0% found this document useful (0 votes)
17 views135 pages

message_4

The document is a Lua script for a game that includes functionalities for managing custom fonts, creating a user interface library, and handling user input. It defines various settings, visual elements, and sound effects, as well as functions for registering fonts and managing game objects. Additionally, it includes code for creating visual effects and highlights for game elements, and it interacts with various game services.

Uploaded by

aabd.13529
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
17 views135 pages

message_4

The document is a Lua script for a game that includes functionalities for managing custom fonts, creating a user interface library, and handling user input. It defines various settings, visual elements, and sound effects, as well as functions for registering fonts and managing game objects. Additionally, it includes code for creating visual effects and highlights for game elements, and it interacts with various game services.

Uploaded by

aabd.13529
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 135

if isfile("menu_plex.

font") then
delfile("menu_plex.font")
end

writefile("ProggyClean.ttf",
game:HttpGet("https://github.com/f1nobe7650/other/raw/main/ProggyClean.ttf"))

-- // Custom Font
do
getsynasset = getcustomasset or getsynasset
Font = setreadonly(Font, false);
function Font:Register(Name, Weight, Style, Asset)
if not isfile(Name .. ".font") then
if not isfile(Asset.Id) then
writefile(Asset.Id, Asset.Font);
end;
--
local Data = {
name = Name,
faces = {{
name = "Regular",
weight = Weight,
style = Style,
assetId = getsynasset(Asset.Id);
}}
};
--
writefile(Name .. ".font",
game:GetService("HttpService"):JSONEncode(Data));
return getsynasset(Name .. ".font");
else
warn("Font already registered");
end;
end;
--
function Font:GetRegistry(Name)
if isfile(Name .. ".font") then
return getsynasset(Name .. ".font");
end;
end;

Font:Register("menu_plex", 400, "normal", {Id = "ProggyClean.ttf", Font =


""});
end

if not LPH_OBFUSCATED then


getfenv().LPH_NO_VIRTUALIZE = function(...) return (...) end;
end

local font = Enum.Font.Ubuntu;


local Library = {};
local Library = {
Open = true;
Folders = {
main = "test";
configs = "test/Configs";
};
Accent = Color3.fromRGB(233, 45, 45);
Pages = {};
Sections = {};
Flags = {};
UnNamedFlags = 0;
ThemeObjects = {};
Instances = {};
Holder = nil;
PageHolder = nil;
Gradient = nil;
UIGradient = nil;
CopiedColor = Color3.new(1,1,1);
CopiedAlpha = 0;
AllowedCharacters = {
[1] = ' ',
[2] = '!',
[3] = '"',
[4] = '#',
[5] = '$',
[6] = '%',
[7] = '&',
[8] = "'",
[9] = '(',
[10] = ')',
[11] = '*',
[12] = '+',
[13] = ',',
[14] = '-',
[15] = '.',
[16] = '/',
[17] = '0',
[18] = '1',
[19] = '2',
[20] = '3',
[21] = '4',
[22] = '5',
[23] = '6',
[24] = '7',
[25] = '8',
[26] = '9',
[27] = ':',
[28] = ';',
[29] = '<',
[30] = '=',
[31] = '>',
[32] = '?',
[33] = '@',
[34] = 'A',
[35] = 'B',
[36] = 'C',
[37] = 'D',
[38] = 'E',
[39] = 'F',
[40] = 'G',
[41] = 'H',
[42] = 'I',
[43] = 'J',
[44] = 'K',
[45] = 'L',
[46] = 'M',
[47] = 'N',
[48] = 'O',
[49] = 'P',
[50] = 'Q',
[51] = 'R',
[52] = 'S',
[53] = 'T',
[54] = 'U',
[55] = 'V',
[56] = 'W',
[57] = 'X',
[58] = 'Y',
[59] = 'Z',
[60] = '[',
[61] = "\\",
[62] = ']',
[63] = '^',
[64] = '_',
[65] = '`',
[66] = 'a',
[67] = 'b',
[68] = 'c',
[69] = 'd',
[70] = 'e',
[71] = 'f',
[72] = 'g',
[73] = 'h',
[74] = 'i',
[75] = 'j',
[76] = 'k',
[77] = 'l',
[78] = 'm',
[79] = 'n',
[80] = 'o',
[81] = 'p',
[82] = 'q',
[83] = 'r',
[84] = 's',
[85] = 't',
[86] = 'u',
[87] = 'v',
[88] = 'w',
[89] = 'x',
[90] = 'y',
[91] = 'z',
[92] = '{',
[93] = '|',
[94] = '}',
[95] = '~'
};
ShiftCharacters = {
["1"] = "!",
["2"] = "@",
["3"] = "#",
["4"] = "$",
["5"] = "%",
["6"] = "^",
["7"] = "&",
["8"] = "*",
["9"] = "(",
["0"] = ")",
["-"] = "_",
["="] = "+",
["["] = "{",
["\\"] = "|",
[";"] = ":",
["'"] = "\"",
[","] = "<",
["."] = ">",
["/"] = "?",
["`"] = "~"
};
Keys = {
[Enum.KeyCode.LeftShift] = "LShift",
[Enum.KeyCode.RightShift] = "RShift",
[Enum.KeyCode.LeftControl] = "LCtrl",
[Enum.KeyCode.RightControl] = "RCtrl",
[Enum.KeyCode.LeftAlt] = "LAlt",
[Enum.KeyCode.RightAlt] = "RAlt",
[Enum.KeyCode.CapsLock] = "Caps",
[Enum.KeyCode.One] = "1",
[Enum.KeyCode.Two] = "2",
[Enum.KeyCode.Three] = "3",
[Enum.KeyCode.Four] = "4",
[Enum.KeyCode.Five] = "5",
[Enum.KeyCode.Six] = "6",
[Enum.KeyCode.Seven] = "7",
[Enum.KeyCode.Eight] = "8",
[Enum.KeyCode.Nine] = "9",
[Enum.KeyCode.Zero] = "0",
[Enum.KeyCode.KeypadOne] = "Num1",
[Enum.KeyCode.KeypadTwo] = "Num2",
[Enum.KeyCode.KeypadThree] = "Num3",
[Enum.KeyCode.KeypadFour] = "Num4",
[Enum.KeyCode.KeypadFive] = "Num5",
[Enum.KeyCode.KeypadSix] = "Num6",
[Enum.KeyCode.KeypadSeven] = "Num7",
[Enum.KeyCode.KeypadEight] = "Num8",
[Enum.KeyCode.KeypadNine] = "Num9",
[Enum.KeyCode.KeypadZero] = "Num0",
[Enum.KeyCode.Minus] = "-",
[Enum.KeyCode.Equals] = "=",
[Enum.KeyCode.Tilde] = "~",
[Enum.KeyCode.LeftBracket] = "[",
[Enum.KeyCode.RightBracket] = "]",
[Enum.KeyCode.RightParenthesis] = ")",
[Enum.KeyCode.LeftParenthesis] = "(",
[Enum.KeyCode.Semicolon] = ",",
[Enum.KeyCode.Quote] = "'",
[Enum.KeyCode.BackSlash] = "\\",
[Enum.KeyCode.Comma] = ",",
[Enum.KeyCode.Period] = ".",
[Enum.KeyCode.Slash] = "/",
[Enum.KeyCode.Asterisk] = "*",
[Enum.KeyCode.Plus] = "+",
[Enum.KeyCode.Period] = ".",
[Enum.KeyCode.Backquote] = "`",
[Enum.UserInputType.MouseButton1] = "MB1",
[Enum.UserInputType.MouseButton2] = "MB2",
[Enum.UserInputType.MouseButton3] = "MB3"
};
Connections = {};
Font = Enum.Font.Ubuntu;
FontSize = 12;
Notifs = {};
KeyList = nil;
UIKey = Enum.KeyCode.End;
ScreenGUI = nil;
}

local InputService = game:GetService("UserInputService");


local TeleportService = game:GetService("TeleportService");
local RunService = game:GetService("RunService");
local Workspace = game:GetService("Workspace");
local Lighting = game:GetService("Lighting");
local Players = game:GetService("Players");
local HttpService = game:GetService("HttpService");
local StarterGui = game:GetService("StarterGui");
local ReplicatedStorage = game:GetService("ReplicatedStorage");
local TweenService = game:GetService("TweenService");
local VirtualUser = game:GetService("VirtualUser");
local PathFindingService = game:GetService("PathfindingService");

local utility = {
Circle = nil,
bodyParts = {},
target = nil,
angle = 0,
drawings = {},
folders = {}
};
local framework = {connections = {}};
local Flags = {};
local flags = Library.Flags;
local ESP = {};
local IgnoreList = {};
local HitReg = {};
local loadingTime = tick()
local Visuals = {
["Drawings"] = {},
["Bases"] = {},
["Base"] = {},
["Settings"] = {
["Line"] = {
Thickness = 1,
Color = Color3.fromRGB(0, 255, 0)
},
["Text"] = {
Size = 13,
Center = true,
Outline = true,
Font = Drawing.Fonts.Plex,
Color = Color3.fromRGB(255, 255, 255)
},
["Square"] = {
Thickness = 1,
Color = Color3.fromRGB(255, 255, 255),
Filled = false,
},
["Triangle"] = {
Color = Color3.fromRGB(255, 255, 255),
Filled = true,
Visible = false,
Thickness = 1,
},
["Image"] = {
Transparency = 1,
Data =
game:HttpGet("https://raw.githubusercontent.com/portallol/luna/main/Gradient.png")
}
},
}
local NovaPart = game:GetObjects("rbxassetid://14745759584")[1]; NovaPart.Parent =
ReplicatedStorage;
local Nova = NovaPart.Attachment;
local Sparkles = game:GetObjects("rbxassetid://16883621036")[1]; Sparkles.Parent =
ReplicatedStorage;
local SparklesEffect = Sparkles.LevelParticle;
local sfx = {["Bameware"] = "16910460773",["Skeet"] = "4753603610",["Bonk"] =
"3765689841",["Lazer Beam"] = "130791043",["Windows XP Error"] = "160715357",["TF2
Hitsound"] = "3455144981",["TF2 Critical"] = "296102734",["TF2 Bat"] =
"3333907347",['Bow Hit'] = "1053296915",['Bow'] = "3442683707",['OSU'] =
"7147454322",['Minecraft Hit'] = "4018616850",['Steve'] = "5869422451",['1nn'] =
"7349055654",['Rust'] = "3744371091",["TF2 Pan"] = "3431749479",["Neverlose"] =
"8679627751",["Mario"] = "5709456554",};
local sfx_names = {"Bameware", "Skeet", "Bonk", "Lazer Beam", "Windows XP Error",
"TF2 Hitsound", "TF2 Critical", "TF2 Bat", "Bow Hit", "Bow", "OSU", "Minecraft
Hit", "Steve", "1nn", "Rust", "TF2 Pan", "Neverlose", "Mario"};
local LocalPlayer = Players.LocalPlayer;
local Mouse = LocalPlayer:GetMouse();
local Camera = Workspace.Camera;
local viewportSize = game.Workspace.Camera.ViewportSize;
local hitmodule = game:GetObjects("rbxassetid://7255773215")[1]; hitmodule.Parent =
ReplicatedStorage;
local Offset = game:GetService("GuiService"):GetGuiInset().Y;
local Math =
loadstring(game:HttpGet("https://raw.githubusercontent.com/f1nobe7650/Lynx/main/
Math.lua"))();
local NotifiactionSGui = Instance.new("ScreenGui", game.CoreGui);
NotifiactionSGui.Enabled = true
local Remote = ReplicatedStorage.MainEvent
local NewVector2 = Vector2.new;
local NewVector3 = Vector3.new;
local NewCFrame = CFrame.new;
local Angle = CFrame.Angles;
local NewHex = Color3.fromHex;
local Floor = math.floor;
local Random = math.random;
local Find = table.find;
local Round = math.round;
local Cos = math.cos;
local Sin = math.sin;
local Rad = math.rad;
local Clamp = math.clamp;
local Ceil = math.ceil;
local Pi = math.pi;
local Sqrt = math.sqrt;
local Lighting_Save = {["ColorShift_Bottom"] = Lighting.ColorShift_Bottom,
["Ambient"]=Lighting.Ambient, ["OutdoorAmbient"]=Lighting.OutdoorAmbient,
["ColorShift_Top"]=Lighting.ColorShift_Top, ["FogColor"]=Lighting.FogColor,
["FogEnd"]=Lighting.FogEnd, ["FogStart"]=Lighting.FogStart,
["ClockTime"]=Lighting.ClockTime, ["Brightness"]=Lighting.Brightness}
local bodyClone = game:GetObjects("rbxassetid://8246626421")[1];
bodyClone.Humanoid:Destroy(); bodyClone.Head.Face:Destroy(); bodyClone.Parent =
game.Workspace; bodyClone.HumanoidRootPart.Velocity = Vector3.new();
bodyClone.HumanoidRootPart.CFrame = NewCFrame(9999,9999,9999);
bodyClone.HumanoidRootPart.Transparency = 1; bodyClone.HumanoidRootPart.CanCollide
= false
local visualizeChams = Instance.new("Highlight"); visualizeChams.Enabled = true;
visualizeChams.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop;
visualizeChams.FillColor = Color3.fromRGB(102, 60, 153);
visualizeChams.OutlineColor = Color3.fromRGB(0, 0, 0); visualizeChams.Adornee =
bodyClone; visualizeChams.OutlineTransparency = 0.2;
visualizeChams.FillTransparency = 0.5; visualizeChams.Parent = game.CoreGui
local targetHighlight = Instance.new("Highlight", game.CoreGui);
targetHighlight.Enabled = true; targetHighlight.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop; targetHighlight.FillColor =
Color3.fromRGB(0,0,0); targetHighlight.OutlineColor = Color3.fromRGB(255,255,255);
targetHighlight.OutlineTransparency = 0.5; targetHighlight.FillTransparency = 0;
local IgnoreList = {};
local Tween = {};
local crosshair_Lines = {};
local crosshair_Outlines = {};
local C_Desync = {Enabled = false, OldPosition = nil, PredictedPosition = nil};
local connections = {};
local highlights = {};
local Dropdowns = {};
local Pickers = {};
local VisValues = {};
local Typing = false;
local aimAssistTarget;
local checks;
local prediction;
local partClosest;
local antiCheattick = 0;
local CursorSize = 0;
local statsTick = 0;
local crosshair_LineAmount = 4;
local crosshair_SpinAngle = 0;
local crosshair_tick = 0;
local buying = false;
local PlaceHolderUI = Instance.new("ScreenGui", game.CoreGui);
PlaceHolderUI.Enabled = false
local Path =
"https://raw.githubusercontent.com/fortniteisveryepic/assets/main/"
local images = {
["[AK47]"] = game:HttpGet(Path.. "ak.png"),
["[AR]"] = game:HttpGet(Path.. "ar.png"),
["[AUG]"] = game:HttpGet(Path.. "aug.png"),
["[Double-Barrel SG]"] = game:HttpGet(Path.. "db.png"),
["[DrumGun]"] = game:HttpGet(Path.. "drumgun.png"),
["[Flamethrower]"] = game:HttpGet(Path.. "flame.png"),
["[Glock]"] = game:HttpGet(Path.. "glock.png"),
["[LMG]"] = game:HttpGet(Path.. "lmg.png"),
["[P90]"]= game:HttpGet(Path.. "p90.png"),
["[Revolver]"] = game:HttpGet(Path.. "rev.png"),
["[SMG]"] = game:HttpGet(Path.. "smg.png"),
["[Shotgun]"] = game:HttpGet(Path.. "shotgun.png"),
["[SilencerAR]"] = game:HttpGet(Path.. "ar.png"),
["[TacticalShotgun]"] = game:HttpGet(Path.. "tac.png"),
["[Knife]"] = game:HttpGet(Path.. "knife.png"),
["[Rifle]"] = game:HttpGet(Path.. "rifle.png")
}
local Languages = {
A = {English = "A", Arabic = "‫"أ‬, Albanian = "A", Japanese = "あ", Spanish =
"A", Russian = "А", Chinese = "阿", Urdu = "‫"ا‬, French = "A", Portuguese = "A",
Hindi = "अ"},
B = {English = "B", Arabic = "‫"ب‬, Albanian = "B", Japanese = "い", Spanish =
"B", Russian = "Б", Chinese = "波", Urdu = "‫"ب‬, French = "B", Portuguese = "B",
Hindi = "ब"},
C = {English = "C", Arabic = "‫"ت‬, Albanian = "C", Japanese = "う", Spanish =
"C", Russian = "Ц", Chinese = "西", Urdu = "‫"س‬, French = "C", Portuguese = "C",
Hindi = "स"},
D = {English = "D", Arabic = "‫"د‬, Albanian = "D", Japanese = "え", Spanish =
"D", Russian = "Д", Chinese = "德", Urdu = "‫"ڈ‬, French = "D", Portuguese = "D",
Hindi = "ड"},
E = {English = "E", Arabic = "‫"إ‬, Albanian = "E", Japanese = "お", Spanish =
"E", Russian = "Е", Chinese = "俄", Urdu = "‫"اے‬, French = "E", Portuguese = "E",
Hindi = "ए"},
F = {English = "F", Arabic = "‫"ف‬, Albanian = "F", Japanese = "か", Spanish =
"F", Russian = "Ф", Chinese = "夫", Urdu = "‫"ف‬, French = "F", Portuguese = "F",
Hindi = "फ"},
G = {English = "G", Arabic = "‫"ج‬, Albanian = "G", Japanese = "き", Spanish =
"G", Russian = "Г", Chinese = "吉", Urdu = "‫"ج‬, French = "G", Portuguese = "G",
Hindi = "ग"},
H = {English = "H", Arabic = "‫"ح‬, Albanian = "H", Japanese = "く", Spanish =
"H", Russian = "Х", Chinese = "艾尺", Urdu = "‫"ح‬, French = "H", Portuguese = "H",
Hindi = "ह"},
I = {English = "I", Arabic = "‫"ي‬, Albanian = "I", Japanese = "け", Spanish =
"I", Russian = "И", Chinese = "伊", Urdu = "‫"آئی‬, French = "I", Portuguese = "I",
Hindi = "इ"},
J = {English = "J", Arabic = "‫"ج‬, Albanian = "J", Japanese = "こ", Spanish =
"J", Russian = "Й", Chinese = "杰", Urdu = "‫"جے‬, French = "J", Portuguese = "J",
Hindi = "ज"},
K = {English = "K", Arabic = "‫"ك‬, Albanian = "K", Japanese = "さ", Spanish =
"K", Russian = "К", Chinese = "开", Urdu = "‫"کے‬, French = "K", Portuguese = "K",
Hindi = "क"},
L = {English = "L", Arabic = "‫"ل‬, Albanian = "L", Japanese = "し", Spanish =
"L", Russian = "Л", Chinese = "艾勒", Urdu = "‫"ل‬, French = "L", Portuguese = "L",
Hindi = "ल"},
M = {English = "M", Arabic = "‫"م‬, Albanian = "M", Japanese = "す", Spanish =
"M", Russian = "М", Chinese = "艾马", Urdu = "‫"م‬, French = "M", Portuguese = "M",
Hindi = "म"},
N = {English = "N", Arabic = "‫"ن‬, Albanian = "N", Japanese = "せ", Spanish =
"N", Russian = "Н", Chinese = "艾娜", Urdu = "‫"ن‬, French = "N", Portuguese = "N",
Hindi = "न"},
O = {English = "O", Arabic = "‫"أو‬, Albanian = "O", Japanese = "そ", Spanish =
"O", Russian = "О", Chinese = "哦", Urdu = "‫"او‬, French = "O", Portuguese = "O",
Hindi = "ओ"},
P = {English = "P", Arabic = "‫"ب‬, Albanian = "P", Japanese = "た", Spanish =
"P", Russian = "П", Chinese = "屁", Urdu = "‫"پ‬, French = "P", Portuguese = "P",
Hindi = "प"},
Q = {English = "Q", Arabic = "‫"ق‬, Albanian = "Q", Japanese = "ち", Spanish =
"Q", Russian = "К", Chinese = "丘", Urdu = "‫"ق‬, French = "Q", Portuguese = "Q",
Hindi = "क्यू"},
R = {English = "R", Arabic = "‫"ر‬, Albanian = "R", Japanese = "つ", Spanish =
"R", Russian = "Р", Chinese = "艾儿", Urdu = "‫"ر‬, French = "R", Portuguese = "R",
Hindi = "र"},
S = {English = "S", Arabic = "‫"س‬, Albanian = "S", Japanese = "て", Spanish =
"S", Russian = "С", Chinese = "艾丝", Urdu = "‫"س‬, French = "S", Portuguese = "S",
Hindi = "एस"},
T = {English = "T", Arabic = "‫"ت‬, Albanian = "T", Japanese = "と", Spanish =
"T", Russian = "Т", Chinese = "提", Urdu = "‫"ٹ‬, French = "T", Portuguese = "T",
Hindi = "ट"},
U = {English = "U", Arabic = "‫"أو‬, Albanian = "U", Japanese = "な", Spanish =
"U", Russian = "У", Chinese = "优", Urdu = "‫"یو‬, French = "U", Portuguese = "U",
Hindi = "यू"},
V = {English = "V", Arabic = "‫"ف‬, Albanian = "V", Japanese = "に", Spanish =
"V", Russian = "В", Chinese = "维", Urdu = "‫"وی‬, French = "V", Portuguese = "V",
Hindi = "व"},
W = {English = "W", Arabic = "‫"و‬, Albanian = "W", Japanese = "ぬ", Spanish =
"W", Russian = "В", Chinese = "豆贝尔维", Urdu = "‫"ڈبلیو‬, French = "W", Portuguese =
"W", Hindi = "डब्ल्यू"},
X = {English = "X", Arabic = "‫"اكس‬, Albanian = "X", Japanese = "ね", Spanish =
"X", Russian = "Х", Chinese = "艾克斯", Urdu = "‫"اکس‬, French = "X", Portuguese = "X",
Hindi = "एक्स"},
Y = {English = "Y", Arabic = "‫"ي‬, Albanian = "Y", Japanese = "の", Spanish =
"Y", Russian = "У", Chinese = "伊儿", Urdu = "‫"وائی‬, French = "Y", Portuguese = "Y",
Hindi = "वाई"},
Z = {English = "Z", Arabic = "‫"ز‬, Albanian = "Z", Japanese = "は", Spanish =
"Z", Russian = "З", Chinese = "贼德", Urdu = "‫"زیڈ‬, French = "Z", Portuguese = "Z",
Hindi = "जेड"}
}
local utx = {}
local Messages = {}
local drawingCache = {}

utility.folders["Part Chams"] = Instance.new("Folder", Workspace);


utility.folders["Hit Chams"] = Instance.new("Folder", Workspace);
Library.__index = Library;
Library.Pages.__index = Library.Pages;
Library.Sections.__index = Library.Sections;

-- // Functions
do
-- // Library Functions
do
function Library:Connection(Signal, Callback)
local Con = Signal:Connect(Callback)
return Con
end
--
function Library:updateNotifsPositions(position)
for i, v in pairs(Library.Notifs) do
local Position = position == "Middle" and
NewVector2(viewportSize.X/2 - (v["Objects"][3].TextBounds.X + 4)/2,600) or
NewVector2(20, 20)
game:GetService("TweenService"):Create(v.Container,
TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Position =
UDim2.new(0,Position.X,0,Position.Y + (i * 25))}):Play()
end
end
--
function Library:Notification(message, duration, color, position)
local notification = {Container = nil, Objects = {}}
--
local NotifContainer = Instance.new('Frame', NotifiactionSGui)
local Background = Instance.new('Frame', NotifContainer)
local Outline = Instance.new('Frame', Background)
local UIStroke = Instance.new('UIStroke', Outline)
local TextLabel = Instance.new('TextLabel', Background)
local Accemt = Instance.new('Frame', Background)
local Progress = Instance.new('Frame', Background)
--
local Position = position == "Middle" and
NewVector2(viewportSize.X/2 - (TextLabel.TextBounds.X + 4)/2, 600) or
NewVector2(20, 20)
--
NotifContainer.Name = "NotifContainer"
NotifContainer.Position = UDim2.new(0,Position.X, 0, Position.Y)
NotifContainer.Size = UDim2.new(0,TextLabel.TextBounds.X +
4,0,20)
NotifContainer.BackgroundColor3 = Color3.new(1,1,1)
NotifContainer.BackgroundTransparency = 1
NotifContainer.BorderSizePixel = 0
NotifContainer.BorderColor3 = Color3.new(0,0,0)
NotifContainer.ZIndex = 99999999
notification.Container = NotifContainer
--
Background.Name = "Background"
Background.Size = UDim2.new(1,0,1,0)
Background.BackgroundColor3 = Color3.new(0.0588,0.0588,0.0784)
Background.BorderColor3 = Color3.new(0.1373,0.1373,0.1569)
table.insert(notification.Objects, Background)
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0,-1,0,-1)
Outline.Size = UDim2.new(1,2,1,2)
Outline.BackgroundColor3 = Color3.new(1,1,1)
Outline.BackgroundTransparency = 1
Outline.BorderSizePixel = 0
Outline.BorderColor3 = Color3.new(0,0,0)
table.insert(notification.Objects, Outline)
--
TextLabel.Name = "TextLabel"
TextLabel.Position = UDim2.new(0,1,0,0)
TextLabel.Size = UDim2.new(1,0,1,0)
TextLabel.BackgroundColor3 = Color3.new(1,1,1)
TextLabel.BackgroundTransparency = 1
TextLabel.BorderSizePixel = 0
TextLabel.BorderColor3 = Color3.new(0,0,0)
TextLabel.Text = message
TextLabel.TextColor3 = Color3.new(0.9216,0.9216,0.9216)
TextLabel.FontFace = Font.new(Font:GetRegistry("menu_plex"))
TextLabel.TextSize = Library.FontSize
TextLabel.AutomaticSize = Enum.AutomaticSize.X
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
table.insert(notification.Objects, TextLabel)
--
Accemt.Name = "Accemt"
Accemt.Size = UDim2.new(1,0,0,1)
Accemt.BackgroundColor3 = Library.Accent
Accemt.BorderSizePixel = 0
Accemt.BorderColor3 = Color3.new(0,0,0)
table.insert(notification.Objects, Accemt)
--
Progress.Name = "Progress"
Progress.Position = UDim2.new(0,0,1,-1)
Progress.Size = UDim2.new(0,0,0,1)
Progress.BackgroundColor3 = Color3.new(1,0,0)
Progress.BorderSizePixel = 0
Progress.BorderColor3 = Color3.new(0,0,0)
table.insert(notification.Objects, Progress)

if color ~= nil then


Progress.BackgroundColor3 = color
Accemt.BackgroundColor3 = color
end

function notification:remove()
table.remove(Library.Notifs, table.find(Library.Notifs,
notification))
Library:updateNotifsPositions(position)
notification.Container:Destroy()
end

task.spawn(function()
Background.AnchorPoint = NewVector2(1,0)
local Tween1 =
game:GetService("TweenService"):Create(Background, TweenInfo.new(0.25,
Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {AnchorPoint =
NewVector2(0,0)}):Play()
local Tween2 =
game:GetService("TweenService"):Create(Progress, TweenInfo.new(duration or 5,
Enum.EasingStyle.Linear, Enum.EasingDirection.Out), {Size =
UDim2.new(1,0,0,1)}):Play()
game:GetService("TweenService"):Create(Progress,
TweenInfo.new(duration or 5, Enum.EasingStyle.Linear, Enum.EasingDirection.Out),
{BackgroundColor3 = Color3.new(0,1,0)}):Play()
task.wait(duration)
game:GetService("TweenService"):Create(Background,
TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {AnchorPoint
= NewVector2(1,0)}):Play()
for i,v in next, notification.Objects do
game:GetService("TweenService"):Create(v,
TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{BackgroundTransparency = 1}):Play()
end
game:GetService("TweenService"):Create(TextLabel,
TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out),
{TextTransparency = 1}):Play()
game:GetService("TweenService"):Create(UIStroke,
TweenInfo.new(0.25, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), {Transparency
= 1}):Play()
end)

task.delay(0.25 + duration + 0.25, function()


notification:remove()
end)
table.insert(Library.Notifs, notification)
NotifContainer.Position = UDim2.new(0,Position.X,0,Position.Y +
(table.find(Library.Notifs, notification) * 25))
NotifContainer.Size = UDim2.new(0,TextLabel.TextBounds.X +
4,0,18)
Library:updateNotifsPositions(position)

return notification
end
--
function Library:Disconnect(Connection)
Connection:Disconnect()
end
--
function Library:Round(Number, Float)
return Float * math.floor(Number / Float)
end
--
function Library.NextFlag()
Library.UnNamedFlags = Library.UnNamedFlags + 1
return string.format("%.14g", Library.UnNamedFlags)
end
--
function Library:GetConfig()
local Config = ""
for Index, Value in pairs(self.Flags) do
if
Index ~= "ConfigConfig_List"
and Index ~= "ConfigConfig_Load"
and Index ~= "ConfigConfig_Save"
then
local Value2 = Value
local Final = ""
--
if typeof(Value2) == "Color3" then
local hue, sat, val = Value2:ToHSV()
--
Final = ("rgb(%s,%s,%s,%s)"):format(hue, sat,
val, 1)
elseif typeof(Value2) == "table" and Value2.Color and
Value2.Transparency then
local hue, sat, val = Value2.Color:ToHSV()
--
Final = ("rgb(%s,%s,%s,%s)"):format(hue, sat,
val, Value2.Transparency)
elseif typeof(Value2) == "table" and Value.Mode then
local Values = Value.current
--
Final = ("key(%s,%s,%s)"):format(Values[1] or
"nil", Values[2] or "nil", Value.Mode)
elseif Value2 ~= nil then
if typeof(Value2) == "boolean" then
Value2 =
("bool(%s)"):format(tostring(Value2))
elseif typeof(Value2) == "table" then
local New = "table("
--
for Index2, Value3 in pairs(Value2) do
New = New .. Value3 .. ","
end
--
if New:sub(#New) == "," then
New = New:sub(0, #New - 1)
end
--
Value2 = New .. ")"
elseif typeof(Value2) == "string" then
Value2 = ("string(%s)"):format(Value2)
elseif typeof(Value2) == "number" then
Value2 = ("number(%s)"):format(Value2)
end
--
Final = Value2
end
--
Config = Config .. Index .. ": " ..
tostring(Final) .. "\n"
end
end
--
return Config
end
--
function Library:LoadConfig(Config)
for i = 1, 10 do
local Table = string.split(Config, "\n")
local Table2 = {}
for Index, Value in pairs(Table) do
local Table3 = string.split(Value, ":")
--
if Table3[1] ~= "ConfigConfig_List" and #Table3 >= 2
then
local Value = Table3[2]:sub(2, #Table3[2])
--
if Value:sub(1, 3) == "rgb" then
local Table4 = string.split(Value:sub(5,
#Value - 1), ",")
--
Value = Table4
elseif Value:sub(1, 3) == "key" then
local Table4 = string.split(Value:sub(5,
#Value - 1), ",")
--
if Table4[1] == "nil" and Table4[2] ==
"nil" then
Table4[1] = nil
Table4[2] = nil
end
--
Value = Table4
elseif Value:sub(1, 4) == "bool" then
local Bool = Value:sub(6, #Value - 1)
--
Value = Bool == "true"
elseif Value:sub(1, 5) == "table" then
local Table4 = string.split(Value:sub(7,
#Value - 1), ",")
--
Value = Table4
elseif Value:sub(1, 6) == "string" then
local String = Value:sub(8, #Value - 1)
--
Value = String
elseif Value:sub(1, 6) == "number" then
local Number = tonumber(Value:sub(8,
#Value - 1))
--
Value = Number
end
--
Table2[Table3[1]] = Value
end
end
--
for i, v in pairs(Table2) do
if Flags[i] then
if typeof(Flags[i]) == "table" then
Flags[i]:Set(v)
else
Flags[i](v)
end
end
end
end
end
--
function Library:SetOpen(bool)
if typeof(bool) == 'boolean' then
Library.Open = bool;
Library.Holder.Visible = bool;
end
end;
--
function Library:ChangeAccent(Color)
Library.Accent = Color

for obj, theme in next, Library.ThemeObjects do


if theme:IsA("Frame") or theme:IsA("TextButton") then
theme.BackgroundColor3 = Color
elseif theme:IsA("TextLabel") then
theme.TextColor3 = Color
elseif theme:IsA("TextButton") and
theme.BackgroundTransparency == 1 then
theme.TextColor3 = Color
end
end
end
--
function Library:IsMouseOverFrame(Frame)
local AbsPos, AbsSize = Frame.AbsolutePosition,
Frame.AbsoluteSize;

if Mouse.X >= AbsPos.X and Mouse.X <= AbsPos.X + AbsSize.X


and Mouse.Y >= AbsPos.Y and Mouse.Y <= AbsPos.Y + AbsSize.Y
then

return true;
end;
end;
--
function Library:KeybindList()
local KeyList = {Keybinds = {}};
Library.KeyList = KeyList
--
local KeyOutline = Instance.new('Frame', PlaceHolderUI)
local KeyInline = Instance.new('Frame', KeyOutline)
local KeyAccent = Instance.new('Frame', KeyInline)
local KeyHolder = Instance.new('Frame', KeyInline)
local UIListLayout = Instance.new('UIListLayout', KeyHolder)
local KeyTitle = Instance.new('TextLabel', KeyInline)
local LineThing = Instance.new('Frame', KeyInline)
--
KeyOutline.Name = "KeyOutline"
KeyOutline.Position = UDim2.new(0.01,0,0.5,0)
KeyOutline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
KeyOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
KeyOutline.AnchorPoint = NewVector2(0.009999999776482582,0.5)
KeyOutline.AutomaticSize = Enum.AutomaticSize.XY
--
KeyInline.Name = "KeyInline"
KeyInline.Position = UDim2.new(0,1,0,1)
KeyInline.Size = UDim2.new(0,-2,0,-2)
KeyInline.BackgroundColor3 = Color3.new(0.0745,0.0745,0.0745)
KeyInline.BorderSizePixel = 0
KeyInline.BorderColor3 = Color3.new(0,0,0)
KeyInline.AutomaticSize = Enum.AutomaticSize.XY
--
KeyAccent.Name = "KeyAccent"
KeyAccent.Size = UDim2.new(1,0,0,1)
KeyAccent.BackgroundColor3 = Library.Accent
KeyAccent.BorderSizePixel = 0
KeyAccent.BorderColor3 = Color3.new(0,0,0)
--
KeyHolder.Name = "KeyHolder"
KeyHolder.Position = UDim2.new(0,0,0,22)
KeyHolder.BackgroundColor3 = Color3.new(1,1,1)
KeyHolder.BackgroundTransparency = 1
KeyHolder.BorderSizePixel = 0
KeyHolder.BorderColor3 = Color3.new(0,0,0)
KeyHolder.AutomaticSize = Enum.AutomaticSize.XY
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
--
KeyTitle.Name = "KeyTitle"
KeyTitle.Size = UDim2.new(1,0,0,20)
KeyTitle.BackgroundColor3 = Color3.new(1,1,1)
KeyTitle.BackgroundTransparency = 1
KeyTitle.BorderSizePixel = 0
KeyTitle.BorderColor3 = Color3.new(0,0,0)
KeyTitle.Text = "Keybinds"
KeyTitle.TextColor3 = Color3.new(1,1,1)
KeyTitle.FontFace = Font.new(Font:GetRegistry("menu_plex"))
KeyTitle.TextSize = 12
KeyTitle.TextStrokeTransparency = 0
--
LineThing.Name = "LineThing"
LineThing.Position = UDim2.new(0,0,0,20)
LineThing.Size = UDim2.new(1,0,0,1)
LineThing.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
LineThing.BorderSizePixel = 0
LineThing.BorderColor3 = Color3.new(0,0,0)
-- Functions
function KeyList:SetVisible(State)
KeyOutline.Visible = State;
end;
--
function KeyList:NewKey(Name, Key, Mode)
local KeyValue = {}
--
local NewValue = Instance.new('TextLabel', KeyHolder)
--
NewValue.Name = "NewValue"
NewValue.Size = UDim2.new(0,0,0,15)
NewValue.BackgroundColor3 = Color3.new(1,1,1)
NewValue.BackgroundTransparency = 1
NewValue.BorderSizePixel = 0
NewValue.BorderColor3 = Color3.new(0,0,0)
NewValue.Text = tostring(" ["..Key.."] " .. Name .. " (" ..
Mode ..") ")
NewValue.TextColor3 = Color3.new(1,1,1)
NewValue.FontFace = Font.new(Font:GetRegistry("menu_plex"))
NewValue.TextSize = 12
NewValue.AutomaticSize = Enum.AutomaticSize.X
NewValue.TextXAlignment = Enum.TextXAlignment.Left
NewValue.Visible = false
--
function KeyValue:SetVisible(State)
NewValue.Visible = State;
end;
--
function KeyValue:Update(NewName, NewKey, NewMode)
NewValue.Text = tostring(" ["..NewName.."] " ..
NewKey .. " (" .. NewMode ..") ")
end;
return KeyValue
end;
return KeyList
end
end
-- // Color Picker Functions
do
function Library:NewPicker(name, default, defaultalpha, parent, count,
flag, callback)
-- // Instances
local Icon = Instance.new('TextButton', parent)
local IconInline = Instance.new('Frame', Icon)
local ColorWindow = Instance.new('Frame', parent)
local WindowInline = Instance.new('Frame', ColorWindow)
local Color = Instance.new('TextButton', WindowInline)
local Sat = Instance.new('ImageLabel', Color)
local Val = Instance.new('ImageLabel', Color)
local Pointer = Instance.new('Frame', Color)
local Container = Instance.new('Frame', Color)
local ColorOutline = Instance.new('Frame', Color)
local UIStroke = Instance.new('UIStroke', ColorOutline)
local Hue = Instance.new('ImageButton', Color)
local HueOutline = Instance.new('Frame', Hue)
local UIStroke2 = Instance.new('UIStroke', HueOutline)
local Alpha = Instance.new('ImageButton', Color)
local AlphaOutline = Instance.new('Frame', Alpha)
local UIStroke3 = Instance.new('UIStroke', AlphaOutline)
local HueSlide = Instance.new('Frame', Hue)
local AlphaSlide = Instance.new('Frame', Alpha)
local ModeOutline = Instance.new('Frame', parent)
local ModeInline = Instance.new('Frame', ModeOutline)
local UIListLayout = Instance.new('UIListLayout', ModeInline)
local Hold = Instance.new('TextButton', ModeInline)
local Toggle = Instance.new('TextButton', ModeInline)
--
Icon.Name = "Icon"
Icon.Position = UDim2.new(1, - (count * 20) - (count * 6),0.5,0)
Icon.Size = UDim2.new(0,20,0,10)
Icon.BackgroundColor3 = Color3.fromRGB(45,45,45)
Icon.BorderColor3 = Color3.fromRGB(10,10,10)
Icon.AnchorPoint = NewVector2(1,0.5)
Icon.AutoButtonColor = false
Icon.Text = ""
--
IconInline.Name = "IconInline"
IconInline.Position = UDim2.new(0,1,0,1)
IconInline.Size = UDim2.new(1,-2,1,-2)
IconInline.BackgroundColor3 = default
IconInline.BorderSizePixel = 0
--
ColorWindow.Name = "ColorWindow"
ColorWindow.Position = UDim2.new(1,-2,1,2)
ColorWindow.Size = UDim2.new(0,206,0,170)
ColorWindow.BackgroundColor3 = Color3.fromRGB(45,45,45)
ColorWindow.BorderColor3 = Color3.fromRGB(10,10,10)
ColorWindow.AnchorPoint = NewVector2(1,0)
ColorWindow.ZIndex = 100
ColorWindow.Visible = false
--
WindowInline.Name = "WindowInline"
WindowInline.Position = UDim2.new(0,1,0,1)
WindowInline.Size = UDim2.new(1,-2,1,-2)
WindowInline.BackgroundColor3 = Color3.fromRGB(20,20,20)
WindowInline.BorderSizePixel = 0;
WindowInline.ZIndex = 100
--
Color.Name = "Color"
Color.Position = UDim2.new(0,8,0,10)
Color.Size = UDim2.new(0,150,0,150)
Color.BackgroundColor3 = default
Color.BorderColor3 = Color3.new(0,0,0)
Color.Text = ""
Color.TextColor3 = Color3.new(0,0,0)
Color.AutoButtonColor = false
Color.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Color.TextSize = 14
Color.ZIndex = 100
--
Sat.Name = "Sat"
Sat.Size = UDim2.new(1,0,1,0)
Sat.BackgroundColor3 = Color3.new(1,1,1)
Sat.BackgroundTransparency = 1
Sat.BorderSizePixel = 0
Sat.BorderColor3 = Color3.new(0,0,0)
Sat.Image = "http://www.roblox.com/asset/?id=14684562507"
Sat.ZIndex = 100
--
Val.Name = "Val"
Val.Size = UDim2.new(1,0,1,0)
Val.BackgroundColor3 = Color3.new(1,1,1)
Val.BackgroundTransparency = 1
Val.BorderSizePixel = 0
Val.BorderColor3 = Color3.new(0,0,0)
Val.Image = "http://www.roblox.com/asset/?id=14684563800"
Val.ZIndex = 100
--
Pointer.Name = "Pointer"
Pointer.Position = UDim2.new(1,0,1,0)
Pointer.Size = UDim2.new(0,1,0,1)
Pointer.BackgroundColor3 = Color3.new(1,1,1)
Pointer.BorderColor3 = Color3.new(0,0,0)
Pointer.ZIndex = 100
--
Container.Name = "Container"
Container.Position = UDim2.new(0,-2,1,5)
Container.Size = UDim2.new(0,189,0,55)
Container.BackgroundColor3 = Color3.new(1,1,1)
Container.BackgroundTransparency = 1
Container.BorderColor3 = Color3.new(0,0,0)
Container.ZIndex = 100
--
ColorOutline.Name = "ColorOutline"
ColorOutline.Position = UDim2.new(0,-1,0,-1)
ColorOutline.Size = UDim2.new(1,2,1,2)
ColorOutline.BackgroundColor3 = Color3.new(1,1,1)
ColorOutline.BackgroundTransparency = 1
ColorOutline.BorderSizePixel = 0
ColorOutline.BorderColor3 = Color3.new(0,0,0)
ColorOutline.ZIndex = 100
--
UIStroke.Color = Color3.fromRGB(45,45,45)
--
Hue.Name = "Hue"
Hue.Position = UDim2.new(1,10,0,0)
Hue.Size = UDim2.new(0,10,1,0)
Hue.BackgroundColor3 = Color3.new(1,1,1)
Hue.BorderColor3 = Color3.new(0,0,0)
Hue.Image = "http://www.roblox.com/asset/?id=14684557999"
Hue.AutoButtonColor = false
Hue.ZIndex = 100
--
HueOutline.Name = "HueOutline"
HueOutline.Position = UDim2.new(0,-1,0,-1)
HueOutline.Size = UDim2.new(1,2,1,2)
HueOutline.BackgroundColor3 = Color3.new(1,1,1)
HueOutline.BackgroundTransparency = 1
HueOutline.BorderSizePixel = 0
HueOutline.BorderColor3 = Color3.new(0,0,0)
HueOutline.ZIndex = 100
--
UIStroke2.Color = Color3.fromRGB(45,45,45)
--
Alpha.Name = "Alpha"
Alpha.Position = UDim2.new(1,30,0,0)
Alpha.Size = UDim2.new(0,10,1,0)
Alpha.BackgroundColor3 = Color3.new(1,1,1)
Alpha.BorderColor3 = Color3.new(0,0,0)
Alpha.Image = "http://www.roblox.com/asset/?id=14684560169"
Alpha.AutoButtonColor = false
Alpha.ZIndex = 100
--
AlphaOutline.Name = "AlphaOutline"
AlphaOutline.Position = UDim2.new(0,-1,0,-1)
AlphaOutline.Size = UDim2.new(1,2,1,2)
AlphaOutline.BackgroundColor3 = Color3.new(1,1,1)
AlphaOutline.BackgroundTransparency = 1
AlphaOutline.BorderSizePixel = 0
AlphaOutline.BorderColor3 = Color3.new(0,0,0)
AlphaOutline.ZIndex = 100
--
UIStroke3.Color = Color3.fromRGB(45,45,45)
--
HueSlide.Name = "HueSlide"
HueSlide.Size = UDim2.new(1,0,0,3)
HueSlide.BackgroundColor3 = Color3.new(1,1,1)
HueSlide.BorderColor3 = Color3.new(0,0,0)
--
AlphaSlide.Name = "AlphaSlide"
AlphaSlide.Size = UDim2.new(1,0,0,3)
AlphaSlide.BackgroundColor3 = Color3.new(1,1,1)
AlphaSlide.BorderColor3 = Color3.new(0,0,0)
AlphaSlide.ZIndex = 100
--
ModeOutline.Name = "ModeOutline"
ModeOutline.Position = UDim2.new(1,65,0.5,0)
ModeOutline.Size = UDim2.new(0,60,0,12)
ModeOutline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
ModeOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
ModeOutline.AnchorPoint = NewVector2(1,0.5)
ModeOutline.AutomaticSize = Enum.AutomaticSize.Y
ModeOutline.Visible = false
ModeOutline.ZIndex = 1020000010
--
ModeInline.Name = "ModeInline"
ModeInline.Position = UDim2.new(0,1,0,1)
ModeInline.Size = UDim2.new(1,-2,1,-2)
ModeInline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
ModeInline.BorderSizePixel = 0
ModeInline.BorderColor3 = Color3.new(0,0,0)
ModeInline.ZIndex = 100
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
--
Hold.Name = "Hold"
Hold.Size = UDim2.new(1,0,0,15)
Hold.BackgroundColor3 = Color3.new(1,1,1)
Hold.BackgroundTransparency = 1
Hold.BorderSizePixel = 0
Hold.BorderColor3 = Color3.new(0,0,0)
Hold.Text = "Copy"
Hold.TextColor3 = Color3.fromRGB(145,145,145)
Hold.AutoButtonColor = false
Hold.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Hold.TextSize = Library.FontSize
Hold.TextStrokeTransparency = 0
Hold.ZIndex = 100
--
Toggle.Name = "Toggle"
Toggle.Size = UDim2.new(1,0,0,15)
Toggle.BackgroundColor3 = Color3.new(1,1,1)
Toggle.BackgroundTransparency = 1
Toggle.BorderSizePixel = 0
Toggle.BorderColor3 = Color3.new(0,0,0)
Toggle.Text = "Paste"
Toggle.TextColor3 = Color3.fromRGB(145,145,145)
Toggle.AutoButtonColor = false
Toggle.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Toggle.TextSize = Library.FontSize
Toggle.TextStrokeTransparency = 0
Toggle.ZIndex = 100

Library:Connection(Icon.MouseEnter, function()
Icon.BorderColor3 = Library.Accent
end)
--
Library:Connection(Icon.MouseLeave, function()
Icon.BorderColor3 = Color3.fromRGB(10,10,10)
end)

-- // Connections
local mouseover = false
local hue, sat, val = default:ToHSV()
local hsv = default:ToHSV()
local alpha = defaultalpha
local oldcolor = hsv
local slidingsaturation = false
local slidinghue = false
local slidingalpha = false

local function update()


local real_pos =
game:GetService("UserInputService"):GetMouseLocation()
local mouse_position = NewVector2(real_pos.X, real_pos.Y -
40)
local relative_palette = (mouse_position -
Color.AbsolutePosition)
local relative_hue = (mouse_position -
Hue.AbsolutePosition)
local relative_opacity = (mouse_position -
Alpha.AbsolutePosition)
--
if slidingsaturation then
sat = math.clamp(1 - relative_palette.X /
Color.AbsoluteSize.X, 0, 1)
val = math.clamp(1 - relative_palette.Y /
Color.AbsoluteSize.Y, 0, 1)
end
--
if slidinghue then
hue = math.clamp(relative_hue.Y / Hue.AbsoluteSize.Y,
0, 1)
end
--
if slidingalpha then
alpha = math.clamp(relative_opacity.Y /
Alpha.AbsoluteSize.Y, 0, 1)
end
-- edited by finobe (yes these fucking alphas crash on
roexec? nice executor for $8 a week :[ )
hsv = Color3.fromHSV(hue, sat, val)
Pointer.Position = UDim2.new(math.clamp(1 - sat, 0.005,
0.995), 0, math.clamp(1 - val, 0.005, 0.995), 0)
Color.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
Alpha.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
IconInline.BackgroundColor3 = hsv

HueSlide.Position = UDim2.new(0,0,math.clamp(hue, 0.005,


0.995),0)
AlphaSlide.Position = UDim2.new(0,0,math.clamp(alpha,
0.005, 0.995),0)

if flag then
Library.Flags[flag] = {}
Library.Flags[flag]["Color"] = Color3.fromRGB(hsv.r *
255, hsv.g * 255, hsv.b * 255)
Library.Flags[flag]["Transparency"] = alpha
end

callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b *


255), alpha)
end

local function set(color, a)


if type(color) == "table" then
a = color[4]
color = Color3.fromHSV(color[1], color[2], color[3])
end
if type(color) == "string" then
color = Color3.fromHex(color)
end

local oldcolor = hsv


local oldalpha = alpha

hue, sat, val = color:ToHSV()


alpha = a or 1
hsv = Color3.fromHSV(hue, sat, val)

if hsv ~= oldcolor then


IconInline.BackgroundColor3 = hsv
Color.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
Pointer.Position = UDim2.new(math.clamp(1 - sat,
0.005, 0.995), 0, math.clamp(1 - val, 0.005, 0.995), 0)
Alpha.BackgroundColor3 = Color3.fromHSV(hue, 1, 1)
HueSlide.Position = UDim2.new(0,0,math.clamp(hue,
0.005, 0.995),0)
AlphaSlide.Position = UDim2.new(0,0,math.clamp(alpha,
0.005, 0.995),0)

if flag then
Library.Flags[flag] = {}
Library.Flags[flag]["Color"] =
Color3.fromRGB(hsv.r * 255, hsv.g * 255, hsv.b * 255)
Library.Flags[flag]["Transparency"] = alpha
end

callback(Color3.fromRGB(hsv.r * 255, hsv.g * 255,


hsv.b * 255), alpha)
end
end

Flags[flag] = set

set(default, defaultalpha)

Sat.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidingsaturation = true
update()
end
end)

Sat.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidingsaturation = false
update()
end
end)

Hue.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidinghue = true
update()
end
end)

Hue.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidinghue = false
update()
end
end)

Alpha.InputBegan:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidingalpha = true
update()
end
end)
Alpha.InputEnded:Connect(function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
slidingalpha = false
update()
end
end)

Library:Connection(game:GetService("UserInputService").InputChanged,
function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
then
if slidingalpha then
update()
end

if slidinghue then
update()
end

if slidingsaturation then
update()
end
end
end)

Icon.MouseButton1Down:Connect(function()
ColorWindow.Visible = not ColorWindow.Visible
parent.ZIndex = ColorWindow.Visible and 5 or 1

if slidinghue then
slidinghue = false
end

if slidingsaturation then
slidingsaturation = false
end

if slidingalpha then
slidingalpha = false
end
end)

Library:Connection(Icon.MouseButton2Down, function()
ModeOutline.Visible = not ModeOutline.Visible
end)
--
Library:Connection(Hold.MouseButton1Down, function()
Library.CopiedColor = hsv
Library.CopiedAlpha = alpha
end)
--
Library:Connection(Toggle.MouseButton1Down, function()
set(Library.CopiedColor or Color3.new(1,1,1),
Library.CopiedAlpha or 0)
end)
--
Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input)
if ModeOutline.Visible and Input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if not Library:IsMouseOverFrame(Icon) then
ModeOutline.Visible = false
end
end
end)

local colorpickertypes = {}

function colorpickertypes:Set(color, newalpha)


set(color, newalpha)
end

Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input)
if ColorWindow.Visible and Input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if not Library:IsMouseOverFrame(ColorWindow) and not
Library:IsMouseOverFrame(Icon) then
ColorWindow.Visible = false
parent.ZIndex = 1
end
end
end)

return colorpickertypes, ColorWindow


end
end
-- // Doc Functions
do
local Pages = Library.Pages;
local Sections = Library.Sections;
function Library:Window(Options)
local Window = {
Pages = {};
Sections = {};
Elements = {};
Dragging = { false, UDim2.new(0, 0, 0, 0) };
Size = Options.Size or Options.size or UDim2.new(0, 550,0,
600);
};
--
local ScreenGui = Instance.new('ScreenGui', game.CoreGui)
local Outline = Instance.new('Frame', ScreenGui)
local Inline = Instance.new('Frame', Outline)
local Accent = Instance.new('Frame', Inline)
local HolderOutline = Instance.new('Frame', Inline)
local HolderInline = Instance.new('Frame', HolderOutline)
local Tabs = Instance.new('Frame', HolderInline)
local UIListLayout = Instance.new('UIListLayout', Tabs)
local DragButton = Instance.new('TextButton', Outline)
local KeybindList = Library:KeybindList()
--
ScreenGui.DisplayOrder = 2
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0.5,0,0.5,0)
Outline.Size = Window.Size
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = Vector2.new(0.5,0.5)
Library.Holder = Outline
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.0784,0.0784,0.0784)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Accent.Name = "Accent"
Accent.Size = UDim2.new(1,0,0,1)
Accent.BackgroundColor3 = Library.Accent
Accent.BorderSizePixel = 0
Accent.BorderColor3 = Color3.new(0,0,0)
table.insert(Library.ThemeObjects, Accent)
--
HolderOutline.Name = "HolderOutline"
HolderOutline.Position = UDim2.new(0,7,0,11)
HolderOutline.Size = UDim2.new(1,-14,1,-18)
HolderOutline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
HolderOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
--
HolderInline.Name = "HolderInline"
HolderInline.Position = UDim2.new(0,1,0,1)
HolderInline.Size = UDim2.new(1,-2,1,-2)
HolderInline.BackgroundColor3 = Color3.new(0.0784,0.0784,0.0784)
HolderInline.BorderSizePixel = 0
HolderInline.BorderColor3 = Color3.new(0,0,0)
--
Tabs.Name = "Tabs"
Tabs.Size = UDim2.new(1,0,0,22)
Tabs.BackgroundColor3 = Color3.new(1,1,1)
Tabs.BackgroundTransparency = 1
Tabs.BorderSizePixel = 0
Tabs.BorderColor3 = Color3.new(0,0,0)
--
UIListLayout.FillDirection = Enum.FillDirection.Horizontal
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
--
DragButton.Name = "DragButton"
DragButton.Size = UDim2.new(1,0,0,10)
DragButton.BackgroundColor3 = Color3.new(1,1,1)
DragButton.BackgroundTransparency = 1
DragButton.BorderSizePixel = 0
DragButton.BorderColor3 = Color3.new(0,0,0)
DragButton.Text = ""
DragButton.TextColor3 = Color3.new(0,0,0)
DragButton.AutoButtonColor = false
DragButton.FontFace = Font.new(Font:GetRegistry("menu_plex"))
DragButton.TextSize = 14
-- // Elements
Window.Elements = {
TabHolder = Tabs,
Holder = HolderInline
}

-- // Dragging
Library:Connection(DragButton.MouseButton1Down, function()
local Location =
game:GetService("UserInputService"):GetMouseLocation()
Window.Dragging[1] = true
Window.Dragging[2] = UDim2.new(0, Location.X -
Outline.AbsolutePosition.X, 0, Location.Y - Outline.AbsolutePosition.Y)
end)

Library:Connection(game:GetService("UserInputService").InputEnded,
function(Input)
if Input.UserInputType == Enum.UserInputType.MouseButton1
and Window.Dragging[1] then
local Location =
game:GetService("UserInputService"):GetMouseLocation()
Window.Dragging[1] = false
Window.Dragging[2] = UDim2.new(0, 0, 0, 0)
end
end)

Library:Connection(game:GetService("UserInputService").InputChanged,
function(Input)
local Location =
game:GetService("UserInputService"):GetMouseLocation()
local ActualLocation = nil

-- Dragging
if Window.Dragging[1] then
Outline.Position = UDim2.new(
0,
Location.X - Window.Dragging[2].X.Offset +
(Outline.Size.X.Offset * Outline.AnchorPoint.X),
0,
Location.Y - Window.Dragging[2].Y.Offset +
(Outline.Size.Y.Offset * Outline.AnchorPoint.Y)
)
end
end)

Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input)
if Input.KeyCode == Library.UIKey then
Library:SetOpen(not Library.Open)
end
end)

-- // Functions
function Window:UpdateTabs()
for Index, Page in pairs(Window.Pages) do
Page.Elements.Button.Size =
UDim2.new(1/#Window.Pages,0,1,0)
Page:Turn(Page.Open)
end
end

-- // Returns
Library.Holder = Outline
return setmetatable(Window, Library)
end
--
function Library:Page(Properties)
if not Properties then
Properties = {}
end
--
local Page = {
Name = Properties.Name or "Page",
Window = self,
Open = false,
Sections = {},
Elements = {},
Weapons = {},
Icons = Properties.Weapons or Properties.weapons or false,
}
--
local TabButton = Instance.new('TextButton',
Page.Window.Elements.TabHolder)
local TabAccent = Instance.new('Frame', TabButton)
local TabLine = Instance.new('Frame', TabButton)
local WeaponOutline = Instance.new("Frame",
Page.Window.Elements.Holder)
local WeaponInline = Instance.new("Frame", WeaponOutline)
local UIListLayout3 = Instance.new("UIListLayout", WeaponInline)
local Left = Instance.new('Frame', Page.Window.Elements.Holder)
local Right = Instance.new('Frame', Page.Window.Elements.Holder)
local UIListLayout = Instance.new('UIListLayout', Left)
local UIListLayout_2 = Instance.new('UIListLayout', Right)
Left.Name = "Left"
Left.Position = UDim2.new(0,5,0,35)
Left.Size = UDim2.new(0.485,-3,1,-40)
Left.BackgroundColor3 = Color3.new(1,1,1)
Left.BorderSizePixel = 0
Left.BackgroundTransparency = 1
Left.BorderColor3 = Color3.new(0,0,0)
Left.Visible = false
Left.ZIndex = 3
--
Right.Name = "Right"
Right.Position = UDim2.new(1,-5,0,35)
Right.Size = UDim2.new(0.485,-3,1,-40)
Right.BackgroundColor3 = Color3.new(1,1,1)
Right.BorderSizePixel = 0
Right.BorderColor3 = Color3.new(0,0,0)
Right.AnchorPoint = Vector2.new(1,0)
Right.Visible = false
Right.BackgroundTransparency = 1
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,12)
--
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0,12)
--
TabButton.Name = "TabButton"
TabButton.Size = UDim2.new(0.25,0,1,0)
TabButton.BackgroundColor3 = Color3.new(1,1,1)
TabButton.BackgroundTransparency = 1
TabButton.BorderSizePixel = 0
TabButton.BorderColor3 = Color3.new(0,0,0)
TabButton.Text = Page.Name
TabButton.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
TabButton.AutoButtonColor = false
TabButton.FontFace = Font.new(Font:GetRegistry("menu_plex"))
TabButton.TextSize = Library.FontSize
TabButton.TextStrokeTransparency = 0
TabButton.LineHeight = 1.1
--
TabAccent.Name = "TabAccent"
TabAccent.Size = UDim2.new(1,0,0,1)
TabAccent.BackgroundColor3 = Library.Accent
TabAccent.BorderSizePixel = 0
TabAccent.BorderColor3 = Color3.new(0,0,0)
TabAccent.Visible = false
table.insert(Library.ThemeObjects, TabAccent)
--
TabLine.Name = "TabLine"
TabLine.Position = UDim2.new(0,0,1,-1)
TabLine.Size = UDim2.new(1,0,0,1)
TabLine.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
TabLine.BorderSizePixel = 0
TabLine.BorderColor3 = Color3.new(0,0,0)

WeaponOutline.Name = "WeaponOutline"
WeaponOutline.BackgroundColor3 = Color3.fromRGB(45, 45, 45)
WeaponOutline.BorderColor3 = Color3.fromRGB(10, 10, 10)
WeaponOutline.Position = UDim2.new(0, 5, 0, 25)
WeaponOutline.Size = UDim2.new(1, -10, 0, 40)
WeaponOutline.Visible = false

WeaponInline.Name = "WeaponInline"
WeaponInline.BackgroundColor3 = Color3.fromRGB(20, 20, 20)
WeaponInline.BorderColor3 = Color3.fromRGB(0, 0, 0)
WeaponInline.BorderSizePixel = 0
WeaponInline.Position = UDim2.new(0, 1, 0, 1)
WeaponInline.Size = UDim2.new(1, -2, 1, -2)

UIListLayout3.FillDirection = Enum.FillDirection.Horizontal
UIListLayout3.SortOrder = Enum.SortOrder.LayoutOrder

function Page:Turn(bool)
Page.Open = bool
if not Page.Icons then
Left.Visible = Page.Open
Right.Visible = Page.Open
else
WeaponOutline.Visible = Page.Open
for Index, Weapon in pairs(Page.Weapons) do
Weapon:Turn(Weapon.Open)
end
end
TabAccent.Visible = Page.Open
TabLine.Visible = not Page.Open
TabButton.TextColor3 = Page.Open and
Color3.fromRGB(255,255,255) or Color3.fromRGB(145,145,145)
end
--
Library:Connection(TabButton.MouseButton1Down, function()
if not Page.Open then
Page:Turn(true)
for _, Pages in pairs(Page.Window.Pages) do
if Pages.Open and Pages ~= Page then
Pages:Turn(false)
end
end
end
end)
--
Library:Connection(TabButton.MouseEnter, function()
if not Page.Open then
TabButton.TextColor3 = Library.Accent
end
end)
--
Library:Connection(TabButton.MouseLeave, function()
if not Page.Open then
TabButton.TextColor3 = Color3.fromRGB(145,145,145)
end
end)

-- // Functions
function Page:UpdateWeapons()
for Index, Weapon in pairs(Page.Weapons) do
Weapon.Elements.Button.Size =
UDim2.new(1/#Page.Weapons,0,1,0)
Weapon:Turn(Weapon.Open)
end
end

-- // Elements
Page.Elements = {
Left = Page.Icons and nil or Left,
Right = Page.Icons and nil or Right,
Button = TabButton,
WeaponOutline = WeaponOutline,
WeaponInline = WeaponInline,
}

-- // Drawings
if #Page.Window.Pages == 0 then
Page:Turn(true)
end
Page.Window.Pages[#Page.Window.Pages + 1] = Page
Page.Window:UpdateTabs()
return setmetatable(Page, Library.Pages)
end
--
function Pages:Weapon(Properties)
if not Properties then
Properties = {}
end
--
local Weapon = {
Icon = Properties.Icon or Properties.icon or
"rbxassetid://11127408662",
Window = self,
Open = false,
Sections = {},
Elements = {},
}
--
--Weapon.Window.Elements.WeaponOutline.Visible = true

local Left = Instance.new('Frame',


Weapon.Window.Window.Elements.Holder)
local Right = Instance.new('Frame',
Weapon.Window.Window.Elements.Holder)
local UIListLayout = Instance.new('UIListLayout', Left)
local UIListLayout_2 = Instance.new('UIListLayout', Right)
local New = Instance.new("ImageButton")
--
New.Name = "New"
New.Parent = Weapon.Window.Elements.WeaponInline
New.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
New.BackgroundTransparency = 1.000
New.BorderColor3 = Color3.fromRGB(0, 0, 0)
New.BorderSizePixel = 0
New.Size = UDim2.new(0.200000003, 0, 1, 0)
New.Image = Weapon.Icon
New.ScaleType = Enum.ScaleType.Fit
--
Left.Name = "Left"
Left.Position = UDim2.new(0,5,0,75)
Left.Size = UDim2.new(0.485,-3,1, -80)
Left.BackgroundColor3 = Color3.new(1,1,1)
Left.BorderSizePixel = 0
Left.BackgroundTransparency = 1
Left.BorderColor3 = Color3.new(0,0,0)
Left.Visible = false
Left.ZIndex = 3
--
Right.Name = "Right"
Right.Position = UDim2.new(1,-5,0,75)
Right.Size = UDim2.new(0.485,-3,1, -80)
Right.BackgroundColor3 = Color3.new(1,1,1)
Right.BorderSizePixel = 0
Right.BorderColor3 = Color3.new(0,0,0)
Right.AnchorPoint = Vector2.new(1,0)
Right.Visible = false
Right.BackgroundTransparency = 1
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,12)
--
UIListLayout_2.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout_2.Padding = UDim.new(0,12)

function Weapon:Turn(bool)
Weapon.Open = bool
Left.Visible = Weapon.Open and Weapon.Window.Open
Right.Visible = Weapon.Open and Weapon.Window.Open
New.ImageColor3 = Weapon.Open and Color3.new(1,1,1) or
Color3.fromRGB(145,145,145)
end
--
Library:Connection(New.MouseButton1Down, function()
if not Weapon.Open then
Weapon:Turn(true)
for _, Weapons in pairs(Weapon.Window.Weapons) do
if Weapons.Open and Weapons ~= Weapon then
Weapons:Turn(false)
end
end
end
end)
--

-- // Elements
Weapon.Elements = {
Left = Left,
Right = Right,
Button = New
}

-- // Drawings
if #Weapon.Window.Weapons == 0 then
Weapon:Turn(true)
end
Weapon.Window.Weapons[#Weapon.Window.Weapons + 1] = Weapon
Weapon.Window:UpdateWeapons()
return setmetatable(Weapon, Library.Pages)
end
--
function Pages:Section(Properties)
if not Properties then
Properties = {}
end
--
local Section = {
Name = Properties.Name or "Section",
Page = self,
Side = (Properties.side or Properties.Side or
"left"):lower(),
ZIndex = Properties.ZIndex or 1, -- Idfk why
Elements = {},
Content = {},
}
--
local SectionOutline = Instance.new('Frame', Section.Side ==
"left" and Section.Page.Elements.Left or Section.Side == "right" and
Section.Page.Elements.Right)
local SectionInline = Instance.new('Frame', SectionOutline)
local Container = Instance.new('Frame', SectionInline)
local UIListLayout = Instance.new('UIListLayout', Container)
local Space = Instance.new('Frame', Container)
local SectionAccent = Instance.new('Frame', SectionInline)
local Title = Instance.new('TextLabel', SectionOutline)
local TextBorder = Instance.new('Frame', SectionOutline)
--
SectionOutline.Name = "SectionOutline"
SectionOutline.Size = UDim2.new(1,0,0,20)
SectionOutline.BackgroundColor3 =
Color3.new(0.1765,0.1765,0.1765)
SectionOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
SectionOutline.AutomaticSize = Enum.AutomaticSize.Y
SectionOutline.ZIndex = Section.ZIndex
--

--
SectionInline.Name = "SectionInline"
SectionInline.Position = UDim2.new(0,1,0,1)
SectionInline.Size = UDim2.new(1,-2,1,-2)
SectionInline.BackgroundColor3 = Color3.new(0.0784,0.0784,0.0784)
SectionInline.BorderSizePixel = 0
SectionInline.BorderColor3 = Color3.new(0,0,0)
--
Container.Name = "Container"
Container.Position = UDim2.new(0,7,0,10)
Container.Size = UDim2.new(1,-14,1,-10)
Container.BackgroundColor3 = Color3.new(1,1,1)
Container.BackgroundTransparency = 1
Container.BorderSizePixel = 0
Container.BorderColor3 = Color3.new(0,0,0)
Container.AutomaticSize = Enum.AutomaticSize.Y
--
Space.Name = "Space"
Space.Position = UDim2.new(0,0,1,0)
Space.Size = UDim2.new(1,0,0,1)
Space.BackgroundColor3 = Color3.new(1,1,1)
Space.BackgroundTransparency = 1
Space.BorderSizePixel = 0
Space.BorderColor3 = Color3.new(0,0,0)
Space.LayoutOrder = 1000
--
SectionAccent.Name = "SectionAccent"
SectionAccent.Size = UDim2.new(1,0,0,1)
SectionAccent.BackgroundColor3 = Library.Accent
SectionAccent.BorderSizePixel = 0
SectionAccent.BorderColor3 = Color3.new(0,0,0)
table.insert(Library.ThemeObjects, SectionAccent)
table.insert(Library.ThemeObjects, SectionAccent)
--
Title.Name = "Title"
Title.Position = UDim2.new(0,10,0,-8)
Title.Size = UDim2.new(0,100,0,16)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Color3.new(1,1,1)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.ZIndex = 3
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Text = Section.Name
Title.TextStrokeTransparency = 0
--
TextBorder.Name = "TextBorder"
TextBorder.Position = UDim2.new(0,6,0,-2)
TextBorder.Size = UDim2.new(0,Title.TextBounds.X + 8,0,4)
TextBorder.BackgroundColor3 = Color3.new(0.0784,0.0784,0.0784)
TextBorder.BorderSizePixel = 0
TextBorder.BorderColor3 = Color3.new(0,0,0)
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
UIListLayout.Padding = UDim.new(0,10)

-- // Elements
Section.Elements = {
SectionContent = Container;
SectionHolder = SectionOutline;
}

-- // Returning
Section.Page.Sections[#Section.Page.Sections + 1] = Section
wait(0.01)
TextBorder.Size = UDim2.new(0,Title.TextBounds.X + 8,0,4)
return setmetatable(Section, Library.Sections)
end
--
function Sections:Toggle(Properties)
if not Properties then
Properties = {}
end
--
local Toggle = {
Window = self.Window,
Page = self.Page,
Section = self,
Risk = Properties.Risk or false,
Name = Properties.Name or "Toggle",
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or false
),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
Toggled = false,
Colorpickers = 0,
}
--
local NewToggle = Instance.new('TextButton',
Toggle.Section.Elements.SectionContent)
local Outline = Instance.new('Frame', NewToggle)
local Inline = Instance.new('Frame', Outline)
local Title = Instance.new('TextLabel', NewToggle)
--
NewToggle.Name = "NewToggle"
NewToggle.Size = UDim2.new(1,0,0,10)
NewToggle.BackgroundColor3 = Color3.new(1,1,1)
NewToggle.BackgroundTransparency = 1
NewToggle.BorderSizePixel = 0
NewToggle.BorderColor3 = Color3.new(0,0,0)
NewToggle.Text = ""
NewToggle.TextColor3 = Color3.new(0,0,0)
NewToggle.AutoButtonColor = false
NewToggle.FontFace = Font.new(Font:GetRegistry("menu_plex"))
NewToggle.TextSize = 14
--
Outline.Name = "Outline"
Outline.Size = UDim2.new(0,10,0,10)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
--[[local inputText = string.upper(Toggle.Name)
local targetLanguage = "Chinese" -- // English, Arabic, Albanian,
Japanese, Spanish, Russian, Chinese, Urdu, French, Portuguese, Hindi
local translatedText = utility:TranslateString(inputText,
targetLanguage)]]
--
Title.Name = "Title"
Title.Position = UDim2.new(0,15,0,0)
Title.Size = UDim2.new(1,0,0,10)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Toggle.Risk and Color3.fromRGB(158, 158, 24)
or Color3.new(0.5686,0.5686,0.5686)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Text = Toggle.Name
Title.TextStrokeTransparency = 0

-- // Functions
local function SetState()
Toggle.Toggled = not Toggle.Toggled
if Toggle.Toggled then
table.insert(Library.ThemeObjects, Inline)
Inline.BackgroundColor3 = Library.Accent
if Toggle.Risk then
Title.TextColor3 = Color3.fromRGB(227, 227, 34)
else
Title.TextColor3 = Color3.fromRGB(255,255,255)
end
else
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Inline))
Inline.BackgroundColor3 =
Color3.new(0.1294,0.1294,0.1294)
if Toggle.Risk then
Title.TextColor3 = Color3.fromRGB(158, 158, 24)
else
Title.TextColor3 = Color3.fromRGB(145,145,145)
end
end
Library.Flags[Toggle.Flag] = Toggle.Toggled
Toggle.Callback(Toggle.Toggled)
end
--
Library:Connection(NewToggle.MouseButton1Down, SetState)
Library:Connection(NewToggle.MouseEnter, function()
if not Toggle.Toggled then
table.insert(Library.ThemeObjects, Title)
Title.TextColor3 = Library.Accent
end
end)
--
Library:Connection(NewToggle.MouseLeave, function()
if not Toggle.Toggled then
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
if Toggle.Risk then
Title.TextColor3 = Color3.fromRGB(158, 158, 24)
else
Title.TextColor3 = Color3.fromRGB(145,145,145)
end
else
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
end
end)

function Toggle:Keybind(Properties)
local Properties = Properties or {}
local Keybind = {
Section = self,
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or nil
),
Mode = (Properties.mode or Properties.Mode or
"Toggle"),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
Name = Properties.name or Properties.Name or
"Keybind",
Binding = nil,
}
local Key
local State = false
--
local Outline = Instance.new('TextButton', NewToggle)
local Inline = Instance.new('Frame', Outline)
local Value = Instance.new('TextLabel', Inline)
local ModeOutline = Instance.new('Frame', NewToggle)
local ModeInline = Instance.new('Frame', ModeOutline)
local UIListLayout = Instance.new('UIListLayout',
ModeInline)
local Hold = Instance.new('TextButton', ModeInline)
local Toggle = Instance.new('TextButton', ModeInline)
local Always = Instance.new('TextButton', ModeInline)
local ListValue =
Library.KeyList:NewKey(tostring(Keybind.State):gsub("Enum.KeyCode.", ""),
Title.Text, Keybind.Mode)
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(1,0,0.5,0)
Outline.Size = UDim2.new(0,40,0,12)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(1,0.5)
Outline.Text = ""
Outline.AutoButtonColor = false
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Value.Name = "Value"
Value.Size = UDim2.new(1,0,1,0)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.Text = "MB2"
Value.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.TextStrokeTransparency = 0
--
ModeOutline.Name = "ModeOutline"
ModeOutline.Position = UDim2.new(1,65,0.5,0)
ModeOutline.Size = UDim2.new(0,60,0,12)
ModeOutline.BackgroundColor3 =
Color3.new(0.1765,0.1765,0.1765)
ModeOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
ModeOutline.AnchorPoint = NewVector2(1,0.5)
ModeOutline.AutomaticSize = Enum.AutomaticSize.Y
ModeOutline.Visible = false
--
ModeInline.Name = "ModeInline"
ModeInline.Position = UDim2.new(0,1,0,1)
ModeInline.Size = UDim2.new(1,-2,1,-2)
ModeInline.BackgroundColor3 =
Color3.new(0.1294,0.1294,0.1294)
ModeInline.BorderSizePixel = 0
ModeInline.BorderColor3 = Color3.new(0,0,0)
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
--
Hold.Name = "Hold"
Hold.Size = UDim2.new(1,0,0,15)
Hold.BackgroundColor3 = Color3.new(1,1,1)
Hold.BackgroundTransparency = 1
Hold.BorderSizePixel = 0
Hold.BorderColor3 = Color3.new(0,0,0)
Hold.Text = "Hold"
Hold.TextColor3 = Keybind.Mode == "Hold" and
Color3.new(1,1,1) or Color3.new(0.5686,0.5686,0.5686)
Hold.AutoButtonColor = false
Hold.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Hold.TextSize = Library.FontSize
Hold.TextStrokeTransparency = 0
--
Toggle.Name = "Toggle"
Toggle.Size = UDim2.new(1,0,0,15)
Toggle.BackgroundColor3 = Color3.new(1,1,1)
Toggle.BackgroundTransparency = 1
Toggle.BorderSizePixel = 0
Toggle.BorderColor3 = Color3.new(0,0,0)
Toggle.Text = "Toggle"
Toggle.TextColor3 = Keybind.Mode == "Toggle" and
Color3.new(1,1,1) or Color3.new(0.5686,0.5686,0.5686)
Toggle.AutoButtonColor = false
Toggle.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Toggle.TextSize = Library.FontSize
Toggle.TextStrokeTransparency = 0
--
Always.Name = "Always"
Always.Size = UDim2.new(1,0,0,15)
Always.BackgroundColor3 = Color3.new(1,1,1)
Always.BackgroundTransparency = 1
Always.BorderSizePixel = 0
Always.BorderColor3 = Color3.new(0,0,0)
Always.Text = "Always"
Always.TextColor3 = Keybind.Mode == "Always" and
Color3.new(1,1,1) or Color3.new(0.5686,0.5686,0.5686)
Always.AutoButtonColor = false
Always.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Always.TextSize = Library.FontSize
Always.TextStrokeTransparency = 0

-- // Functions
local function set(newkey)
if string.find(tostring(newkey), "Enum") then
if c then
c:Disconnect()
if Keybind.Flag then
Library.Flags[Keybind.Flag] = false
end
Keybind.Callback(false)
end
if tostring(newkey):find("Enum.KeyCode.") then
newkey =
Enum.KeyCode[tostring(newkey):gsub("Enum.KeyCode.", "")]
elseif
tostring(newkey):find("Enum.UserInputType.") then
newkey =
Enum.UserInputType[tostring(newkey):gsub("Enum.UserInputType.", "")]
end
if newkey == Enum.KeyCode.Backspace then
Key = nil

local text = "None"

Value.Text = text
ListValue:Update(text, Keybind.Name,
Keybind.Mode)
elseif newkey ~= nil then
Key = newkey

local text = (Library.Keys[newkey] or


tostring(newkey):gsub("Enum.KeyCode.", ""))

Value.Text = text
ListValue:Update(text, Keybind.Name,
Keybind.Mode)
end

Library.Flags[Keybind.Flag .. "_KEY"] = newkey


elseif table.find({ "Always", "Toggle", "Hold" },
newkey) then
Library.Flags[Keybind.Flag .. "_KEY STATE"] =
newkey
Keybind.Mode = newkey
ListValue:Update((Library.Keys[Key] or
tostring(Key):gsub("Enum.KeyCode.", "")), Keybind.Name, Keybind.Mode)
if Keybind.Mode == "Always" then
State = true
if Keybind.Flag then
Library.Flags[Keybind.Flag] = State
end
Keybind.Callback(true)
ListValue:SetVisible(true)
end
else
State = newkey
if Keybind.Flag then
Library.Flags[Keybind.Flag] = newkey
end
Keybind.Callback(newkey)
end
end
--
set(Keybind.State)
set(Keybind.Mode)
Outline.MouseButton1Click:Connect(function()
if not Keybind.Binding then

Value.Text = "..."

Keybind.Binding = Library:Connection(

game:GetService("UserInputService").InputBegan,
function(input, gpe)
set(
input.UserInputType ==
Enum.UserInputType.Keyboard and input.KeyCode
or input.UserInputType
)
Library:Disconnect(Keybind.Binding)
task.wait()
Keybind.Binding = nil
end
)
end
end)
--
local HoldLoop;

Library:Connection(game:GetService("UserInputService").InputBegan,
function(inp, Typing)
if Typing then return end

if HoldLoop then
HoldLoop:Disconnect()
end
--
if (inp.KeyCode == Key or inp.UserInputType == Key)
and not Keybind.Binding then
if Keybind.Mode == "Hold" then
if Keybind.Flag then
Library.Flags[Keybind.Flag] = true
end
HoldLoop =
Library:Connection(game:GetService("RunService").RenderStepped, function()
if Keybind.Callback then
Keybind.Callback(true)
end
end)
ListValue:SetVisible(true)
elseif Keybind.Mode == "Toggle" then
State = not State
if Keybind.Flag then
Library.Flags[Keybind.Flag] = State
end
Keybind.Callback(State)
ListValue:SetVisible(State)
end
end
end)
--

Library:Connection(game:GetService("UserInputService").InputEnded,
function(inp, Typing)
if Typing then return end
if Keybind.Mode == "Hold" then
if Key ~= "" or Key ~= nil then
if inp.KeyCode == Key or
inp.UserInputType == Key then
if c then
c:Disconnect()
if Keybind.Flag then

Library.Flags[Keybind.Flag] = false
end
if Keybind.Callback then
Keybind.Callback(false)
end
ListValue:SetVisible(false)
end
end
end
end
end)
Library:Connection(Outline.MouseEnter, function()
Outline.BorderColor3 = Library.Accent
end)
--
Library:Connection(Outline.MouseLeave, function()
Outline.BorderColor3 =
Color3.new(0.0392,0.0392,0.0392)
end)
--
Library:Connection(Outline.MouseButton2Down, function()
ModeOutline.Visible = not ModeOutline.Visible
end)
--
Library:Connection(Hold.MouseButton1Down, function()
set("Hold")
Hold.TextColor3 = Color3.new(1,1,1)
Toggle.TextColor3 = Color3.fromRGB(145,145,145)
Always.TextColor3 = Color3.fromRGB(145,145,145)
end)
--
Library:Connection(Toggle.MouseButton1Down, function()
set("Toggle")
Hold.TextColor3 = Color3.fromRGB(145,145,145)
Toggle.TextColor3 = Color3.new(1,1,1)
Always.TextColor3 = Color3.fromRGB(145,145,145)
end)
--
Library:Connection(Always.MouseButton1Down, function()
set("Always")
Hold.TextColor3 = Color3.fromRGB(145,145,145)
Toggle.TextColor3 = Color3.fromRGB(145,145,145)
Always.TextColor3 = Color3.new(1,1,1)
end)
--

Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input)
if ModeOutline.Visible and Input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if not Library:IsMouseOverFrame(ModeOutline)
then
ModeOutline.Visible = false
end
end
end)
--
Library.Flags[Keybind.Flag .. "_KEY"] = Keybind.State
Library.Flags[Keybind.Flag .. "_KEY STATE"] = Keybind.Mode
Flags[Keybind.Flag] = set
Flags[Keybind.Flag .. "_KEY"] = set
Flags[Keybind.Flag .. "_KEY STATE"] = set
--
function Keybind:Set(key)
set(key)
end

-- // Returning
return Keybind
end

function Toggle:Colorpicker(Properties)
local Properties = Properties or {}
local Colorpicker = {
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or Color3.fromRGB(255, 0, 0)
),
Alpha = (
Properties.alpha
or Properties.Alpha
or Properties.transparency
or Properties.Transparency
or 1
),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
}
-- // Functions
Toggle.Colorpickers = Toggle.Colorpickers + 1
local colorpickertypes = Library:NewPicker(
"",
Colorpicker.State,
Colorpicker.Alpha,
NewToggle,
Toggle.Colorpickers - 1,
Colorpicker.Flag,
Colorpicker.Callback
)

function Colorpicker:Set(color)
colorpickertypes:set(color)
end

-- // Returning
return Colorpicker
end

-- // Misc Functions
function Toggle.Set(bool)
bool = type(bool) == "boolean" and bool or false
if Toggle.Toggled ~= bool then
SetState()
end
end
Toggle.Set(Toggle.State)
Library.Flags[Toggle.Flag] = Toggle.State
Flags[Toggle.Flag] = Toggle.Set

-- // Returning
return Toggle
end
--
function Sections:Slider(Properties)
if not Properties then
Properties = {}
end
--
local Slider = {
Window = self.Window,
Page = self.Page,
Section = self,
Name = Properties.Name or nil,
Min = (Properties.min or Properties.Min or
Properties.minimum or Properties.Minimum or 0),
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or 10
),
Max = (Properties.max or Properties.Max or
Properties.maximum or Properties.Maximum or 100),
Sub = (
Properties.suffix
or Properties.Suffix
or Properties.ending
or Properties.Ending
or Properties.prefix
or Properties.Prefix
or Properties.measurement
or Properties.Measurement
or ""
),
Decimals = (Properties.decimals or Properties.Decimals or
1),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
Disabled = (Properties.Disabled or Properties.disable or
nil),
}
local TextValue = ("[value]" .. Slider.Sub)
--
local NewSlider = Instance.new('TextButton',
Slider.Section.Elements.SectionContent)
local Outline = Instance.new('Frame', NewSlider)
local Inline = Instance.new('Frame', Outline)
local Accent = Instance.new('TextButton', Inline)
local Add = Instance.new('TextButton', Outline)
local Subtract = Instance.new('TextButton', Outline)
local Title = Instance.new('TextLabel', NewSlider)
local Value = Instance.new('TextLabel', NewSlider)
--
NewSlider.Name = "NewSlider"
NewSlider.Size = UDim2.new(1,0,0,22)
NewSlider.BackgroundColor3 = Color3.new(1,1,1)
NewSlider.BackgroundTransparency = 1
NewSlider.BorderSizePixel = 0
NewSlider.BorderColor3 = Color3.new(0,0,0)
NewSlider.Text = ""
NewSlider.TextColor3 = Color3.new(0,0,0)
NewSlider.AutoButtonColor = false
NewSlider.FontFace = Font.new(Font:GetRegistry("menu_plex"))
NewSlider.TextSize = 14
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0,15,1,0)
Outline.Size = UDim2.new(1,-30,0,7)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(0,1)
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Accent.Name = "Accent"
Accent.Size = UDim2.new(0,0,1,0)
Accent.BackgroundColor3 = Library.Accent
Accent.BorderSizePixel = 0
Accent.BorderColor3 = Color3.new(0,0,0)
Accent.Text = ""
Accent.TextColor3 = Color3.new(0,0,0)
Accent.AutoButtonColor = false
Accent.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Accent.TextSize = 14
table.insert(Library.ThemeObjects, Accent)
table.insert(Library.ThemeObjects, Accent)
--
Add.Name = "Add"
Add.Position = UDim2.new(1,5,0.5,0)
Add.Size = UDim2.new(0,10,0,10)
Add.BackgroundColor3 = Color3.new(1,1,1)
Add.BackgroundTransparency = 1
Add.BorderSizePixel = 0
Add.BorderColor3 = Color3.new(0,0,0)
Add.AnchorPoint = NewVector2(0,0.5)
Add.Text = "+"
Add.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Add.AutoButtonColor = false
Add.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Add.TextSize = Library.FontSize
Add.TextStrokeTransparency = 0
--
Subtract.Name = "Subtract"
Subtract.Position = UDim2.new(0,-15,0.5,0)
Subtract.Size = UDim2.new(0,10,0,10)
Subtract.BackgroundColor3 = Color3.new(1,1,1)
Subtract.BackgroundTransparency = 1
Subtract.BorderSizePixel = 0
Subtract.BorderColor3 = Color3.new(0,0,0)
Subtract.AnchorPoint = NewVector2(0,0.5)
Subtract.Text = "-"
Subtract.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Subtract.AutoButtonColor = false
Subtract.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Subtract.TextSize = Library.FontSize
Subtract.TextStrokeTransparency = 0
--
Title.Name = "Title"
Title.Position = UDim2.new(0,15,0,0)
Title.Size = UDim2.new(1,0,0,10)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Text = Slider.Name
Title.TextStrokeTransparency = 0
--
Value.Name = "Value"
Value.Position = UDim2.new(0,15,0,0)
Value.Size = UDim2.new(1,-30,0,10)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.TextColor3 = Color3.new(1,1,1)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.TextXAlignment = Enum.TextXAlignment.Right
Value.TextStrokeTransparency = 0

-- // Functions
local Sliding = false
local Val = Slider.State
local function Set(value)
value = math.clamp(Library:Round(value, Slider.Decimals),
Slider.Min, Slider.Max)

local sizeX = ((value - Slider.Min) / (Slider.Max -


Slider.Min))
Accent.Size = UDim2.new(sizeX, 0, 1, 0)
--Value.Text = TextValue:gsub("%[value%]",
string.format("%.14g", value))
if Slider.Disabled and value == Slider.Min then
Value.Text = Slider.Disabled
else
Value.Text = TextValue:gsub("%[value%]",
string.format("%.14g", value))
end
Val = value

Library.Flags[Slider.Flag] = value
Slider.Callback(value)
end
--
local function Slide(input)
local sizeX = (input.Position.X -
Outline.AbsolutePosition.X) / Outline.AbsoluteSize.X
local value = ((Slider.Max - Slider.Min) * sizeX) +
Slider.Min
Set(value)
end
--
Library:Connection(NewSlider.InputBegan, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
Sliding = true
Slide(input)
end
end)
Library:Connection(NewSlider.InputEnded, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
Sliding = false
end
end)
Library:Connection(Accent.InputBegan, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
Sliding = true
Slide(input)
end
end)
Library:Connection(Accent.InputEnded, function(input)
if input.UserInputType == Enum.UserInputType.MouseButton1
then
Sliding = false
end
end)

Library:Connection(game:GetService("UserInputService").InputChanged,
function(input)
if input.UserInputType == Enum.UserInputType.MouseMovement
then
if Sliding then
Slide(input)
end
end
end)
Library:Connection(NewSlider.MouseEnter, function()
table.insert(Library.ThemeObjects, Title)
Title.TextColor3 = Library.Accent
end)
--
Library:Connection(NewSlider.MouseLeave, function()
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)
--
Library:Connection(Add.MouseButton1Down, function()
Set(Val + 1)
end)
--
Library:Connection(Subtract.MouseButton1Down, function()
Set(Val - 1)
end)
--
function Slider:Set(Value)
Set(Value)
end
--
function Slider:SetVisible(Bool)
NewSlider.Visible = Bool
end
--
Flags[Slider.Flag] = Set
Library.Flags[Slider.Flag] = Slider.State
Set(Slider.State)

-- // Returning
return Slider
end
--
function Sections:Dropdown(Properties)
local Properties = Properties or {};
local Dropdown = {
Window = self.Window,
Page = self.Page,
Section = self,
Open = false,
Name = Properties.Name or Properties.name or nil,
Options = (Properties.options or Properties.Options or
Properties.values or Properties.Values or {
"1",
"2",
"3",
}),
Max = (Properties.Max or Properties.max or nil),
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or nil
),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
OptionInsts = {},
}
--
local NewDrop = Instance.new('Frame',
Dropdown.Section.Elements.SectionContent)
local Outline = Instance.new('TextButton', NewDrop)
local Inline = Instance.new('Frame', Outline)
local Value = Instance.new('TextLabel', Inline)
local Icon = Instance.new('TextLabel', Inline)
local Title = Instance.new('TextLabel', NewDrop)
local ContainerOutline = Instance.new('Frame', NewDrop)
local ContainerInline = Instance.new('Frame', ContainerOutline)
local UIListLayout = Instance.new('UIListLayout',
ContainerInline)
--
NewDrop.Name = "NewDrop"
NewDrop.Size = UDim2.new(1,0,0,30)
NewDrop.BackgroundColor3 = Color3.new(1,1,1)
NewDrop.BackgroundTransparency = 1
NewDrop.BorderSizePixel = 0
NewDrop.BorderColor3 = Color3.new(0,0,0)
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0,15,1,0)
Outline.Size = UDim2.new(1,-30,0,16)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(0,1)
Outline.Text = ""
Outline.AutoButtonColor = false
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Value.Name = "Value"
Value.Position = UDim2.new(0,2,0,0)
Value.Size = UDim2.new(1,-30,1,0)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.TextXAlignment = Enum.TextXAlignment.Left
Value.TextStrokeTransparency = 0
Value.TextWrapped = true
--
Icon.Name = "Icon"
Icon.Position = UDim2.new(0,-5,0,0)
Icon.Size = UDim2.new(1,0,1,0)
Icon.BackgroundColor3 = Color3.new(1,1,1)
Icon.BackgroundTransparency = 1
Icon.BorderSizePixel = 0
Icon.BorderColor3 = Color3.new(0,0,0)
Icon.Text = "+"
Icon.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Icon.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Icon.TextSize = Library.FontSize
Icon.TextXAlignment = Enum.TextXAlignment.Right
Icon.TextStrokeTransparency = 0
--
Title.Name = "Title"
Title.Position = UDim2.new(0,15,0,0)
Title.Size = UDim2.new(1,0,0,10)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.TextStrokeTransparency = 0
Title.Text = Dropdown.Name
--
ContainerOutline.Name = "ContainerOutline"
ContainerOutline.Position = UDim2.new(0,15,1,2)
ContainerOutline.Size = UDim2.new(1,-30,0,10)
ContainerOutline.BackgroundColor3 =
Color3.new(0.1765,0.1765,0.1765)
ContainerOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
ContainerOutline.Visible = false
ContainerOutline.AutomaticSize = Enum.AutomaticSize.Y
ContainerOutline.ZIndex = 5
--
ContainerInline.Name = "ContainerInline"
ContainerInline.Position = UDim2.new(0,1,0,1)
ContainerInline.Size = UDim2.new(1,-2,1,-2)
ContainerInline.BackgroundColor3 =
Color3.new(0.1294,0.1294,0.1294)
ContainerInline.BorderSizePixel = 0
ContainerInline.BorderColor3 = Color3.new(0,0,0)
ContainerInline.ZIndex = 6;
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder

-- // Connections
Library:Connection(Outline.MouseButton1Down, function()
ContainerOutline.Visible = not ContainerOutline.Visible
if ContainerOutline.Visible then
NewDrop.ZIndex = 2
Icon.Text = "-"
else
NewDrop.ZIndex = 1
Icon.Text = "+"
end
end)

Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input)
if ContainerOutline.Visible and Input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if not Library:IsMouseOverFrame(ContainerOutline) and
not Library:IsMouseOverFrame(NewDrop) then
ContainerOutline.Visible = false
NewDrop.ZIndex = 1
Icon.Text = "+"
end
end
end)
Library:Connection(NewDrop.MouseEnter, function()
Outline.BorderColor3 = Library.Accent
table.insert(Library.ThemeObjects, Title)
Title.TextColor3 = Library.Accent
end)
--
Library:Connection(NewDrop.MouseLeave, function()
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)
--
local chosen = Dropdown.Max and {} or nil
--
local function handleoptionclick(option, button, text)
button.MouseButton1Down:Connect(function()
if Dropdown.Max then
if table.find(chosen, option) then
table.remove(chosen, table.find(chosen,
option))

local textchosen = {}
local cutobject = false

for _, opt in next, chosen do


table.insert(textchosen, opt)
end

Value.Text = #chosen == 0 and "" or


table.concat(textchosen, ",") .. (cutobject and ", ..." or "")

text.TextColor3 =
Color3.fromRGB(145,145,145)

Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
else
if #chosen == Dropdown.Max then

Dropdown.OptionInsts[chosen[1]].text.TextColor3 = Color3.fromRGB(145,145,145)
table.remove(chosen, 1)
end

table.insert(chosen, option)

local textchosen = {}
local cutobject = false

for _, opt in next, chosen do


table.insert(textchosen, opt)
end

Value.Text = #chosen == 0 and "" or


table.concat(textchosen, ",") .. (cutobject and ", ..." or "")

text.TextColor3 =
Color3.fromRGB(255,255,255)

Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
end
else
for opt, tbl in next, Dropdown.OptionInsts do
if opt ~= option then
tbl.text.TextColor3 =
Color3.fromRGB(145,145,145)
end
end
chosen = option
Value.Text = option
text.TextColor3 = Color3.fromRGB(255,255,255)
Library.Flags[Dropdown.Flag] = option
Dropdown.Callback(option)
end
end)
end
--
local function createoptions(tbl)
for _, option in next, tbl do
Dropdown.OptionInsts[option] = {}
local NewOption = Instance.new('TextButton',
ContainerInline)
local OptionName = Instance.new('TextLabel',
NewOption)
NewOption.Name = "NewOption"
NewOption.Size = UDim2.new(1,0,0,15)
NewOption.BackgroundColor3 = Color3.new(1,1,1)
NewOption.BackgroundTransparency = 1
NewOption.BorderSizePixel = 0
NewOption.BorderColor3 = Color3.new(0,0,0)
NewOption.Text = ""
NewOption.TextColor3 = Color3.new(0,0,0)
NewOption.AutoButtonColor = false
NewOption.FontFace =
Font.new(Font:GetRegistry("menu_plex"))
NewOption.TextSize = 14
NewOption.ZIndex = 7;
Dropdown.OptionInsts[option].button = NewOption
--
OptionName.Name = "OptionName"
OptionName.Position = UDim2.new(0,2,0,0)
OptionName.Size = UDim2.new(1,0,1,0)
OptionName.BackgroundColor3 = Color3.new(1,1,1)
OptionName.BackgroundTransparency = 1
OptionName.BorderSizePixel = 0
OptionName.BorderColor3 = Color3.new(0,0,0)
OptionName.Text = option
OptionName.TextColor3 =
Color3.new(0.5686,0.5686,0.5686)
OptionName.FontFace =
Font.new(Font:GetRegistry("menu_plex"))
OptionName.TextSize = Library.FontSize
OptionName.TextXAlignment = Enum.TextXAlignment.Left
OptionName.TextStrokeTransparency = 0
OptionName.ZIndex = 8;
Dropdown.OptionInsts[option].text = OptionName

handleoptionclick(option, NewOption, OptionName)


end
end
createoptions(Dropdown.Options)
--
local set
set = function(option)
if Dropdown.Max then
table.clear(chosen)
option = type(option) == "table" and option or {}

for opt, tbl in next, Dropdown.OptionInsts do


if not table.find(option, opt) then
tbl.text.TextColor3 =
Color3.fromRGB(145,145,145)
end
end

for i, opt in next, option do


if table.find(Dropdown.Options, opt) and
#chosen < Dropdown.Max then
table.insert(chosen, opt)
Dropdown.OptionInsts[opt].text.TextColor3
= Color3.fromRGB(255,255,255)
end
end

local textchosen = {}
local cutobject = false

for _, opt in next, chosen do


table.insert(textchosen, opt)
end

Value.Text = #chosen == 0 and "" or


table.concat(textchosen, ",") .. (cutobject and ", ..." or "")

Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
end
end
--
function Dropdown:Set(option)
if Dropdown.Max then
set(option)
else
for opt, tbl in next, Dropdown.OptionInsts do
if opt ~= option then
tbl.text.TextColor3 =
Color3.fromRGB(145,145,145)
end
end
if table.find(Dropdown.Options, option) then
chosen = option
Value.Text = option
Dropdown.OptionInsts[option].text.TextColor3 =
Color3.fromRGB(255,255,255)
Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
else
chosen = nil
Value.Text = ""
Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
end
end
end
--
function Dropdown:Refresh(tbl)
for _, opt in next, Dropdown.OptionInsts do
coroutine.wrap(function()
opt.button:Destroy()
end)()
end
table.clear(Dropdown.OptionInsts)

createoptions(tbl)

if Dropdown.Max then
table.clear(chosen)
else
chosen = nil
end

Library.Flags[Dropdown.Flag] = chosen
Dropdown.Callback(chosen)
end

-- // Returning
if Dropdown.Max then
Flags[Dropdown.Flag] = set
else
Flags[Dropdown.Flag] = Dropdown
end
Dropdown:Set(Dropdown.State)
function Dropdown:SetVisible(Bool)
NewDrop.Visible = Bool
end
return Dropdown
end
--
function Sections:Keybind(Properties)
local Properties = Properties or {}
local Keybind = {
Section = self,
Name = Properties.name or Properties.Name or "Keybind",
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or nil
),
Mode = (Properties.mode or Properties.Mode or "Toggle"),
UseKey = (Properties.UseKey or false),
Ignore = (Properties.ignore or Properties.Ignore or false),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
Binding = nil,
}
local Key
local State = false
--
local NewKey = Instance.new('Frame',
Keybind.Section.Elements.SectionContent)
local Outline = Instance.new('TextButton', NewKey)
local Inline = Instance.new('Frame', Outline)
local Value = Instance.new('TextLabel', Inline)
local Title = Instance.new('TextLabel', NewKey)
local ModeOutline = Instance.new('Frame', NewKey)
local ModeInline = Instance.new('Frame', ModeOutline)
local UIListLayout = Instance.new('UIListLayout', ModeInline)
local Hold = Instance.new('TextButton', ModeInline)
local Toggle = Instance.new('TextButton', ModeInline)
local Always = Instance.new('TextButton', ModeInline)
local ListValue =
Library.KeyList:NewKey(tostring(Keybind.State):gsub("Enum.KeyCode.", ""),
Keybind.Name, Keybind.Mode)
--
NewKey.Name = "NewKey"
NewKey.Size = UDim2.new(1,0,0,12)
NewKey.BackgroundColor3 = Color3.new(1,1,1)
NewKey.BackgroundTransparency = 1
NewKey.BorderSizePixel = 0
NewKey.BorderColor3 = Color3.new(0,0,0)
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(1,0,0.5,0)
Outline.Size = UDim2.new(0,40,0,12)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(1,0.5)
Outline.Text = ""
Outline.AutoButtonColor = false
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Value.Name = "Value"
Value.Size = UDim2.new(1,0,1,0)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.Text = "MB2"
Value.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.TextStrokeTransparency = 0
--
Title.Name = "Title"
Title.Position = UDim2.new(0,15,0,0)
Title.Size = UDim2.new(1,0,0,10)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.Text = Keybind.Name
Title.TextStrokeTransparency = 0
--
ModeOutline.Name = "ModeOutline"
ModeOutline.Position = UDim2.new(1,65,0.5,0)
ModeOutline.Size = UDim2.new(0,60,0,12)
ModeOutline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
ModeOutline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
ModeOutline.AnchorPoint = NewVector2(1,0.5)
ModeOutline.AutomaticSize = Enum.AutomaticSize.Y
ModeOutline.Visible = false
--
ModeInline.Name = "ModeInline"
ModeInline.Position = UDim2.new(0,1,0,1)
ModeInline.Size = UDim2.new(1,-2,1,-2)
ModeInline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
ModeInline.BorderSizePixel = 0
ModeInline.BorderColor3 = Color3.new(0,0,0)
--
UIListLayout.SortOrder = Enum.SortOrder.LayoutOrder
--
Hold.Name = "Hold"
Hold.Size = UDim2.new(1,0,0,15)
Hold.BackgroundColor3 = Color3.new(1,1,1)
Hold.BackgroundTransparency = 1
Hold.BorderSizePixel = 0
Hold.BorderColor3 = Color3.new(0,0,0)
Hold.Text = "Hold"
Hold.TextColor3 = Keybind.Mode == "Hold" and Color3.new(1,1,1) or
Color3.new(0.5686,0.5686,0.5686)
Hold.AutoButtonColor = false
Hold.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Hold.TextSize = Library.FontSize
Hold.TextStrokeTransparency = 0
--
Toggle.Name = "Toggle"
Toggle.Size = UDim2.new(1,0,0,15)
Toggle.BackgroundColor3 = Color3.new(1,1,1)
Toggle.BackgroundTransparency = 1
Toggle.BorderSizePixel = 0
Toggle.BorderColor3 = Color3.new(0,0,0)
Toggle.Text = "Toggle"
Toggle.TextColor3 = Keybind.Mode == "Toggle" and
Color3.new(1,1,1) or Color3.new(0.5686,0.5686,0.5686)
Toggle.AutoButtonColor = false
Toggle.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Toggle.TextSize = Library.FontSize
Toggle.TextStrokeTransparency = 0
--
Always.Name = "Always"
Always.Size = UDim2.new(1,0,0,15)
Always.BackgroundColor3 = Color3.new(1,1,1)
Always.BackgroundTransparency = 1
Always.BorderSizePixel = 0
Always.BorderColor3 = Color3.new(0,0,0)
Always.Text = "Always"
Always.TextColor3 = Keybind.Mode == "Always" and
Color3.new(1,1,1) or Color3.new(0.5686,0.5686,0.5686)
Always.AutoButtonColor = false
Always.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Always.TextSize = Library.FontSize
Always.TextStrokeTransparency = 0

-- // Functions
local function set(newkey)
if string.find(tostring(newkey), "Enum") then
if c then
c:Disconnect()
if Keybind.Flag then
Library.Flags[Keybind.Flag] = false
end
Keybind.Callback(false)
end
if tostring(newkey):find("Enum.KeyCode.") then
newkey =
Enum.KeyCode[tostring(newkey):gsub("Enum.KeyCode.", "")]
elseif tostring(newkey):find("Enum.UserInputType.")
then
newkey =
Enum.UserInputType[tostring(newkey):gsub("Enum.UserInputType.", "")]
end
if newkey == Enum.KeyCode.Backspace then
Key = nil
if Keybind.UseKey then
if Keybind.Flag then
Library.Flags[Keybind.Flag] = Key
end
Keybind.Callback(Key)
end
local text = "None"

Value.Text = text
ListValue:Update(text, Keybind.Name,
Keybind.Mode)
elseif newkey ~= nil then
Key = newkey
if Keybind.UseKey then
if Keybind.Flag then
Library.Flags[Keybind.Flag] = Key
end
Keybind.Callback(Key)
end
local text = (Library.Keys[newkey] or
tostring(newkey):gsub("Enum.KeyCode.", ""))

Value.Text = text
ListValue:Update(text, Keybind.Name,
Keybind.Mode)
end

Library.Flags[Keybind.Flag .. "_KEY"] = newkey


elseif table.find({ "Always", "Toggle", "Hold" }, newkey)
then
if not Keybind.UseKey then
Library.Flags[Keybind.Flag .. "_KEY STATE"] =
newkey
Keybind.Mode = newkey
ListValue:Update((Library.Keys[Key] or
tostring(Key):gsub("Enum.KeyCode.", "")), Toggle.Name, Keybind.Mode)
if Keybind.Mode == "Always" then
State = true
if Keybind.Flag then
Library.Flags[Keybind.Flag] = State
end
Keybind.Callback(true)
ListValue:SetVisible(true)
end
end
else
State = newkey
if Keybind.Flag then
Library.Flags[Keybind.Flag] = newkey
end
Keybind.Callback(newkey)
end
end
--
set(Keybind.State)
set(Keybind.Mode)
Outline.MouseButton1Click:Connect(function()
if not Keybind.Binding then

Value.Text = "..."

Keybind.Binding = Library:Connection(
game:GetService("UserInputService").InputBegan,
function(input, gpe)
set(
input.UserInputType ==
Enum.UserInputType.Keyboard and input.KeyCode
or input.UserInputType
)
Library:Disconnect(Keybind.Binding)
task.wait()
Keybind.Binding = nil
end
)
end
end)
--

Library:Connection(game:GetService("UserInputService").InputBegan,
function(inp, Chatting)
if not Chatting then
if (inp.KeyCode == Key or inp.UserInputType == Key)
and not Keybind.Binding and not Keybind.UseKey then
if Keybind.Mode == "Hold" then
if Keybind.Flag then
Library.Flags[Keybind.Flag] = true
end
c =
Library:Connection(game:GetService("RunService").RenderStepped, function()
if Keybind.Callback then
Keybind.Callback(true)
end
end)
ListValue:SetVisible(true)
elseif Keybind.Mode == "Toggle" then
State = not State
if Keybind.Flag then
Library.Flags[Keybind.Flag] = State
end
Keybind.Callback(State)
ListValue:SetVisible(State)
end
end
end
end)
--

Library:Connection(game:GetService("UserInputService").InputEnded,
function(inp, Chatting)
if not Chatting then
if Keybind.Mode == "Hold" and not Keybind.UseKey then
if Key ~= "" or Key ~= nil then
if inp.KeyCode == Key or
inp.UserInputType == Key then
if c then
c:Disconnect()
if Keybind.Flag then

Library.Flags[Keybind.Flag] = false
end
if Keybind.Callback then
Keybind.Callback(false)
end
ListValue:SetVisible(false)
end
end
end
end
end
end)
Library:Connection(Outline.MouseEnter, function()
Outline.BorderColor3 = Library.Accent
end)
--
Library:Connection(Outline.MouseLeave, function()
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
end)
--
Library:Connection(Outline.MouseButton2Down, function()
ModeOutline.Visible = not ModeOutline.Visible
end)
--
Library:Connection(NewKey.MouseEnter, function()
table.insert(Library.ThemeObjects, Title)
Title.TextColor3 = Library.Accent
end)
--
Library:Connection(NewKey.MouseLeave, function()
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)
--
Library:Connection(Hold.MouseButton1Down, function()
set("Hold")
Hold.TextColor3 = Color3.new(1,1,1)
Toggle.TextColor3 = Color3.fromRGB(145,145,145)
Always.TextColor3 = Color3.fromRGB(145,145,145)
end)
--
Library:Connection(Toggle.MouseButton1Down, function()
set("Toggle")
Hold.TextColor3 = Color3.fromRGB(145,145,145)
Toggle.TextColor3 = Color3.new(1,1,1)
Always.TextColor3 = Color3.fromRGB(145,145,145)
end)
--
Library:Connection(Always.MouseButton1Down, function()
set("Always")
Hold.TextColor3 = Color3.fromRGB(145,145,145)
Toggle.TextColor3 = Color3.fromRGB(145,145,145)
Always.TextColor3 = Color3.new(1,1,1)
end)
--

Library:Connection(game:GetService("UserInputService").InputBegan,
function(Input, Chatting)
if ModeOutline.Visible and Input.UserInputType ==
Enum.UserInputType.MouseButton1 then
if not Library:IsMouseOverFrame(ModeOutline) then
ModeOutline.Visible = false
end
end
end)
--
Library.Flags[Keybind.Flag .. "_KEY"] = Keybind.State
Library.Flags[Keybind.Flag .. "_KEY STATE"] = Keybind.Mode
Flags[Keybind.Flag] = set
Flags[Keybind.Flag .. "_KEY"] = set
Flags[Keybind.Flag .. "_KEY STATE"] = set
--
function Keybind:Set(key)
set(key)
end
-- // Returning
return Keybind
end
--
function Sections:Colorpicker(Properties)
local Properties = Properties or {}
local Colorpicker = {
Window = self.Window,
Page = self.Page,
Section = self,
Name = (Properties.Name or "Colorpicker"),
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or Color3.fromRGB(255, 0, 0)
),
Alpha = (
Properties.alpha
or Properties.Alpha
or Properties.transparency
or Properties.Transparency
or 1
),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
Colorpickers = 0,
}
--
local NewToggle = Instance.new('Frame',
Colorpicker.Section.Elements.SectionContent)
local TextLabel = Instance.new('TextLabel', NewToggle)
--
NewToggle.Name = "NewToggle"
NewToggle.Size = UDim2.new(1,0,0,10)
NewToggle.BackgroundColor3 = Color3.new(1,1,1)
NewToggle.BackgroundTransparency = 1
NewToggle.BorderSizePixel = 0
NewToggle.BorderColor3 = Color3.new(0,0,0)
--
TextLabel.Position = UDim2.new(0,15,0,0)
TextLabel.Size = UDim2.new(0,100,1,0)
TextLabel.BackgroundColor3 = Color3.new(1,1,1)
TextLabel.BackgroundTransparency = 1
TextLabel.BorderSizePixel = 0
TextLabel.BorderColor3 = Color3.new(0,0,0)
TextLabel.Text = Colorpicker.Name
TextLabel.TextColor3 = Color3.fromRGB(145, 145, 145)
TextLabel.FontFace = Font.new(Font:GetRegistry("menu_plex"))
TextLabel.TextSize = Library.FontSize
TextLabel.TextXAlignment = Enum.TextXAlignment.Left
TextLabel.TextStrokeTransparency = 0

Library:Connection(NewToggle.MouseEnter, function()
table.insert(Library.ThemeObjects, TextLabel)
TextLabel.TextColor3 = Library.Accent
end)
--
Library:Connection(NewToggle.MouseLeave, function()
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, TextLabel))
TextLabel.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)

-- // Functions
Colorpicker.Colorpickers = Colorpicker.Colorpickers + 1
local colorpickertypes = Library:NewPicker(
Colorpicker.Name,
Colorpicker.State,
Colorpicker.Alpha,
NewToggle,
Colorpicker.Colorpickers - 1,
Colorpicker.Flag,
Colorpicker.Callback
)

function Colorpicker:Set(color)
colorpickertypes:set(color, false, true)
end

-- // Returning
return Colorpicker
end
--
function Sections:Textbox(Properties)
local Properties = Properties or {}
local Textbox = {
Window = self.Window,
Page = self.Page,
Section = self,
Name = (Properties.Name or Properties.name or "textbox"),
Placeholder = (
Properties.placeholder
or Properties.Placeholder
or Properties.holder
or Properties.Holder
or ""
),
State = (
Properties.state
or Properties.State
or Properties.def
or Properties.Def
or Properties.default
or Properties.Default
or ""
),
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
Flag = (
Properties.flag
or Properties.Flag
or Properties.pointer
or Properties.Pointer
or Library.NextFlag()
),
}
--
local NewDrop = Instance.new('Frame',
Textbox.Section.Elements.SectionContent)
local Outline = Instance.new('TextButton', NewDrop)
local Inline = Instance.new('Frame', Outline)
local Value = Instance.new('TextBox', Inline)
local Title = Instance.new('TextLabel', NewDrop)
--
NewDrop.Name = "NewDrop"
NewDrop.Size = UDim2.new(1,0,0,30)
NewDrop.BackgroundColor3 = Color3.new(1,1,1)
NewDrop.BackgroundTransparency = 1
NewDrop.BorderSizePixel = 0
NewDrop.BorderColor3 = Color3.new(0,0,0)
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0,15,1,0)
Outline.Size = UDim2.new(1,-30,0,16)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(0,1)
Outline.Text = ""
Outline.AutoButtonColor = false
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Value.Name = "Value"
Value.Position = UDim2.new(0,2,0,0)
Value.Size = UDim2.new(1,0,1,0)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.TextColor3 = Color3.fromRGB(145,145,145)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.TextXAlignment = Enum.TextXAlignment.Left
Value.TextStrokeTransparency = 0
Value.TextWrapped = true
Value.Text = Textbox.State
Value.ClearTextOnFocus = false
--
Title.Name = "Title"
Title.Position = UDim2.new(0,15,0,0)
Title.Size = UDim2.new(1,0,0,10)
Title.BackgroundColor3 = Color3.new(1,1,1)
Title.BackgroundTransparency = 1
Title.BorderSizePixel = 0
Title.BorderColor3 = Color3.new(0,0,0)
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Title.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Title.TextSize = Library.FontSize
Title.TextXAlignment = Enum.TextXAlignment.Left
Title.TextStrokeTransparency = 0
Title.Text = Textbox.Name

-- // Connections
Library:Connection(NewDrop.MouseEnter, function()
Outline.BorderColor3 = Library.Accent
table.insert(Library.ThemeObjects, Title)
Title.TextColor3 = Library.Accent
end)
--
Library:Connection(NewDrop.MouseLeave, function()
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
table.remove(Library.ThemeObjects,
table.find(Library.ThemeObjects, Title))
Title.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)
Value.FocusLost:Connect(function()
Textbox.Callback(Value.Text)
Library.Flags[Textbox.Flag] = Value.Text
end)
--
local function set(str)
Value.Text = str
Library.Flags[Textbox.Flag] = str
Textbox.Callback(str)
end

-- // Return
Flags[Textbox.Flag] = set
return Textbox
end
--
function Sections:Button(Properties)
local Properties = Properties or {}
local Button = {
Window = self.Window,
Page = self.Page,
Section = self,
Name = Properties.Name or "button",
Callback = (
Properties.callback
or Properties.Callback
or Properties.callBack
or Properties.CallBack
or function() end
),
}
--
local NewButton = Instance.new('TextButton',
Button.Section.Elements.SectionContent)
local Outline = Instance.new('Frame', NewButton)
local Inline = Instance.new('Frame', Outline)
local Value = Instance.new('TextLabel', Inline)
--
NewButton.Name = "NewButton"
NewButton.Size = UDim2.new(1,0,0,14)
NewButton.BackgroundColor3 = Color3.new(1,1,1)
NewButton.BackgroundTransparency = 1
NewButton.BorderSizePixel = 0
NewButton.BorderColor3 = Color3.new(0,0,0)
NewButton.Text = ""
NewButton.TextColor3 = Color3.new(0,0,0)
NewButton.AutoButtonColor = false
NewButton.FontFace = Font.new(Font:GetRegistry("menu_plex"))
NewButton.TextSize = 14
--
Outline.Name = "Outline"
Outline.Position = UDim2.new(0,15,1,0)
Outline.Size = UDim2.new(1,-30,0,14)
Outline.BackgroundColor3 = Color3.new(0.1765,0.1765,0.1765)
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
Outline.AnchorPoint = NewVector2(0,1)
--
Inline.Name = "Inline"
Inline.Position = UDim2.new(0,1,0,1)
Inline.Size = UDim2.new(1,-2,1,-2)
Inline.BackgroundColor3 = Color3.new(0.1294,0.1294,0.1294)
Inline.BorderSizePixel = 0
Inline.BorderColor3 = Color3.new(0,0,0)
--
Value.Name = "Value"
Value.Size = UDim2.new(1,0,1,0)
Value.BackgroundColor3 = Color3.new(1,1,1)
Value.BackgroundTransparency = 1
Value.BorderSizePixel = 0
Value.BorderColor3 = Color3.new(0,0,0)
Value.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
Value.FontFace = Font.new(Font:GetRegistry("menu_plex"))
Value.TextSize = Library.FontSize
Value.Text = Button.Name
Value.TextStrokeTransparency = 0

Library:Connection(NewButton.MouseEnter, function()
Outline.BorderColor3 = Library.Accent
end)
--
Library:Connection(NewButton.MouseLeave, function()
Outline.BorderColor3 = Color3.new(0.0392,0.0392,0.0392)
end)
--
Library:Connection(NewButton.MouseButton1Down, function()
Button.Callback()
Value.TextColor3 = Library.Accent
end)
--
Library:Connection(NewButton.MouseButton1Up, function()
Value.TextColor3 = Color3.new(0.5686,0.5686,0.5686)
end)
end
--
function Sections:Label(Properties) -- fuck finobe
local Properties = Properties or {}
local Label = {
Window = self.Window,
Page = self.Page,
Section = self,
Name = Properties.Name or "label",
Centered = Properties.Centered or false,
}
local NewButton = Instance.new('TextLabel',
Label.Section.Elements.SectionContent) -- ya im lazy
--
NewButton.Name = "NewButton"
NewButton.Size = UDim2.new(1,0,0,12)
NewButton.BackgroundColor3 = Color3.new(1,1,1)
NewButton.BackgroundTransparency = 1
NewButton.BorderSizePixel = 0
NewButton.BorderColor3 = Color3.new(0,0,0)
NewButton.Text = Label.Name
NewButton.TextColor3 = Color3.fromRGB(255,255,255)
NewButton.FontFace = Font.new(Font:GetRegistry("menu_plex"))
NewButton.TextSize = Library.FontSize
NewButton.TextXAlignment = Label.Centered and
Enum.TextXAlignment.Center or Enum.TextXAlignment.Left
NewButton.TextStrokeTransparency = 0
NewButton.TextStrokeColor3 = Color3.new(0,0,0)
end
end
-- // Base Functions
do
-- // Utility Functions
do
function utility:ValidateClient(Player)
return Player and Player.Character and
Player.Character:FindFirstChild("Humanoid") and true or false
end
--
function utility:getPlayerInformation(Player)
local Object = Player.Character
local Humanoid = (Object and
Object:FindFirstChildOfClass("Humanoid"))
local RootPart = (Humanoid and Humanoid.RootPart)
--
return Object, Humanoid, RootPart
end
--
function utility:safeUnit(unit)
if unit.Magnitude > 1e-8 then
return unit
end
--
return Vector3.zero
end
--
function utility:CreateBeam(Origin, End, Color1, FaceCamera,
Width, TextureSpeed, Brightness)
local BeamPart = Instance.new("Part", Workspace)
BeamPart.Name = "BeamPart"
BeamPart.Transparency = 1
--
local Part = Instance.new("Part", BeamPart)
Part.Size = NewVector3(1, 1, 1)
Part.Transparency = 1
Part.CanCollide = false
Part.CFrame = typeof(Origin) == "CFrame" and Origin or
NewCFrame(Origin)
Part.Anchored = true
local Attachment = Instance.new("Attachment", Part)
local Part2 = Instance.new("Part", BeamPart)
Part2.Size = NewVector3(1, 1, 1)
Part2.Transparency = 1
Part2.CanCollide = false
Part2.CFrame = typeof(End) == "CFrame" and End or
NewCFrame(End)
Part2.Anchored = true
Part2.Color = Color3.fromRGB(255, 255, 255)
local Attachment2 = Instance.new("Attachment", Part2)
local Beam = Instance.new("Beam", Part)
Beam.FaceCamera = FaceCamera
Beam.Color = ColorSequence.new{
ColorSequenceKeypoint.new(0.00, Color1),
ColorSequenceKeypoint.new(1, Color1),
}
Beam.Attachment0 = Attachment
Beam.Attachment1 = Attachment2
Beam.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0, 0),
NumberSequenceKeypoint.new(1, 0),
}
Beam.LightEmission = Brightness
Beam.LightInfluence = 1
Beam.Width0 = Width
Beam.Width1 = Width
Beam.Texture = "rbxassetid://7151778302"
Beam.LightEmission = 1
Beam.LightInfluence = 1
Beam.TextureMode = Enum.TextureMode.Wrap
Beam.TextureLength = 3
Beam.TextureSpeed = TextureSpeed
delay(flags["Tracers Life Time"], function()
task.spawn(function()
for i = 0, 100 do
task.wait(0.01)
Beam.Transparency = NumberSequence.new{
NumberSequenceKeypoint.new(0,
i/100),
NumberSequenceKeypoint.new(1,
i/100),
}
end
--
Part:Destroy()
Part2:Destroy()
BeamPart:Destroy()
end)
end)
end
--
function utility:generateAngles(numLines)
local angles = {}
local angleIncrement = 2 * math.pi / numLines

for i = 1, numLines do
local angle = (i - 1) * angleIncrement
table.insert(angles, angle)
end

return angles
end
--
function utility:Shift(Number)
return math.acos(math.cos(Number * math.pi)) / math.pi
end
--
function utility:checkMessage(tbl)
local msg = tbl[math.random(1, #tbl)]

if msg == oldMsg then


return utility:checkMessage(tbl)
else
oldMsg = msg
return msg
end
end
--
function utility:calculateAimViewerEndPoint()
if utility.target and utility.target.Character and
flags["Aim Viewer Bypass"] then
local part = (flags["Jump Prediction"] and
utility.target.Character.Humanoid.FloorMaterial == Enum.Material.Air and
"RightFoot") or (flags["Nearest Part"] and partClosest) or flags["Single Hit Part"]
local yOffset =
utility.target.Character.Humanoid.FloorMaterial == Enum.Material.Air and
flags["Manual Offset Value"] or 0
--
if (checks == true) then
if flags["Resolver"] then
local endpoint =
utility.target.Character[tostring(part)].Position + offset + NewVector3(0, yOffset,
0)
Remote:FireServer("UpdateMousePos",
endpoint)
else
local endpoint =
utility.target.Character[tostring(part)].Position +
(utility.target.Character.HumanoidRootPart.Velocity * prediction) + NewVector3(0,
yOffset, 0)
Remote:FireServer("UpdateMousePos",
endpoint)
end
end
end
end
--
function utility:getHeld()
if LocalPlayer.Character and
LocalPlayer.Character:FindFirstChildWhichIsA("Tool") and LocalPlayer.Character then

return
LocalPlayer.Character:FindFirstChildWhichIsA("Tool") or nil;
end
end
--
function utility:TranslateString(inputString, targetLanguage)
local translatedString = ""
for i = 1, #inputString do
local char = inputString:sub(i, i)
local translation = Languages[char] and
Languages[char][targetLanguage]
translatedString = translatedString .. (translation
or char)
end
return translatedString
end
--
function utility:GetComponents(Player)
if utility:ValidateClient(Player) then
return Player.Character,
Player.Character:FindFirstChild("HumanoidRootPart"),
Player.Character:FindFirstChild("Humanoid")
end
end
--
function utility:getClosestPlayerToCursor(Radius)
local shortestDistance = Radius or math.huge

local closestPlayer
for i, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and utility:ValidateClient(v) and
v.Character:FindFirstChild("HumanoidRootPart") then
local pos, OnScreen =
Camera:WorldToViewportPoint(v.Character.HumanoidRootPart.Position)
local magnitude = (NewVector2(pos.X, pos.Y) -
NewVector2(Mouse.X, Mouse.Y)).magnitude
if magnitude < shortestDistance and OnScreen
then
closestPlayer = v
shortestDistance = magnitude
end
end
end
return closestPlayer
end
--
function utility:RecalculateVelocity(Player)
if utility:ValidateClient(Player) then
local Character, RootPart, Humanoid =
utility:GetComponents(Player)

local currentPosition = RootPart.Position


local currentTime = tick()

task.wait()

local newPosition = RootPart.Position


local newTime = tick()

local distanceTraveled = (newPosition -


currentPosition)

local timeInterval = newTime - currentTime


local velocity = distanceTraveled / timeInterval
currentPosition = newPosition
currentTime = newTime
return velocity
end
end
--
function utility:drawObject(type, prop)
local obj = Drawing.new(type)
--
if prop then
for i,v in next, prop do
obj[i] = v;
end
end
return obj
end
--
function utility:characterClone(Player, Color, Material,
Transparency, Parent)
for i,v in pairs(Player.Character:GetChildren()) do
if table.find(utility.bodyParts, v.Name) and
v:IsA("MeshPart") and v.Name ~= "HumanoidRootPart" then
if v.Name == "UpperTorso" or v.Name ==
"LowerTorso" then
local ClonedPart = Instance.new("Part")
ClonedPart.Anchored = true
ClonedPart.CanCollide = false
ClonedPart.Position = v.Position
ClonedPart.Parent = Parent
ClonedPart.Material =
Enum.Material[Material]
ClonedPart.Transparency = Transparency
ClonedPart.Color = Color
ClonedPart.Size = v.Size +
Vector3.new(0.01,0.01,0.01)
ClonedPart.Name = v.Name
ClonedPart.Rotation = v.Rotation
ClonedPart.Shape = "Block"
else
local ClonedPart =
Instance.new("MeshPart")
ClonedPart.Anchored = true
ClonedPart.CanCollide = false
ClonedPart.Position = v.Position
ClonedPart.Parent = Parent
ClonedPart.Material =
Enum.Material[Material]
ClonedPart.Transparency = Transparency
ClonedPart.Color = Color
ClonedPart.Size = v.Size +
Vector3.new(0.01,0.01,0.01)
ClonedPart.Name = v.Name
ClonedPart.Rotation = v.Rotation
ClonedPart.MeshId = v.MeshId
end
end
end
end
--
function utility:Remove(Player)
if connections[Player] then
connections[Player]:Disconnect();
end
--
if highlights[Player] then
highlights[Player].Parent = nil;
end
end
--
function utility:AngleToEdge(angle, inset)
local pos
local ox = Cos(angle)
local oy = Sin(angle)
local slope = oy / ox
--
local h_edge = viewportSize.x - inset
local v_edge = viewportSize.y - inset
if oy < 0 then
v_edge = inset
end
if ox < 0 then
h_edge = inset
end
local y = (slope * h_edge) + (viewportSize.y / 2) - slope *
(viewportSize.x / 2)
if y > 0 and y < viewportSize.y - inset then
pos = NewVector2(h_edge, y)
else
pos = NewVector2(
(v_edge - viewportSize.y / 2 + slope *
(viewportSize.x / 2)) / slope,
v_edge
)
end
return pos
end
--
function utility:Map(N, OldMin, OldMax, Min, Max) -- I love my 1
line funcs I use once ♥😻
return (N - OldMin) / (OldMax - OldMin) * (Max - Min) + Min
end
--
function utility:getRotate(Vec, Rads) --
local vec = Vec.Unit
local sin = math.sin(Rads)
local cos = math.cos(Rads)
local x = (cos * vec.x) - (sin * vec.y)
local y = (sin * vec.x) + (cos * vec.y)
--
return NewVector2(x, y).Unit * Vec.Magnitude
end
--
function utility:BoxCalculation(TorsoSize)
local UpCalculation = NewCFrame(TorsoSize)
local VTop = TorsoSize + (UpCalculation.UpVector * 1.8) +
Camera.CFrame.UpVector;
local VBottom = TorsoSize - (UpCalculation.UpVector * 2.5)
- Camera.CFrame.UpVector;

local Top, TopIsRendered =


Camera:WorldToViewportPoint(VTop);
local Bottom, BottomIsRendered =
Camera:WorldToViewportPoint(VBottom);

local Width = math.max(math.floor(math.abs(Top.x -


Bottom.x)), 3);
local Height =
math.max(math.floor(math.max(math.abs(Bottom.y - Top.y), Width / 2)), 3);
local BoxSize = NewVector2(math.floor(math.max(Height /
1.5, Width)), Height);
local BoxPosition = NewVector2(math.floor(Top.x * 0.5 +
Bottom.x * 0.5 - BoxSize.x * 0.5), math.floor(math.min(Top.y, Bottom.y)));

return BoxSize, BoxPosition;


end
--
local LastRayIgnoreUpdate, RayIgnoreList = 0, {}
--
function utility:checkRay(Instance, Distance, Position, Unit)
local Pass = true;
local Model = Instance.Character;

if Distance > 999 then return false; end

if not Model then return false end

local _Ray = Ray.new(Position, Unit * Distance)


if tick() - LastRayIgnoreUpdate > 3 then
LastRayIgnoreUpdate = tick()

table.clear(RayIgnoreList)

table.insert(RayIgnoreList, LocalPlayer.Character)
if utility:getHeld() then
table.insert(RayIgnoreList,
utility:getHeld().Handle)
end
table.insert(RayIgnoreList, Camera)

if Mouse.TargetFilter then
table.insert(RayIgnoreList, Mouse.TargetFilter) end

if #IgnoreList > 64 then


while #IgnoreList > 64 do
table.remove(IgnoreList, 1)
end
end

for i, v in pairs(IgnoreList) do
table.insert(RayIgnoreList, v) end
end

local Hit = workspace:FindPartOnRayWithIgnoreList(_Ray,


RayIgnoreList)

if Hit and not Hit:IsDescendantOf(Model) then


Pass = false;
if Hit.Transparency >= .3 or not Hit.CanCollide and
Hit.ClassName ~= Terrain then
table.insert(IgnoreList, Hit)
end
end

return Pass;
end
--
function utility:GetOrigin()
local Tool = utility:getHeld()
--
return (Tool ~= "None" and Tool.Handle.Position) or
Camera.CFrame.Position
end
--
function utility:Lerp(Value, MinColor, MaxColor)
if Value <= 0 then return MaxColor end
if Value >= 100 then return MinColor end
--
return Color3.new(
MaxColor.R + (MinColor.R - MaxColor.R) * Value,
MaxColor.G + (MinColor.G - MaxColor.G) * Value,
MaxColor.B + (MinColor.B - MaxColor.B) * Value
)
end
end

-- // Framework Functions
do
function framework:selectTarget()
local deathLoop;
local deathLoopRestore;
local espTarget = false;
--
if flags["Target Auto Select"] then return end
if flags["Silent Enabled"] then
if flags["Silent_Bind"] then
utility.target =
utility:getClosestPlayerToCursor(math.huge);
--
if (flags["Target Esp"] and
flags["PlayerESP_Enabled"] == false) then
Visuals:Create({Player = utility.target})
espTarget = true
end
--
if flags["Notify"] then
Library:Notification("Locked onto: " ..
utility.target.Name .. "", 3, Library.Accent, flags["Notification Position"])
end
--
if (flags["Back Track Enabled"] and flags["Back
Track Method"] == "Follow") then
utility:characterClone(utility.target,
flags["Back Track Settings"].Color, flags["Back Track Material"], flags["Back Track
Settings"].Transparency, utility.folders["Part Chams"])
end
--
if flags["Spectate"] then
Camera.CameraSubject =
utility.target.Character.Humanoid
end
else
-- What the fuck why does this break? I dont
know dont ask me >:(
LocalPlayer.Character.Humanoid.AutoRotate =
true;
Camera.CameraSubject =
LocalPlayer.Character.Humanoid;
utility.folders["Part
Chams"]:ClearAllChildren();
--
if (Visuals.Bases[utility.target] and
flags["PlayerESP_Enabled"] == false) then
Visuals.Bases[utility.target]:Remove()
end
--
if utility.target then
utility:Remove(utility.target);
end
--
utility.drawings["Tracer"].Visible = false;
utility.target = nil;
end
end
end
--
function framework:aimAssist()
local Enabled = flags["Aim Assist"] and flags["Aim Assist
Bind"]
if not Enabled then return end
--
local endPosition;
local fovCheck;
local Resolver, Prediction = flags["Resolver"], flags["Aim
Assist Manual Prediction Value"] or 0.1413
local Target = utility.target or aimAssistTarget
local Part = (flags["Aim Assist Jump Prediction"] and
Target.Character.Humanoid.FloorMaterial == Enum.Material.Air and "RightFoot") or
flags["Aim Assist Single Hit Part"]
local characterOffset = Resolver and
framework:calculateResolverOffset(Target) * Prediction or
Target.Character.HumanoidRootPart.Velocity * Prediction
local yOffset = Target.Character.Humanoid.FloorMaterial ==
Enum.Material.Air and flags["Aim Assist Manual Offset Value"] or 0
local Checks = framework:getChecks(Target,
table.find(flags["Aim Assist Checks"], "Friend Check"), table.find(flags["Aim
Assist Checks"], "Wall Check"), table.find(flags["Aim Assist Checks"], "Knocked
Check"), table.find(flags["Aim Assist Checks"], "Grabbed Check"));
--
local characterPosition = Target.Character[Part].Position +
characterOffset + NewVector3(0, yOffset, 0)
--
local Position =
Camera:WorldToViewportPoint(Target.Character.PrimaryPart.Position)
local Magnitude = (NewVector2(Position.X, Position.Y) -
NewVector2(Mouse.X, Mouse.Y)).magnitude
--
if utility.drawings["Aim Assist FOV"].Visible then
fovCheck = Magnitude < utility.drawings["Aim Assist
FOV"].Radius
else
fovCheck = true
end
--
if Checks and fovCheck then
fovCheck = Magnitude
--
if flags["Aim Assist Method"] == "Use Mouse" then
endPosition, OnScreen =
Camera:WorldToScreenPoint(characterPosition)
--
if OnScreen then
mousemoverel(NewVector2(endPosition.X -
Mouse.X, endPosition.Y - Mouse.Y).X / (flags["Horizontal Smoothness"] + 1),
NewVector2(endPosition.X - Mouse.X, endPosition.Y - Mouse.Y).Y / (flags["Vertical
Smoothness"] + 1))
end
else
Camera.CFrame =
Camera.CFrame:Lerp(NewCFrame(Camera.CFrame.p, characterPosition), (100 -
flags["Smoothness"]) / 100)
end
end
end
--
function framework:desyncInit() --
local Root = LocalPlayer.Character.HumanoidRootPart
local rootVel = Root.Velocity;
local rootAng = Random(-180, 180)
local rootOffset do
local X = Random(-128^2, 128^2);
local Y = Random(0, 128^2);
local Z = Random(-128^2, 128^2);

rootOffset = NewVector3(X, -Y, Z);


end;

LocalPlayer.Character.HumanoidRootPart.CFrame *= Angle(0,
Rad(rootAng), 0);
LocalPlayer.Character.HumanoidRootPart.Velocity =
rootOffset;

RunService.RenderStepped:Wait();

LocalPlayer.Character.HumanoidRootPart.CFrame *= Angle(0,
Rad(-rootAng), 0);
LocalPlayer.Character.HumanoidRootPart.Velocity = rootVel;
end
--
function framework:autoReload()
local Tool = utility:getHeld()
if flags["Auto Reload"] then
if Tool.Ammo.Value == 0 then
Remote:FireServer("Reload", Tool)
end
end
end
--
function framework:worldVisuals()
if flags["Master Switch"] then
if flags["Clock Time Enabled"] and Lighting.ClockTime
~= flags["Clock Time"] then
Lighting.ClockTime = flags["Clock Time"]
end
--
if flags["Color Shift Bottom"] and
Lighting.ColorShift_Bottom ~= flags["Color Shift Bottom Color"] then
Lighting.ColorShift_Bottom = flags["Color Shift
Bottom Color"].Color
end

if flags["Ambient"] and Lighting.Ambient ~=


flags["Ambience Color"] then
Lighting.Ambient = flags["Ambience
Color"].Color
end
--
if flags["Outdoor Ambience"] and
Lighting.OutdoorAmbient ~= flags["Outdoor Ambience color"] then
Lighting.OutdoorAmbient = flags["Outdoor
Ambience color"].Color
end
--
if flags["Brightness Enabled"] and
Lighting.Brightness ~= flags["Brightness"] then
Lighting.Brightness = flags["Brightness"]
end
--
if flags["Color Shift Top"] and
Lighting.ColorShift_Top ~= flags["Color Shift Top Color"] then
Lighting.ColorShift_Top = flags["Color Shift
Top Color"].Color
end
--
if flags["Fog"] and Lighting.FogColor ~= flags["Fog
Color"] then
Lighting.FogColor = flags["Fog Color"].Color
end
end
end
--
function framework:cframeSpeed()
if flags["Speed Enabled"] and flags["Speed Key"] then
local Character = LocalPlayer.Character
local Move_Direction =
Character.Humanoid.MoveDirection
--
Character.HumanoidRootPart.CFrame =
Character.HumanoidRootPart.CFrame + (Move_Direction * (flags["Speed"] / 25))
end
end
--
function framework:chatSpam(Type, Repeat, Emojis, Symbols)
local message = ""
-- tp, rp, emojis, symbols
for i = 1, Repeat and math.random(2, 5) or 1 do
for i = 1, math.random(1, 5) do
local index = math.random(0, 1) == 0 and
"symbols" or "emojis"

if index == "symbols" and Symbols then


message ..= tostring(utx[index]
[math.random(1, #utx[index])])
elseif index == "emojis" and Emojis then
message ..= tostring(utx[index]
[math.random(1, #utx[index])])
end
end

message ..= utility:checkMessage(Messages[Type])

for i = 1, math.random(1, 5) do
local index = math.random(0, 1) == 0 and
"symbols" or "emojis"

if index == "symbols" and Symbols then


message ..= tostring(utx[index]
[math.random(1, #utx[index])])
elseif index == "emojis" and Emojis then
message ..= tostring(utx[index]
[math.random(1, #utx[index])])
end
end

message ..= " "


end

return message
end
--
function framework:fly(delta)
if flags["Fly Enabled"] and flags["Fly Key"] then
LocalPlayer.Character.HumanoidRootPart.Velocity =
Vector3.zero;
local x = 0
local y = 0
local z = 0
--
if not Typing then
if InputService:IsKeyDown(Enum.KeyCode.W) then
z -= 1
end
--
if InputService:IsKeyDown(Enum.KeyCode.S) then
z += 1
end
--
if InputService:IsKeyDown(Enum.KeyCode.D) then
x += 1
end
--
if InputService:IsKeyDown(Enum.KeyCode.A) then
x -= 1
end
--
if InputService:IsKeyDown(Enum.KeyCode.Space)
then
y += 1
end
--
if
InputService:IsKeyDown(Enum.KeyCode.LeftShift) then
y -= 1
end
end
--
local direction =
utility:safeUnit(Camera.CFrame:VectorToWorldSpace(NewVector3(x, 0, z)).Unit)
LocalPlayer.Character.HumanoidRootPart.CFrame +=
(direction + NewVector3(0, y, 0)) * (flags["Fly Speed"] / 10) * (delta * 60)
end
end
--
function framework:selectPrediction()
local Prediction;

local Predictions = {
0.113,
0.115,
0.117,

0.11923283912031938191231281632312637123821763333312731833,
0.121316378910319876472890149871624,
0.124521314351673817351423414,
0.131314253678192031927365421456789331,
0.1355991245213413214231231123121,
0.138312341526738912,
0.146432786576847627781237813281381382038198391293,
0.1512783311111111111111111111111111111111111,
0.15132132132132132555555555555555,
}

if flags["Auto Prediction"] then


for i = 1, #Predictions do
if
game:GetService("Stats").Network.ServerStatsItem["Data Ping"]:GetValue() <= i * 10
then
Prediction = Predictions[i]
end
end
end

return Prediction or tonumber(flags["Manual Prediction


Value"]) or 0.1413
end
--
function framework:calculateResolverOffset(player)
local Offset;
local Prediction = framework:selectPrediction()
--
if flags["Resolver"] then
if flags["Resolver Method"] == "Recalculate Velocity"
then
Offset = utility:RecalculateVelocity(player) *
Prediction
elseif flags["Resolver Method"] == "Suppress
Velocity" then
Offset =
Vector3.new(player.Character.HumanoidRootPart.Velocity.X, 0,
player.Character.HumanoidRootPart.Velocity.Z) * Prediction
elseif flags["Resolver Method"] == "Move Direction"
then
Offset =
player.Character.Humanoid.MoveDirection * 19.64285714289 * Prediction
end
end
--
return Offset
end
--
function framework:calculateNearestPart(Player, List)
local shortestDistance = math.huge
local closestPart
if Player and Player.Character and
Player.Character:FindFirstChild("Humanoid") and
Player.Character:FindFirstChild("Head") and Player.Character.Humanoid.Health ~= 0
and Player.Character:FindFirstChild("HumanoidRootPart") then
for i, v in pairs(Player.Character:GetChildren()) do
if v:IsA("BasePart") then
local pos =
Camera:WorldToViewportPoint(v.Position)
local magnitude = (NewVector2(pos.X,
pos.Y) - NewVector2(Mouse.X, Mouse.Y+36)).magnitude
if magnitude < shortestDistance and
table.find(List, v.Name) then
closestPart = v
shortestDistance = magnitude
end
end
end
return closestPart
end
end
--
local autoSelectTick = 0;
function framework:autoSelect()
if autoSelectTick - tick() < flags["Auto Select
Delay"]/1000 then
autoSelectTick = tick()
local closestPlayer
local shortestDistance = math.huge -- Start with a
very large distance
for _, player in next, Players:GetPlayers() do
if player.Character and
player.Character:FindFirstChild("HumanoidRootPart") and player ~=
game.Players.LocalPlayer and framework:getChecks(player, table.find(flags["Silent
Checks"], "Friend Check"), table.find(flags["Silent Checks"], "Wall Check"),
table.find(flags["Silent Checks"], "Knocked Check"), table.find(flags["Silent
Checks"], "Grabbed Check")) then
local distance =
(LocalPlayer.Character.HumanoidRootPart.Position -
player.Character.HumanoidRootPart.Position).magnitude
if distance < shortestDistance then
utility.target = player
shortestDistance = distance
end
end
end
end
end
--
function framework:getChecks(Player, Friend, Wall, Knocked,
Grabbed, ToolHeld)
local Checks = true
--
if Friend and LocalPlayer:IsFriendsWith(Player.UserId) then
Checks = false end
if Wall then Checks = utility:checkRay(Player,
(Camera.CFrame.Position - Player.Character.Head.Position).Magnitude,
Camera.CFrame.Position, (Player.Character.Head.Position -
Camera.CFrame.Position).unit) end
if Knocked and Player.Character.BodyEffects["K.O"].Value ==
true then Checks = false end
if Grabbed and
Player.Character:FindFirstChild("GRABBING_CONSTRAINT") then Checks = false end
if ToolHeld and not (LocalPlayer.Character and
LocalPlayer.Character:FindFirstChildWhichIsA("Tool")) then Checks = false end
--
return Checks
end
end

-- // Esp Functions
do
-- functions for drawing the mf esp :money_face:
function Visuals:Draw(Type, Properties)
local Drawing = Drawing.new(Type)
--
for Property, Value in pairs(Properties) do
Drawing[Property] = Value
end
--
table.insert(Visuals.Drawings, Drawing)
--
return Drawing
end
--
function Visuals:Create(Properties)
if Properties then
if Properties.Player then
local Self = setmetatable({
Player = Properties.Player,
Info = {
Tick = tick(),
gunTick = tick()
},
Renders = {
Weapon = Visuals:Draw("Text", {Text
= "Weapon", Visible = false, Size = 13, Center = true, Color = NewHex("#ffffff"),
Outline = true, OutlineColor = NewHex("#000000"), Font = Drawing.Fonts.Plex}),
--Distance = Visuals:Draw("Text",
{Text = "Distance", Visible = false, Size = 13, Center = true, Color =
NewHex("#ffffff"), Outline = true, OutlineColor = NewHex("#000000"), Font =
Drawing.Fonts.Plex}),
HealthOutline =
Visuals:Draw("Square", {Thickness = 1, Visible = false, Filled = true, Color =
NewHex("#000000")}),
Health = Visuals:Draw("Square",
{Thickness = 1, Visible = false, Filled = true, Color = NewHex("#09ff00")}),
HealthText = Visuals:Draw("Text",
{Text = "100", Visible = false, Size = 13, Center = true, Color =
NewHex("#09ff00"), Outline = true, OutlineColor = NewHex("#000000"), Font = 2}),
Box = Visuals:Draw("Square",
{Thickness = 1, Visible = false, Filled = false, Color = NewHex("#000000")}),
BoxFill = Visuals:Draw("Square",
{Thickness = 1, Visible = false, Filled = true, Color = NewHex("#000000")}),
BoxOutline = Visuals:Draw("Square",
{Thickness = 2, Visible = false, Filled = false, Color = NewHex("#000000")}),
BoxInline = Visuals:Draw("Square",
{Thickness = 1, Visible = false, Filled = false, Color = NewHex("#C30B00")}),
Name = Visuals:Draw("Text", {Text =
"Name", Visible = false, Size = 13, Center = true, Color = NewHex("#ffffff"),
Outline = true, OutlineColor = NewHex("#000000"), Font = Drawing.Fonts.Plex}),
Flag = Visuals:Draw("Text", {Text =
"Flag", Visible = false, Size = 13, Center = false, Color = NewHex("#ffffff"),
Outline = true, OutlineColor = NewHex("#000000"), Font = Drawing.Fonts.Plex}),
Tool = Visuals:Draw("Text", {Text =
"Tool", Visible = false, Size = 13, Center = false, Color = NewHex("#ffffff"),
Outline = true, OutlineColor = NewHex("#000000"), Font = Drawing.Fonts.Plex}),
ArmorBarOutline =
Visuals:Draw("Square", {Thickness = 1, Visible = false, Filled = true, Color =
NewHex("#000000")}),
ArmorBar = Visuals:Draw("Square",
{Thickness = 1, Visible = false, Filled = true, Color = NewHex("#09ff00")}),
Arrow = Visuals:Draw("Triangle",
{Visible = false, Color = NewHex("#ffffff")}),
ArrowOutline =
Visuals:Draw("Triangle", {Visible = false, Color = NewHex("#ffffff")}),
ArmorBarText = Visuals:Draw("Text",
{Text = "100", Visible = false, Size = 13, Center = true, Color =
NewHex("#09ff00"), Outline = true, OutlineColor = NewHex("#000000"), Font = 2}),
GunIcon = Visuals:Draw("Image",
{Data = "", Transparency = 1, Visible = false, Size = NewVector2(129,55)}),
Corners = {},
},
Highlight = Instance.new("Highlight",
game.CoreGui),
}, {__index = Visuals.Base})
--
do -- // Corner Boxes
for Index = 9, 16 do
Self.Renders.Corners[Index] =
Visuals:Draw("Line", {Thickness = 3, Color = NewHex("#000000")})
end
--
for Index = 1, 8 do
Self.Renders.Corners[Index] =
Visuals:Draw("Line", {Thickness = 0, Color = NewHex("#1A66FF")})
end
end
--
Self.Highlight.Parent = game.CoreGui
--
Visuals.Bases[Properties.Player] = Self
--
return Self
end
end
end
--
function Visuals.Base:Opacity(State)
local Self = self
--
if Self then
local Renders = rawget(Self, "Renders")
--
for Index, Drawing in pairs(Renders) do
if Index ~= "Corners" then
Drawing.Visible = State -- what
end
end
--
for Index = 1, 16 do
Self.Renders.Corners[Index].Visible = State
end
--
if not State then
Self.Info.RootPosition = nil
Self.Info.Health = nil
Self.Info.MaxHealth = nil
end
end
end
--
function Visuals.Base:Remove()
local Self = self
--
if Self then
setmetatable(Self, {})
--
Visuals.Bases[Self.Player] = nil
--
Self.Object = nil
--
for Index, Drawing in pairs(Self.Renders) do
if Index ~= "Corners" then
Drawing:Remove()
end
end
--
for Index = 1, 16 do
Self.Renders.Corners[Index]:Remove()
end
--
Self.Highlight.Parent = nil;
Self.Highlight = nil;
--
Self.Renders = nil
Self = nil
end
end
--
function Visuals.Base:Update()
local Self = self
local Add = 0;
--
if Self then
local Renders = rawget(Self, "Renders")
local Player = rawget(Self, "Player")
local Info = rawget(Self, "Info")
local Highlights = rawget(Self, "Highlight")
local Parent = Player.Parent
--
if (Player and Parent and Parent ~= nil) or
(Info.RootPosition and Info.Health and Info.MaxHealth) then
if Player then
local Object, Humanoid, RootPart =
utility:getPlayerInformation(Player)
local TransparencyMultplier = 1
--
if Object and Object.Parent and (Humanoid
and RootPart) then
local Health, MaxHealth =
Humanoid.Health, Humanoid.MaxHealth
--
if Health > 0 then
Info.Pass = true
Info.RootPosition =
RootPart.Position
Info.Health = Health
Info.MaxHealth = MaxHealth
Info.ArmorValue =
Object:FindFirstChild("BodyEffects") and
Object["BodyEffects"]:FindFirstChild("Armor") and
Object["BodyEffects"]:FindFirstChild("Armor").Value
Info.ToolHeld =
(Object:FindFirstChildOfClass("Tool") and
Object:FindFirstChildOfClass("Tool").Name) or "None"
else
Info.Pass = false
end
else
Info.Pass = false
end
--
if Info.Pass then
Info.Tick = tick()
else
local FadeTime = (250 / (2 * 100))
local Value = Info.Tick - tick()
--
if Value <= FadeTime then
TransparencyMultplier =
Clamp((Value + FadeTime) * 1 / FadeTime, 0, 1)
else
Info.RootPosition = nil
Info.Health = nil
Info.MaxHealth = nil
end
end
--
if Info.RootPosition and Info.Health and
Info.MaxHealth and (Object and Humanoid and RootPart) then
local DistanceToPlayer =
(Camera.CFrame.Position - Info.RootPosition).Magnitude
local Position, OnScreen =
Camera:WorldToViewportPoint(Info.RootPosition)
--
local Size, BoxSize, BoxPosition,
BoxCenter, TL, BL, TR, BR
--
if OnScreen then
local MaxDistance =
tonumber(flags["ESP Distance"])
--
if DistanceToPlayer <=
MaxDistance then
BoxSize, BoxPosition =
utility:BoxCalculation(Info.RootPosition)
--
if
(flags["PlayerESP_Box"] == true and flags["PlayerESP_Box_Type"] == "Corner") then
-- // Corner Boxes
BoxCenter =
Math:RoundVector(NewVector2(BoxPosition.X + BoxSize.X / 2, BoxPosition.Y +
BoxSize.Y / 2));
TL =
Math:RoundVector(NewVector2(BoxCenter.X - BoxSize.X / 2, BoxCenter.Y - BoxSize.Y /
2));
BL =
Math:RoundVector(NewVector2(BoxCenter.X - BoxSize.X / 2, BoxCenter.Y + BoxSize.Y /
2));
TR =
Math:RoundVector(NewVector2(BoxCenter.X + BoxSize.X / 2, BoxCenter.Y - BoxSize.Y /
2));
BR =
Math:RoundVector(NewVector2(BoxCenter.X + BoxSize.X / 2, BoxCenter.Y + BoxSize.Y /
2));
end
end
end
--
if (BoxSize and BoxPosition) then
local GeneralOpacity = ((1 -
0.2) * TransparencyMultplier)
--
for Index, Drawing in
pairs(Renders) do
if Index ~= "Corners"
then
if Drawing.Visible
then

Drawing.Visible = false
end
end
end
--
Highlights.Enabled = false
--
for Index = 1, 16 do
if
Renders.Corners[Index].Visible then

Renders.Corners[Index].Visible = false
end
end
--
if Player ~= LocalPlayer then

do -- // Name
if
flags["PlayerESP_Name"] then
local Name =
Renders.Name
--
Name.Text =
Player.Name

Name.Position = NewVector2(BoxSize.X / 2 + BoxPosition.X, BoxPosition.Y - 16)


Name.Visible
= true

Name.Transparency = GeneralOpacity
Name.Color =
flags["PlayerESP_Name_Color"].Color
end
end
--
do -- // Highlights
if
flags["PlayerESP_Highlights"] then

Highlights.Enabled = true

Highlights.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop

Highlights.FillColor = flags["PlayerESP_HighlightFillSettings"].Color
Highlights.OutlineColor = flags["PlayerESP_HighlightOutlineSettings"].Color

Highlights.Adornee = Object

Highlights.OutlineTransparency =
flags["PlayerESP_HighlightOutlineSettings"].Transparency

Highlights.FillTransparency =
flags["PlayerESP_HighlightOutlineSettings"].Transparency
end
end
--
do -- // Corner Boxes
if
flags["PlayerESP_Box"] then
if
flags["PlayerESP_Box_Type"] == "Corner" then
local
BoxCorners, BoxColor1, BoxColor2 = Renders.Corners,
flags["PlayerESP_Box_Color1"].Color, flags["PlayerESP_Box_Color2"].Color
-- //
Inlines
do

BoxCorners[1].Visible = true

BoxCorners[1].From = TL

BoxCorners[1].To = BoxCorners[1].From + NewVector2(0, BoxSize.X / 3)

BoxCorners[1].Color = BoxColor1

--

BoxCorners[2].Visible = true

BoxCorners[2].From = TL + NewVector2(1, 0)

BoxCorners[2].To = BoxCorners[2].From + NewVector2(BoxSize.X / 3, 0)

BoxCorners[2].Color = BoxColor1

--

BoxCorners[3].Visible = true

BoxCorners[3].From = TR

BoxCorners[3].To = BoxCorners[3].From + NewVector2(-BoxSize.X / 3, 0)

BoxCorners[3].Color = BoxColor1

--

BoxCorners[4].Visible = true

BoxCorners[4].From = TR
BoxCorners[4].To = BoxCorners[4].From + NewVector2(0, BoxSize.X / 3)

BoxCorners[4].Color = BoxColor1

--

BoxCorners[5].Visible = true

BoxCorners[5].From = BR + NewVector2(0, 1)

BoxCorners[5].To = BoxCorners[5].From + NewVector2(0, -BoxSize.X / 3)

BoxCorners[5].Color = BoxColor1

--

BoxCorners[6].Visible = true

BoxCorners[6].From = BR

BoxCorners[6].To = BoxCorners[6].From + NewVector2(-BoxSize.X / 3, 0)

BoxCorners[6].Color = BoxColor1

--

BoxCorners[7].Visible = true

BoxCorners[7].From = BL + NewVector2(0, 1)

BoxCorners[7].To = BoxCorners[7].From + NewVector2(0, -BoxSize.X / 3)

BoxCorners[7].Color = BoxColor1

--

BoxCorners[8].Visible = true

BoxCorners[8].From = BL

BoxCorners[8].To = BoxCorners[8].From + NewVector2(BoxSize.X / 3, 0)

BoxCorners[8].Color = BoxColor1
end
-- //
Outlines
do

BoxCorners[9].Visible = true

BoxCorners[9].From = BoxCorners[1].From + NewVector2(0, -1)

BoxCorners[9].To = BoxCorners[1].To + NewVector2(0, 1)

BoxCorners[9].Color = BoxColor2

--

BoxCorners[10].Visible = true
BoxCorners[10].From = BoxCorners[2].From

BoxCorners[10].To = BoxCorners[2].To + NewVector2(1, 0)

BoxCorners[10].Color = BoxColor2

--

BoxCorners[11].Visible = true

BoxCorners[11].From = BoxCorners[3].From + NewVector2(2, 0)

BoxCorners[11].To = BoxCorners[3].To + NewVector2(-1, 0)

BoxCorners[11].Color = BoxColor2

--

BoxCorners[12].Visible = true

BoxCorners[12].From = BoxCorners[4].From

BoxCorners[12].To = BoxCorners[4].To + NewVector2(0, 1)

BoxCorners[12].Color = BoxColor2

--

BoxCorners[13].Visible = true

BoxCorners[13].From = BoxCorners[5].From

BoxCorners[13].To = BoxCorners[5].To + NewVector2(0, -1)

BoxCorners[13].Color = BoxColor2

--

BoxCorners[14].Visible = true

BoxCorners[14].From = BoxCorners[6].From + NewVector2(2, 0)

BoxCorners[14].To = BoxCorners[6].To + NewVector2(-1, 0)

BoxCorners[14].Color = BoxColor2

--

BoxCorners[15].Visible = true

BoxCorners[15].From = BoxCorners[7].From

BoxCorners[15].To = BoxCorners[7].To + NewVector2(0, -1)

BoxCorners[15].Color = BoxColor2

--
BoxCorners[16].Visible = true

BoxCorners[16].From = BoxCorners[8].From + NewVector2(-1, 0)

BoxCorners[16].To = BoxCorners[8].To + NewVector2(1, 0)

BoxCorners[16].Color = BoxColor2
end
--
for
Index = 1, 16 do

BoxCorners[Index].Transparency = GeneralOpacity
end
else
local
Box = Renders.BoxInline
local
BoxOutline = Renders.BoxOutline
--

Box.Size = BoxSize

Box.Position = BoxPosition

Box.Transparency = GeneralOpacity

Box.Color = flags["PlayerESP_Box_Color1"].Color

Box.Visible = true
--

BoxOutline.Size = BoxSize

BoxOutline.Position = BoxPosition

BoxOutline.Transparency = GeneralOpacity

BoxOutline.Color = flags["PlayerESP_Box_Color2"].Color

BoxOutline.Visible = true
end
end
--
if
flags["PlayerESP_BoxFill"] then
local
BoxFill = Renders.BoxFill
--
BoxFill.Size
= BoxSize

BoxFill.Position = BoxPosition

BoxFill.Transparency = TransparencyMultplier -
flags["PlayerESP_BoxFill_Color"].Transparency

BoxFill.Color = flags["PlayerESP_BoxFill_Color"].Color
BoxFill.Visible = true
end
end
--
do -- // HeatlhBar
if
flags["PlayerESP_HealthBar"] then
local
ArmorColor = flags["PlayerESP_ArmorBarColor"].Color
local
HealthSize = (Floor(BoxSize.Y * (Info.Health / Info.MaxHealth)))
local Color
= utility:Lerp(Info.Health / Info.MaxHealth,
flags["PlayerESP_HealthBar_Color_Higher"].Color,
flags["PlayerESP_HealthBar_Color_Low"].Color)
local Height
= ((BoxPosition.Y + BoxSize.Y) - HealthSize)
--
-- // Bars
local
HealthBarInline, HealthBarOutline, HealthBarValue = Renders.Health,
Renders.HealthOutline, Renders.HealthText
local
HealthBarTransparency = GeneralOpacity
--

HealthBarInline.Color = Color

HealthBarInline.Size = NewVector2(2, HealthSize)

HealthBarInline.Position = NewVector2(BoxPosition.X - 5, Height)

HealthBarInline.Visible = true

HealthBarInline.Transparency = HealthBarTransparency
--

HealthBarOutline.Size = NewVector2(4, BoxSize.Y + 2)

HealthBarOutline.Position = NewVector2(BoxPosition.X - 6, BoxPosition.Y - 1)

HealthBarOutline.Visible = true

HealthBarOutline.Transparency = HealthBarTransparency
--
do -- //
Value
if
flags["PlayerESP_HealthNumber"] then

local Text = Floor(Info.Health), BoxSize.Y

local ArmorText = Renders.ArmorBarText

local HealthNumberPosition = NewVector2((BoxPosition.X + 1), BoxPosition.Y +


BoxSize.Y)

local Offset = flags["PlayerESP_ArmorBar"] and 23 or 18


--

HealthBarValue.Text = Text

HealthBarValue.Color = Color

HealthBarValue.Position = NewVector2(HealthNumberPosition.X - Offset,


HealthNumberPosition.Y - (Info.Health / Info.MaxHealth) * BoxSize.Y)

HealthBarValue.Visible = true

HealthBarValue.Transparency = HealthBarTransparency

--

if flags["PlayerESP_ArmorBar"] then

ArmorText.Text = tostring(Info.ArmorValue)

ArmorText.Color = ArmorColor

ArmorText.Position = NewVector2(HealthNumberPosition.X - Offset,


HealthNumberPosition.Y - (Info.ArmorValue / 200) * BoxSize.Y)

ArmorText.Visible = true

ArmorText.Transparency = HealthBarTransparency

end
end
end
--
do
if
flags["PlayerESP_ArmorBar"] then

local ArmorBar, ArmorBarOutline = Renders.ArmorBar, Renders.ArmorBarOutline

--

local ArmorSize = (Floor(BoxSize.Y * (Info.ArmorValue / 200)))

local ArmorHeight = ((BoxPosition.Y + BoxSize.Y) - ArmorSize)

--

ArmorBar.Color = ArmorColor

ArmorBar.Size = NewVector2(2, ArmorSize)

ArmorBar.Position = NewVector2(BoxPosition.X - 10, ArmorHeight)

ArmorBar.Visible = true

ArmorBar.Transparency = HealthBarTransparency

--

ArmorBarOutline.Size = NewVector2(4, BoxSize.Y + 2)


ArmorBarOutline.Position = NewVector2(BoxPosition.X - 11, BoxPosition.Y - 1)

ArmorBarOutline.Visible = true

ArmorBarOutline.Transparency = HealthBarTransparency
end
end
end
end
--
do -- // Gun Icons
if
flags["PlayerESP_GunIcons"] and Info.ToolHeld ~= "None" and images[Info.ToolHeld]
~= nil then
local Gun =
Renders.GunIcon
--
if tick() -
Info.gunTick > 0.2 then

Info.gunTick = tick()

Gun.Data = images[Info.ToolHeld]
end
Gun.Visible
= true
Gun.Size =
NewVector2(51.9, 22.3)
Gun.Position
= BoxPosition + NewVector2(BoxSize.X / 2, (BoxSize.Y + 2)) -
NewVector2(Gun.Size.X/2, 0)
Add += 22.3
else
Add = 0
end
end
--
do -- // Weapon
if
flags["PlayerESP_Weapon"] then
local Weapon
= Renders.Weapon
--
Weapon.Text
= Info.ToolHeld

Weapon.Position = BoxPosition + NewVector2(BoxSize.X / 2, (BoxSize.Y + 2) +


Add)
Weapon.Color
= flags["PlayerESP_Weapon_Color"].Color

Weapon.Transparency = GeneralOpacity

Weapon.Visible = true
end
end
--
do -- // Flag
if
flags["PlayerESP_Flags"] then
local Flag =
Renders.Flag
local
FlagStr = ""
--
if
Find(flags["PlayerESP_Flag_Options"], "Distance") then

FlagStr ..= ("%sm\n"):format(Round(DistanceToPlayer))


end
--
if
Find(flags["PlayerESP_Flag_Options"], "Knocked") and Player.Character.BodyEffects
then

FlagStr ..= ("%s\n"):format(tostring(Object.BodyEffects["K.O"].Value and


"KNOCKED" or ""))
end
--
Flag.Text =
FlagStr

Flag.Position = NewVector2(BoxSize.X + BoxPosition.X + 3, BoxPosition.Y - 2)


Flag.Visible
= true
Flag.Color =
flags["PlayerESP_FlagsColor"].Color

Flag.Transparency = GeneralOpacity
end
end
else
do -- // Name
if
flags["Self_PlayerESP_Name"] then
local Name =
Renders.Name
--
Name.Text =
Player.Name

Name.Position = NewVector2(BoxSize.X / 2 + BoxPosition.X, BoxPosition.Y - 16)


Name.Visible
= true

Name.Transparency = GeneralOpacity
Name.Color =
flags["Self_PlayerESP_Name_Color"].Color
end
end
--
do -- // Highlights
if
flags["Self_PlayerESP_Highlights"] then

Highlights.Enabled = true
Highlights.DepthMode = Enum.HighlightDepthMode.AlwaysOnTop

Highlights.FillColor = flags["Self_PlayerESP_HighlightFillSettings"].Color

Highlights.OutlineColor =
flags["Self_PlayerESP_HighlightOutlineSettings"].Color

Highlights.Adornee = Object

Highlights.OutlineTransparency =
flags["Self_PlayerESP_HighlightOutlineSettings"].Transparency

Highlights.FillTransparency =
flags["Self_PlayerESP_HighlightOutlineSettings"].Transparency
end
end
--
do -- // Corner Boxes
if
flags["Self_PlayerESP_Box"] then
local Box =
Renders.BoxInline
local
BoxOutline = Renders.BoxOutline
--
Box.Size =
BoxSize
Box.Position
= BoxPosition

Box.Transparency = GeneralOpacity
Box.Color =
flags["Self_PlayerESP_Box_Color1"].Color
Box.Visible
= true
--

BoxOutline.Size = BoxSize

BoxOutline.Position = BoxPosition

BoxOutline.Transparency = GeneralOpacity

BoxOutline.Color = flags["Self_PlayerESP_Box_Color2"].Color

BoxOutline.Visible = true
end
--
if
flags["Self_PlayerESP_Box"] then
local
BoxFill = Renders.BoxFill
--
BoxFill.Size
= BoxSize

BoxFill.Position = BoxPosition

BoxFill.Transparency = TransparencyMultplier -
flags["Self_PlayerESP_BoxFill_Color"].Transparency

BoxFill.Color = flags["Self_PlayerESP_BoxFill_Color"].Color

BoxFill.Visible = true
end
end
--
do -- // HeatlhBar
if
flags["Self_PlayerESP_HealthBar"] then
local
ArmorColor = flags["Self_PlayerESP_ArmorBarColor"].Color
local
HealthSize = (Floor(BoxSize.Y * (Info.Health / Info.MaxHealth)))
local Color
= utility:Lerp(Info.Health / Info.MaxHealth,
flags["Self_PlayerESP_HealthBar_Color_Higher"].Color,
flags["Self_PlayerESP_HealthBar_Color_Low"].Color)
local Height
= ((BoxPosition.Y + BoxSize.Y) - HealthSize)
--
-- // Bars
local
HealthBarInline, HealthBarOutline, HealthBarValue = Renders.Health,
Renders.HealthOutline, Renders.HealthText
local
HealthBarTransparency = GeneralOpacity
--

HealthBarInline.Color = Color

HealthBarInline.Size = NewVector2(2, HealthSize)

HealthBarInline.Position = NewVector2(BoxPosition.X - 5, Height)

HealthBarInline.Visible = true

HealthBarInline.Transparency = HealthBarTransparency
--

HealthBarOutline.Size = NewVector2(4, BoxSize.Y + 2)

HealthBarOutline.Position = NewVector2(BoxPosition.X - 6, BoxPosition.Y - 1)

HealthBarOutline.Visible = true

HealthBarOutline.Transparency = HealthBarTransparency
--
do -- //
Value
if
flags["Self_PlayerESP_HealthNumber"] then

local Text = Floor(Info.Health), BoxSize.Y

local ArmorText = Renders.ArmorBarText

local HealthNumberPosition = NewVector2((BoxPosition.X + 1), BoxPosition.Y +


BoxSize.Y)

local Offset = flags["Self_PlayerESP_ArmorBar"] and 23 or 18

--

HealthBarValue.Text = Text

HealthBarValue.Color = Color

HealthBarValue.Position = NewVector2(HealthNumberPosition.X - Offset,


HealthNumberPosition.Y - (Info.Health / Info.MaxHealth) * BoxSize.Y)

HealthBarValue.Visible = true

HealthBarValue.Transparency = HealthBarTransparency

--

if flags["Self_PlayerESP_ArmorBar"] then

ArmorText.Text = tostring(Info.ArmorValue)

ArmorText.Color = ArmorColor

ArmorText.Position = NewVector2(HealthNumberPosition.X - Offset,


HealthNumberPosition.Y - (Info.ArmorValue / 200) * BoxSize.Y)

ArmorText.Visible = true

ArmorText.Transparency = HealthBarTransparency

end
end
end
--
do
if
flags["Self_PlayerESP_ArmorBar"] then

local ArmorBar, ArmorBarOutline = Renders.ArmorBar, Renders.ArmorBarOutline

--

local ArmorSize = (Floor(BoxSize.Y * (Info.ArmorValue / 200)))

local ArmorHeight = ((BoxPosition.Y + BoxSize.Y) - ArmorSize)

--

ArmorBar.Color = ArmorColor

ArmorBar.Size = NewVector2(2, ArmorSize)

ArmorBar.Position = NewVector2(BoxPosition.X - 10, ArmorHeight)

ArmorBar.Visible = true

ArmorBar.Transparency = HealthBarTransparency
--

ArmorBarOutline.Size = NewVector2(4, BoxSize.Y + 2)

ArmorBarOutline.Position = NewVector2(BoxPosition.X - 11, BoxPosition.Y - 1)

ArmorBarOutline.Visible = true

ArmorBarOutline.Transparency = HealthBarTransparency
end
end
end
end
--
do -- // Gun Icons
if
flags["Self_PlayerESP_GunIcons"] and Info.ToolHeld ~= "None" and
images[Info.ToolHeld] ~= nil then
local Gun =
Renders.GunIcon
--
if tick() -
Info.gunTick > 0.75 then

Info.gunTick = tick()

Gun.Data = images[Info.ToolHeld]
end
Gun.Visible
= true
Gun.Size =
NewVector2(51.9, 22.3)
Gun.Position
= BoxPosition + NewVector2(BoxSize.X / 2, (BoxSize.Y + 2)) -
NewVector2(Gun.Size.X/2, 0)
Add += 22.3
else
Add = 0
end
end
--
do -- // Weapon
if
flags["Self_PlayerESP_Weapon"] then
local Weapon
= Renders.Weapon
--
Weapon.Text
= Info.ToolHeld

Weapon.Position = BoxPosition + NewVector2(BoxSize.X / 2, (BoxSize.Y + 2) +


Add)
Weapon.Color
= flags["Self_PlayerESP_Weapon_Color"].Color

Weapon.Transparency = GeneralOpacity

Weapon.Visible = true
end
end
--
do -- // Flag
if
flags["Self_PlayerESP_Flags"] then
local Flag =
Renders.Flag
local
FlagStr = ""
--
if
Find(flags["Self_PlayerESP_Flag_Options"], "Distance") then

FlagStr ..= ("%sm\n"):format(Round(DistanceToPlayer))


end
--
if
Find(flags["Self_PlayerESP_Flag_Options"], "Knocked") and
Player.Character.BodyEffects then

FlagStr ..= ("%s\n"):format(tostring(Object.BodyEffects["K.O"].Value and


"KNOCKED" or ""))
end
--
Flag.Text =
FlagStr

Flag.Position = NewVector2(BoxSize.X + BoxPosition.X + 3, BoxPosition.Y - 2)


Flag.Visible
= true
Flag.Color =
flags["Self_PlayerESP_FlagsColor"].Color

Flag.Transparency = GeneralOpacity
end
end
end
return
end
end
end
--
return Self:Opacity(false)
end
--
return Self:Remove()
end
end
--
function Visuals:Unload()
for Index, Base in pairs(Visuals.Bases) do
Base:Remove()
end
end
end

-- // Creations + Setting Stuff


do
utility.drawings["Tracer"] = utility:drawObject("Line", {})
utility.drawings["Aim Assist FOV"] = utility:drawObject("Circle",
{Visible = false, Radius = 8, Color = Color3.fromRGB(0,0,0), Filled = false})
utility.drawings["Sub"] = utility:drawObject("Text", {Outline =
true, Text = "znooj.cc", Color = Color3.new(1, 1, 1)})
utility.drawings["Domain"] = utility:drawObject("Text", {Outline
= true, Text = ".vip", Color = Color3.fromRGB(132, 108, 188)})
--
for i,v in pairs(bodyClone:GetDescendants()) do
if v:IsA("BasePart") and v.Name ~= "HumanoidRootPart" then
v.CanCollide = false
v.Transparency = 0
end
end

-- drawing lines for crosshair


do
for Index = 1, 4 do
local line = utility:drawObject("Line",{
Visible = false,
Color = Color3.fromRGB(255,255,255),
Thickness = 1,
ZIndex = 2,
Transparency = 1
})
--
crosshair_Lines[Index] = line
--
local line_1 = utility:drawObject("Line",{
Visible = false,
Color = Color3.fromRGB(0, 0, 0),
Thickness = 2.5,
ZIndex = 1,
Transparency = 1
})
--
crosshair_Outlines[Index] = line_1
end
end

-- // Chat spam framework


do
Messages = {
["send2"] = {
"‫"مارتن النمراوي عمك‬,
},
["send1"] = {
"‫"مؤمن خليفه عمك‬,
"‫"مارتن ومؤمن الأقدميه‬,
"‫"تحيه لعشيري المبرمج مصطفى حمدان‬,

},
}
utx = {
["symbols"] = {
"~",
"!",
"@",
"#",
"$",
"%",
"^",
"&",
"*",
"(",
")",
"_",
"+",
"{",
"}",
"|",
":",
'"',
"<",
">",
"?",
".",
",",
"/",
"'",
},
["emojis"] = {
"😎",
"🤣",
"👀",
"🙄",
"🔥",
"😅",
"😂",
"😹",
"😛",
"🤩",
"🌈",
"😎",
"🤠",
"😔",
"🤡",
"💤",
"🚶",
"🙀",
"😂",
"📈",
"🤏",
"🌈",
"😎",
"🤠",
"😔",
},
}
end
end

-- // Hit Reg
do
function HitReg:HitMarker(Gap, Color, Time)
local Lines = {}
local Hitmarker = true
--
for i = 1, 4 do
Lines[i] = utility:drawObject("Line", {Color = Color,
Visible = true, Transparency = 1, Thickness = 1})
end
--
local function setMarkerPos()
Lines[1].From = NewVector2(Mouse.X + Gap, (Mouse.Y +
Offset) + Gap)
Lines[1].To = NewVector2(Mouse.X + (Gap * 2.5),
(Mouse.Y + Offset) + (Gap * 2.5))
--
Lines[2].From = NewVector2(Mouse.X + Gap, (Mouse.Y +
Offset) - Gap)
Lines[2].To = NewVector2(Mouse.X + (Gap * 2.5),
(Mouse.Y + Offset) - (Gap * 2.5))
--
Lines[3].From = NewVector2(Mouse.X - Gap, (Mouse.Y +
Offset) + Gap)
Lines[3].To = NewVector2(Mouse.X - (Gap * 2.5),
(Mouse.Y + Offset) + (Gap * 2.5))
--
Lines[4].From = NewVector2(Mouse.X - Gap, (Mouse.Y +
Offset) - Gap)
Lines[4].To = NewVector2(Mouse.X - (Gap * 2.5),
(Mouse.Y + Offset) - (Gap * 2.5))
end
--
delay(Time, function()
for i = Time, 0, -0.1 do
task.wait()
for _, Value in next, Lines do
Value.Transparency = i
end
setMarkerPos()
end
--
for _, Value in next, Lines do
Value:Remove()
end
--
Hitmarker = false
end)
end
--
function HitReg:HitMarker3D(Gap, Color, Time, Hit)
local Lines = {}
local Hitmarker = true
--
for i = 1, 4 do
Lines[i] = utility:drawObject("Line", {Color = Color,
Visible = true, Transparency = 1, Thickness = 1})
end
--
task.spawn(function()
while Hitmarker do
local Position3D, OnScreen =
Camera:WorldToViewportPoint(Hit)
--
Lines[1].From = NewVector2(Position3D.X + Gap,
Position3D.Y + Gap)
Lines[1].To = NewVector2(Position3D.X + (Gap *
2.5), Position3D.Y + (Gap * 2.5))
--
Lines[2].From = NewVector2(Position3D.X + Gap,
Position3D.Y - Gap)
Lines[2].To = NewVector2(Position3D.X + (Gap *
2.5), Position3D.Y - (Gap * 2.5))
--
Lines[3].From = NewVector2(Position3D.X - Gap,
Position3D.Y + Gap)
Lines[3].To = NewVector2(Position3D.X - (Gap *
2.5), Position3D.Y + (Gap * 2.5))
--
Lines[4].From = NewVector2(Position3D.X - Gap,
Position3D.Y - Gap)
Lines[4].To = NewVector2(Position3D.X - (Gap *
2.5), Position3D.Y - (Gap * 2.5))
--
for _, Value in next, Lines do
Value.Visible = OnScreen
end
--
task.wait()
end
end)
--
delay(Time, function()
for i = Time, 0, -0.1 do
task.wait()
for _, Value in next, Lines do
Value.Transparency = i
end
end
--
for _, Value in next, Lines do
Value:Remove()
end
--
Hitmarker = false
end)
end
--
function HitReg:HitEffect(Type, Character)
local function convert(color)
return color.r/5, color.g/5, color.b/5
end
--
local function Weld(x,y)
local W = Instance.new("Weld")
W.Part0 = x
W.Part1 = y
local CJ = NewCFrame(x.Position)
local C0 = x.CFrame:inverse()*CJ
local C1 = y.CFrame:inverse()*CJ
W.C0 = C0
W.C1 = C1
W.Parent = x
end
--
if Type == "Confetti" then
task.spawn(function()
local Confetti_Amount = 20000
local RootPart = Character.HumanoidRootPart
local ConfettiClone = hitmodule:Clone()
ConfettiClone.RainbowParticles.Rate =
Confetti_Amount
ConfettiClone.Parent = workspace
ConfettiClone.CanCollide = false
ConfettiClone.CFrame = RootPart.CFrame
--
for i = Confetti_Amount, 0 , -
(Confetti_Amount/50) do
task.wait()
ConfettiClone.RainbowParticles.Rate = i
end
--
delay(5, function()
ConfettiClone:Destroy()
end)
end)
elseif Type == "Nova" then
local Effect = Nova:Clone()
Effect.Parent = Character.HumanoidRootPart
--
for i,v in pairs(Effect:GetChildren()) do
v.Rate = 0
v.Color =
ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.new(0, 0, 0)),
ColorSequenceKeypoint.new(0.5, Color3.new(convert(flags["Hit Effect
Settings"].Color))),ColorSequenceKeypoint.new(1, Color3.new(0, 0, 0)),})
v:Emit()
end
--
delay(2, function()
Effect:Destroy()
end)
else
local Clone = SparklesEffect:Clone()
Clone.Parent = Character.HumanoidRootPart
Clone.LockedToPart = false
Clone.Acceleration = Vector3.new(0,-100,0)
--
Clone:Emit(15)
--
delay(5, function() Clone:Destroy() end)
end
end
--
function HitReg:HitSound(Id, Volume, Pitch)
local Sound = Instance.new("Sound",
game:GetService("SoundService")); local PitchSound =
Instance.new("PitchShiftSoundEffect", Sound)
--
Sound.SoundId = "rbxassetid://".. Id ..""
--[[writefile("song.mp3",
game:HttpGet("https://lunar.feet.media/osiris/cmwr7ecb.mp3"))
Sound.SoundId = getcustomasset("song.mp3")]]
Sound.Volume = Volume
PitchSound.Octave = Pitch
Sound.PlayOnRemove = true
Sound:Destroy()
end
end

