Assembly - Quick Guide
Assembly - Quick Guide
Assembly - Introduction
Each family of processors has its own set of instructions for handling various
operations such as getting input from keyboard, displaying information on screen
and performing various other jobs. These set of instructions are called 'machine
language instructions'.
A processor understands only machine language instructions, which are strings of 1's
and 0's. However, machine language is too obscure and complex for using in
software development. So, the low-level assembly language is designed for a specific
family of processors that represents various instructions in symbolic code and a
more understandable form.
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It is most suitable for writing interrupt service routines and other memory
resident programs.
The fundamental unit of computer storage is a bit; it could be ON (1) or OFF (0) and
a group of 8 related bits makes a byte on most of the modern computers.
So, the parity bit is used to make the number of bits in a byte odd. If the parity is
even, the system assumes that there had been a parity error (though rare), which
might have been caused due to hardware fault or electrical disturbance.
The following table shows the positional values for an 8-bit binary number, where all
bits are set ON.
Bit value 1 1 1 1 1 1 1 1
Position value as a
128 64 32 16 8 4 2 1
power of base 2
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Bit number 7 6 5 4 3 2 1 0
The value of a binary number is based on the presence of 1 bits and their positional
value. So, the value of a given binary number is −
which is same as 28 - 1.
0 0 0
1 1 1
2 10 2
3 11 3
4 100 4
5 101 5
6 110 6
7 111 7
8 1000 8
9 1001 9
10 1010 A
11 1011 B
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12 1100 C
13 1101 D
14 1110 E
15 1111 F
To convert a hexadecimal number to binary, just write each hexadecimal digit into its
4-digit binary equivalent.
Binary Arithmetic
The following table illustrates four simple rules for binary addition −
0 1 1 1
+0 +0 +1 +1
=0 =1 =10 =11
Rules (iii) and (iv) show a carry of a 1-bit into the next left position.
Example
Decimal Binary
60 00111100
+42 00101010
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102 01100110
Example
Number 53 00110101
Add 1 00000001
To subtract one value from another, convert the number being subtracted to two's
complement format and add the numbers.
Example
Subtract 42 from 53
Number 53 00110101
Number 42 00101010
Add 1 00000001
53 - 42 = 11 00001011
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The processor may access one or more bytes of memory at a time. Let us consider a
hexadecimal number 0725H. This number will require two bytes of memory. The
high-order byte or most significant byte is 07 and the low-order byte is 25.
The processor stores data in reverse-byte sequence, i.e., a low-order byte is stored
in a low memory address and a high-order byte in high memory address. So, if the
processor brings the value 0725H from register to memory, it will transfer 25 first to
the lower memory address and 07 to the next memory address.
x: memory address
When the processor gets the numeric data from memory to register, it again
reverses the bytes. There are two kinds of memory addresses −
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Installing NASM
If you select "Development Tools" while installing Linux, you may get NASM installed
along with the Linux operating system and you do not need to download and install it
separately. For checking whether you already have NASM installed, take the
following steps −
Check The netwide assembler (NASM) website for the latest version.
Download the Linux source archive nasm-X.XX.ta.gz, where X.XX is the NASM
version number in the archive.
Unpack the archive into a directory which creates a subdirectory nasm-X. XX.
cd to nasm-X.XX and type ./configure. This shell script will find the best C
compiler to use and set up Makefiles accordingly.
Type make to build the nasm and ndisasm binaries.
Type make install to install nasm and ndisasm in /usr/local/bin and to install
the man pages.
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This should install NASM on your system. Alternatively, you can use an RPM
distribution for the Fedora Linux. This version is simpler to install, just double-click
the RPM file.
section.data
section.bss
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section.text
global _start
_start:
Comments
Assembly language comment begins with a semicolon (;). It may contain any
printable character including blank. It can appear on a line by itself, like −
Macros.
The executable instructions or simply instructions tell the processor what to do.
Each instruction consists of an operation code (opcode). Each executable
instruction generates one machine language instruction.
The assembler directives or pseudo-ops tell the assembler about the various
aspects of the assembly process. These are non-executable and do not generate
machine language instructions.
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The fields in the square brackets are optional. A basic instruction has two parts, the
first one is the name of the instruction (or the mnemonic), which is to be executed,
and the second are the operands or the parameters of the command.
