework. Therefore, this
study provides a detailed overview of the literature on the potential applications, opportunities,
and challenges pertaining to the deployment of XR technologies in IoT applications within the
broader framework of IoCT. The primary focus is on navigating the challenges pertaining to the
IoT applications powered by VR and AR as key components of MR in the Metaverse. This study
also explores the emerging computing paradigm of AIoT and its synergistic interplay with XR
Citation: Bibri, S.E; technologies in the Metaverse and in relation to future IoT applications in the realm of IoCT. This
Jagatheesaperumal, S.K. Harnessing
study’s contributions encompass a comprehensive literature overview of XR technologies in IoT and
the Potential of the Metaverse and
IoCT, providing a valuable resource for researchers and practitioners. It identifies challenges and
Artificial Intelligence for the Internet
resource constraints, identifying areas that require further investigation. It fosters interdisciplinary
of City Things: Cost-Effective
XReality and Synergistic AIoT
insights into XR, IoT, AIoT, smart cities, and IoCT, bridging the gap between them. Lastly, it offers
Technologies. Smart Cities 2023, 6, innovation pathways for effective XR deployment in future IoT/AIoT applications within IoCT. These
2397–2429. https://doi.org/10.3390/ contributions collectively advance our understanding of synergistic opportunities and complementary
smartcities6050109 strengths of cutting-edge technologies for advancing the emerging paradigms of urban development.
2. Conceptual Background
In this section, we provide a delineation of the pivotal conceptual constructs that
compose the essence of our study, intricately highlighting their interconnections and
synergies. This elucidation is poised to serve as a guiding compass for readers, illuminating
the significance of IoT, XR, and AIoT technologies, the underlying components of IoT
applications, and smart cities contextualized within the realm of IoCT.
intelligence, revolutionizing how we interact with both our physical surroundings and the
virtual world. While IoT has initiated a transformative shift by interlinking devices and
enabling data exchange, IoCT, with its focus on urban environments, holds the potential to
fundamentally enhance how we experience and manage cities using IoT. According to the
Annual Internet Report (2018–2023), Cisco [16] states that machine-to-machine connections
will reach 14.7 billion by 2023. IoT Analytics [17] predicts a leap to up to 27 billion IoT-
connected devices globally by 2025. This expansion is increasingly spanning almost all
urban and industrial spheres through a variety of applications. The distinction between IoT
and IoCT lies at the heart of their impact, influencing applications across various domains.
Moreover, as the digital horizon extends to encompass the Metaverse, these two concepts
take on renewed significance in shaping immersive experiences that bridge the tangible
and the virtual within urban landscapes [1]. To fully grasp their implications and potential,
it is essential to explore their definitions, commonalities, differences, and their intricate
relationship with the emerging concept of the Metaverse.
IoT refers to the interconnected network of physical devices, vehicles, buildings, and
other objects embedded with sensors, software, and network connectivity that enables
them to collect and exchange data. These devices can communicate with each other and
with central systems, enabling them to perform tasks and make decisions based on the
data they collect. IoT is commonly used in various domains, including smart urbanism,
platform urbanism, and the Metaverse [18]. In essence, IoCT’s technical underpinnings
involve a complex ecosystem of sensors, data integration mechanisms, computing resources,
analytics tools, and communication infrastructure [19,20]. By effectively harnessing these
components, IoCT transforms cities into smart, interconnected entities that can respond
intelligently to challenges and opportunities. From a technical perspective, IoCT represents
a sophisticated framework that leverages digital connectivity and data integration to
transform urban environments into intelligent and responsive entities. IoCT harnesses a
wide array of technologies to facilitate seamless communication, data collection, analysis,
and decision making across diverse sectors within a city’s infrastructure. Below we present
a breakdown of how IoCT operates at a technical level while drawing on many studies on
the use of IoT in smart cities (e.g., [3,18,21,22]).
1. Sensor Networks and Data Collection: IoCT relies heavily on sensor networks
strategically placed throughout the city to capture real-time data. These sensors
can monitor various parameters such as temperature, air quality, traffic flow, energy
consumption, waste management, and more. These devices play a pivotal role in
gathering data points that reflect the current state of the urban environment.
2. Data Integration and Interoperability: IoCT involves integrating data from a multitude
of sources across different sectors. This requires establishing interoperability standards
and protocols to ensure seamless communication between various devices, systems,
and platforms. This integration enables a holistic view of the city’s operations and
helps in making informed decisions.
3. Edge and Cloud Computing: The vast volume of data generated by IoCT sensors
demands efficient processing and analysis. Edge computing, where data are processed
closer to the data source, ensures real-time insights and reduces latency. Cloud comput-
ing is also utilized for more complex analytics, storage, and long-term data aggregation.
