IAM4
IAM4
INTRODUCTION
The information age voted for many inventions and innovations. According to
James Robert Messenger, the Father of the information age, “the Information Age is a
truly new age based upon the interrelationship of computers via telecommunications. With
these information structures operating on both real time and as needed basis.
Furthermore, the primary factors driving this new age forward are convenience and user-
friendliness, which, in turn, will create user dependence.”
Many different inventions came about, and the Internet is one of the
breakthroughs. The Internet allowed people to gather and share information in just one
click. It also improves education quality, provides effective communication, and offers a
progressive approach in our daily lifestyle. On the other hand, it changes how we
communicate verbally and how we write messages such that we don't care about the
proper grammar and spelling of words anymore. Creating and sharing information through
social media made different standpoints in our way of life, either positively or
depressingly.
In this module, we will expound the effects of social media on our lives. How social
media formed and various laws related to its use.
I.
II.
OBJECTIVES
The roots of social media stretch far more in-depth than you would possibly
imagine. However, it looks like a replacement trend; sites like Facebook are the natural
outcome of the many centuries of social media advancement.
In the last decade of the 1800s, two important discoveries happened, the
telephone in 1890 and the following year, 1891, radio was invented.
Both technologies are far more sophisticated than their antecedents. Telephone
lines and radio signals empowered people to speak across great distances
instantaneously, which humankind had never experienced earlier.
Technology began to change very swiftly in the 20th Century. After creating the
primary supercomputers within the 1940s, scientists and engineers started to develop
ways to make networks between those computers, which later caused the Internet to
arise.
During the 1960s, the earliest forms of the Internet, such as CompuServe, were
developed. And during this time, primitive sorts of the email was also developed.
Networking technology had improved in the 70s, and UseNet granted users to speak
through a virtual newsletter in the 1970s.
Home computers were becoming more ordinary, and social media was becoming
more sophisticated during the 1980s. Internet relay chats, or IRCs, were first utilized in
1988 and continued to be famous well into the 1990s.
The first distinguishable social media site, Six Degrees, was developed in 1997. It
permitted users to upload a profile and make friends with other users. In 1999, the primary
blogging sites became popular, creating a social media sensation that’s still popular
today.
After the creation of blogging, social media began to break out in popularity. Sites
like Myspace and Linked acquired prominence in the early 2000s, and sites like
Photobucket and Flickr facilitated online photo sharing. YouTube soared in 2005, creating
an entirely new way for people to connect and share across great ranges.
Twitter and Facebook both became available to users throughout the planet in
2006. These sites remain the foremost popular social networks on the web. Other sites
like Pinterest, Spotify, Foursquare, and Tumblr began going up to fill specific social
networking niches.
Today, there’s an incredible sort of social networking site, and numerous are often
linked to permit cross-posting. These create an environment where users can reach the
maximum number of individuals without sacrificing personal communication intimacy. We
can only speculate about what the future of social networking may look like within the next
decade or maybe 100 years from now, but it seems clear that it will be present in some
scheme for as long as humans are breathing.
Social media is a mighty revolution that has changed our lives. It has changed how
we socialize, conduct our businesses, engage in political affairs, shape professions, and
set job recruitments.
According to 2019 Social Media Statistics, these are the significant ways that these
platforms have impacted our society:
1. Socialization
How people socialize has been dramatically revolutionized with platforms like
Facebook, Twitter, and Instagram. It has made it effortless to connect to our relatives,
friends and family members on an actual time basis. With social media, humans can share
pictures and videos and communicate with their close ones. It has strengthened
relationships, bringing families together in a way that was not possible in the past.
Families, friends, relatives, and businesses can share skills and improve on different
abilities. Additionally, humans get to make and meet new acquaintances.
2. Business
3. Politics
Social media has impacted politics in some ways. Nowadays, most people get
their news; in some cases, this is often before the media houses do. It's the medium that
provides the most uncomplicated access to political and other information. These online
platforms also grant people to air out their political grievances to their political leaders and
demand actions. Forming political rallies, administering campaigns, and even political
unrest felt in this medium.
4. Job Hiring
Social media has impacted job recruitments significantly. The bulk of companies
make their hiring decisions supported one's social portfolio. Scouts also use online
networks to post job vacancies through which they get their ideal candidates. It's also
made it easy for job seekers to urge access to job posts. This is often evident on
platforms like LinkedIn, where job aspirant can create their profile consisting their skills
and see what job opportunities recruiters are posting.
5. Education
Multitude skills and professions are built and learned through social
media. There's a considerable increase in online learning, also referred to as the "new
normal education," where one can quickly learn a skill and build a robust profession
around it. The presence of social media has led to a rise within the number of
individuals undertaking distance learning, also as academic offerings.