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section .data
msg db 'Hello, world!', 0xa ;string to be printed
len equ $ - msg ;length of the string
When the above code is compiled and executed, it produces the following result −
Hello, world!
Type the above code using a text editor and save it as hello.asm.
Make sure that you are in the same directory as where you saved hello.asm.
To link the object file and create an executable file named hello, type ld -m
elf_i386 -s -o hello hello.o
Execute the program by typing ./hello
If you have done everything correctly, it will display 'Hello, world!' on the screen.
Interestingly, if you replace the section keyword with segment, you will get the same
result. Try the following code −
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When the above code is compiled and executed, it produces the following result −
Hello, world!
Memory Segments
A segmented memory model divides the system memory into groups of independent
segments referenced by pointers located in the segment registers. Each segment is
used to contain a specific type of data. One segment is used to contain instruction
codes, another segment stores the data elements, and a third segment keeps the
program stack.
In the light of the above discussion, we can specify various memory segments as −
Data segment − It is represented by .data section and the .bss. The .data
section is used to declare the memory region, where data elements are stored
for the program. This section cannot be expanded after the data elements are
declared, and it remains static throughout the program.
The .bss section is also a static memory section that contains buffers for data
to be declared later in the program. This buffer memory is zero-filled.
Code segment − It is represented by .text section. This defines an area in
memory that stores the instruction codes. This is also a fixed area.
Stack − This segment contains data values passed to functions and
procedures within the program.
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Assembly - Registers
Processor operations mostly involve processing data. This data can be stored in
memory and accessed from thereon. However, reading data from and storing data
into memory slows down the processor, as it involves complicated processes of
sending the data request across the control bus and into the memory storage unit
and getting the data through the same channel.
To speed up the processor operations, the processor includes some internal memory
storage locations, called registers.
The registers store data elements for processing without having to access the
memory. A limited number of registers are built into the processor chip.
Processor Registers
There are ten 32-bit and six 16-bit processor registers in IA-32 architecture. The
registers are grouped into three categories −
General registers,
Control registers, and
Segment registers.
The general registers are further divided into the following groups −
Data registers,
Pointer registers, and
Index registers.
Data Registers
Four 32-bit data registers are used for arithmetic, logical, and other operations.
These 32-bit registers can be used in three ways −
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Lower and higher halves of the above-mentioned four 16-bit registers can be
used as eight 8-bit data registers: AH, AL, BH, BL, CH, CL, DH, and DL.
CX is known as the count register, as the ECX, CX registers store the loop count
in iterative operations.
Pointer Registers
The pointer registers are 32-bit EIP, ESP, and EBP registers and corresponding 16-bit
right portions IP, SP, and BP. There are three categories of pointer registers −
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Instruction Pointer (IP) − The 16-bit IP register stores the offset address
of the next instruction to be executed. IP in association with the CS register
(as CS:IP) gives the complete address of the current instruction in the code
segment.
Stack Pointer (SP) − The 16-bit SP register provides the offset value within
the program stack. SP in association with the SS register (SS:SP) refers to be
current position of data or address within the program stack.
Base Pointer (BP) − The 16-bit BP register mainly helps in referencing the
parameter variables passed to a subroutine. The address in SS register is
combined with the offset in BP to get the location of the parameter. BP can
also be combined with DI and SI as base register for special addressing.
Index Registers
The 32-bit index registers, ESI and EDI, and their 16-bit rightmost portions. SI and
DI, are used for indexed addressing and sometimes used in addition and subtraction.
There are two sets of index pointers −
Control Registers
The 32-bit instruction pointer register and the 32-bit flags register combined are
considered as the control registers.
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The following table indicates the position of flag bits in the 16-bit Flags register:
Flag: O D I T S Z A P C
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Bit no: 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1 0
Segment Registers
Segments are specific areas defined in a program for containing data, code and
stack. There are three main segments −
Apart from the DS, CS and SS registers, there are other extra segment registers -
ES (extra segment), FS and GS, which provide additional segments for storing data.
The segment registers stores the starting addresses of a segment. To get the exact
location of data or instruction within a segment, an offset value (or displacement) is
required. To reference any memory location in a segment, the processor combines
the segment address in the segment register with the offset value of the location.