4. Data Analytics and Insights: IoCT employs advanced data analytics techniques,
including Machine Learning (ML) and AI, to extract meaningful insights from the
collected data. These insights help identify patterns, trends, and anomalies, enabling
city planners and administrators to make informed decisions for optimizing urban
operations and services.
5. Smart Decision-Making: IoCT enables data-driven decision making by providing
real-time and predictive information. For instance, real-time traffic data can optimize
traffic signal timings to reduce congestion, or energy consumption patterns can help
adjust lighting and HVAC systems in public spaces. Predictive analytics can anticipate
maintenance needs, preventing infrastructure failures.
Smart Cities 2023, 6 2401
change over time as technology and ideas progress, and visions may not actualize as they
are imagined.
to life. The following are popular types of MR apps that integrate HCI, perception, and
conventional reality.
• Enhanced environmental apps: As contextual placement of digital objects in virtual
environments is becoming popular, enhanced environmental apps could facilitate this
feature with the support of HoloLens HMDs. The placement of digital content in the
world-of-view environment of the users is one of the key features imparted through
enhanced environmental apps.
• Immersive environmental apps: These apps completely change the perspective of
users’ view with respect to time and space, driven through an environment-centered
approach. In this approach, the context in the real-world environment might not play
a significant role in providing immersive experiences for the users.
• Blended environmental apps: The complete transformation of an element into a
different digital object is supported through blended environmental apps. It helps to
map and recognize the environment of the users and build a digital layer to completely
overlay the space of the users. Even though the complete transformation of digital
objects is enabled through this blended environmental app, it retains the dimension of
the base object.
• MR headset-based apps: Most of the leading semiconductor manufacturers have
initiated the making of MR headsets that could provide inside-out tracking and six
degrees of freedom of movement across the field-of-view environment. This kind of
headset supports plug-and-play features with MR-enabled PCs and thereby provides
an amazing immersive experience for the users.
2.4. Artificial Intelligence of Things (AIoT) and Its Relation to the Metaverse and IoCT
AIoT is the incorporation of AI technology into the IoT infrastructure, enabling real-
time data processing, advanced analytics, improved human–machine interaction, and
enhanced decision making. AIoT brings together AI and IoT, relocating AI capabilities
closer to the data generated by IoT devices and systems. This integration empowers
intelligent and autonomous behavior, enhancing the overall performance and capabilities
of IoT-based solutions. AIoT acts through control and interaction to respond to the dynamic
environment, a process where ML/DL has shown value in enhancing control accuracy and
Smart Cities 2023, 6 2405
augment IoT’s speed, intelligence, sustainability, and safety. The authors discuss AIoT’s
architecture across cloud, fog, and edge computing, along with applications and chal-
lenges. Mastorakis et al. [35] adopt a broader perspective on the convergence of AI and
IoT, covering various AI methods in IoT, research trends, industry needs, and practical
implementation. Their work offers a balance between theoretical concepts and real-world
applications, serving as a comprehensive resource for researchers and practitioners alike.
Collectively, these studies contribute valuable insights into the integration of AI and IoT
technologies, with a thorough exploration of AIoT’s applications and implications in spe-
cific contexts and the broader IoT landscape. Focusing on specific urban sustainability
applications, Bibri et al. [26] conducted a comprehensive systematic review of emerging
smarter eco-cities and their AI and AIoT solutions. Through a unified evidence synthesis
approach, encompassing configurative, aggregative, and narrative methods, the authors
address questions on the core conceptual underpinnings of emerging smarter eco-cities,
foundational drivers and enablers, primary AI and AIoT solutions, the role of AI and
AIoT technologies in fostering environmental sustainability, and the challenges in their
implementation within smarter eco-cities. The findings holistically illuminate the potential
of AI and AIoT in promoting sustainable urban development, serving as a crucial resource
for policymakers, practitioners, and researchers. By offering insights into successfully
applied solutions, the study empowers stakeholders to make informed decisions, imple-
ment effective strategies, and prioritize environmental well-being within the framework of
smarter eco-cities.
The aforementioned studies have provided fertile and critical insights into the conver-
gence of AI, IoT, and the Metaverse and their varied applications. However, the current
study further advances this understanding by comprehensively examining the interplay
between XR technologies, AIoT, and the Metaverse in relation to current IoT applications
and emerging AIoT applications within the framework of IoCT. By synthesizing diverse
perspectives and contributing to the holistic understanding of these technologies’ potential,
challenges, and applications, this study underscores their significance in shaping the future
landscape of IoCT and paves the way for further research and innovation.
