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ZXLog

They Are Billions ZXLog
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0% found this document useful (0 votes)
28 views6 pages

ZXLog

They Are Billions ZXLog
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 6

9:01 am - Log Start

9:01 am - Main - Log Start


9:01 am - DXGame: Focused Changed to True
9:01 am - DXGame: Visible Changed to True
9:01 am - Tables Excel Read: Start
9:01 am - Tables Excel Read: OK
9:01 am - x64 No neeed to preload libraries.
9:01 am - Check Physics OK
9:01 am - Main - Start
9:01 am - Module: TheyAreBillions.exe
9:01 am - Max. Samplers: 15
9:01 am - Is Steam: True
9:01 am - Steamworks: IDapp = 644930
9:01 am - Steamworks.SteamAPI.Init(): OK
9:01 am - Steam Validation: OK
9:01 am - Run - Start
9:01 am - Run - Platform Run
9:01 am - Platform Init: OK
9:01 am - DXSlim - InitRenderer
9:01 am - Direct3D Creation Success
9:01 am - DXSlim : D3DUpdatePresentationParameters
9:01 am - DXSlim : D3DCheckScreenParameters
9:01 am - New Device() Success:Monitor: 1, Window Mode:
{X=0,Y=0,Width=1366,Height=768}
Backbuffer:1366,768
Monitor: 1, Window Mode: {X=0,Y=0,Width=1366,Height=768}
9:01 am - Run - Start
9:01 am - Run - Init
9:01 am - Run - Load
9:01 am - ZXGame: OnLoad
9:01 am - DXGame - Show
9:01 am - ZXGame: OnShow
9:01 am - Window - ShowDialog
9:01 am - Window_Paint - First Call
9:01 am - DXGame - OnRender
9:01 am - DXGame - OnStartFrame
9:01 am - DXGame - PostMethods_OnStartFrame
9:01 am - GPUs: NVIDIA GeForce RTX 3050 Laptop GPU,NVIDIA GeForce RTX 3050 Laptop
GPU,
9:01 am - OnLoad - Start
9:01 am - Tables Excel Read: OK
9:01 am - ZXGame - ShowStartScreen
9:01 am - ZXGame - ChangeScene - Init
9:01 am - ZXGame - ChangeScene - Paused
9:01 am - ZXGame - Fade - True With onFinish
9:01 am - ZXGame - Fade - End
9:01 am - DXGame - RenderFrame
9:01 am - DXGame - FinishFrame
9:01 am - DXGame - PostMethods_OnFinishFrame
9:01 am - ZXGame - Fade - onFinish
9:01 am - ZXGame - ChangeScene - Fade Action 1
9:01 am - ZXGame - ShowLoadScreen
9:01 am - ZXGame - ShowLoadScreen - End
9:01 am - ZXGame - Fade - False With onFinish
9:01 am - ZXGame - Fade - End
9:01 am - ZXGame - Fade - onFinish
9:01 am - ZXGame - ChangeScene - Fade Action 2
9:01 am - ZXGame - ChangeScene - loadScene
9:01 am - ZXGame - ChangeScene - Load Scene
9:01 am - ZXSystem_StartScreen - Load
9:01 am - Branch: Steam Public
9:01 am - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
9:01 am - Version: V.1.1.3 (64 bits)
9:01 am - ZXSystem_StartScreen - Load Success
9:02 am - ZXGame - ChangeScene - pre-Invoke
9:02 am - ZXGame - ChangeScene - Invoke
9:02 am - ZXGame - Fade - True With onFinish
9:02 am - ZXGame - Fade - End
9:02 am - ZXGame - Fade - onFinish
9:02 am - ZXGame - ChangeScene - showScene
9:02 am - ZXGame - ChangeScene - Show Scene
9:02 am - ZXSystem_StartScreen - ShowScene
9:02 am - ZXSystem_StartScreen - ShowSceneSuccess
9:02 am - ZXGame - Fade - False With onFinish
9:02 am - ZXGame - Fade - End
9:02 am - ZXGame - Fade - onFinish
9:02 am - ZXGame - ChangeScene -End
9:02 am - Window Show: Name
9:02 am - Window Hide: Name
9:02 am - Window Show: Survival Game
9:02 am - DXGame: Focused Changed to False
9:11 am - DXGame: Focused Changed to True
9:20 am - DXGame: Focused Changed to False
9:21 am - DXGame: Focused Changed to True
9:21 am - DXGame: Focused Changed to False
12:18 pm - DXGame: Focused Changed to True
12:18 pm - DXGame: Focused Changed to False
12:22 pm - DXGame: Focused Changed to True
12:23 pm - DXGame: Focused Changed to False
12:25 pm - DXGame: Focused Changed to True
12:26 pm - DXGame: Focused Changed to False
12:40 pm - DXGame: Focused Changed to True
12:41 pm - DXGame: Focused Changed to False
12:41 pm - DXGame: Focused Changed to True
12:41 pm - Window Hide: Survival Game
12:41 pm - ZXGame - ChangeScene - Init