Example
Look at the following simple program to understand the use of registers in assembly
programming. This program displays 9 stars on the screen along with a simple
message −
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section .data
msg db 'Displaying 9 stars',0xa ;a message
len equ $ - msg ;length of message
s2 times 9 db '*'
When the above code is compiled and executed, it produces the following result −
Displaying 9 stars
*********
Store the arguments to the system call in the registers EBX, ECX, etc.
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There are six registers that store the arguments of the system call used. These are
the EBX, ECX, EDX, ESI, EDI, and EBP. These registers take the consecutive
arguments, starting with the EBX register. If there are more than six arguments,
then the memory location of the first argument is stored in the EBX register.
The following code snippet shows the use of the system call sys_exit −
The following code snippet shows the use of the system call sys_write −
All the syscalls are listed in /usr/include/asm/unistd.h, together with their numbers
(the value to put in EAX before you call int 80h).
The following table shows some of the system calls used in this tutorial −
1 sys_exit int - - - -
Example
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The following example reads a number from the keyboard and displays it on the
screen −
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int 80h
; Exit code
mov eax, 1
mov ebx, 0
int 80h
When the above code is compiled and executed, it produces the following result −
When an instruction requires two operands, the first operand is generally the
destination, which contains data in a register or memory location and the second
operand is the source. Source contains either the data to be delivered (immediate
addressing) or the address (in register or memory) of the data. Generally, the source
data remains unaltered after the operation.
Register addressing
Immediate addressing
Memory addressing
Register Addressing
In this addressing mode, a register contains the operand. Depending upon the
instruction, the register may be the first operand, the second operand or both.
For example,
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As processing data between registers does not involve memory, it provides fastest
processing of data.
Immediate Addressing
An immediate operand has a constant value or an expression. When an instruction
with two operands uses immediate addressing, the first operand may be a register or
memory location, and the second operand is an immediate constant. The first
operand defines the length of the data.
For example,
In direct addressing mode, the offset value is specified directly as part of the
instruction, usually indicated by the variable name. The assembler calculates the
offset value and maintains a symbol table, which stores the offset values of all the
variables used in the program.
In direct memory addressing, one of the operands refers to a memory location and
the other operand references a register.
For example,
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Direct-Offset Addressing
This addressing mode uses the arithmetic operators to modify an address. For
example, look at the following definitions that define tables of data −
The following operations access data from the tables in the memory into registers −
Indirect addressing is generally used for variables containing several elements like,
arrays. Starting address of the array is stored in, say, the EBX register.
The following code snippet shows how to access different elements of the variable.
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Syntax
The MOV instruction may have one of the following five forms −
The MOV instruction causes ambiguity at times. For example, look at the statements
−
It is not clear whether you want to move a byte equivalent or word equivalent of the
number 110. In such cases, it is wise to use a type specifier.
BYTE 1
WORD 2
DWORD 4
QWORD 8
TBYTE 10
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Example
The following program illustrates some of the concepts discussed above. It stores a
name 'Zara Ali' in the data section of the memory, then changes its value to another
name 'Nuha Ali' programmatically and displays both the names.
section .data
name db 'Zara Ali '
When the above code is compiled and executed, it produces the following result −
Assembly - Variables
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NASM provides various define directives for reserving storage space for variables.
The define assembler directive is used for allocation of storage space. It can be used
to reserve as well as initialize one or more bytes.
Where, variable-name is the identifier for each storage space. The assembler
associates an offset value for each variable name defined in the data segment.
choice DB 'y'
number DW 12345
neg_number DW -12345
big_number DQ 123456789
real_number1 DD 1.234
real_number2 DQ 123.456
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section .data
choice DB 'y'
When the above code is compiled and executed, it produces the following result −
Directive Purpose
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Multiple Definitions
You can have multiple data definition statements in a program. For example −
Multiple Initializations
The TIMES directive allows multiple initializations to the same value. For example, an
array named marks of size 9 can be defined and initialized to zero using the
following statement −
marks TIMES 9 DW 0
The TIMES directive is useful in defining arrays and tables. The following program
displays 9 asterisks on the screen −
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section .data
stars times 9 db '*'
When the above code is compiled and executed, it produces the following result −
*********
Assembly - Constants
There are several directives provided by NASM that define constants. We have
already used the EQU directive in previous chapters. We will particularly discuss
three directives −
EQU
%assign
%define
For example,
TOTAL_STUDENTS equ 50
You can then use this constant value in your code, like −
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LENGTH equ 20
WIDTH equ 10
AREA equ length * width
Example
section .data
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When the above code is compiled and executed, it produces the following result −
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
%assign TOTAL 10
%assign TOTAL 20
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Syntax
INC destination
Example
Syntax
DEC destination
Example
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segment .data
count dw 0
value db 15
segment .text
inc [count]
dec [value]
Syntax
Register to register
Memory to register
Register to memory
Register to constant data
Memory to constant data
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Example
The following example will ask two digits from the user, store the digits in the EAX
and EBX register, respectively, add the values, store the result in a memory location
'res' and finally display the result.