With respect to the first strand of this study, it is worth pointing out that understanding
the current challenges in the existing literature is necessary for the research community to
design reliable solutions for IoT-based use cases with rich user experience. Table 1 shows
the summary of existing surveys targeted for IoT applications through VR, AR, MR, and
XR technologies. In comparison to these, we present an updated review of IoT use cases
from ten different streams classified and deployed through the utilization of cost-effective
VR/AR modules. Other reviews focus on specific IoT applications or environments of
deploying VR/AR technology and none of them focused primarily on economic VR/AR
solutions’ targets for the diversified categories of IoCT applications. Finally, to the best
of the authors’ knowledge, this is the first review that provides a complete overview of
cost-effective VR/AR solutions for IoCT applications classified under different streams.
Smart Cities 2023, 6 2408
Table 1. Summary of existing surveys related to VR, AR, MR, XR, and IoT.
VR AR MR XR
Refs. (Author) Year IoT and Application Low Cost Solution End Use Case Overview
Review Review Review Review
Hu et al. [28] 2021 7 7 7 7 Enabling technologies Use cases of VR for IoT and its future research directions.
Lanka et al. [29] 2017 7 7 7 7 Architecture, and technology networks Emerging technologies for integrating IoT with AR.
Monitoring and evaluating the performance of linking AR and
Blanco-Novoa et al. [36] 2020 7 7 7 Smart power socket
MR through AR/MR glasses.
Design principles, connectivity issues, and security challenges
Pirmagomedov et al. [37] 2019 7 7 7 7 Augumented Human
are addressed.
Simplifies network operations and assists maintenance task in
Alam et al. [38] 2017 7 7 Safety system
complex environments.
Contextual information to service providers and end users are
White et al. [39] 2018 7 7 7 7 context-aware applications
summarized.
Shafique et al. [40] 2020 7 7 7 7 5G-IoT Key enabling technologies for standarizing 5G-enabled IoT.
Translation of IoT data into XR objects using the data communi-
Andrade et al. [41] 2019 7 7 Smart buildings and cities
cation model.
Makolkina et al. [42] 2017 7 7 Vehicular ad hoc network Maximization of information for the service delivery models.
Identifies an extensive set of digital twin features for transforma-
Minerva et al. [30] 2020 7 7 7 Digital twin
tion of physical objects into digital objects.
Geographic information systems and building information mod-
Carneiro et al. [43] 2018 7 7 7 Road networks
elling are integrated with IoT.
Business model impacts and requirements of smart IoT-enabled
Fernandez et al. [44] 2018 7 7 7 7 Smart Clothing and E-textiles
garments.
Core 6G requirements for IoT and new network architecture to
Guo et al. [45] 2021 7 7 7 6G-enabled massive IoT
enable massive IoT.
User tracking, fast recognition, and interactive contents augmen-
Jo et al. [46] 2016 7 7 7 7 Scalable AR for object tracking
tation are explored.
Design and current status of using AR for education
Mylonas et al. [47] 2019 7 7 7 7 Educational Activities
are highlighted.
Collective strengths of intelligent virtual agents and IoT
Norouzi et al. [48] 2019 7 7 7 Disruptive technology
are explored.
Cao et al. [49] 2019 7 7 7 7 Robot Task planning Interactive task authoring and navigation of robots are studied.
WSN and real-time data are explored to observe structural
Bacco et al. [50] 2020 7 7 7 7 Monitoring Ancient Buildings
patterns.
Simiscuka et al. [51] 2019 7 7 7 7 Cloud synchronization Local network testbed and cloud testbed are tested and analyzed.
Convergence of cost-effective VR/AR devices for potential IoT
Our survey 2023 7 7 cost-effective VR/AR solutions for IoT applications
use cases and their research challenges are explored.
4. Methodology
This study employs a thematic review method to explore the potential applications,
opportunities, and challenges of deploying VR/AR/MR technologies in IoT applications,
as well as the emerging paradigm of AIoT and its synergistic interplay with XR technolo-
gies within the Metaverse and future IoT applications in the realm of IoCT. A thematic
review focuses on identifying and analyzing themes, patterns, and trends within a spe-
cific area of research. Instead of providing a comprehensive overview of all available
literature on a topic, a thematic review seeks to synthesize and organize existing research
around key themes that emerge from the literature [52]. This approach allows researchers
to gain a deeper understanding of the concepts, theories, and issues within a specific
field by examining how different studies relate to and contribute to these themes. The-
matic review is often used to identify gaps in research, highlight areas of consensus or
disagreement, and provide insights for future studies. Our thematic review consists of
9 key stages: (1) definition of research objectives and scope, (2) selection of key themes,
(3) thorough literature search, (4) selection of documents, (5) data extraction and synthesis,
(6) thematic analysis, (7) integration and interpretation, (8) discussion, and (9) conclusion
(see Figure 1).
