Phsi191 Module 1 Mechanics Notes
Phsi191 Module 1 Mechanics Notes
Lecture 1
Kinematics
Components Of Motion
The components involved in motion involve distance or displacement, speed or velocity, and acceleration.
The distance an object travels is defined as the length of the path that the object took in travelling from one place to
another (a scalar quantity). The displacement, however, is the distance travelled, with an associated direction (a vector
quantity).
The speed of an object is the distance travelled, divided by the time it took to travel that distance (a scalar quantity). The
velocity, however, is the displacement vector over the time interval over which the displacement occurs (a vector quantity).
Both speed and velocity can be found using the equation:
Δx
v=
Δt
Speed and velocity are measured in meters per second (ms-1), distance and displacement are measured in meters (m), and
time is measured in seconds (s). Note that sometimes “v” and “Δx” are put in bold to represent that they are the vector
quantities, rather than the scalar quantities.
Acceleration is a vector which quantified changes in velocity. It is defined to be the rate of change of the velocity:
Δv
a=
Δt
Acceleration is measured in meters per second squared (ms-2). Since acceleration is a vector, it has a direction as well as a
magnitude. If an object’s acceleration is in the same direction as its velocity, the velocity of the object will increase. If an
object’s acceleration is in the opposite direction to its velocity, the velocity of the object will decrease (and possibly reverse
direction). If an object’s acceleration is perpendicular to the velocity, the direction of velocity will change, but its magnitude will
not (like when an object moves in a circle).
For many problems, we are interested in calculating the final velocity of an object when it is undergoing constant acceleration.
We can rearrange the equation to do this:
Δv = vf − vi
vf = vi + at
Average Speed
Above, we have learned how to calculate the “instantaneous” velocity of an object moving with a constant acceleration (the
velocity of an object at a particular instant in time). However, sometimes we will need to use the average speed to solve
problems:
Δx
vav =
Δt
In this equation, Δx represents the total distance travelled. It can also be calculated for an object undergoing constant
acceleration by using:
We can also use this equation which does not involve time, which can be useful in solving certain problems:
v2 = v2 + 2ad
f i
v = gt
The direction of this acceleration vector is always going to be towards the centre of the earth.
The acceleration due to gravity only acts in the vertical direction, and
therefore will only change the vertical component of the velocity. It
starts at 30ms-1, decelerates after 3s to 0ms-1, changes direction, and
then reaches 30ms-1 just as it hits the ground.
The ball starts with a horizontal velocity of 10ms-1, and this velocity
does not change until the ball ends its flight. This is because there is
no acceleration in the horizontal direction, so there can be no change
in horizontal velocity.
Lecture 2
Dynamics
An external force gives an object an acceleration. The acceleration produced is proportional to the force applied, and
the constant of proportionality is the mass.
F = ma
Since any object of mass near the surface of the earth falls with acceleration due to gravity downwards, it must be acted on
by a force:
F = mg
It is important to realise that forces are also vectors, so they have a magnitude and a
direction. To find the net force on an object, we must find the vector sum of all the
individual forces on that object. It is this net force that produces an acceleration. The
image shows that the force (F) is equivalent to the vector sum of two other forces (Fx
and Fy). Trigonometry can be used to find these forces.
Forces act in pairs and each force acts between a pair of objects. These force pairs are called action-reaction pairs. It is
important to correctly identify the action-reaction pairs in a problem and to realise that each force in an action-reaction pair
acts on a different object.
Circular Motion
If an object travels around a circle once, the distance travelled is the circumference of that circle. The time taken is known as
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the period (T) of motion. The speed of the object is, therefore:
Δx
v=
t
2πr
v=
T
Since this is the speed of the object, the direction of motion is not important. If the object is traveling at a constant speed, the
magnitude of the velocity is constant. The direction that the object is moving in, however, is always changing. Therefore, the
velocity of an object in circular motion is continuously changing, since the direction of motion is continuously changing.
The velocity of the object will always be tangential to the circle. Since the velocity is changing, the object must be
continuously accelerating. This “centripetal” acceleration, is given by:
v2
ac =
r
Since there is a centripetal acceleration associated with the circular motion of an object, there must be a centripetal force
to produce it. This force is directed toward the centre of the circular path, along the radius (the same direction as the
acceleration). The equation for this is:
mv2
Fc =
r
Sources of centripetal force in everyday life include:
-
When a car drives in a circle on a flat stretch of road, the centripetal force is supplied by the friction between the
rubber tyres and the road surface.
-
When a ball or some other object is swung in a circle from a string, the tension in the string provides the necessary
centripetal force.
-
A satellite in a circular orbit around the earth is maintained in this circular path by the earth’s gravitational attraction,
so gravity provides the centripetal force.
Lecture 3
Types Of Force
Centre Of Mass
The centre of mass or centre of gravity is a concept used to help solve a lot of physics problems. A large object consists of
many parts, and gravity acts downwards on all these parts. But we don’t have to treat all of these parts separately. Every
object has a point through which its entire weight appears to act, called the centre of mass.
Friction
Friction is the force between two surfaces, parallel to
the surfaces. Friction always opposes relative
motion. The maximum friction force between two
surfaces is given by:
fmax = μ N
The lowercase f indicates friction force, N stands for the normal reaction (usually mg), μ is the
coefficient of friction, often less than 1.
Friction does not depend on the area, only on N and the nature of the surfaces.
Atmospheric friction (or air resistance) is experienced by objects moving rapidly through the air, usually free falling. They
Principle Of Moments
A torque (τ) may tend to turn a system in the clockwise or anticlockwise direction, depending on the applied force. Torque
is defined by:
τ = Fd
For a system in static equilibrium, all torques are balanced so that there is no net torque. Therefore the system will remain
motionless. This condition is called the principle of moments. The sum of the clockwise moments is equal to the sum of the
anticlockwise moments:
τc = τac
F1d1 = F2d2
Classes Of Lever
Levers are divided into 3 classes based on the position of the fulcrum. The fulcrum is the pivot point:
-
Class 1 - the fulcrum is between the load and the effort.
-
Class 2 - the fulcrum is at one end of the lever, closest to the load.
-
Class 3 - the fulcrum is at one end of the lever, closest to the effort.
Lecture 4
Work & Energy
Energy
Energy is a more abstract concept than the concepts we have talked about so far (such as mass, displacement, velocity,
acceleration). Any object which has a certain mass and velocity is described as having a particular kinetic energy. Similarly, an
object which has a certain mass and is located at a certain point in a conservative force field (like gravitational or electrical) is
described as having a potential energy.
The most important thing to remember about energy is that it is always conserved.
Work
Work has a specific meaning in physics, and it involves force and displacement. When a force acts on an object, and the
object moves a distance in the direction of the force, the work done on the body is:
W = Fd
Let’s say a man applies a force of 300N to a car, and it moves 10m.
Regardless of whether there is friction, or whether the car accelerates, the
work done by the man is:
W = 300 × 10
= 3000
The concept of work also applies when force and displacement are not in
the same direction. In this case, work is calculated using the component
of force in the direction of displacement. The work here is therefore
W = Fcosθ × d
Kinetic Energy
The kinetic energy of an object is a measure of the work it can do because of its motion. Consider a single force acting on an
object. We define the increase in kinetic energy of the body to be equal to the work done by the force on the body.
Potential Energy
In many cases, an external force does work on an object, but that object does not end up in motion. Lifting a box onto a shelf
does work on the box. A force is exerted on the box, and the box is displaced in the direction of the force. However, after the
force is applied, the box is stationary, sitting on a shelf. The work has been stored in the box as potential energy. We can
recover this energy if we allow the box to fall. So essentially, potential energy is the energy an object has because of its
position.
EP = mgh
Conservative Forces
Conservative forces result in the conservation of
mechanical energy. Non-conservative forces are
dissipative, for example, friction. Work done by friction (fd)
causes mechanical energy to dissipate, but this energy is
not lost. It reappears as an equivalent amount of heat energy (molecules shaking).
Power
The definition of work does not refer in any way to the time taken for the work to be done. The same amount of work is
done by a runner who sprints up a hill and by a pedestrian who walks up the hill. Clearly, there is an important difference.
The rate at which work is done is also an important quantity. This is called the power:
W
P=
Δt
P = Fv
Efficiency
Not all the energy provided to a machine is effectively utilised as work. In real-world cases, some of the energy input is
wasted by the machine, due to dissipative forces. There will always be some waste heat or sound generated by a machine.
To describe this we can define the mechanical efficiency of a machine as:
work output
η=
energy used
Lecture 5
Momentum
Linear Momentum
Linear momentum is a vector quantity, which is its mass multiplied by its velocity:
p = mv
Momentum is measured in kilogram meters per second (kgms-1). Newton’s second law can be reformulated to include the
concept of momentum:
Δp
F=
Δt
This is an indication of how important the idea of momentum is. It tells us that the rate of change of momentum is equal
to the net external force. In other words, the greater the force, the greater the change of momentum per unit of time.
Here we will define a new quantity, called impulse. Impulse is the name given to the change in momentum:
Δp = FΔt
This tells us that the longer the interaction time, the greater the impulse (so the greater the change in momentum).
Collisions
There are two broad types of collision:
-
Inelastic - where momentum is conserved, and kinetic energy is not conserved (some goes to heat, sound).
-
Elastic - where both momentum and kinetic energy are conserved.
Inelastic Collisions
A collision is often called totally inelastic if the objects stick
together after they have collided. We must define the system to
include both objects and nothing else so that there are no external
forces.
Elastic Collisions
Inelastic collisions, we know that both momentum and kinetic
energy are conserved. So if we combine both equations, and do
some maths, we end up with the equation:
Lecture 6
Waves & Oscillations
Hooke’s Law
For springs and many materials, the length change is proportional to the force (the
restoring force):
F =−kx
The “k” is the spring constant, measured in newtons per meter (Nm-1) and the
negative sign indicates that the force is always in the opposite direction to
displacement.
1
f =
T
m
T = 2π
k
Another system that undergoes simple harmonic motion is the simple pendulum. The period for a simple pendulum is:
L
T = 2π
g
v =fλ
Waves can undergo superposition. This is when two waves of the same type meet and
overlap, creating a new oscillation. They can undergo constructive interference (left image)
or destructive interference (right image), or a mixture of both.