segment .data
segment .bss
num1 resb 2
num2 resb 2
res resb 1
section .text
global _start ;must be declared for using gcc
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; moving the first number to eax register and second number to ebx
; and subtracting ascii '0' to convert it into a decimal number
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exit:
When the above code is compiled and executed, it produces the following result −
Enter a digit:
3
Please enter a second digit:
4
The sum is:
7
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mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result −
Syntax
MUL/IMUL multiplier
Multiplicand in both cases will be in an accumulator, depending upon the size of the
multiplicand and the multiplier and the generated product is also stored in two
registers depending upon the size of the operands. Following section explains MUL
instructions with three different cases −
Sr.No. Scenarios
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Example
MOV AL, 10
MOV DL, 25
MUL DL
...
MOV DL, 0FFH ; DL= -1
MOV AL, 0BEH ; AL = -66
IMUL DL
Example
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mov al,'3'
sub al, '0'
mov [res], al
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
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The DIV (Divide) instruction is used for unsigned data and the IDIV (Integer Divide)
is used for signed data.
Syntax
DIV/IDIV divisor
The dividend is in an accumulator. Both the instructions can work with 8-bit, 16-bit
or 32-bit operands. The operation affects all six status flags. Following section
explains three cases of division with different operand size −
Sr.No. Scenarios
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Example
The following example divides 8 with 2. The dividend 8 is stored in the 16-bit AX
register and the divisor 2 is stored in the 8-bit BL register.
mov [res], ax
mov ecx,msg
mov edx, len
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov ecx,res
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
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section .data
msg db "The result is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
2 OR OR operand1, operand2
The first operand in all the cases could be either in register or in memory. The
second operand could be either in register/memory or an immediate (constant)
value. However, memory-to-memory operations are not possible. These instructions
compare or match bits of the operands and set the CF, OF, PF, SF and ZF flags.
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Operand1: 0101
Operand2: 0011
----------------------------
After AND -> Operand1: 0001
The AND operation can be used for clearing one or more bits. For example, say the
BL register contains 0011 1010. If you need to clear the high-order bits to zero, you
AND it with 0FH.
Let's take up another example. If you want to check whether a given number is odd
or even, a simple test would be to check the least significant bit of the number. If
this is 1, the number is odd, else the number is even.
Example
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evnn:
outprog:
section .data
even_msg db 'Even Number!' ;message showing even number
len1 equ $ - even_msg
When the above code is compiled and executed, it produces the following result −
Even Number!
Odd Number!
Similarly to clear the entire register you can AND it with 00H.
The OR Instruction
The OR instruction is used for supporting logical expression by performing bitwise OR
operation. The bitwise OR operator returns 1, if the matching bits from either or both
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For example,
Operand1: 0101
Operand2: 0011
----------------------------
After OR -> Operand1: 0111
The OR operation can be used for setting one or more bits. For example, let us
assume the AL register contains 0011 1010, you need to set the four low-order bits,
you can OR it with a value 0000 1111, i.e., FH.
Example
The following example demonstrates the OR instruction. Let us store the value 5 and
3 in the AL and the BL registers, respectively, then the instruction,
OR AL, BL
mov [result], al
mov eax, 4
mov ebx, 1
mov ecx, result
mov edx, 1
int 0x80
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outprog:
mov eax,1 ;system call number (sys_exit)
int 0x80 ;call kernel
section .bss
result resb 1
When the above code is compiled and executed, it produces the following result −
For example,
Operand1: 0101
Operand2: 0011
----------------------------
After XOR -> Operand1: 0110
XORing an operand with itself changes the operand to 0. This is used to clear a
register.