Figure 1. Flow diagram outlining the process of conducting the thematic review.
Regarding stages 3 and 4, we followed the Preferred Reporting Items for Systematic
Reviews and Meta-analyses (PRISMA) approach for literature search and selection [53].
Figure 2 shows the four-phase flowchart of the literature search and selection process related
to this approach. Among the available pool of academic research databases, SCOPUS and
Web of Science were selected given their broad coverage of high-quality peer-reviewed
studies related to the topic that meet strict standards for rigor. They are considered to
be a more reliable and trustworthy source of academic literature. To retrieve the sought
literature, we developed a search string covering the different topics of the study and
their links. Accordingly, the search string included “virtual reality”, “augmented reality”,
“mixed reality”, “extended reality”, “Metaverse”, “IoT applications”, “AIoT applications”,
and “Internet of City Things”. These were used to search against the title, abstract, and
keywords of articles to produce initial insights prior to screening, data extraction, synthesis
and analysis, and discussion.
Smart Cities 2023, 6 2410
Identification
Records identified from SCOPUS and WoS (n = 1550)
Records excluded:
Eligibility
Figure 2. The PRISMA flowchart for literature search and selection. Adapted from [53].
5. Results
In this section, we delve into the outcomes of our comprehensive review, shedding
light on key aspects related to the integration of VR and AR technologies within the frame-
work of the IoCT. The exploration encompasses several significant themes, including the
factors influencing the cost of VR and AR solutions, the economic technologies and devices
driving these immersive experiences, and the applications of VR and AR technologies in
IoCT scenarios. Furthermore, we explore the impacts of XR, AI, IoT, and AIoT technologies,
examining their unique characteristics and how they are interconnected. Lastly, we delve
into the valuable ways AI and XR technologies work together, showcasing how they can
significantly enhance IoT applications and create new possibilities for emerging AIoT
scenarios in the extensive realm of IoCT.
Figure 3. Hardware and software consumer market forecast of VR and AR (redrawn from [60]).
Smart Cities 2023, 6 2412
There are already some efforts towards the development of cost-effective VR and
AR solutions [31]. For instance, Ahuja et al. [61] equipped a cost-effective VR headset
with motion- and user-sensing capabilities through a pair of hemispherical mirrors and
a smartphone camera. There are also some efforts for the deployment of cost-effective
VR and AR devices for different applications. For instance, Junior et al. [62] propose a
framework allowing cost-effective devices to visualize and interact with photorealistic
scenes. Moreover, the need for choosing the appropriate tools to impart the functionalities
of VR and AR in IoT devices is also an important focus of the literature [63]. The literature
also demonstrates the ability of cost-effective mobile VR and AR solutions in a wide
range of IoT applications. Also, there has been substantial research interest, since cost-
effective VR/AR devices and services provide potential economical benefits and interactive
immersive experiences for IoT use cases.
Some commonly used cost-effective VR and AR devices are described below.
retailers and provides managerial implications of virtual experiences for adding value to
the customers.
view. With the accelerometer in the smartphone, true interaction with the environment
is supported.
Virtual gaming applications using a variety of VR devices are compared by the authors
in [79]. In this work, cost-effective alternate VR solutions are compared to select the best
device for interactive gaming applications. Further, the authors in [80] evaluated the
high-end and low-end VR devices considering the visual experiences achieved through the
scores accessed from the participants involved in the study. The Table 2 shows the summary
of key characteristics of the cost-effective VR and AR devices along with its key features.
Table 2. A summary of key characteristics of the cost-effective VR and AR devices.
for smart city applications and before this conducted a comprehensive review of examples
of implementing AR using IoT infrastructure, and synthesized the research challenges and
the limiting factors involved. Sanaeipoor et al. [83] have reviewed three international AR-
placemaking projects used for smart city applications. In this work, the authors studied the
implementation strategies of AR with IoT components for framing layouts and placemaking
and summarized the impact of AR infusion with the advances in science and technology.
In 2018, Kaji et al. [84] presented a summary of using AR in smart cities focusing on the
enhancement of the environment, living style, and transportation. This work summarizes
the key aspects of improving tourism and the maintenance of smart cities. The authors
in [85] envisaged a town disaster management system using IoCT devices and AR-based
smart buildings. Here, they introduced an inter-operable test bed capable of operating
across large categories of IoT devices used in smart cities for testing the AR-based disaster
management service. Further, the system also provides safe and quick rescue guidelines
for the residents in the smart buildings during emergencies.