12:41 pm - ZXGame - ChangeScene - Paused
12:41 pm - ZXGame - Fade - True With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - Fade Action 1
12:41 pm - ZXGame - ShowLoadScreen
12:41 pm - ZXGame - ShowLoadScreen - End
12:41 pm - ZXGame - Fade - False With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - Fade Action 2
12:41 pm - ZXGame - ChangeScene - loadScene
12:41 pm - Random Map Creation with seed: -1337230705
12:41 pm - ZXSystem_GameLevel - LoadLevel - Begin
12:41 pm - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
12:41 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
12:41 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
12:41 pm - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
12:41 pm - ZXSystem_GameLevel - LoadLevel - Mayors Mods
12:41 pm - ZXSystem_GameLevel - LoadLevel - UnLoadData
12:41 pm - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
12:41 pm - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
12:41 pm - ZXSystem_GameLevel - LoadLevel - Extension Updated
12:41 pm - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
12:41 pm - ZXSystem_GameLevel - GetMiniMapImage - Begin
12:41 pm - ZXSystem_GameLevel - GetMiniMapImage - End
12:41 pm - ZXSystem_GameLevel - LoadLevel - Minimap OK
12:41 pm - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
12:41 pm - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
12:41 pm - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
12:41 pm - ZXSystem_GameLevel - LoadLevel - Walls Init
12:41 pm - ZXSystem_GameLevel - LoadLevel - GUI OK
12:41 pm - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
12:41 pm - ZXSystem_GameLevel - LoadLevel - Buildable grid got
12:41 pm - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
12:41 pm - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
12:41 pm - ZXSystem_GameLevel - LoadLevel - End
12:41 pm - ZXGame - ChangeScene - pre-Invoke
12:41 pm - ZXGame - ChangeScene - Invoke
12:41 pm - ZXGame - Fade - True With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - showScene
12:41 pm - GameLevel.ShowScene - Start
12:41 pm - ZXGame - Fade - False With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene -End
12:44 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:45 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:45 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:46 pm - Window Show: Mayors of the Colony
12:46 pm - Window Hide: Mayors of the Colony
12:46 pm - Window Show: Mayors of the Colony
12:46 pm - Window Hide: Mayors of the Colony
12:46 pm - DXGame: Focused Changed to False
12:46 pm - DXGame: Focused Changed to True
12:47 pm - Window Show: Game Options
12:47 pm - IDXRenderer.GetDisplayModes: 2
12:47 pm - IDXRenderer.GetDisplayModes: 2
12:47 pm - Window Hide: Game Options
12:48 pm - Window Show: Game Options
12:48 pm - IDXRenderer.GetDisplayModes: 2
12:48 pm - IDXRenderer.GetDisplayModes: 2
12:48 pm - DXGame: Focused Changed to False
12:49 pm - DXGame: Focused Changed to True
12:50 pm - Window Hide: Game Options
12:50 pm - Window Show: Game Options
12:50 pm - IDXRenderer.GetDisplayModes: 2
12:50 pm - IDXRenderer.GetDisplayModes: 2
12:50 pm - Window Show: Assign a new key
12:50 pm - Window Hide: Assign a new key
12:50 pm - Window Show: Assign a new key
12:50 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Game Options Changed
12:51 pm - Window Hide: Game Options
12:53 pm - Window Show: Saving Game State
12:53 pm - Window Hide: Saving Game State
12:53 pm - ZXGame - ChangeScene - Init
12:53 pm - ZXGame - ChangeScene - Paused
12:53 pm - ZXGame - Fade - True With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - Fade Action 1
12:53 pm - ZXGame - ShowLoadScreen
12:53 pm - ZXGame - ShowLoadScreen - End
12:53 pm - ZXGame - Fade - False With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - Fade Action 2