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For example,
Assembly - Conditions
Conditional execution in assembly language is accomplished by several looping and
branching instructions. These instructions can change the flow of control in a
program. Conditional execution is observed in two scenarios −
Unconditional jump
This is performed by the JMP instruction. Conditional execution often
involves a transfer of control to the address of an instruction that does
1
not follow the currently executing instruction. Transfer of control may be
forward, to execute a new set of instructions or backward, to re-execute
the same steps.
Conditional jump
This is performed by a set of jump instructions j<condition> depending
2 upon the condition. The conditional instructions transfer the control by
breaking the sequential flow and they do it by changing the offset value
in IP.
Let us discuss the CMP instruction before discussing the conditional instructions.
CMP Instruction
The CMP instruction compares two operands. It is generally used in conditional
execution. This instruction basically subtracts one operand from the other for
comparing whether the operands are equal or not. It does not disturb the destination
or source operands. It is used along with the conditional jump instruction for decision
making.
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Syntax
CMP compares two numeric data fields. The destination operand could be either in
register or in memory. The source operand could be a constant (immediate) data,
register or memory.
Example
CMP is often used for comparing whether a counter value has reached the number of
times a loop needs to be run. Consider the following typical condition −
INC EDX
CMP EDX, 10 ; Compares whether the counter has reached 10
JLE LP1 ; If it is less than or equal to 10, then jump to LP1
Unconditional Jump
As mentioned earlier, this is performed by the JMP instruction. Conditional execution
often involves a transfer of control to the address of an instruction that does not
follow the currently executing instruction. Transfer of control may be forward, to
execute a new set of instructions or backward, to re-execute the same steps.
Syntax
The JMP instruction provides a label name where the flow of control is transferred
immediately. The syntax of the JMP instruction is −
JMP label
Example
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Conditional Jump
If some specified condition is satisfied in conditional jump, the control flow is
transferred to a target instruction. There are numerous conditional jump instructions
depending upon the condition and data.
Following are the conditional jump instructions used on signed data used for
arithmetic operations −
Following are the conditional jump instructions used on unsigned data used for
logical operations −
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The following conditional jump instructions have special uses and check the value of
flags −
JC Jump If Carry CF
JO Jump If Overflow OF
Example,
CMP AL, BL
JE EQUAL
CMP AL, BH
JE EQUAL
CMP AL, CL
JE EQUAL
NON_EQUAL: ...
EQUAL: ...
Example
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The following program displays the largest of three variables. The variables are
double-digit variables. The three variables num1, num2 and num3 have values 47,
22 and 31, respectively −
check_third_num:
_exit:
mov ecx,largest
mov edx, 2
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
mov eax, 1
int 80h
section .data
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num1 dd '47'
num2 dd '22'
num3 dd '31'
segment .bss
largest resb 2
When the above code is compiled and executed, it produces the following result −
Assembly - Loops
The JMP instruction can be used for implementing loops. For example, the following
code snippet can be used for executing the loop-body 10 times.
MOV CL, 10
L1:
<LOOP-BODY>
DEC CL
JNZ L1
The processor instruction set, however, includes a group of loop instructions for
implementing iteration. The basic LOOP instruction has the following syntax −
LOOP label
Where, label is the target label that identifies the target instruction as in the jump
instructions. The LOOP instruction assumes that the ECX register contains the
loop count. When the loop instruction is executed, the ECX register is decremented
and the control jumps to the target label, until the ECX register value, i.e., the
counter reaches the value zero.
mov ECX,10
l1:
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<loop body>
loop l1
Example
The following program prints the number 1 to 9 on the screen −
l1:
mov [num], eax
mov eax, 4
mov ebx, 1
push ecx
When the above code is compiled and executed, it produces the following result −
123456789:
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Assembly - Numbers
Numerical data is generally represented in binary system. Arithmetic instructions
operate on binary data. When numbers are displayed on screen or entered from
keyboard, they are in ASCII form.