As illustrated in [86], the accessibility to improve living standards for people with
disabilities can be imparted in smart cities through AR and IoT. In this case, the RFID-
based technique is integrated with the system for all wheelchair users to gain a rich
experience. Further, studies were performed on fourteen wheelchair users and various
degrees of impairment were evaluated, and more independence was incorporated into the
system. In [87], the authors introduced a 3D visualization technique based on a Microsoft
HoloLens AR device to help to understand the planning and management of Toronto
City. In this work, the created 3D city model contained attractive user interactions that
include geographic data of the city acquired through IoT devices. Improved accessibility
for better smart city maintenance was presented in [88], where the authors tagged 2D
visual codes on the objects and identified them with dynamic AR markers. This technique
renders sensor data to the IoT devices employed and enables visualization through cameras
and smartphones.
ARvatar [89], a serious gaming interface based on AR, integrates the real-time envi-
ronmental data from IoCT devices employed in smart cities. Here, this interactive gaming
application provides awareness of the environment in smart cities beyond its core entertain-
ing capability. In [90], a framework dealing with energy management in smart cities based
on AR was developed, and this work aims to provide better human–computer interaction.
This work finally summarizes the required future energy demands of smart cities.
The enabling technologies for the digital identity of the objects are explored in [91],
which allows dependent social identification with the support of big data, IoT, cloud
computing, and VR. Digi-log [92], an interactive shopping experience, was implemented
using AR, IoT, and pervasive environments. The authors of Digi-log identified three
architectural components that include interoperability, object-centric data management,
and mechanisms for interacting as well as controlling the environment. In one of the recent
works by Singh et al. [93], the authors explored the implementation of green communication
technology driven by the IoT, VR, and AR in smart city applications. This work emphasized
the optimization of intrusion detection systems (IDSs) that handle the data acquired from
the IoT devices employed in smart environments.
5.4. XR, AI, IoT, and AIoT Technologies: Characteristics and Relationships
The evolution of the Metaverse as a feasible and operational computing platform is
progressively shaped by advancements in XR technologies. Embracing a seamless integra-
tion of immersive technologies, the Metaverse embodies a comprehensive, synchronous,
interconnected, interactive, and ever-present virtual–physical realm. Users’ entry into
the Metaverse is facilitated by XR technologies, harmonizing virtual and physical realms
alongside human–machine interactions, culminating in the emergence of what is known
as the post-reality universe. Encompassing all immersive technologies, XR amalgamates
experiences to such an extent that users grapple with distinguishing the boundary between
Smart Cities 2023, 6 2416
reality and virtuality, experiencing a fusion of sensory immersion that encompasses visual,
auditory, and even tactile dimensions [26].
VR, as an alternative reality, absorbs users entirely into a digitally simulated envi-
ronment. It imbues a sense of being transported to a distinct world, where actions mirror
real-world behaviors [94]. The VR headset, a head-mounted display, serves as the conduit
for user interaction, facilitated through head tracking or tangible control mechanisms [95].
This setup provides a 360-degree panoramic view of the virtual world, effectively deceiv-
ing the user’s cognitive faculties. Augmented through modalities such as vision, sound,
touch, and movement, users are enveloped in virtual landscapes. The avatars, which users
manipulate through movements and gestures, driven by ML/DL models, engage with
intricate nuances like facial expressions, body language, eye movement, emotional states,
physical interactions, and speech recognition, enabled by AI for precise and swift percep-
tion, learning, decision making, and behavioral responses. This confluence in technology
aims to reshape the user experience by erasing the boundaries between the tangible and
virtual realms, fostering engagement and satisfaction through technological convergence,
in line with the aspirations of the Metaverse.
AR introduces a realm where virtual entities are seamlessly integrated with the physi-
cal space, marked by users’ perception of these entities coexisting with the real world. AR
strives to enrich reality by superimposing digital artifacts and information into the physical
environment [96]. This overlay involves a computer-generated layer, encompassing visuals,
graphics, video feeds, text, animations, and more, all blended into the tangible world. AR
experiences are facilitated through devices like AR glasses, smartphones, screens, and
tablets, providing users with interactive insights into their surroundings. The anticipated
infusion of AR into VR headsets, featuring pass-through capabilities, further extends
this merger by leveraging integrated camera sensors, thereby enhancing the virtual am-
biance [97]. With AR’s pervasive integration into daily living environments, the Metaverse’s
fusion with urban settings becomes feasible, enabling the projection of digital entities onto
physical urban objects [12]. However, the ongoing oversight of sensory elements like smell
and haptics in lightweight AR headsets remains an issue.
MR, often synonymous with hybrid reality, amalgamates virtual and real dimensions
through digital overlays, crafting a dynamic user experience. MR operates in the inter-
stice of VR and AR, introducing virtual objects into the real world to create an intensified
immersion beyond what VR and AR achieve separately. This intricate interplay necessi-
tates specialized headsets or glasses that empower users to interact with digital entities,
manipulating, positioning, and interacting with them as they wish. MR encompasses
immersive devices for interacting with virtual elements and holographic devices enabling
manipulation of physical objects via transparent displays [2]. Going beyond VR and AR,
MR’s complexity reflects the evolving technological trajectory, influencing discourse and
trends in the field [98]. Worth highlighting is AI’s pivotal role in fueling the XR domain,
which is instrumental in providing a seamless MR experience.
