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Pizza Cutter Booklet

UCLAN coursework

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0% found this document useful (0 votes)
43 views14 pages

Pizza Cutter Booklet

UCLAN coursework

Uploaded by

khalidbadr313
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
You are on page 1/ 14

Lancaster Royal Grammar School

DESIGN&TECHNOLOGY
Pizza cutter

Name………………………………………….
Form…………………………………………..
Teacher……………………………………….
Group…………………………………………

1
Grade Grade Outline of Standards
Overview

9/8
 Exceptional understanding and analysis of the design
brief.
Exceptional  Imaginative and innovative ideas have been
developed, demonstrating creativity, flair and
originality.
 Manufactured outcome shows a high level of
making/finishing skills and accuracy.
 All aspects of the design have been compared to the
original brief/specification and justifications for
changes given.
 Text is legible, easily understood and shows a good
grasp of spelling, punctuation and grammar.

7
 Excellent understanding and analysis of the design
brief.
Excellent  Imaginative ideas showing a degree of creativity.
 Final outcome shows very good levels of
making/finishing skills and accuracy.
 Many aspects of the design have been compared to
the original brief/specification and justifications for
changes given.
 Text is legible, easily understood and shows a good
grasp of spelling, punctuation and grammar.

6
 Good understanding of the design brief.
 Design ideas show some degree of creativity and
Good further development.
 Final outcome shows good levels of making/finishing
skills.
 A selection of aspects of the final outcome has been
tested against the original brief/specification.
 Text is legible with a small number of spelling,
punctuation or grammatical errors.

5
 Some analysis and basic understanding of the design
brief.
Requires  Ideas show some variation and discrimination.
improvement  Final outcome is largely complete and represents a
basic level of making/finishing skills.
 Some evidence of testing/ comparison to original
brief/specification.
 Written work contains errors in spelling, punctuation
and grammar.

4
 Limited understanding of the design brief.
 Ideas lack imagination and show minimal
Unacceptable development.
 Final outcome is incomplete or is undemanding in it’s
level of making/finishing.
 Limited or no testing against the original design
brief/specification.
 Numerous errors in punctuation, spelling and
grammar.

Slicing pizza!

2
Learning Objectives & Lesson Aims
To develop an understanding of designing for others, writing a Design Brief and different types of research

All pupils Must (Good) read through and fully complete the Design Brief
Most pupils Should (Very Good) complete the Design Brief understanding the context of designing for others
Some pupils Could (Outstanding) use subject technical language to complete the Design Brief and explain to others the
importance of designing for user groups

Situation
Alessi is a high-end kitchen equipment designer/manufacturer. They regularly introduce new
product lines to keep themselves as a market leader in innovation and style. They have
brought in ‘guest designers’ over the past few years to generate new designs for products.
They are now interested in producing hand-finished traditional Italian pizza cutter.

For more information on Alessi look at their website www.alessi.com


Using the information provided above, and from your teacher, you should now write a Design
Brief to suit the Situation. It is very important for your design brief to be clear and concise
about what you have been asked to do. Ensure that you pay attention to your spelling and
grammar as mistakes could mean a lower mark. This is known as QWC (Quality of Written
Communication). Exam boards often use this as marking criteria when marking pupil
coursework or in written examinations!
Design Brief
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3
Research

Before producing initial Design Ideas a designer will research, analyse and evaluate current
solutions that solve similar problems. They will also investigate other areas of research such
as materials, size, ergonomics, and user groups. This is known as conducting Primary and
Secondary Research.

The products below all use anthropometric data in their design. Anthropometrics is the
study of the sizes of people in relation to products. For example, chairs used in schools need
to be suitable for the average size of pupils in the schools.

Ergonomics is the relationship between people and the products which they use.
Anthropometric data is used to help design products to meet ergonomic needs.

Looking at the examples and thinking about the information provided by your teacher write a
short analysis of each item describing why they are good ergonomic designs.

Torch
It is in a compact shape which helps the user carry it around as this is what the product is
mostly used for it has a handle so it can easily be hung up and stored away it has a more
comfortable place to hold it from which helps you know where to hold it from straight away
And is easy to use out the box.
Sky+ Remote control
It has a slimmer shape at the bottom and it is curved so you can hold it nicely all the
commonly used buttons are in reach with your finger it has a rubberised grip at the back so it
doesn’t slip out your hands.it Is a large shape so it rests in your hand without you having to
grab it.
Games controller
The controller rests nicely in your hands and has a rubberised back which prevent it from
slipping when you have sweaty hands from gaming. All the buttons are easy to reach without
making your fingers to stretched or cramped the most used buttons on the face of the
controller are on the same side as least used analogue stick (the right hand side) and the

4
lesser used D-pad on the left are on the same side as the most used analogue stick making
it easier to press the buttons you want. The buttons which are not used to control the game
as such like the options button (mainly used to pause the game). The share button (for
screenshots). The tab button that no one uses and the PS button used to open up the home
Screen are out of the way in the centre of the controller.

Design Restrictions
‘Alessi’ has given you the following information to assist you with the writing up of a
Specification:

 The handle of the cutter can be no bigger than 100mm x 40mm x 40mm due to the
production costs
 The wheel will be pre cut from 1mm stainless steel using a water jet cutter
 The wheel will be fastened to the body by a mild steel bar which will require a coating
to aid hygiene and corrosion resistance
You now need to add 3 of your own points to the Specification below. The first 3 points have
been given. A Specification is used to aid designing and developing an idea and also at the
end of the project to test against for your evaluation. You can test your final model against
the first 3 points so think about the information you add and how will you test against it at the
end of the project. Your teacher may suggest possible areas to consider or you could
discuss this with the person next to you.

Specification

 I must consider Anthropometrics (the measurement of Human Dimensions) and


Ergonomics (how well a product ‘interacts’ with a person) in my design work to make
my product more comfortable to hold and use
 I must research the Materials I will be using and their associated properties to gain
an understanding of each to inform my design work
 I must produce a Styrofoam prototype (model) and test my design before
manufacture to evaluate the shape, feel and ergonomics of my design
 …………………………………………………………………………………………………..
 …………………………………………………………………………………………………..
 …………………………………………………………………………………………………..

5
kitchen product research
Using a combination of the internet, catalogues, magazines sketch a range of kitchen
products. This should help you when it comes to the design phase as you may wish to
identify some of these and use them as inspiration for your designs.

Below you will find a small selection of kitchen products available in the shops to get you
started.

6
Biomimicry
...is the imitation of the models, systems, and elements of nature for the purpose of solving
complex human problems.

This technique is employed by designers to help design some of the most innovative and
successful products on the market. You will see some examples below...

In your design work you may decide use biomimicry by selecting an element of nature and
using it to inspire or improve your design work. Some examples of nature are provided.

7
Concepts
Your Initial Design Ideas should be presented using the various techniques previously learnt
and shown in the examples below. These techniques show the ‘client’ a variety of information
that is clearly communicated. Note the use of sketched crating boxes, centrelines, 2D and 3D
sketches, and also the use of annotation to describe and explain the design idea.

8
Concepts

9
Concept Development
Using your Initial Design Ideas and further research work, select one of your design ideas to
take forward and produce a working concept prototype. You will make a foam prototype of
you handle and use this to experiment with proportion and ergonomics. Use this space to
evidence your modelling and include notes to explain what you found out and how you
intend to further develop your product.

10
Learning Objectives & Lesson Aims
To know and understand the need for clear presentation and communication to a client of a final solution
All pupils Must (Good) create a final solution using 3D CAD
Most pupils Should (Very Good) render the design using the software
Some pupils Could (Outstanding) export an orthographic drawing

Final Solution
Now that you have produced a set of design ideas and a prototype you are ready to produce
a Client rendering.

This is a design sheet which communicates your idea fully to your client and will entice them
to invest in your product. Communication is VITAL. Ensure your design fully shows what
the product is and how it is intended to work.

11
12
Evaluation

You should now complete an evaluation of your finished pizza cutter. You must be honest
with all of your comments – good and bad, always explaining WHY! Remember, you will be
penalised for spelling mistakes and your quality of written communication (QWC). It should
be structured using the following framework.

The first section should describe and explain not only what you learnt but also how you
learnt it e.g. how are the parts assembled? Type of materials used -how did you find
information out, etc? Return back to the Design Brief. How well have you solved the
problem? Does it satisfy / meet the Design Brief? How? Return back to the Specification.
Does your finished work satisfy the Specification? How? Why? You should comment and
make final judgements (personal views) about your finished work. What do you think is good
and bad about your finished work?

The second section should include advice to someone else on how to do what you did. Use
your experience of making your product to focus this advice. You might want to focus on any
mistakes you made or successes you had e.g. what problems did you have and how did you
overcome them?

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13 Manufacture
Quality of Finish
Teacher comments

14

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