So far, we have converted this input data in ASCII form to binary for arithmetic
calculations and converted the result back to binary. The following code shows this −
mov ecx,sum
mov edx, 1
mov ebx,1 ;file descriptor (stdout)
mov eax,4 ;system call number (sys_write)
int 0x80 ;call kernel
section .data
msg db "The sum is:", 0xA,0xD
len equ $ - msg
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segment .bss
sum resb 1
When the above code is compiled and executed, it produces the following result −
ASCII form
BCD or Binary Coded Decimal form
ASCII Representation
In ASCII representation, decimal numbers are stored as string of ASCII characters.
For example, the decimal value 1234 is stored as −
31 32 33 34H
Where, 31H is ASCII value for 1, 32H is ASCII value for 2, and so on. There are four
instructions for processing numbers in ASCII representation −
These instructions do not take any operands and assume the required operand to be
in the AL register.
The following example uses the AAS instruction to demonstrate the concept −
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section .data
msg db 'The Result is:',0xa
len equ $ - msg
section .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
BCD Representation
There are two types of BCD representation −
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In unpacked BCD representation, each byte stores the binary equivalent of a decimal
digit. For example, the number 1234 is stored as −
01 02 03 04H
The four ASCII adjust instructions, AAA, AAS, AAM, and AAD, can also be used with
unpacked BCD representation. In packed BCD representation, each digit is stored
using four bits. Two decimal digits are packed into a byte. For example, the number
1234 is stored as −
12 34H
Example
The following program adds up two 5-digit decimal numbers and displays the sum. It
uses the above concepts −
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section .data
msg db 'The Sum is:',0xa
len equ $ - msg
num1 db '12345'
num2 db '23456'
sum db ' '
When the above code is compiled and executed, it produces the following result −
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Assembly - Strings
We have already used variable length strings in our previous examples. The variable
length strings can have as many characters as required. Generally, we specify the
length of the string by either of the two ways −
We can store the string length explicitly by using the $ location counter symbol that
represents the current value of the location counter. In the following example −
$ points to the byte after the last character of the string variable msg. Therefore, $-
msg gives the length of the string. We can also write
Alternatively, you can store strings with a trailing sentinel character to delimit a
string instead of storing the string length explicitly. The sentinel character should be
a special character that does not appear within a string.
For example −
String Instructions
Each string instruction may require a source operand, a destination operand or both.
For 32-bit segments, string instructions use ESI and EDI registers to point to the
source and destination operands, respectively.
For 16-bit segments, however, the SI and the DI registers are used to point to the
source and destination, respectively.
There are five basic instructions for processing strings. They are −
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Each of the above instruction has a byte, word, and doubleword version, and string
instructions can be repeated by using a repetition prefix.
These instructions use the ES:DI and DS:SI pair of registers, where DI and SI
registers contain valid offset addresses that refers to bytes stored in memory. SI is
normally associated with DS (data segment) and DI is always associated with ES
(extra segment).
The DS:SI (or ESI) and ES:DI (or EDI) registers point to the source and destination
operands, respectively. The source operand is assumed to be at DS:SI (or ESI) and
the destination operand at ES:DI (or EDI) in memory.
For 16-bit addresses, the SI and DI registers are used, and for 32-bit addresses, the
ESI and EDI registers are used.
The following table provides various versions of string instructions and the assumed
space of the operands.
Double
Basic Byte Word
Operands at word
Instruction Operation Operation
Operation
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Repetition Prefixes
The REP prefix, when set before a string instruction, for example - REP MOVSB,
causes repetition of the instruction based on a counter placed at the CX register. REP
executes the instruction, decreases CX by 1, and checks whether CX is zero. It
repeats the instruction processing until CX is zero.
Use CLD (Clear Direction Flag, DF = 0) to make the operation left to right.
Use STD (Set Direction Flag, DF = 1) to make the operation right to left.
REPE or REPZ: It is conditional repeat. It repeats the operation while the zero
flag indicates equal/zero. It stops when the ZF indicates not equal/zero or
when CX is zero.
REPNE or REPNZ: It is also conditional repeat. It repeats the operation while
the zero flag indicates not equal/zero. It stops when the ZF indicates
equal/zero or when CX is decremented to zero.
Assembly - Arrays
We have already discussed that the data definition directives to the assembler are
used for allocating storage for variables. The variable could also be initialized with
some specific value. The initialized value could be specified in hexadecimal, decimal
or binary form.
For example, we can define a word variable 'months' in either of the following way −
MONTHS DW 12
MONTHS DW 0CH
MONTHS DW 0110B
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The data definition directives can also be used for defining a one-dimensional array.