The integration of AI, IoT, and Big Data into XR technologies has precipitated the
harmonization of formerly disparate virtual environments, owned by diverse platform
corporations, into a network of interconnected 3D virtual worlds [4]. Lee et al. [12] advocate
for a holistic framework featuring user interactivity, XR, AI, computer vision, blockchain,
IoT, edge cloud, wireless networks, and hardware infrastructure as cornerstones for the
Metaverse [12]. Multiple studies [11–13] delve into the technical aspects of XR-AIoT conver-
gence, blockchain, DT, and 5G/6G networks. The amalgamation of these technologies has
the potential to underpin a dependable, always-on 3D platform, facilitating scalable, secure,
and realistic virtual environments within the Metaverse. AI’s core role lies in reinforcing
the Metaverse’s foundational infrastructure and augmenting its performance. Advanced
ML/DL algorithms, incorporated into 5G and 6G systems, tackle spectrum monitoring,
resource allocation, channel estimation, traffic off-loading, attack prevention, and network
fault detection [2]. Notably, Meta’s introduction of the AI research supercluster (RSC)
Smart Cities 2023, 6 2417
5.5. The Clear Synergies between AI and XR for Advanced IoT and Emerging AIoT Applications
within IoCT
The integration of AI and XR technologies holds immense potential to propel the
utilization of VR, AR, and MR in future IoT or emerging AIoT applications within the
framework of IoCT. This symbiotic convergence enhances the capabilities of immersive
experiences, visual analytics, and visualization capabilities [1,3,99] and augments IoT’s
intelligence and utility in urban contexts.
From a technical perspective, AI can significantly enrich XR experiences by enabling
real-time processing and analysis of vast data streams generated by IoT sensors and devices.
This synergy empowers XR systems to offer contextually relevant information, adapt to
dynamic environments, and provide personalized interactions. For instance, AI algorithms
can process data from smart city sensors to enhance the accuracy of AR overlays, making
them more informative and tailored to individual users. The convergence of AI and XR also
paves the way for the advancement of existing IoT applications in the context of the IoCT.
By employing AI-driven insights obtained from XR-enhanced data, cities can optimize
urban infrastructure, resource allocation, and services. ML models can discern patterns
from XR data, allowing for predictive analysis related to city assets. Additionally, AI-
powered XR can transform city planning and management by simulating and visualizing
scenarios, thereby aiding decision-makers in evaluating the potential outcomes of urban
interventions before implementation. Moreover, there are many applications of VR, AR,
and MR technologies [1,11,32,58,100] within the context of IoCT, where AI can serve as a
transformative force, including the following:
• Urban planning and design: VR/AR/MR can be used to create immersive simulations for
urban planning, enabling city planners to visualize and optimize infrastructure layouts.
• Tourism and cultural heritage: These technologies can offer virtual tours of historical
sites and landmarks, enhancing the tourist experience and preserving cultural heritage.
• Remote maintenance and repairs: Technicians can use AR/MR to access real-time infor-
mation and instructions while performing maintenance tasks in various urban systems.
• Real estate and property management: VR can offer virtual property tours, while AR
can provide real-time property information when viewing physical locations.
• Interactive city navigation: AR applications can provide navigation guidance, points
of interest, and real-time information layered onto the user’s view of the city.
• Smart retail and marketing: AR can be used to enhance shopping experiences by
providing interactive product information, promotions, and recommendations.
• Healthcare and well-being: VR/AR/MR technologies can support telemedicine, ther-
apy, and healthcare education within urban environments.
• Entertainment and events: AR/MR can offer enhanced experiences during urban
events, such as festivals, concerts, and exhibitions.
• Education and learning: VR/AR/MR can bring immersive educational experiences to
classrooms and urban learning environments.
Smart Cities 2023, 6 2418
– Finally, a main challenge for the developers is to integrate optical mechanics with
the devices to provide an immersive experience, which involves a huge investment.
• Availability of useful Content: As the world of VR/AR solutions is advancing at a
faster rate than ever before, the technological advances, by converging their end use
cases with IoT, try to keep on adding more vital and critical data (e.g., healthcare,
industrial data, transport, smart cities, etc.) apart from gaming and entertainment uses.