B. Computer-related Offenses:
1. Computer-related Forgery — the input, alteration, or deletion of any computer
data without right leading to inauthentic data with the intent that it's considered or
acted upon for legal aim as if it were authentic, despite everything whether or not
the information is directly readable and intelligible; or, the Act of knowingly using
computer data and that the product of computer-related forgery as defined herein,
for the aim of perpetuating a fraudulent or deceitful design or plan.
2. Computer-related fraud — the unapproved input, alteration, or deletion of
computer data or program or interference within the functioning of a computing
system, causing injury thereby with fraudulent intent: Provided that if no damage
has yet been caused, the punishment imposable shall be one degree under.
3. Computer-related Identity Theft – the willful acquisition, use, misuse, transfer,
possession, alteration or deletion of identifying information belonging to
somebody, whether natural or juridical, without right: Provided, That if no injury
has yet been caused, the punishment imposable shall be one degree under.
C. Content-related Offenses:
1. Cybersex — the intentional engagement, maintenance, control, or operation,
directly or indirectly, of any lascivious exhibition of sexual organs or sexual deed,
with the help of a computer system, for consideration or favor.
2. Child Pornography — the prohibited or unlawful acts defined and punishable
bythe Anti-Child Pornography Act of 2009 or Republic Act No. 9775, committed
through a computer system: Provided, That the penalty to be imposed shall be
(1) one degree beyond that provided for in Republic Act No. 9775.
3. Unsolicited Commercial Communications — the transmission of
economic transmission with the utilization of a computing system which seeks to
advertise, sell or offer purchasable products and services are prohibited unless:
(a) there's prior confirmative consent from the recipient; or (b) the first intent of
the communication is for service and administrative announcements from the
sender to its existing users, subscribers or customers; or (c) the following
conditions are present:
(1) The commercial transmission contains an easy, valid, and reliable way
for the recipient to reject. Receipt of further commercial electronic
messages (opt-out) from an equivalent source;
(2) The commercial transmission doesn't purposely disguise the origin of
the electronic news; and
(3)The commercial communication doesn't intentionally include
misleading information in any part of the message to induce the
recipients to read the statement.
4. Libel — the unlawful or prohibited acts of libel as defined in Article 355 of the
Revised Penal Code, as amended, committed through a computer system, or any
other similar means which can devise within the future.
D. Other Offenses
1. Aiding or Abetting in the Commission of Cybercrime – any person who willfully
abets or aids in the commission of any offenses enumerated in this Act shall be
held liable.
2. Attempt in the Commission of Cybercrime — any person who consciously
attempts to commit any of the crimes listed in this Act shall be held accountable.
Individuals found guilty of cybersex face a jail term of prison mayor (6 years and
one day to 12 years) or a fine of at least P200,000 but not exceeding P1 million.
Child pornography via computer carries a penalty one degree above that provided
by RA 9775 or the Anti-Child Pornography Act of 2009. Under RA 9775, those producing,
disseminating, or distributing child pornography will be fined from P50 000 to P5 million
and slapped a maximum jail term of reclusion perpetua or 20 to 40 years.
Persons found guilty of unsolicited communication face arresto mayor (imprisonment for
one month and one day to 6 months) or a fine of at least P50 000 but not more than P250,
000 or both.
On March 02, 2020, the first guilty verdict in a cyber-libel case returned against a
local politician, Archie Yongco, of Aurora, Zamboanga del Sur. He was found guilty of
falsely accusing another local politician of murder-for-hire via a Facebook post, which he
deleted minutes later. The court was unconvinced by his denial that he posted the
message, and he was sentenced to eight years in jail and ordered to pay damages of
₱610,000 (US$12,175).
SUMMARY
REFERENCES
https://interestingengineering.com/a-chronological-history-of-social-media
http://www.dikseo.teimes.gr/spoudastirio/E-NOTES/I/Information_Age_Viewpoints.pdf
https://smallbiztrends.com/2013/05/the-complete-history-of-social-media-
infographic.html#:~:text=The%20first%20recognizable%20social%20media,sensation%
20that's%20still%20popular%20today.
https://www.mediaupdate.co.za/social/147946/the-impact-of-social-media-on-our-
society
https://sysomos.com/2016/12/22/impact-social-media-networks-
society/#:~:text=Social%20media%20can%20be%20very,way%20to%20engage%20wit
h%20customers.
https://emmanueltrangiajr.wordpress.com/2019/01/13/what-are-the-punishable-acts-of-
ra-10175/
https://technology.inquirer.net/34360/in-the-know-the-cybercrime-
law#:~:text=10175%2C%20or%20the%20Cybercrime%20Prevention%20Act%20of%20
2012%2C%20was%20signed,electronic%20communication%20in%20the%20country.
https://www.britannica.com/topic/cybercrime
https://slideplayer.com/slide/7975463/
https://mawdbabalu.wordpress.com/author/mawdbabalu/