Let us define a one-dimensional array of numbers.
The above definition declares an array of six words each initialized with the numbers
34, 45, 56, 67, 75, 89. This allocates 2x6 = 12 bytes of consecutive memory space.
The symbolic address of the first number will be NUMBERS and that of the second
number will be NUMBERS + 2 and so on.
Let us take up another example. You can define an array named inventory of size 8,
and initialize all the values with zero, as −
INVENTORY DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
DW 0
INVENTORY DW 0, 0 , 0 , 0 , 0 , 0 , 0 , 0
The TIMES directive can also be used for multiple initializations to the same value.
Using TIMES, the INVENTORY array can be defined as:
INVENTORY TIMES 8 DW 0
Example
The following example demonstrates the above concepts by defining a 3-element
array x, which stores three values: 2, 3 and 4. It adds the values in the array and
displays the sum 9 −
Live Demo
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section .text
global _start ;must be declared for linker (ld)
_start:
done:
display:
section .data
global x
x:
db 2
db 4
db 3
sum:
db 0
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When the above code is compiled and executed, it produces the following result −
Assembly - Procedures
Procedures or subroutines are very important in assembly language, as the assembly
language programs tend to be large in size. Procedures are identified by a name.
Following this name, the body of the procedure is described which performs a well-
defined job. End of the procedure is indicated by a return statement.
Syntax
Following is the syntax to define a procedure −
proc_name:
procedure body
...
ret
The procedure is called from another function by using the CALL instruction. The
CALL instruction should have the name of the called procedure as an argument as
shown below −
CALL proc_name
The called procedure returns the control to the calling procedure by using the RET
instruction.
Example
Let us write a very simple procedure named sum that adds the variables stored in
the ECX and EDX register and returns the sum in the EAX register −
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mov ecx,'4'
sub ecx, '0'
section .data
msg db "The sum is:", 0xA,0xD
len equ $- msg
segment .bss
res resb 1
When the above code is compiled and executed, it produces the following result −
A stack is an array-like data structure in the memory in which data can be stored
and removed from a location called the 'top' of the stack. The data that needs to be
stored is 'pushed' into the stack and data to be retrieved is 'popped' out from the
stack. Stack is a LIFO data structure, i.e., the data stored first is retrieved last.
Assembly language provides two instructions for stack operations: PUSH and POP.
These instructions have syntaxes like −
PUSH operand
POP address/register
The memory space reserved in the stack segment is used for implementing stack.
The registers SS and ESP (or SP) are used for implementing the stack. The top of
the stack, which points to the last data item inserted into the stack is pointed to by
the SS:ESP register, where the SS register points to the beginning of the stack
segment and the SP (or ESP) gives the offset into the stack segment.
Only words or doublewords could be saved into the stack, not a byte.
The stack grows in the reverse direction, i.e., toward the lower memory
address
The top of the stack points to the last item inserted in the stack; it points to
the lower byte of the last word inserted.
As we discussed about storing the values of the registers in the stack before using
them for some use; it can be done in following way −
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POP BX
POP AX
Example
The following program displays the entire ASCII character set. The main program
calls a procedure named display, which displays the ASCII character set.
section .text
global _start ;must be declared for using gcc
display:
mov ecx, 256
next:
push ecx
mov eax, 4
mov ebx, 1
mov ecx, achar
mov edx, 1
int 80h
pop ecx
mov dx, [achar]
cmp byte [achar], 0dh
inc byte [achar]
loop next
ret
section .data
achar db '0'
When the above code is compiled and executed, it produces the following result −
0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvw
...
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...
Assembly - Recursion
A recursive procedure is one that calls itself. There are two kind of recursion: direct
and indirect. In direct recursion, the procedure calls itself and in indirect recursion,
the first procedure calls a second procedure, which in turn calls the first procedure.
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proc_fact:
cmp bl, 1
jg do_calculation
mov ax, 1
ret
do_calculation:
dec bl
call proc_fact
inc bl
mul bl ;ax = al * bl
ret
section .data
msg db 'Factorial 3 is:',0xa
len equ $ - msg
section .bss
fact resb 1
When the above code is compiled and executed, it produces the following result −
Factorial 3 is:
6
Assembly - Macros
Writing a macro is another way of ensuring modular programming in assembly
language.
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The macro begins with the %macro directive and ends with the %endmacro
directive.
The macro is invoked by using the macro name along with the necessary
parameters. When you need to use some sequence of instructions many times in a
program, you can put those instructions in a macro and use it instead of writing the
instructions all the time.
For example, a very common need for programs is to write a string of characters in
the screen. For displaying a string of characters, you need the following sequence of
instructions −
In the above example of displaying a character string, the registers EAX, EBX, ECX
and EDX have been used by the INT 80H function call. So, each time you need to
display on screen, you need to save these registers on the stack, invoke INT 80H
and then restore the original value of the registers from the stack. So, it could be
useful to write two macros for saving and restoring data.
We have observed that, some instructions like IMUL, IDIV, INT, etc., need some of
the information to be stored in some particular registers and even return values in
some specific register(s). If the program was already using those registers for
keeping important data, then the existing data from these registers should be saved
in the stack and restored after the instruction is executed.
Example
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section .text
global _start ;must be declared for using gcc
section .data
msg1 db 'Hello, programmers!',0xA,0xD
len1 equ $ - msg1
When the above code is compiled and executed, it produces the following result −
Hello, programmers!
Welcome to the world of,
Linux assembly programming!
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File Descriptor
A file descriptor is a 16-bit integer assigned to a file as a file id. When a new file is
created or an existing file is opened, the file descriptor is used for accessing the file.
File descriptor of the standard file streams - stdin, stdout and stderr are 0, 1 and
2, respectively.
File Pointer
A file pointer specifies the location for a subsequent read/write operation in the file
in terms of bytes. Each file is considered as a sequence of bytes. Each open file is
associated with a file pointer that specifies an offset in bytes, relative to the
beginning of the file. When a file is opened, the file pointer is set to zero.
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The steps required for using the system calls are same, as we discussed earlier −
The system call returns the file descriptor of the created file in the EAX register, in
case of error, the error code is in the EAX register.
The system call returns the file descriptor of the created file in the EAX register, in
case of error, the error code is in the EAX register.
Among the file access modes, most commonly used are: read-only (0), write-only
(1), and read-write (2).
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The system call returns the number of bytes read in the EAX register, in case of
error, the error code is in the EAX register.
Writing to a File
For writing to a file, perform the following tasks −
The system call returns the actual number of bytes written in the EAX register, in
case of error, the error code is in the EAX register.
Closing a File
For closing a file, perform the following tasks −
The system call returns, in case of error, the error code in the EAX register.
Updating a File
For updating a file, perform the following tasks −
Put the system call sys_lseek () number 19, in the EAX register.
Put the file descriptor in the EBX register.
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The system call returns, in case of error, the error code in the EAX register.
Example
The following program creates and opens a file named myfile.txt, and writes a text
'Welcome to Tutorials Point' in this file. Next, the program reads from the file and
stores the data into a buffer named info. Lastly, it displays the text as stored in info.
section .text
global _start ;must be declared for using gcc
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section .data
file_name db 'myfile.txt'
msg db 'Welcome to Tutorials Point'
len equ $-msg
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section .bss
fd_out resb 1
fd_in resb 1
info resb 26
When the above code is compiled and executed, it produces the following result −
Written to file
Welcome to Tutorials Point
This system call takes one parameter, which is the highest memory address needed
to be set. This value is stored in the EBX register.
In case of any error, sys_brk() returns -1 or returns the negative error code itself.
The following example demonstrates dynamic memory allocation.
Example
The following program allocates 16kb of memory using the sys_brk() system call −
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cmp eax, 0
jl exit ;exit, if error
mov edi, eax ;EDI = highest available address
sub edi, 4 ;pointing to the last DWORD
mov ecx, 4096 ;number of DWORDs allocated
xor eax, eax ;clear eax
std ;backward
rep stosd ;repete for entire allocated area
cld ;put DF flag to normal state
mov eax, 4
mov ebx, 1
mov ecx, msg
mov edx, len
int 80h ;print a message
exit:
mov eax, 1
xor ebx, ebx
int 80h
section .data
msg db "Allocated 16 kb of memory!", 10
len equ $ - msg
When the above code is compiled and executed, it produces the following result −
Allocated 16 kb of memory!
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