For instance, VR-based treatments help to overcome fear and phobia, thereby assisting
the treatment of mental health issues such as anxiety and depression. Such crucial
data from IoT devices can be ethically collected and analyzed to deliver even better
experiences. In a few cases, the volume of useful content collected from IoT devices
could also drive personalized experiences for the users. However, VR/AR devices
need to cope with the technological advances for handling the threats towards crucial
content to come up with improved, standardized, and proactive IoT applications.
• Computational Resources: Processing of IoCT data at the VR/AR nodes requires more
resources and for performing data analytics, consideration of the processing power,
memory, and power requirements are vital aspects. However, from the practical
perspective, the IoT and VR/AR devices will have to pay substantially more for
processing the data. The sustained delay in communication, pre-processing, and
excessive energy consumption, mostly due to the existing form factor and footprint of
IoT devices, needs to be extended well beyond the existing needs of IoT applications to
suit the integration of VR/AR devices. Hence, an open issue is to maintain a balance
between computation resources and performances, so that the IoT devices and VR/AR
modules do not consume too many resources and are capable of providing a better
increase in performance.
• Display and Power consumption issues: Intuitively, the richer the demand for in-
teractive user experience from VR/AR devices, obviously the higher the processing
power and the power required for driving the display units. Although the power
consumption for integrating and visualizing data from simple home appliance IoCT
devices is relatively low, for healthcare, manufacturing, and gaming applications it is
relatively difficult to manage the power consumption of VR/AR devices. Advances
in the optical features and near-eye display systems for VR/AR displays demand
more power consumption [102]. However, it drives towards addressing the potential
shortcomings of VR/AR devices, and the development of recent innovations in optical
display holds the base for deploying XR displays.
• Cyber-security: Ensuring security and privacy in IoT data is a major concern in many
applications since the IoCT data need to be analyzed and thus can be presented for
better visualization through VR/AR devices. While data exploitation is happening in
many IoT applications, those exploitation techniques may anonymously have vital
data acquired from the IoCT devices. Moreover, VR/AR devices are also subjected
to malicious attacks, which in turn may affect the functional and non-functional
requirements of the IoCT devices [103]. Apart from them, the following challenging
issues need to be solved when using VR/AR devices to ensure cybersecurity.
• Mobility: The lack of mobility of VR/AR devices due to cords attached to the devices
for being connected to PC or large machines. When they are focused on IoCT ap-
plications they lead to a major hurdle for incorporating them for gaining a dynamic
360-degree immersive experience in the environment. Moreover, when multiple users
are sharing a single design space for visualizing the data, the presence of cords leads
to an annoying experience and also raises safety hazards.
• High Speed Connection: High-speed processing of IoCT data is necessary for most of
the applications with the best performance in different environments. For example,
in healthcare applications, numerous medical devices, the smart wearable can send
their data such as patient healthcare data, their body parameters, etc., [104] to nearby
edge devices, and eventually, reach the cloud servers and healthcare professionals for
better interactive visualization using VR/AR devices. The high-speed processing for
Smart Cities 2023, 6 2421
application developers and the design team of VR/AR applications could consider
the trade-offs involved to subsequently reduce the investments in training.
6.2. The Synergy of AIoT and XR within the Metaverse for Future IoT or Emerging AIoT Applications
The challenges and open issues discussed here have been distilled from a diverse array
of studies that collectively address the realm of AIoT, the seamless integration of AIoT and
XR technologies, and AIoT applications for smart cities and other domains [1–3,32,108].
These insights have been synthesized from a wide spectrum of research endeavors, each
delving into distinct facets of this interdisciplinary convergence. By drawing from these
multifaceted studies, we gain a comprehensive understanding of the complexities and
opportunities inherent to the fusion of AIoT, XR, and IoT/AIoT applications within IoCT,
contributing to a holistic view of the intricate landscape that lies at the intersection of these
transformative domains. Next, we focus on those open issues that are more relevant to
this study.
7. Conclusions
This comprehensive review encompasses two primary areas of investigation. Firstly,
the study examined the integration of VR, AR, and MR technologies into IoT applications
within the broader context of IoCT. The review emphasizes the positive impact of VR/AR
on human lives through IoT use cases in smart cities, where these technologies allow
for interactive visualization and interpretation of raw data from IoCT devices. It delves
into cost-effective VR/AR solutions, highlighting key concepts, vital features of devices,
contributions in various application domains, and challenges. Additionally, the review
explored the harmonization of AIoT and XR technologies within the evolving Metaverse,
underlining their transformative potential for enhancing user experiences, urban efficiency,
and the future of IoT applications within IoCT. The review stresses the need for interdis-
ciplinary collaboration and customization, outlining future research prospects and the
exciting possibilities of XR in the IoCT landscape.
In addressing the first area, the study identifies the crucial role of virtual digital models
in IoCT applications, accentuating their importance in enhancing visualization and interac-
tion. Extended XR variants are recognized for their continuum of experiences that blend
physical and digital realms, enriching IoCT applications. The research explores successful
IoCT applications achieved through XR integration, ranging from industrial scenarios
to healthcare applications, while also discussing challenges such as data integration and
user-centric security and privacy concerns.
The second focal point involves the amalgamation of AIoT and XR in the Metaverse,
enabling unprecedented realism and dynamism, enhancing user engagement, and revolu-
tionizing urban experiences. The integration is seen as a transformative force with substan-
tial advantages for AIoT-driven XR applications within IoCT. The review also highlights
the potential of XR technologies, advocates for interdisciplinary collaboration, underscores
Smart Cities 2023, 6 2424
the need for customization, and envisions a future where the seamless convergence of
AIoT and XR reshapes urban living. Ultimately, the study provides valuable insights for
future research, emphasizing the role of technology, user-centered design, and strategic
implementation in shaping the transformative potential of XR in the IoCT landscape.
In light of these findings, this study underscores several implications for both re-
searchers and practitioners. First, it highlights the immense potential of XR technologies
in amplifying the capabilities of IoCT applications, offering new avenues for innovation
and user engagement. Second, it underscores the need for interdisciplinary collaboration
between experts in XR, IoT, and related fields to overcome the multifaceted challenges
associated with the seamless integration of these technologies. Third, the study prompts
the research community to delve deeper into the customization of virtual digital models
to ensure that XR experiences align with the specific requirements of diverse IoCT appli-
cations. It will also help the readers to understand the state-of-the-art features of VR/AR
devices and their cost-effective variants which meet the demands of IoCT applications, as
well as list the future research prospects covering some promising directions in the field.
As the boundaries between physical and digital realms continue to blur, the marriage
of XR and IoCT presents an exciting trajectory of possibilities. The insights provided by this
study pave the way for future research endeavors that can further refine the integration
of immersive technologies within the intricate fabric of IoCT. Ultimately, it is the synergy
between technological innovation, user-centered design, and strategic implementation that
will shape the transformative potential of XR in the IoCT landscape.
Furthermore, the seamless convergence of AIoT and XR within the Metaverse paves
the way for innovative solutions that can revolutionize urban experiences, transcending
physical constraints. As cities embrace smart technologies, the synthesis of AIoT and XR
opens avenues for efficient urban management, enhanced user participation, and novel
applications across various domains. This study underscores the significance of continued
research and development in this direction, which will be instrumental in shaping the
future of urban living within the context of the IoCT.
Author Contributions: Conceptualization, S.E.B. and S.K.J.; Methodology, S.E.B.; Validation, S.E.B.;
Formal analysis, S.K.J. and S.E.B.; Investigation S.E.B. and S.K.J.; Resources, S.K.J. and S.E.B.; Data
Curation, S.E.B.; Writing—original draft preparation S.E.B. and S.K.J.; Writing—review and editing,
S.E.B.; Visualization, S.E.B. and S.K.J.; Supervision, S.E.B.; Project administration, S.E.B. All authors
have read and agreed to the published version of the manuscript.
Funding: This research received no external funding.
Institutional Review Board Statement: Not applicable.
Informed Consent Statement: Not applicable.
Data Availability Statement: Not applicable.
Acknowledgments: This project has received funding from the European Union’s Horizon 2020 re-
search and innovation programme under the Marie Sklodowska-Curie grant agreement No. 101034260.
Conflicts of Interest: The authors declare no conflict of interest.
Abbreviations
The following abbreviations are used in this manuscript:
Acronym Description
AI Artificial Intelligence
AIoT Artificial Intelligence of Things
AR Augmented Reality
BAN Body Area Networks
BCI Brain Computer Interface
CPSeS Cyber-Physical–Social Eco-Society
DL Deep Learning
Smart Cities 2023, 6 2425
EMG Electromyography
GSR Galvanic Skin Response
GPS Global Positioning System
HCI Human-Computer Interface
HMD Head Mounted Displays
IAR Industrial Augmented Reality
IDS Intrusion Detection Systems
IoT Internet of Things
IoHT Internet of Home Things
IoCT Internet of City Things
IoFT Internet of Farm/Flying Things
IoMT Internet of Mobile/Medical Things
IoNT Internet of Nano Things
IoUT Internet of Underground/Underwater Things
IIoT Industrial Internet of Things
IMU Inertial Measurement Unit
IVR Immersive virtual reality
MR Mixed Reality
ML Machine Learning
QoS Quality of Service
RFID Radio Frequency Identification
SAR Spatial Augmented Reality
VR Virtual Reality
UAV Unmanned Aerial Vehicle
WSN Wireless Sensor Network
XR Extended Reality
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