12:53 pm - ZXGame - ChangeScene - loadScene
12:53 pm - ZXGame - ChangeScene - Load Scene
12:53 pm - ZXSystem_StartScreen - Load
12:53 pm - Branch: Steam Public
12:53 pm - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
12:53 pm - Version: V.1.1.3 (64 bits)
12:53 pm - ZXSystem_StartScreen - Load Success
12:53 pm - ZXGame - ChangeScene - pre-Invoke
12:53 pm - ZXGame - ChangeScene - Invoke
12:53 pm - ZXGame - Fade - True With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - showScene
12:53 pm - ZXGame - ChangeScene - Show Scene
12:53 pm - ZXSystem_StartScreen - ShowScene
12:53 pm - ZXSystem_StartScreen - ShowSceneSuccess
12:53 pm - ZXGame - Fade - False With onFinish
12:53 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene -End
12:54 pm - Window Show: Select Game
12:54 pm - Window Show: Delete Game
12:54 pm - Window Hide: Delete Game
12:54 pm - Window Hide: Select Game
12:54 pm - Window Show: Name
12:54 pm - Window Hide: Name
12:54 pm - Window Show: Survival Game
12:54 pm - Window Hide: Survival Game
12:54 pm - ZXGame - ChangeScene - Init
12:54 pm - ZXGame - ChangeScene - Paused
12:54 pm - ZXGame - Fade - True With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - Fade Action 1
12:54 pm - ZXGame - ShowLoadScreen
12:54 pm - ZXGame - ShowLoadScreen - End
12:54 pm - ZXGame - Fade - False With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - Fade Action 2
12:54 pm - ZXGame - ChangeScene - loadScene
12:54 pm - Random Map Creation with seed: 666137500
12:54 pm - ZXSystem_GameLevel - LoadLevel - Begin
12:54 pm - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
12:54 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
12:54 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
12:54 pm - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
12:54 pm - ZXSystem_GameLevel - LoadLevel - Mayors Mods
12:54 pm - ZXSystem_GameLevel - LoadLevel - UnLoadData
12:54 pm - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
12:54 pm - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
12:54 pm - ZXSystem_GameLevel - LoadLevel - Extension Updated
12:54 pm - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
12:54 pm - ZXSystem_GameLevel - GetMiniMapImage - Begin
12:54 pm - ZXSystem_GameLevel - GetMiniMapImage - End
12:54 pm - ZXSystem_GameLevel - LoadLevel - Minimap OK
12:54 pm - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
12:54 pm - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
12:54 pm - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
12:54 pm - ZXSystem_GameLevel - LoadLevel - Walls Init
12:54 pm - ZXSystem_GameLevel - LoadLevel - GUI OK
12:54 pm - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
12:54 pm - ZXSystem_GameLevel - LoadLevel - Buildable grid got
12:54 pm - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
12:54 pm - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
12:54 pm - ZXSystem_GameLevel - LoadLevel - End
12:54 pm - ZXGame - ChangeScene - pre-Invoke
12:54 pm - ZXGame - ChangeScene - Invoke
12:54 pm - ZXGame - Fade - True With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - showScene
12:54 pm - GameLevel.ShowScene - Start
12:54 pm - ZXGame - Fade - False With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene -End
12:57 pm - Window Show: Choose your Mayor
12:57 pm - Window Hide: Choose your Mayor
12:59 pm - Window Show: Saving Game State
12:59 pm - DXGame: Focused Changed to False
12:59 pm - Window Hide: Saving Game State
12:59 pm - ZXGame - ChangeScene - Init
12:59 pm - ZXGame - ChangeScene - Paused
12:59 pm - ZXGame - Fade - True With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - Fade Action 1
12:59 pm - ZXGame - ShowLoadScreen
12:59 pm - ZXGame - ShowLoadScreen - End
12:59 pm - ZXGame - Fade - False With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - