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Once More Color v3

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0% found this document useful (0 votes)
12 views1 page

Once More Color v3

Uploaded by

galaxysplashem
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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https://alertedautumngaming.blogspot.

com/

Once more…
2 3
1 4 5
6

Mission (Roll D6) Encounters (Roll D6 (+2 for Support mission) for each objective value)
1-4 (Patrol), 5-6 ( Support Front Lines) 1-2 (No Contact), 3-5 (Ground Unit), 6+ (Aerial Unit)

Combat! (Place active enemy units here)

1 2 3
“Just start shooting!” “Get’em in your sights!” “Take your time and get a clear shot!”
Player: Player: Player:
Roll 1 attack die per plane. Roll 2 attack dice per plane. Roll 3 attack dice per plane.
+1 per plane attacking the same target +1 per plane attacking the same target +1 per plane attacking the same target

Enemy: Enemy: Enemy:


Roll 1D6 per unit. Hits on 6s. Roll 1D6 per unit. Hits on 5s or 6s. Roll 1D6 per unit. Hits on 4s, 5s, or 6s.

“Ace” “Pappy” Front Lines Aerial Aerial Aerial Aerial Aerial Aerial
x x Unit Unit Unit Unit Unit Unit
x
Plane #1 Plane #2 Hit on 5+ Hit on 5+ Hit on 5+ Hit on 5+ Hit on 5+ Hit on 5+
x x
1D6 1D6 x x x

“Max” “Eddie” Squadron Ground Ground Ground Ground Ground Ground


Unit Unit Unit Unit Unit Unit
Plane #3 Plane #4 Hit on 4+ Hit on 4+ Hit on 4+ Hit on 4+ Hit on 4+ Hit on 4+
1D6 1D6

HOW TO PLAY ONCE MORE… After the player attacks, each remaining enemy units attack ALL of the player’s planes in that section.
Setup: Cut out counters. Place Squadron counter on the star. Place the Front Line counter on Roll a D6 for each unit against each player plane in that section (no combined attacks). Whether the
objective #1. attack is successful or not depends on the initiative section. Each player plane can take two hits.
1) Determine mission type and move squadron counter Turn the plane upside down after one hit. The second hit destroys the plane removing it from the
Roll 1D6. Consult chart on game board. game.
Patrol Mission: move squadron counter to one objective beyond the front lines.
Support Mission: move the squadron counter to the objective with the front lines counter. If there are enemy units remaining, move to the next initiative, and resolve combat with those units
starting with the players planes. After combat is resolved in the last initiative section you have
2) Determine encounter units planes, if there are active enemy units, start a new round on the Placing your squadron planes step.
Roll a number of D6 equal to the objective number. Ex: You are on objective #3, roll 3D6. If you Continue until all enemy or player units are destroyed or if all player planes have returned to base.
are flying a Support mission, add +2 (or +3 for a harder game) to each D6 result. The result of each
individual D6 will determine the type of you unit you encounter. Consult the table on the game 5) Move the Front Lines
board. For each ground or aerial unit encountered, place the appropriate counter in the COMBAT! Advance, withdraw, or maintain the front lines location depending on mission and success. If a Patrol
section. Mission is successful, move the Front Line counter to the next objective. If a Support mission is
successful, the Front Lines does not move. If a patrol or support mission is not successful, move the
3) Place your squadron planes Front Lines back one waypoint.
Place one or more of your plane counters on one of the three initiative spaces. This will
determine when you can attack, how many attack dice you can use, and what the enemy units 6) Mission end
need to roll to hit you. Instead of placing a plane on an initiative space, you can return it to base, All planes returned to base are repaired. All planes that were shot down during the mission are
taking it out of action for this mission. You may decide to do this with damaged planes to repair destroyed and may not be used for the remainder of the game. Return to step 1 for the next mission
them so they can fly on the next mission. and go out on another mission ONCE MORE……

4) Combat! 7) Game End


Resolve one initiative section at a time starting with section 1. The player always attacks first. Pick If the front lines counter is moved to objective #6, player wins.
a target unit and roll attacks for each of your planes. Each plane gets the number of attack dice If all of the player’s planes are destroyed, player loses.
listed in the section. If more than one plane is attacking the same unit, roll the attack dice for all If the front lines counter is moved behind objective #1, player lost.
of those planes at the same time and add a +1 to each D6 for each plane doing the combined -------
attack. Any die roll that is equal to or higher than the enemy unit’s to hit value is a hit. Each unit
By Jason Engling, March 2023 v1.0
can take two hits. Turn the enemy unit upside down after one hit. A second hit destroys the unit.
https://alertedautumngaming.blogspot.com/

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