for i,v in pairs(LocalPlayer.Character:GetChildren()) do


if v:IsA("BasePart") then
table.insert(utility.bodyParts, v.Name)
end
end

-- // Tweens
do
Tween.EasingStyles = {
[Enum.EasingStyle.Linear] = {
[Enum.EasingDirection.In] = function(Delta)
return Delta
end,
[Enum.EasingDirection.Out] = function(Delta)
return Delta
end,
[Enum.EasingDirection.InOut] = function(Delta)
return Delta
end
},
[Enum.EasingStyle.Cubic] = {
[Enum.EasingDirection.In] = function(Delta)
return Delta ^ 3
end,
[Enum.EasingDirection.Out] = function(Delta)
return ((Delta - 1) ^ 3) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return (4 * Delta ^ 3)
elseif 0.5 <= Delta and Delta <= 1 then
return (4 * (Delta - 1) ^ 3) + 1
end
end
},
[Enum.EasingStyle.Quad] = {
[Enum.EasingDirection.In] = function(Delta)
return Delta ^ 2
end,
[Enum.EasingDirection.Out] = function(Delta)
return (-(Delta - 1) ^ 2) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return (2 * Delta ^ 2)
elseif 0.5 <= Delta and Delta <= 1 then
return -(2 * (Delta - 1) ^ 2) + 1
end
end
},
[Enum.EasingStyle.Quart] = {
[Enum.EasingDirection.In] = function(Delta)
return Delta ^ 4
end,
[Enum.EasingDirection.Out] = function(Delta)
return (-(Delta - 1) ^ 4) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return (8 * Delta ^ 4)
elseif 0.5 <= Delta and Delta <= 1 then
return -(8 * (Delta - 1) ^ 4) + 1
end
end
},
[Enum.EasingStyle.Quint] = {
[Enum.EasingDirection.In] = function(Delta)
return Delta ^ 5
end,
[Enum.EasingDirection.Out] = function(Delta)
return ((Delta - 1) ^ 5) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return (16 * Delta ^ 5)
elseif 0.5 <= Delta and Delta <= 1 then
return (16 * (Delta - 1) ^ 5) + 1
end
end
},
[Enum.EasingStyle.Sine] = {
[Enum.EasingDirection.In] = function(Delta)
return Sin(((Pi / 2) * Delta) - (Pi / 2)) + 1
end,
[Enum.EasingDirection.Out] = function(Delta)
return Sin((Pi / 2) * Delta)
end,
[Enum.EasingDirection.InOut] = function(Delta)
return (0.5 * Sin((Pi * Delta) - (Pi / 2))) +
0.5
end
},
[Enum.EasingStyle.Exponential] = {
[Enum.EasingDirection.In] = function(Delta)
return (2 ^ ((10 * Delta) - 10)) - 0.001
end,
[Enum.EasingDirection.Out] = function(Delta)
return 1.001 * (-2 ^ -(10 * Delta)) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return 0.5 * (2 ^ ((20 * Delta) - 10)) -
0.0005
elseif 0.5 <= Delta and Delta <= 1 then
return 0.50025 * (-2 ^ (-(20 * Delta) +
10)) + 1
end
end
},
[Enum.EasingStyle.Back] = {
[Enum.EasingDirection.In] = function(Delta)
return (Delta * Delta) * (Delta * (1.70158 + 1)
- 1.70158)
end,
[Enum.EasingDirection.Out] = function(Delta)
return ((Delta - 1) ^ 2) * ((Delta - 1) *
(1.70158 + 1) + 1.70158) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return (2 * (Delta * Delta)) * ((2 *
Delta) * (2.5949095 + 1) - 2.5949095)
elseif 0.5 <= Delta and Delta <= 1 then
return (0.5 * ((2 * Delta) - 2) ^ 2) *
(((2 * Delta) - 2) * (2.5949095 + 1) + 2.5949095) + 1
end
end
},
[Enum.EasingStyle.Bounce] = {
[Enum.EasingDirection.In] = function(Delta)
if 0 <= Delta and Delta <= (1 / 2.75) then
return 7.5625 * (Delta * Delta)
elseif (1 / 2.75) <= Delta and Delta <= (2 /
2.75) then
return 7.5625 * (Delta - (1.5 / 2.75)) ^
2 + 0.75
elseif (2 / 2.75) <= Delta and Delta <= (2.5 /
2.75) then
return 7.5625 * (Delta - (2.25 / 2.75)) ^
2 + 0.9375
elseif (2.5 / 2.75) <= Delta and Delta <= 1
then
return 7.5625 * (Delta - (2.625 / 2.75))
^ 2 + 0.984375
end
end,
[Enum.EasingDirection.Out] = function(Delta)
if 0 <= Delta and Delta <= (0.25 / 2.75) then
return -7.5625 * (1 - Delta - (2.625 /
2.75)) ^ 2 + 0.015625
elseif (0.25 / 2.75) <= Delta and Delta <=
(0.75 / 2.75) then
return -7.5625 * (1 - Delta - (2.25 /
2.75)) ^ 2 + 0.0625
elseif (0.75 / 2.75) <= Delta and Delta <=
(1.75 / 2.75) then
return -7.5625 * (1 - Delta - (1.5 /
2.75)) ^ 2 + 0.25
elseif (1.75 / 2.75) <= Delta and Delta <= 1
then
return 1 - 7.5625 * (1 - Delta) ^ 2
end
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= (0.125 / 2.75) then
return 0.5 * (-7.5625 * (1 - (2 * Delta)
- (2.625 / 2.75)) ^ 2 + 0.015625)
elseif (0.125 / 2.75) <= Delta and Delta <=
(0.375 / 2.75) then
return 0.5 * (-7.5625 * (1 - (2 * Delta)
- (2.25 / 2.75)) ^ 2 + 0.0625)
elseif (0.375 / 2.75) <= Delta and Delta <=
(0.875 / 2.75) then
return 0.5 * (-7.5625 * (1 - (2 * Delta)
- (1.5 / 2.75)) ^ 2 + 0.25)
elseif (0.875 / 2.75) <= Delta and Delta <= 0.5
then
return 0.5 * (1 - 7.5625 * (1 - (2 *
Delta)) ^ 2)
elseif 0.5 <= Delta and Delta <= (1.875 / 2.75)
then
return 0.5 + 3.78125 * ((2 * Delta) - 1)
^ 2
elseif (1.875 / 2.75) <= Delta and Delta <=
(2.375 / 2.75) then
return 3.78125 * ((2 * Delta) - (4.25 /
2.75)) ^ 2 + 0.875
elseif (2.375 / 2.75) <= Delta and Delta <=
(2.625 / 2.75) then
return 3.78125 * ((2 * Delta) - (5 /
2.75)) ^ 2 + 0.96875
elseif (2.625 / 2.75) <= Delta and Delta <= 1
then
return 3.78125 * ((2 * Delta) - (5.375 /
2.75)) ^ 2 + 0.9921875
end
end
},
[Enum.EasingStyle.Elastic] = {
[Enum.EasingDirection.In] = function(Delta)
return (-2 ^ (10 * (Delta - 1))) * Sin(((2 *
Pi) * (Delta - 1 - (0.3 / 4))) / 0.3)
end,
[Enum.EasingDirection.Out] = function(Delta)
return (2 ^ (-10 * Delta)) * Sin(((2 * Pi) *
(Delta - (0.3 / 4))) / 0.3) + 1
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return -0.5 * (2 ^ ((20 * Delta) - 10)) *
Sin(((2 * Pi) * ((2 * Delta) - 1.1125)) / 0.45)
elseif 0.5 <= Delta and Delta <= 1 then
return 0.5 * (2 ^ ((-20 * Delta) + 10)) *
Sin(((2 * Pi) * ((2 * Delta) - 1.1125)) / 0.45) + 1
end
end
},
[Enum.EasingStyle.Circular] = {
[Enum.EasingDirection.In] = function(Delta)
return -Sqrt(1 - Delta ^ 2) + 1
end,
[Enum.EasingDirection.Out] = function(Delta)
return Sqrt(-(Delta - 1) ^ 2 + 1)
end,
[Enum.EasingDirection.InOut] = function(Delta)
if 0 <= Delta and Delta <= 0.5 then
return -Sqrt(-Delta ^ 2 + 0.25) + 0.5
elseif 0.5 <= Delta and Delta <= 1 then
return Sqrt(-(Delta - 1) ^ 2 + 0.25) +
0.5
end
end
}
}
end
end
end
--
local crosshair_lineOffsets = utility:generateAngles(4);
local Window = Library:Window({Size = UDim2.new(0,580,0,600)}) do
-- // Rage
local aiming = Window:Page({Name = "Rage", Weapons = true}) do
local Settings = aiming:Weapon({Icon = "rbxassetid://6031280882"})
local Visuals = aiming:Weapon({Icon = "rbxassetid://7300480952"})
--
local mainTarget = Settings:Section({Name = "Main", Size = 330}) do
mainTarget:Toggle({Name = "Enabled", Flag = "Silent Enabled",
Risk = true})
mainTarget:Keybind({Name = "Key", Flag = "Silent_Bind", Mode =
"Toggle", callback = function()
framework:selectTarget();
bodyClone:SetPrimaryPartCFrame(NewCFrame(9959,9999,9990))
end})
end
--
local targetSettings = Settings:Section({Name = "Settings", Size =
330}) do
targetSettings:Toggle({Name = "Look At", Flag = "Look At"})
targetSettings:Toggle({Name = "Auto Shoot", Flag = "Auto Shoot"})
targetSettings:Toggle({Name = "Spectate", Flag = "Spectate"})
targetSettings:Toggle({Name = "Notify", Flag = "Notify"})
targetSettings:Toggle({Name = "Aim Viewer Bypass", Flag = "Aim
Viewer Bypass"})
end
--
local targetMethods = Settings:Section({Name = "Methods", Size = 330})
do
targetMethods:Toggle({Name = "Resolver", Flag = "Resolver"})
targetMethods:Dropdown({Name = "Resolver Method", Flag =
"Resolver Method", Options = {"Recalculate Velocity", "Suppress Velocity", "Move
Direction"}, Default = "Recalculate Velocity"})
end
--
local targetPrediction = Settings:Section({Name = "Prediction", Size =
330, Side = "Right"}) do
targetPrediction:Toggle({Name = "Auto Prediction", Flag = "Auto
Prediction"})
targetPrediction:Textbox({Name = "Prediction", Flag = "Manual
Prediction Value", Placeholder = "Prediction"})
targetPrediction:Dropdown({Name = "Hit-Part", Flag = "Single Hit
Part", Options = utility.bodyParts, Default = "HumanoidRootPart"})
targetPrediction:Toggle({Name = "Nearest Part", Flag = "Nearest
Part"})
targetPrediction:Dropdown({Name = "Closest Hit Part", Flag =
"Closest Hit Part", Options = utility.bodyParts, Default = {"HumanoidRootPart"},
Max = 9e9})
targetPrediction:Toggle({Name = "Jump Prediction", Flag = "Jump
Prediction"})
targetPrediction:Textbox({Name = "Jump Prediction", Flag =
"Manual Offset Value", Placeholder = "Jump Offset"})
targetPrediction:Dropdown({Name = "Air Hit-Part", Flag = "Air Hit
Part", Options = utility.bodyParts, Default = "RightFoot"})
end
--
local targetChecks = Settings:Section({Name = "Checks", Size = 330,
Side = "Right"}) do
targetChecks:Dropdown({Name = "Checks", Flag = "Silent Checks",
Options = {"Knocked Check", "Wall Check", "Friend Check", "Grabbed Check"}, Max =
9e9})
end
--
local targetAutoSelect = Settings:Section({Name = "Auto Select", Size =
330, Side = "Right"}) do
targetAutoSelect:Toggle({Name = "Enabled", Flag = "Target Auto
Select"})
targetAutoSelect:Slider({Name = "Delay", Suffix = "ms", Flag =
'Auto Select Delay', Min = 0, Max = 1000, Default = 100, Decimals = 1})
end
--
local targetStrafe = Settings:Section({Name = "Target Strafe", Size =
330, Side = "Left"}) do
targetStrafe:Toggle({Name = "Enabled", Flag = "Target Strafe
Enabled", Risk = true})
targetStrafe:Slider({Name = "Radius", Flag = 'Target Strafe
Distance', Min = -15, Max = 15, Default = 10, Decimals = 1})
targetStrafe:Slider({Name = "Speed", Flag = 'Target Strafe
Speed', Min = -15, Max = 15, Default = 10, Decimals = 1})
targetStrafe:Slider({Name = "Height", Flag = 'Target Strafe
Height', Min = -15, Max = 15, Default = 0, Decimals = 1})
end
--
local targetVisuals = Visuals:Section({Name = "Visuals", Size = 330,
Side = "Left"}) do
local line1 = targetVisuals:Toggle({Name = "Line", Flag = "Line
Enabled"})
line1:Colorpicker({Default = Color3.fromRGB(255,0,0), Flag =
"Line Settings"});
targetVisuals:Slider({Name = "Thickness", Flag = 'Line
Thickness', Min = 0, Max = 2, Default = 1, Decimals = 0.01, Callback =
function(Int)
utility.drawings["Tracer"].Thickness = Int
end})
local highlight = targetVisuals:Toggle({Name = "Highlight", Flag
= "Highlight Enabled"})
highlight:Colorpicker({Default = Color3.fromRGB(0,255,0), Alpha =
0.5, Flag = "Highlight Fill Color"});
highlight:Colorpicker({Default = Color3.fromRGB(0,125,0), Flag =
"Highlight Outline Color"});
local backtrack = targetVisuals:Toggle({Name = "Backtrack", Flag
= "Back Track Enabled"})
backtrack:Colorpicker({Default = Color3.fromRGB(255, 0, 0), alpha
= 0.65, Flag = "Back Track Settings"});
targetVisuals:Dropdown({Name = "Method", Flag = "Back Track
Method", Options = {"Clone", "Follow"}, Default = "Follow"})
targetVisuals:Dropdown({Name = "Material", Flag = "Back Track
Material", Options = {"Neon", "Plastic", "ForceField"}, Default = "Neon"})
targetVisuals:Slider({Name = "Delay", Flag = 'Back Track Delay',
Min = 0, Max = 1, Default = 1, Decimals = 0.05})
targetVisuals:Toggle({Name = "Target Esp", Flag = "Target Esp"})
end
end
-- // Legit
local legit = Window:Page({Name = "Legit"}) do
local Vertical;
local Horizontal;
local Smoothness;
--
local aimAssist = legit:Section({Name = "Aim Assist", Size = 330}) do
aimAssist:Toggle({Name = "Enabled", Flag = "Aim
Assist"}):Keybind({Name = "Aim Assist", Flag = "Aim Assist Bind", Mode = "Toggle",
Callback = function()
aimAssistTarget = utility.target or
utility:getClosestPlayerToCursor(math.huge)
end}) -- portal is a fuckin g
local Vertical = aimAssist:Slider({Name = "Horizontal
Smoothness", Flag = "Horizontal Smoothness", Min = 0, Max = 100, Default = 20,
Decimals = 1})
Vertical:SetVisible(false)
local Horizontal = aimAssist:Slider({Name = "Vertical
Smoothness", Flag = 'Vertical Smoothness', Min = 0, Max = 100, Default = 20,
Decimals = 1})
Horizontal:SetVisible(false)
local Smoothness = aimAssist:Slider({Name = "Smoothness", Flag =
'Smoothness', Min = 0, Max = 100, Default = 50, Decimals = 1})
aimAssist:Dropdown({Name = "Method", Flag = "Aim Assist Method",
Options = {"Use Mouse", "Use Camera"}, Default = "Use Camera", Callback =
function(Option)
if Option == "Use Mouse" then
Vertical:SetVisible(true)
Horizontal:SetVisible(true)
Smoothness:SetVisible(false)
else
Vertical:SetVisible(false)
Horizontal:SetVisible(false)
Smoothness:SetVisible(true)
end
end})
end
--
local aimAssist_Settings = legit:Section({Name = "Settings", Size =
330}) do
aimAssist_Settings:Dropdown({Name = "Hit-Part", Flag = "Aim
Assist Single Hit Part", Options = utility.bodyParts, Default =
"HumanoidRootPart"})
aimAssist_Settings:Toggle({Name = "Jump Prediction", Flag = "Aim
Assist Jump Prediction"})
aimAssist_Settings:Textbox({Name = "Prediction", Flag = "Aim
Assist Manual Prediction Value", Placeholder = "Prediction"})
aimAssist_Settings:Textbox({Name = "Jump Offset", Flag = "Aim
Assist Manual Offset Value", Placeholder = "Jump Offset"})
end
--
local aimAssistFov = legit:Section({Name = "Field Of View", Size =
330}) do
aimAssistFov:Toggle({Name = "Enabled", Flag = "Aim Assist Field
Of View", Callback = function(Bool)
utility.drawings["Aim Assist FOV"].Visible = Bool
end}):Colorpicker({Default = Color3.fromRGB(255, 0, 0), alpha =
0.65, Flag = "Field Of View Color", Callback = function()
utility.drawings["Aim Assist FOV"].Color = flags["Field Of
View Color"].Color
utility.drawings["Aim Assist FOV"].Transparency = 1 -
flags["Field Of View Color"].Transparency
end});
aimAssistFov:Slider({Name = "Radius", Flag = 'Aim Assist Field Of
View Radius', Min = 0.1, Max = 500, Default = 50, Decimals = 0.1, Callback =
function(Int)
utility.drawings["Aim Assist FOV"].Radius = Int
end})
aimAssistFov:Toggle({Name = "Enabled", Flag = "Aim Assist Field
Of View Filled", Callback = function(Bool)
utility.drawings["Aim Assist FOV"].Filled = Bool
end})
aimAssistFov:Slider({Name = "Thickness", Flag = 'Aim Assist Field
Of View Thickness', Min = 0.1, Max = 3, Default = 1, Decimals = 0.01, Callback =
function(Int)
utility.drawings["Aim Assist FOV"].Thickness = Int
end})
end
--
local aimAssistChecks = legit:Section({Name = "Checks", Size = 330}) do

aimAssistChecks:Dropdown({Name = "Checks", Flag = "Aim Assist


Checks", Options = {"Knocked Check", "Wall Check", "Friend Check", "Grabbed
Check"}, Max = 9e9})
end
end
-- // Esp
local esp = Window:Page({Name = "Visuals", Weapons = true}) do
local ESP = esp:Weapon({Icon = "rbxassetid://6034281935"})
local World = esp:Weapon({Icon = "rbxassetid://16997762295"})
--
local playerEsp = ESP:Section({Name = "Player Esp", Size = 330, Side =
"Left"}) do
playerEsp:Toggle({Name = "Enabled", Flag = "PlayerESP_Enabled",
Callback = function(Bool)
if Bool then
for i,v in next, Players:GetPlayers() do
if v ~= LocalPlayer and not Visuals.Bases[v]
then
Visuals:Create({Player = v})
end
end
else
Visuals:Unload()
end
end})
playerEsp:Slider({Name = "Distance", Flag = 'ESP Distance', Min =
0, Max = 5000, Default = 5000, Decimals = 5})
local box = playerEsp:Toggle({Name = "Boxes", Flag =
"PlayerESP_Box"})
box:Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag =
"PlayerESP_Box_Color1"});
box:Colorpicker({Default = Color3.fromRGB(0, 0, 0), Flag =
"PlayerESP_Box_Color2"});
playerEsp:Toggle({Name = "Box-Fill", Flag =
"PlayerESP_BoxFill"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255),
Transparency = 0.7, Flag = "PlayerESP_BoxFill_Color"});
playerEsp:Dropdown({Name = "Box Type", Flag =
"PlayerESP_Box_Type", Options = {"Bounding", "Corner"}, Default = "Bounding"})
playerEsp:Toggle({Name = "Name", Flag =
"PlayerESP_Name"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag =
"PlayerESP_Name_Color"});
playerEsp:Toggle({Name = "Weapons", Flag =
"PlayerESP_Weapon"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag =
"PlayerESP_Weapon_Color"});
playerEsp:Toggle({Name = "Flags", Flag =
"PlayerESP_Flags"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag =
"PlayerESP_FlagsColor"});
playerEsp:Dropdown({Name = "Flags", Flag =
"PlayerESP_Flag_Options", Options = {"Distance", "Knocked"}, Max = 9e9})
playerEsp:Toggle({Name = "Gun Icons", Flag =
"PlayerESP_GunIcons"})
local highlight = playerEsp:Toggle({Name = "Chams", Flag =
"PlayerESP_Highlights"})
highlight:Colorpicker({Default = Color3.fromHex("#7D0DC3"),
Transparency = 0.7, Flag = "PlayerESP_HighlightFillSettings"});
highlight:Colorpicker({Default = Color3.new(0,0,0), Flag =
"PlayerESP_HighlightOutlineSettings"});
end
--
local Properties = ESP:Section({Name = "Properties", Size = 330, Side =
"Left"})
local health = Properties:Toggle({Name = "Health Bar", Flag =
"PlayerESP_HealthBar"})
health:Colorpicker({Default = Color3.fromRGB(0,255,0), Flag =
"PlayerESP_HealthBar_Color_Higher"});
health:Colorpicker({Default = Color3.fromRGB(255,0,0), Flag =
"PlayerESP_HealthBar_Color_Low"});
Properties:Toggle({Name = "Health Number", Flag =
"PlayerESP_HealthNumber"})
Properties:Toggle({Name = "Armor Bar", Flag =
"PlayerESP_ArmorBar"}):Colorpicker({Default = Color3.fromRGB(0,0,255), Flag =
"PlayerESP_ArmorBarColor"});
--
local selfEsp = ESP:Section({Name = "Self Esp", Size = 330, Side =
"Right"}) do
selfEsp:Toggle({Name = "Enabled", Flag =
"Self_PlayerESP_Enabled", Callback = function(Bool)
if Bool then
Visuals:Create({Player = LocalPlayer})
else
Visuals.Bases[LocalPlayer]:Remove()
end
end})
selfEsp:Slider({Name = "Distance", Flag = 'Self_ESP Distance',
Min = 0, Max = 5000, Default = 5000, Decimals = 5})
local box = selfEsp:Toggle({Name = "Boxes", Flag =
"Self_PlayerESP_Box"})
selfEsp:Colorpicker({Default = Color3.fromRGB(255, 255, 255),
Flag = "Self_PlayerESP_Box_Color1"});
selfEsp:Colorpicker({Default = Color3.fromRGB(0, 0, 0), Flag =
"Self_PlayerESP_Box_Color2"});
selfEsp:Toggle({Name = "Box-Fill", Flag =
"Self_PlayerESP_BoxFill"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255),
Transparency = 0.7, Flag = "Self_PlayerESP_BoxFill_Color"});
selfEsp:Toggle({Name = "Name", Flag =
"Self_PlayerESP_Name"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag
= "Self_PlayerESP_Name_Color"});
selfEsp:Toggle({Name = "Weapons", Flag =
"Self_PlayerESP_Weapon"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255),
Flag = "Self_PlayerESP_Weapon_Color"});
selfEsp:Toggle({Name = "Flags", Flag =
"Self_PlayerESP_Flags"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag
= "Self_PlayerESP_FlagsColor"});
selfEsp:Dropdown({Name = "Flags", Flag =
"Self_PlayerESP_Flag_Options", Options = {"Distance", "Knocked"}, Max = 9e9})
selfEsp:Toggle({Name = "Gun Icons", Flag =
"Self_PlayerESP_GunIcons"})
local highlight = selfEsp:Toggle({Name = "Chams", Flag =
"Self_PlayerESP_Highlights"})
highlight:Colorpicker({Default = Color3.fromHex("#7D0DC3"),
Transparency = 0.7, Flag = "Self_PlayerESP_HighlightFillSettings"});
highlight:Colorpicker({Default = Color3.new(0,0,0), Flag =
"Self_PlayerESP_HighlightOutlineSettings"});
end
--
local selfEspProperties = ESP:Section({Name = "Properties", Size = 330,
Side = "Right"}) do
local health = selfEspProperties:Toggle({Name = "Health Bar",
Flag = "Self_PlayerESP_HealthBar"})
health:Colorpicker({Default = Color3.fromRGB(0,255,0), Flag =
"Self_PlayerESP_HealthBar_Color_Higher"});
health:Colorpicker({Default = Color3.fromRGB(255,0,0), Flag =
"Self_PlayerESP_HealthBar_Color_Low"});
selfEspProperties:Toggle({Name = "Health Number", Flag =
"Self_PlayerESP_HealthNumber"})
selfEspProperties:Toggle({Name = "Armor Bar", Flag =
"Self_PlayerESP_ArmorBar"}):Colorpicker({Default = Color3.fromRGB(0,0,255), Flag =
"Self_PlayerESP_ArmorBarColor"});
end
-- seperate here
local worldVisuals = World:Section({Name = "Lighting", Size = 330, Side
= "Left"}) do
worldVisuals:Toggle({Name = "Master Switch", Flag = "Master
Switch", Callback = function()
for i,v in pairs(Lighting_Save) do
Lighting[i] = v
end
end})
worldVisuals:Toggle({Name = "Clock Time", Flag = "Clock Time
Enabled"})
worldVisuals:Slider({Name = "Clock Time", Flag = 'Clock Time',
Min = 0, Max = 24, Default = 12, Decimals = 0.1})
worldVisuals:Toggle({Name = "Color Shift Bottom", Flag = "Color
Shift Bottom"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag = "Color
Shift Bottom Color"});
worldVisuals:Toggle({Name = "Ambient", Flag =
"Ambient"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag = "Ambience
Color"});
worldVisuals:Toggle({Name = "Outdoor Ambience", Flag = "Outdoor
Ambience"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag = "Outdoor
Ambience color"});
worldVisuals:Toggle({Name = "Brightness", Flag = "Brightness
Enabled"})
worldVisuals:Slider({Name = "Brightness", Flag = 'Brightness',
Min = 0, Max = 20, Default = 3, Decimals = 1})
worldVisuals:Toggle({Name = "Color Shift Top", Flag = "Color
Shift Top"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag = "Color
Shift Top Color"});
worldVisuals:Toggle({Name = "Fog", Flag =
"Fog"}):Colorpicker({Default = Color3.fromRGB(255, 255, 255), Flag = "Fog Color"});
end
--
local bulletTracers = World:Section({Name = "Bullet Modification", Size
= 330, Side = "Left"}) do
bulletTracers:Toggle({Name = "Bullet Tracers", Flag = "Bullet
Tracers"}):Colorpicker({Default = Color3.new(1,1,1), Flag = "Bullet Tracers
Color"});
bulletTracers:Slider({Name = "Lifetime", Flag = 'Tracers Life
Time', Min = 0, Max = 10, Default = 2, Decimals = 0.1})
bulletTracers:Toggle({Name = "Face Camera", Flag = "Face Camera",
Default = true})
bulletTracers:Slider({Name = "Brightness", Flag = 'Bullet
Brightness', Min = 0, Max = 20, Default = 6, Decimals = 1})
bulletTracers:Slider({Name = "Speed", Flag = 'Bullet Speed', Min
= 0, Max = 20, Default = 3, Decimals = 0.01})
bulletTracers:Slider({Name = "Size", Flag = 'Bullet Size', Min =
1, Max = 20, Default = 1, Decimals = 0.01})
bulletTracers:Toggle({Name = "Bullet Impacts", Flag = "Bullet
Impacts"}):Colorpicker({Default = Color3.new(1,1,1), Alpha = 0, Flag = "Bullet
Impacts Color"});
bulletTracers:Slider({Name = "Size", Flag = 'Impact Size', Min =
0.01, Max = 5, Default = 0.25, Decimals = 0.01})
end
--
local crosshairSection = World:Section({Name = "Crosshair", Size = 330,
Side = "Right"}) do
crosshairSection:Toggle({Name = "Crosshair", Flag = "Crosshair",
Callback = function()
for i = 1, #crosshair_Lines do
crosshair_Lines[i].Visible = false;
end
--
for i = 1, #crosshair_Outlines do
crosshair_Outlines[i].Visible = false;
end
end}):Colorpicker({Default = Color3.fromRGB(255,255,255), Flag =
"Crosshair Color", Callback = function()
for i = 1, #crosshair_Lines do
crosshair_Lines[i].Color = flags["Crosshair
Color"].Color;
crosshair_Lines[i].Transparency = flags["Crosshair
Color"].Transparency;
end
end});
crosshairSection:Toggle({Name = "Always Rotating", Flag =
"Crosshair Always Rotating"})
crosshairSection:Slider({Name = "Speed", Flag = 'Crosshair
Speed', Min = 0, Max = 24, Default = 12, Decimals = 0.1})
crosshairSection:Slider({Name = "Gap Size", Flag = 'Crosshair Gap
Size', Min = 0, Max = 30, Default = 12, Decimals = 1})
crosshairSection:Slider({Name = "Length", Flag = 'Crosshair
Length', Min = 0, Max = 30, Default = 12, Decimals = 1})
crosshairSection:Slider({Name = "Thickness", Flag = 'Crosshair
Thickness', Min = 0.1, Max = 5, Default = 1.5, Decimals = 0.1, Callback =
function(Int)
for i = 1, #crosshair_Lines do
crosshair_Lines[i].Thickness = Int;
crosshair_Outlines[i].Thickness = Int;
end
end})
crosshairSection:Slider({Name = "Sides", Flag = 'Crosshair
Sides', Min = 1, Max = 10, Default = 4, Decimals = 1, callback = function(Int)
crosshair_LineAmount = Int
--
crosshair_lineOffsets = utility:generateAngles(Int)
--
for i = 1, #crosshair_Lines do
crosshair_Lines[i]:Remove();
crosshair_Lines[i] = nil;
end
--
for i = 1, #crosshair_Outlines do
crosshair_Outlines[i]:Remove();
crosshair_Outlines[i] = nil;
end
--
do
for Index = 1, Int do
local line = utility:drawObject("Line",{
Visible = false,
Color = flags["Crosshair Color"].Color,
Thickness = flags["Crosshair Thickness"],
ZIndex = 2,
Transparency = 1
})
--
crosshair_Lines[Index] = line
--
local line_1 = utility:drawObject("Line",{
Visible = false,
Color = Color3.fromRGB(0, 0, 0),
Thickness = flags["Crosshair Thickness"]
* 2.5,
ZIndex = 1,
Transparency = 1
})
--
crosshair_Outlines[Index] = line_1
end
end
end})
crosshairSection:Dropdown({Name = "Sizing Easing Style", Flag =
"Crosshair Sizing Easing Style", Options = {"Off", "Linear", "Cubic", "Quad",
"Quart", "Quint", "Sine", "Exponential", "Back", "Bounce", "Elastic", "Circular"},
Default = "Off"})
crosshairSection:Dropdown({Name = "Speed Easing Style", Flag =
"Crosshair Speed Easing Style", Options = {"Off", "Linear", "Cubic", "Quad",
"Quart", "Quint", "Sine", "Exponential", "Back", "Bounce", "Elastic", "Circular"},
Default = "Off"})
crosshairSection:Toggle({Name = "Show Text", Flag = "Script
Name", Callback = function(Bool)
local sub = utility.drawings["Sub"]
local domain = utility.drawings["Domain"]
--
sub.Visible = Bool
domain.Visible = Bool
end})
crosshairSection:Toggle({Name = "Pulse", Flag = "Pulse"})
crosshairSection:Toggle({Name = "Attach to target", Flag =
"Attach to target"})
end
--
local ingameCrosshair = World:Section({Name = "In-Game Crosshair", Size
= 330, Side = "Right"}) do
ingameCrosshair:Toggle({Name = "Spinning", Flag = "In-Game
Crosshair Spin", Callback = function()

game:GetService("Players").LocalPlayer.PlayerGui.MainScreenGui.Aim.Rotation =
0
end})
ingameCrosshair:Slider({Name = "Speed", Flag = 'In-Game Crosshair
Spin Speed', Min = 0, Max = 30, Default = 1, Decimals = 1})
ingameCrosshair:Toggle({Name = "Dont Show", Flag = "In-Game
Crosshair Invisible"})
end
end
-- // Visuals
local misc = Window:Page({Name = "Misc", Weapons = true}) do
local Movement = misc:Weapon({Icon = "rbxassetid://6034509993"})
local Exploits = misc:Weapon({Icon = "rbxassetid://16997954488"})
local movementSection = Movement:Section({Name = "General", Size =
330}) do
movementSection:Toggle({Name = "Speed", Flag = "Speed
Enabled"}):Keybind({Name = "Speed", Flag = "Speed Key", Mode = "Toggle", Callback =
function()
if Chatting then return end
end})
movementSection:Slider({Name = "Speed", Flag = 'Speed', Min = 0,
Max = 100, Default = 20, Decimals = 1})
movementSection:Toggle({Name = "Fly", Flag = "Fly
Enabled"}):Keybind({Name = "Fly", Flag = "Fly Key", Mode = "Toggle", Callback =
function()
if Chatting then return end
LocalPlayer.Character.HumanoidRootPart.Anchored = false;
end})
movementSection:Slider({Name = "Fly", Flag = 'Fly Speed', Min =
0, Max = 100, Default = 20, Decimals = 1})
end
--
local hitEffects = Movement:Section({Name = "Hit Effects", Size = 330,
Side = "Right"}) do
hitEffects:Toggle({Name = "Hit Marker", Flag = "Hit
Marker"}):Colorpicker({Default = Color3.fromRGB(255,255,255), Flag = "Hit Marker
Settings"});
hitEffects:Toggle({Name = "3D Hit Marker", Flag = "3D Hit
Marker"}):Colorpicker({Default = Color3.fromRGB(255,255,255), Flag = "3D Hit Marker
Settings"});
hitEffects:Slider({Name = "Fading Time", Flag = 'Hit Markers
Time', Min = 0.1, Max = 10.0, Default = 5.0, Decimals = 0.1})
hitEffects:Toggle({Name = "Hit Sounds", Flag = "Hit Sounds"})
hitEffects:Dropdown({Name = "Hit Sounds", Flag = "Hit Sounds
Sound", Options = sfx_names, Default = "Neverlose"})
hitEffects:Slider({Name = "Volume", Flag = 'Hit Sounds Volume',
Min = 0.1, Max = 10.0, Default = 5.0, Decimals = 0.1})
hitEffects:Slider({Name = "Pitch", Flag = 'Hit Sounds Pitch', Min
= 0.1, Max = 10.0, Default = 1.0, Decimals = 0.1})
hitEffects:Toggle({Name = "Hit Effects", Flag = "Hit
Effects"}):Colorpicker({Default = Color3.fromRGB(255,255,255), Flag = "Hit Effect
Settings"});
hitEffects:Dropdown({Name = "Hit Effects", Flag = "Hit Effects
Option", Options = {"Confetti", "Nova", "Sparkle"}, Default = "Confetti"})
hitEffects:Toggle({Name = "Hit Chams", Flag = "Hit
Chams"}):Colorpicker({Default = Color3.fromRGB(255, 0, 0), Transparency = 0.8, Flag
= "Hit Chams Settings"});
hitEffects:Dropdown({Name = "Material", Flag = "Hit Chams
Material", Options = {"ForceField", "Neon", "Plastic"}, Default = "Neon"})
hitEffects:Slider({Name = "Fading Time", Flag = 'Hit Chams Fading
Time', Min = 0.1, Max = 10.0, Default = 5.0, Decimals = 0.1})
hitEffects:Toggle({Name = "Hit-Logs", Flag = "Hit Notify"})
end
--
local chatSpam = Movement:Section({Name = "Chat Spam", Size = 330, Side
= "Left"}) do
chatSpam:Toggle({Name = "Enabled", Flag = "Chat Spam"})
chatSpam:Dropdown({Name = "Type", Flag = "Chat Spam Type",
Options = {"send1", "send2"}, Default = "send1"})
chatSpam:Slider({Name = "Delay", Flag = 'Chat Spam Delay', Suffix
= "s", Min = 0.1, Max = 10.0, Default = 5.0, Decimals = 0.1})
chatSpam:Toggle({Name = "Emojis", Flag = "Emojis"})
chatSpam:Toggle({Name = "Symbols", Flag = "Symbol"})
chatSpam:Toggle({Name = "Repeat", Flag = "Repeat"})
end
--
local characterMods = Movement:Section({Name = "Character", Size = 330,
Side = "Left"}) do
characterMods:Toggle({Name = "Remove Chairs", Flag = "Remove
Chairs", Callback = function(Bool)
for i,v in pairs(Workspace:GetDescendants()) do
if v:IsA("Seat") then
v.Disabled = Bool
end
end
end})
characterMods:Toggle({Name = "No Slow", Flag = "No Slow"})
characterMods:Toggle({Name = "Auto Reload", Flag = "Auto
Reload"})
characterMods:Toggle({Name = "Auto Armor", Flag = "Auto Armor"})
characterMods:Toggle({Name = "Anti Void Kill", Flag = "Anti Void
Kill", Callback = function(Bool)
Workspace.FallenPartsDestroyHeight = Bool and -50000 or -
500
end})
end
--
local cframeDesync = Exploits:Section({Name = "Desync", Size = 330,
Side = "Left"}) do
local customSliders, strafeSliders, randomSliders = {}, {}, {}
cframeDesync:Toggle({Name = "Enabled", Flag =
"Desync"}):Keybind({Name = "Desync Key", Flag = "Desync Key", Mode = "Toggle",
Callback = function()
if flags["Desync Key"] == false and C_Desync["OldPosition"]
then
LocalPlayer.Character.HumanoidRootPart.CFrame =
C_Desync["OldPosition"]
C_Desync["OldPosition"] = nil
end
end})
local Vis = cframeDesync:Toggle({Name = "Visualize", Flag =
"Desync Visualize"}); Vis:Colorpicker({Default = Color3.fromRGB(0,0,0), Flag =
"Desync Visualize Outline", Alpha = 0}); Vis:Colorpicker({Default =
Color3.fromHex("#7D0DC3"), Flag = "Desync Visualize Fill", Alpha = 0.7});
cframeDesync:Toggle({Name = "Attach onto target", Flag = "Attach
Target"});
cframeDesync:Dropdown({Name = "Type", Flag = "Desync Type",
Options = {"Custom", "Random", "Target Strafe", "Roll"}, Default = "Target Strafe",
Callback = function(Option)
if #customSliders ~= 0 then
for _,v in pairs(customSliders) do
v:SetVisible(Option == "Custom" and true or false) end; for _,v in
pairs(strafeSliders) do v:SetVisible(Option == "Target Strafe" and true or false)
end; for _,v in pairs(randomSliders) do v:SetVisible(Option == "Random" and true or
false) end
end
end})
-- // Dropdown Sliders
do
local _ = cframeDesync:Slider({Name = "Position X", Flag =
'Desync X', Min = -15, Max = 15, Default = 0, Decimals = 1, Suffix = "m"})
table.insert(customSliders, _)
local _ = cframeDesync:Slider({Name = "Position Y", Flag =
'Desync Y', Min = -15, Max = 15, Default = 0, Decimals = 1, Suffix = "m"})
table.insert(customSliders, _)
local _ = cframeDesync:Slider({Name = "Position Z", Flag =
'Desync Z', Min = -15, Max = 15, Default = 0, Decimals = 1, Suffix = "m"})
table.insert(customSliders, _)
--
local _ = cframeDesync:Slider({Name = "Rotation X", Flag =
'Rotation X', Min = -180, Max = 180, Default = 0, Decimals = 1, Suffix = "°"})
table.insert(customSliders, _)
local _ = cframeDesync:Slider({Name = "Rotation Y", Flag =
'Rotation Y', Min = -180, Max = 180, Default = 0, Decimals = 1, Suffix = "°"})
table.insert(customSliders, _)
local _ = cframeDesync:Slider({Name = "Rotation Z", Flag =
'Rotation Z', Min = -180, Max = 180, Default = 0, Decimals = 1, Suffix = "°"})
table.insert(customSliders, _)
--
local _ = cframeDesync:Slider({Name = "Radius", Flag =
'Desync Strafe Radius', Min = -15, Max = 15, Default = 10, Decimals = 1, Suffix =
"m"}) table.insert(strafeSliders, _)
local _ = cframeDesync:Slider({Name = "Speed", Flag =
'Desync Strafe Speed', Min = -15, Max = 15, Default = 10, Decimals = 1, Suffix =
"m/s"}) table.insert(strafeSliders, _)
local _ = cframeDesync:Slider({Name = "Height", Flag =
'Desync Strafe Height', Min = -15, Max = 15, Default = 0, Decimals = 1, Suffix =
"m"}) table.insert(strafeSliders, _)
--
local _ = cframeDesync:Slider({Name = "Random Range", Flag
= 'Desync Random Range', Min = 0, Max = 50, Default = 0, Decimals = 1, Suffix =
"st"}) table.insert(randomSliders, _)
--
for _,v in pairs(customSliders) do v:SetVisible(false) end

for _,v in pairs(strafeSliders) do v:SetVisible(true) end


for _,v in pairs(randomSliders) do v:SetVisible(false) end
end
end
--
local invisDesync = Exploits:Section({Name = "Exploits", Size = 330,
Side = "Right"}) do
local loop;
invisDesync:Toggle({Name = "Invis Desync", Flag = "Invis
Desync"}):Keybind({Name = "Invisible Desync", Flag = "Invis Desync Key", Mode =
"Toggle", Callback = function()
if flags["Invis Desync"] and flags["Invis Desync Key"] then

if flags["Invis Desync Key"] then


setfflag("S2PhysicsSenderRate", 2)
loop =
RunService.Heartbeat.Connect(RunService.Heartbeat, framework.desyncInit);
end
else
-- skibidi sigma rizz
if loop then
loop:Disconnect()
loop = nil
setfflag("S2PhysicsSenderRate", 15)
end
end
end})
--
invisDesync:Toggle({Name = "Destroy Cheaters", Flag = "Destroy
Cheaters"}):Keybind({Name = "Destroy Cheaters", Flag = "Destroy Cheaters Key", Mode
= "Toggle"})
flags["Destroy Cheaters Key"] = true
end
--
local fastFlags = Exploits:Section({Name = "Fast Flags", Size = 330,
Side = "Right"}) do
fastFlags:Toggle({Name = "Enabled", Flag = "Fast Flags", Callback
= function()
setfflag("S2PhysicsSenderRate", 15)
end})
fastFlags:Slider({Name = "Amount", Flag = 'Fast Flags Amount',
Min = 1, Max = 15, Default = 2, Decimals = 0.01})
--
fastFlags:Toggle({Name = "Network Desync", Flag = "Network
Desync", Callback = function()
sethiddenproperty(LocalPlayer.Character.HumanoidRootPart,
"NetworkIsSleeping", false)
end})
fastFlags:Slider({Name = "Delay", Flag = 'Network Delay', Suffix
= "s", Min = 0.01, Max = 15, Default = 2, Decimals = 0.01})
end
end
-- // Settings
local Config = Window:Page({Name = "Settings"}) do
local Menu = Config:Section({Name = "Menu", Size = 120})
local Cfgs = Config:Section({Name = "Configs", Size = 200, Side =
"Right"})
--
local abc = false
Menu:Keybind({Name = "Menu key", Flag = "MenuKey", Default =
Enum.KeyCode.End, Mode = "Toggle", Callback = function() abc = not abc
Library:SetOpen(abc) end})
Menu:Dropdown({Name = "Notification Position", Flag = "Notification
Position", Options = {"Top Left", "Middle"}, Default = "Top Left"})
Menu:Label({Centered = true, Name = "Credits: \nPortal : User
Interface"})
--
local CFGList = Cfgs:Dropdown({Name = "Cfg List", Flag =
"SettingConfigurationList", Options = {}})
Cfgs:Textbox({Flag = "SettingsConfigurationName", Placeholder = "Config
name"})
--
local CurrentList = {};
if not isfolder("znooj.cc") then
makefolder("znooj.cc")
end
if not isfolder("znooj.cc/Configs") then
makefolder("znooj.cc/Configs")
end
local function UpdateConfigList()
local List = {};
for idx, file in ipairs(listfiles("znooj.cc/Configs")) do
local FileName = file:gsub("znooj.cc/Configs\\",
""):gsub(".cfg", "")
List[#List + 1] = FileName;
end;

local IsNew = #List ~= #CurrentList


if not IsNew then
for idx, file in ipairs(List) do
if file ~= CurrentList[idx] then
IsNew = true;
break;
end;
end;
end;

if IsNew then
CurrentList = List;
CFGList:Refresh(CurrentList);
end;
end;
--
Cfgs:Button({Name = "Create", Callback = function()
local ConfigName = flags.SettingsConfigurationName;
if ConfigName == "" or isfile("znooj.cc/Configs/" ..
ConfigName .. ".cfg") then
return;
end;
writefile("znooj.cc/Configs/" .. ConfigName .. ".cfg",
Library:GetConfig());
UpdateConfigList();
end})
Cfgs:Button({Name = "Save", Callback = function()
local SelectedConfig = flags.SettingConfigurationList;
if SelectedConfig then
writefile("znooj.cc/Configs/" .. SelectedConfig .. ".cfg",
Library:GetConfig())
end;
end})
Cfgs:Button({Name = "Load", Callback = function()
local SelectedConfig = flags.SettingConfigurationList;
if SelectedConfig then
Library:LoadConfig(readfile("znooj.cc/Configs/" ..
SelectedConfig .. ".cfg"))
end
end})
Cfgs:Button({Name = "Delete", Callback = function()
local SelectedConfig = flags.SettingConfigurationList;
if SelectedConfig then
delfile("znooj.cc/Configs/" .. SelectedConfig .. ".cfg")
end
UpdateConfigList();
end})
Cfgs:Button({Name = "Refresh", Callback = function()
UpdateConfigList();
end})
Cfgs:Toggle({Name = "Keybind List", Flag = "Keybind List", Callback =
function(Bool)
PlaceHolderUI.Enabled = Bool
end})
UpdateConfigList();
end
end

-- // Framework
do
getgenv().offset = nil;
local Origin;
local Position, OnScreen, PreviousGun, PreviousAmmo, Sine, Radians = nil,
nil, nil, nil, 0, 1;
local NetworkTick, Networking = 0, false;
local chatTick = 0;
-- // Loops
do
framework["connections"]["Main Loop"] =
RunService.Heartbeat:Connect(LPH_NO_VIRTUALIZE(function(Fps)
-- // Framework Calls
do
framework:aimAssist()
framework:worldVisuals()
end
--// Auto Armor
do
if flags["Auto Armor"] then
if LocalPlayer.Character.BodyEffects.Armor.Value <
100 then
local Pos =
LocalPlayer.Character.HumanoidRootPart.CFrame
LocalPlayer.Character.HumanoidRootPart.CFrame =
workspace.Ignored.Shop["[High-Medium Armor] - $2440"].Head.CFrame
fireclickdetector(workspace.Ignored.Shop["[High-Medium Armor] -
$2440"].ClickDetector)
RunService.RenderStepped:Wait()
LocalPlayer.Character.HumanoidRootPart.CFrame =
Pos
end
end
end
-- // No Slow Down
do
if flags["No Slow"] then
if LocalPlayer.Character.BodyEffects.Reload.Value
then
LocalPlayer.Character.BodyEffects.Reload.Value
= false
end
--
local Slowdowns =
LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoJumping') or
LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('NoWalkSpeed') or
LocalPlayer.Character.BodyEffects.Movement:FindFirstChild('ReduceWalk')
if Slowdowns then
Slowdowns:Destroy()
end
end
end
-- // Target Framework
do
if utility.target and
utility:ValidateClient(utility.target) and flags["Silent_Bind"] then
Position, OnScreen =
Camera:WorldToViewportPoint(utility.target.Character.HumanoidRootPart.Position);
prediction = framework:selectPrediction()
--
if flags["Target Auto Select"] then
framework:autoSelect()
end
--
if flags["Resolver"] then
offset =
framework:calculateResolverOffset(utility.target);
end
--
if flags["Highlight Enabled"] then
targetHighlight.Enabled = true
targetHighlight.DepthMode =
Enum.HighlightDepthMode.AlwaysOnTop
targetHighlight.FillColor = flags["Highlight
Fill Color"].Color
targetHighlight.OutlineColor = flags["Highlight
Outline Color"].Color
targetHighlight.Adornee =
utility.target.Character
targetHighlight.OutlineTransparency =
flags["Highlight Outline Color"].Transparency
targetHighlight.FillTransparency =
flags["Highlight Fill Color"].Transparency
else
targetHighlight.Enabled = false
end
--
if flags["Nearest Part"] then
partClosest =
framework:calculateNearestPart(utility.target, flags["Closest Hit Part"]).Name
end
--
checks = framework:getChecks(utility.target,
table.find(flags["Silent Checks"], "Friend Check"), table.find(flags["Silent
Checks"], "Wall Check"), table.find(flags["Silent Checks"], "Knocked Check"),
table.find(flags["Silent Checks"], "Grabbed Check"));
--
if flags["Line Enabled"] then
utility.drawings["Tracer"].Visible = OnScreen
and true or false
utility.drawings["Tracer"].From =
NewVector2(Mouse.X, Mouse.Y + Offset)
utility.drawings["Tracer"].To =
NewVector2(Position.X, Position.Y)
utility.drawings["Tracer"].Color = flags["Line
Settings"].Color
utility.drawings["Tracer"].Transparency =
flags["Line Settings"].Transparency
end
--
if flags["Target Strafe Enabled"] then
utility.angle = utility.angle + flags["Target
Strafe Speed"]
local strafe =
utility.target.Character.HumanoidRootPart.CFrame * CFrame.Angles(0,
math.rad(utility.angle), 0) * NewCFrame(0, flags["Target Strafe Height"],
flags["Target Strafe Distance"])
--
LocalPlayer.Character.HumanoidRootPart.CFrame =
strafe
end
--
if flags["Back Track Enabled"] and flags["Back Track
Method"] == "Follow" then
for _, Part in pairs(utility.folders["Part
Chams"]:GetChildren()) do
if Part:IsA("BasePart") and
table.find(utility.bodyParts, Part.Name) then
Part.Position =
utility.target.Character[Part.Name].Position +
utility.target.Character.HumanoidRootPart.Velocity * 0.1413
Part.Rotation =
utility.target.Character[Part.Name].Rotation
end
end
end
--
if flags["Look At"] then
LocalPlayer.Character.Humanoid.AutoRotate =
false;
local OldCframe =
LocalPlayer.Character.PrimaryPart;
local NearestRoot =
utility.target.Character.HumanoidRootPart
local NearestPos =
NewCFrame(LocalPlayer.Character.PrimaryPart.Position,
Vector3.new(NearestRoot.Position.X, OldCframe.Position.Y, NearestRoot.Position.Z));

LocalPlayer.Character:SetPrimaryPartCFrame(NearestPos);
end
--
if flags["Auto Shoot"] then
local Tool = utility:getHeld();
if Tool then
Tool:Activate()
end
end
else
--
if (utility.drawings["Tracer"].Visible == true) then
utility.drawings["Tracer"].Visible = false
end
--
targetHighlight.Enabled = false
end
end
-- // Anti Cheat Bypass
do
if tick() - antiCheattick > 1 and LocalPlayer.Character
then
antiCheattick = tick()
--
for _, Script in
pairs(LocalPlayer.Character:GetChildren()) do
if Script:IsA("Script") and Script.Name ~=
"Health" and Script.Name ~= "Sound" and Script:FindFirstChild("LocalScript") then
Script:Destroy()
end
end
end
end
-- // Movement
do
if LocalPlayer.Character and not (flags["Desync"] and
flags["Desync Key"]) then
framework:cframeSpeed()
framework:fly(Fps)
end
end
-- // Physics and Network shits
do
if flags["Fast Flags"] and getfflag("S2PhysicsSenderRate")
~= flags["Fast Flags Amount"] then
setfflag("S2PhysicsSenderRate", flags["Fast Flags
Amount"])
end
--
if flags["Network Desync"] then
if tick() - NetworkTick > flags["Network Delay"] then

NetworkTick = tick()
Networking = not Networking
sethiddenproperty(LocalPlayer.Character.HumanoidRootPart,
"NetworkIsSleeping", Networking)
end
end
end
-- // Chat Spam
do
if flags["Chat Spam"] then
if tick() - chatTick > flags["Chat Spam Delay"] then
chatTick = tick()
local Message = framework:chatSpam(flags["Chat
Spam Type"], flags["Repeat"], flags["Emojis"], flags["Symbol"])

ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(Message,
"All")
end
end
end
end))
framework["connections"]["Desync"] =
RunService.Heartbeat:Connect(LPH_NO_VIRTUALIZE(function(delta)
-- // Desync
do
if ((flags["Desync"] and flags["Desync Key"]) or
(flags["Destroy Cheaters"] and flags["Destroy Cheaters Key"]) and
LocalPlayer.Character) then
C_Desync["OldPosition"] =
LocalPlayer.Character.HumanoidRootPart.CFrame
local Origin = (flags["Attach Target"] and checks and
utility.target and utility.target.Character and
utility.target.Character.HumanoidRootPart) or
LocalPlayer.Character.HumanoidRootPart
local randomRange = flags["Desync Random Range"]
Radians += flags["Desync Strafe Speed"]
local calculatedPositions = {
["Random"] = (NewCFrame(Origin.Position) +
Vector3.new(Random(-randomRange, randomRange), Random(-randomRange, randomRange),
Random(-randomRange, randomRange))) * CFrame.Angles(Rad(Random(-180, 180)),
Rad(Random(-180, 180)), Rad(Random(-180, 180))),
["Roll"] = Origin.CFrame * NewCFrame(0, -4 ,0)
* CFrame.Angles(0, Rad(Random(1, 360)), Rad(-180)),
["Target Strafe"] = Origin.CFrame *
CFrame.Angles(0, Rad(Radians), 0) * NewCFrame(0, flags["Desync Strafe Height"],
flags["Desync Strafe Radius"]),
["Custom"] = Origin.CFrame *
NewCFrame(flags["Desync X"], flags["Desync Y"], flags["Desync Z"]) *
CFrame.Angles(Rad(flags["Rotation X"]), Rad(flags["Rotation Y"]),
Rad(flags["Rotation Z"])),
["Destroy Cheaters"] = Origin.CFrame *
NewCFrame(9e9, 0/0, math.huge)
}
--
C_Desync["PredictedPosition"] = flags["Destroy
Cheaters"] and flags["Destroy Cheaters Key"] and calculatedPositions["Destroy
Cheaters"] or calculatedPositions[flags["Desync Type"]]
--
LocalPlayer.Character.HumanoidRootPart.CFrame =
C_Desync["PredictedPosition"]
--
if flags["Desync Visualize"] then

bodyClone:SetPrimaryPartCFrame(LocalPlayer.Character.HumanoidRootPart.CFrame)

visualizeChams.FillColor = flags["Desync
Visualize Fill"].Color;
visualizeChams.FillTransparency = flags["Desync
Visualize Fill"].Transparency;
visualizeChams.OutlineColor = flags["Desync
Visualize Outline"].Color;
visualizeChams.OutlineTransparency =
flags["Desync Visualize Outline"].Transparency;
end
--
game:GetService("RunService").RenderStepped:Wait()
--
LocalPlayer.Character.HumanoidRootPart.CFrame =
C_Desync["OldPosition"]
--
framework:cframeSpeed()
framework:fly(delta)
else

bodyClone:SetPrimaryPartCFrame(NewCFrame(9999,9999,9999))
end
end
end))
framework["connections"]["ESP Loop"] =
RunService.RenderStepped:Connect(LPH_NO_VIRTUALIZE(function(Fps)
for Index, Base in pairs(Visuals.Bases) do
Base:Update()
end
-- // Crosshair Visuals
do
crosshair_SpinAngle = flags["Crosshair Always Rotating"]
and crosshair_SpinAngle + math.rad((flags["Crosshair Speed"] * 10) * Fps) or 0;
-- // Crosshair
do
if flags["Crosshair"] then
local Radius = flags["Crosshair Length"] * 5
local Gap = flags["Crosshair Gap Size"]
--
if flags["Attach to target"] and utility.target
~= nil and utility.target.Character and OnScreen then
Origin = NewVector2(Position.X,
Position.Y)
else
Origin = NewVector2(Mouse.X, Mouse.Y +
Offset)
end
--
CursorSize += 0.025
--
local SmoothAngle = flags["Crosshair Speed
Easing Style"] ~= "Off" and Tween.EasingStyles[Enum.EasingStyle[flags["Crosshair
Speed Easing Style"]]][Enum.EasingDirection.InOut]
(utility:Shift(crosshair_SpinAngle)) * (Pi * Pi/2) or crosshair_SpinAngle
local Dynamic = Cos(CursorSize)
local SmoothSize = flags["Crosshair Sizing
Easing Style"] ~= "Off" and ((Radius / 2) *
(Tween.EasingStyles[Enum.EasingStyle[flags["Crosshair Sizing Easing Style"]]]
[Enum.EasingDirection.In](utility:Shift(Dynamic)))) or 0
local localRadius = Radius - SmoothSize
--
for i = 1, #crosshair_Lines do
local Positions =
NewVector2(Cos(SmoothAngle + crosshair_lineOffsets[i]), (Sin(SmoothAngle +
crosshair_lineOffsets[i])))
--
crosshair_Lines[i].From = Origin +
NewVector2(Positions.X, Positions.Y) * Gap
crosshair_Lines[i].To =
crosshair_Lines[i].From + NewVector2(Positions.X, Positions.Y) * localRadius
--
crosshair_Outlines[i].From = Origin +
NewVector2(Positions.X, Positions.Y) * (Gap - 1)
crosshair_Outlines[i].To =
crosshair_Lines[i].From + NewVector2(Positions.X, Positions.Y) * (localRadius + 1)
--
crosshair_Lines[i].Visible = true
crosshair_Outlines[i].Visible = true
end
end
end
-- // Crosshair Text
do
if flags["Script Name"] then
local sub = utility.drawings["Sub"]
local domain = utility.drawings["Domain"]
--
local yOffset = flags["Crosshair"] and
((flags["Crosshair Length"] * 5) + flags["Crosshair Gap Size"]) or 30
--
local textOrigin;
if flags["Attach to target"] and utility.target
~= nil and utility.target.Character and OnScreen then
textOrigin = NewVector2(Position.X - 23,
Position.Y + yOffset)
else
textOrigin = NewVector2(Mouse.X - 23,
Mouse.Y + Offset + yOffset)
end
--
sub.Visible = true
domain.Visible = true
--
sub.Position = textOrigin
domain.Position = sub.Position +
NewVector2(sub.TextBounds.X, 0)
end
--
if flags["Pulse"] and flags["Script Name"] then
local sub = utility.drawings["Sub"]
--
Sine = flags["Pulse"] and
math.abs(math.sin(tick() * 4)) or 1
sub.Transparency = Sine
end
end
-- // In-Game Crosshair Shit
do
if flags["In-Game Crosshair Spin"] and not flags["In-
Game Crosshair Invisible"] then

LocalPlayer.PlayerGui.MainScreenGui.Aim.Rotation += flags["In-Game Crosshair


Spin Speed"]
end
--
if flags["In-Game Crosshair Invisible"] and
LocalPlayer.PlayerGui.MainScreenGui.Aim.Visible == true then

Players.LocalPlayer.PlayerGui.MainScreenGui.Aim.Visible = false
end
end
end
-- // Hit Detection
do
local Gun =
LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
local Connection = framework["connections"]["Hit
Detection"]

if Gun ~= PreviousGun and Connection then


PreviousGun = Gun
PreviousAmmo = 999
Connection:Disconnect()
framework["connections"]["Hit Detection"] = nil
end

if not framework["connections"]["Hit Detection"] and Gun


and Gun.Ammo.Value then
framework["connections"]["Hit Detection"] =
Gun.Ammo:GetPropertyChangedSignal("Value"):Connect(function()
local CurrentAmmo = Gun.Ammo.Value
if CurrentAmmo < PreviousAmmo then
local ChildrenAdded = 0;
local ChildAdded;
local IgnoreList =
{LocalPlayer.Character, Gun.Handle};
ChildAdded =
Workspace.Ignored.Siren.Radius.ChildAdded:Connect(function(Object)
if Object.Name == "BULLET_RAYS"
then
ChildrenAdded += 1;
if (table.find({"[Double-
Barrel SG]", "[TacticalShotgun]", "[Shotgun]"}, Gun.Name) and ChildrenAdded <= 5)
or (ChildrenAdded == 1) then
local Pos =
Object.CFrame.Position
local LookVector =
Object.CFrame.LookVector
--
local RayCastParams =
RaycastParams.new()
RayCastParams.FilterType
= Enum.RaycastFilterType.Exclude

RayCastParams.IgnoreWater = true

RayCastParams.FilterDescendantsInstances = IgnoreList
local Ray =
Workspace:Raycast(Pos, LookVector * 1000, RayCastParams)
if not Ray then return
end
local HitPosition =
Ray.Position
local HitInstance =
Ray.Instance
--
delay(0.001, function()
if flags["Bullet
Tracers"] then

Object:Destroy()

utility:CreateBeam(Pos, HitPosition, flags["Bullet Tracers Color"].Color,


flags["Face Camera"], flags["Bullet Size"], flags["Bullet Speed"], flags["Bullet
Brightness"])
end
--
if flags["Bullet
Impacts"] then
local Impact
= Instance.new("Part")

Impact.Anchored = true

Impact.CanCollide = false

Impact.Parent = game.Workspace

Impact.Material = "Neon"
Impact.Shape
= Enum.PartType.Block

Impact.Transparency = flags["Bullet Impacts Color"].Transparency


Impact.Color
= flags["Bullet Impacts Color"].Color
Impact.Size
= NewVector3(flags["Impact Size"], flags["Impact Size"], flags["Impact Size"])

Impact.CFrame = NewCFrame(HitPosition)
delay(3,
function()

Impact:Destroy()
end)
end
--
if HitInstance
then
local
InstanceHit = HitInstance:FindFirstAncestorOfClass('Model')
if not
InstanceHit then return end

if
InstanceHit:FindFirstChild("Humanoid") and
InstanceHit:FindFirstChild("HumanoidRootPart") then
if
flags["Hit Sounds"] then

HitReg:HitSound(sfx[flags["Hit Sounds Sound"]], flags["Hit Sounds Volume"],


flags["Hit Sounds Pitch"])
end
--
if
flags["Hit Chams"] then

local Model = Instance.new("Model", utility.folders["Hit Chams"])

utility:characterClone(Players[InstanceHit.Name], flags["Hit Chams


Settings"].Color, flags["Hit Chams Material"], flags["Hit Chams
Settings"].Transparency, Model);

delay(flags["Hit Chams Fading Time"], function()

Model:Destroy()

end)
end
--
if
flags["Hit Notify"] then

local Text = string.format("You Hit %s in the %s!",


Players[InstanceHit.Name].Name, HitInstance.Name)

Library:Notification(Text, 3, Library.Accent, flags["Notification Position"])


end
--
if
flags["Hit Marker"] then

HitReg:HitMarker(4, flags["Hit Marker Settings"].Color, flags["Hit Markers


Time"])
end
--
if
flags["3D Hit Marker"] then

HitReg:HitMarker3D(4, flags["3D Hit Marker Settings"].Color, flags["Hit


Markers Time"], HitPosition)
end
--
if
flags["Hit Effects"] then

HitReg:HitEffect(flags["Hit Effects Option"],


Players[InstanceHit.Name].Character)
end
end
end
ChildAdded:Disconnect()
end)
end
else
ChildAdded:Disconnect()
end
end)
end
PreviousAmmo = CurrentAmmo
end)
end
end
end))
framework["connections"]["Typing Check"] =
InputService.InputBegan:Connect(function(_, Chatting)
Typing = Chatting
end)
framework["connections"]["Text"] =
InputService.InputChanged:Connect(function(_)
if utility.drawings["Aim Assist FOV"].Visible then
utility.drawings["Aim Assist FOV"].Position =
NewVector2(Mouse.X, Mouse.Y + Offset)
end
end)
framework["connections"]["ESP Player Find Loop"] =
Players.PlayerAdded:Connect(LPH_NO_VIRTUALIZE(function(Player)
if flags["PlayerESP_Enabled"] then
Visuals:Create({Player = Player})
end
end))
end
-- // Gun Handling
do
local function Aimbot()
utility:calculateAimViewerEndPoint()
end
--
local function Ammo()
framework:autoReload()
end
--
framework["connections"]["Anti Aim Viewer"] = {}
framework["connections"]["auto reload >_< :3"] = {}
for i, v in pairs(LocalPlayer.Backpack:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("Ammo") then
if not framework["connections"]["Anti Aim Viewer"][v] then
framework["connections"]["Anti Aim Viewer"][v] =
v.Activated:Connect(Aimbot)
end
--
if not framework["connections"]["auto reload >_< :3"][v]
then
framework["connections"]["auto reload >_< :3"][v] =
v.Ammo:GetPropertyChangedSignal("Value"):Connect(Ammo)
end
end
end
for i, v in pairs(LocalPlayer.Character:GetChildren()) do
if v:IsA("Tool") and v:FindFirstChild("Ammo") then
if not framework["connections"]["Anti Aim Viewer"][v] then
framework["connections"]["Anti Aim Viewer"][v] =
v.Activated:Connect(Aimbot)
end
--
if not framework["connections"]["auto reload >_< :3"][v]
then
framework["connections"]["auto reload >_< :3"][v] =
v.Ammo:GetPropertyChangedSignal("Value"):Connect(Ammo)
end
end
end
LocalPlayer.Character.ChildAdded:connect(function(v)
if v:IsA("Tool") and v:FindFirstChild("Ammo") then
if not framework["connections"]["Anti Aim Viewer"][v] then
framework["connections"]["Anti Aim Viewer"][v] =
v.Activated:Connect(Aimbot)
end
--
if not framework["connections"]["auto reload >_< :3"][v]
then
framework["connections"]["auto reload >_< :3"][v] =
v.Ammo:GetPropertyChangedSignal("Value"):Connect(Ammo)
end
end
end)
LocalPlayer.CharacterAdded:connect(function(v)
for i = 1, #framework["connections"]["Anti Aim Viewer"], 1 do
framework["connections"]["Anti Aim Viewer"][i]:Disconnect()
framework["connections"]["Anti Aim Viewer"][i] = nil
framework["connections"]["auto reload >_< :3"]
[i]:Disconnect()
framework["connections"]["auto reload >_< :3"][i] = nil
end
v.ChildAdded:connect(function(v)
if v:IsA("Tool") and v:FindFirstChild("Ammo") then
if not framework["connections"]["Anti Aim Viewer"][v]
then
framework["connections"]["Anti Aim Viewer"][v]
= v.Activated:Connect(Aimbot)
end
--
if not framework["connections"]["auto reload >_< :3"]
[v] then
framework["connections"]["auto reload >_< :3"]
[v] = v.Ammo:GetPropertyChangedSignal("Value"):Connect(Ammo)
end
end
end)
end)
end
-- // Target Back Track
do
task.spawn(function()
while true do
task.wait(flags["Back Track Delay"]/2)
if utility.target and
utility:ValidateClient(utility.target) then
if flags["Back Track Enabled"] and flags["Back Track
Method"] == "Clone" then
utility:characterClone(utility.target,
flags["Back Track Settings"].Color, flags["Back Track Material"], flags["Back Track
Settings"].Transparency, utility.folders["Part Chams"]);
task.wait(flags["Back Track Delay"]/2)
utility.folders["Part
Chams"]:ClearAllChildren();
end
end
end
end)
end
-- // Hooks
do
local Old;
Old = hookmetamethod(game, "__namecall",
LPH_NO_VIRTUALIZE(function(self, ...)
if tostring(self.Name) == "MainEvent" then
local Args = {...}
--
if getnamecallmethod() == "FireServer" and Args[1] ==
"UpdateMousePos" and not flags["Aim Viewer Bypass"] then
if utility.target and utility.target.Character and
flags["Silent_Bind"] then
local part = (flags["Jump Prediction"] and
utility.target.Character.Humanoid.FloorMaterial == Enum.Material.Air and
"RightFoot") or (flags["Nearest Part"] and partClosest) or flags["Single Hit Part"]
local yOffset =
utility.target.Character.Humanoid.FloorMaterial == Enum.Material.Air and
flags["Manual Offset Value"] or 0
--
if (checks == true) then
if flags["Resolver"] then
Args[2] =
utility.target.Character[tostring(part)].Position + offset + NewVector3(0, yOffset,
0)
else
Args[2] =
utility.target.Character[tostring(part)].Position +
(utility.target.Character.HumanoidRootPart.Velocity * prediction) + NewVector3(0,
yOffset, 0)
end
end
end
end
--
return Old(self, unpack(Args))
end
--
return Old(self, ...)
end))

--[[local IndexThing
IndexThing = hookmetamethod(game, "__index", function(self, k)
if (self:IsA("Mouse") and (k == "Hit" or k == "Target")) then
if utility.target and utility.target.Character and
flags["Silent_Bind"] and LocalPlayer.Character then
local part = (flags["Jump Prediction"] and
utility.target.Character.Humanoid:GetState() == Enum.HumanoidStateType.Freefall and
flags["Air Hit Part"]) or (flags["Nearest Part"] and partClosest) or flags["Single
Hit Part"]
local yOffset =
utility.target.Character.Humanoid.FloorMaterial == Enum.Material.Air and
flags["Manual Offset Value"] or 0
--
if (checks == true) then
if flags["Resolver"] then
getgenv().Hit =
utility.target.Character[tostring(part)].Position + offset + NewVector3(0, yOffset,
0)
else
getgenv().Hit =
utility.target.Character[tostring(part)].Position +
(utility.target.Character.HumanoidRootPart.Velocity * prediction) + NewVector3(0,
yOffset, 0)
end
return (k == "Hit" and
CFrame.new(getgenv().Hit))
end
end
end
return IndexThing(self, k)
end)]]

local old
old = hookmetamethod(game, "__index", LPH_NO_VIRTUALIZE(function(self,
key)
if not checkcaller() then
if key == "CFrame" and LocalPlayer.Character and self ==
LocalPlayer.Character.HumanoidRootPart and ((flags["Desync"] and flags["Desync
Key"]) or (flags["Destroy Cheaters Key"] and flags["Destroy Cheaters"])) and
C_Desync["OldPosition"] ~= nil and
LocalPlayer.Character:FindFirstChild("HumanoidRootPart") and
LocalPlayer.Character:FindFirstChild("Humanoid") and
LocalPlayer.Character:FindFirstChild("Humanoid").Health > 0 then
return C_Desync["OldPosition"]
end
end
return old(self, key)
end))
end
end

Library:Notification("Loaded znooj.cc madebyabdallah in " .. Floor((tick() -


loadingTime) * 1000) .."ms", 3, Library.Accent, flags["Notification Position"])
--[[

NICE TRY POORON >_< :3333

]]

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy