Spirit Library
Spirit Library
1
How to Play
When you are ready to play, flip over a card and
a coin. The suit of the card represents the type of
spirit, the rank of the card represents the ability of
the spirit. The coin represents the type of form the
spirit has. Once you’ve recorded the details, determine
which classification the spirit falls under and the
location from which it came from.
There are two cards that come with the zine for labelling
the spirits. You can photocopy them to play or you can
create your own labels.
2
Playing
SPIRIT FORM
Flip a coin:
Heads: They have a smoky, undefined form. You can
vaguely see some details.
Tails: They have a clear form. You can clearly see the
spirit’s details.
TYPE OF SPIRIT
Flip over a card:
♥ Hearts: Nature spirits – trees, plants, dwarves, dryads,
water sprites, nymphs, earth spirits etc
3
ABILITY OF SPIRIT
2. They can possess others
3. They create mischief
4. They are malevolent
5. They make others violent
6. They can communicate with mortals
7. They steal items and objects
8. They can bend others to their will
9. They cause mishaps to happen
10. They bring death with them
J. They grant fortunes and wishes
Q. They destroy things
K. They create life with their presence
A. They lull others into a sense of security
Joker: They can bring back the dead
4
LOCATIONS
A list of locations the spirit may have come from:
A family home, the local tavern, a creaky hotel, a log cabin,
shipwreck,castle,asprawlingforest,aforgottenitem,theupstairs
bedroom, kitchen, hall, school, the town square etc.
CLASSIFICATIONS
From the information you have gathered, use your best
judgement to classify the spirit:
5
Questions
If you are intrigued by the spirit you are cataloguing,
here are some questions to mull over or to answer in a
journal:
o • Who was the spirit when they were alive? (If applicable)
o•Doesthespirit'sabilitycauseyoutroublewhencataloguing?
6
A Brief History
The town that surrounds the Spirit Library is old and
strained from long years of being lived in. By no fault of its
own, the town found itself in the middle of violent conflicts
between rulers, lovers and friends, hunters and the hunted,
the desperate and the mistrustful.
As the centuries wore on, the violence that had been spilling
into the town began to overflow, causing spirits (both
violent and benign) to manifest and torment the living.
Now the town is beginning to heal, with new families
finding places to build a home and explorers on their way
past coming to rest their feet.
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Notable locations
The Town Square
A cobbled square that heard both the shouts of sellers
and cries of protesters. It is the last place the king and
his forces were last seen, thundering through on their
way to a battle. Where the king and his forces went is a
mystery; though many have looked, no trace has been
found.
Chivalry Inn
At the edge of the town, the Inn is an uneasy place
where one can procure remedies for curses, poisons to
quiet a nosy stranger and curious trinkets for use on
liars. The inn is well-worn and much mended.
They do a nice stew.
The Theatre
In a stage accident, a young actress with a bright voice
fell from the scaffolding above the stage during a
matinee. She was impaled on the sword of her fellow
actor and died immediately.
Though an accident, the actor was racked with guilt
and threw himself off a bridge.
8
Morebird Forest
The forest is a quiet place away from the come-and-goings
of the town. Even on the brightest days, the forest covers
itself in a shadowy darkness. Here, shy beasts find refugee
and shrouded figures find corners to scheme in. The trees
lean in as if to glean secrets from one another and bushes
crowd around as if to catch a whisper.
T'Killan Castle
The castle on the outskirts of the town sits slumped,
surrounded by its ruined bones. Once a safe hold for royals,
it was torn apart by a violent storm that left the town
scarred and broken. The royals fled the castle, leaving the
town in disarray, never to return. The remaining villagers
were left to rebuild the town without help. As a symbol of
the betrayal, the castle was never rebuilt.
Tremor Lane
Two monarchs ago, an awaited traveller carrying news to
the village of aid during a harsh drought made his way up
Tremor Lane. Starving and suffering from horrific injuries,
the traveller made it halfway up the lane before falling
unconscious, never to wake again.
9
By Ella Lim
@ella_maybe
lostwaysclub.itch.io
LostWaysClub.com
NOTE:
I used to walk past a little window with a sign that
read, ‘World’s Largest Spirit Library’ and I thought,
wow, that’s really cool. It took me many months of
walking past to realise the odd-looking bottles in the
windowsill next to the sign were to hold spirits, as in
alcohol. I still liked the idea of a spirit — soul, ghost, etc —
library and have finally made it into a game o
A little game about
cataloguing spirits for the
Spirit Library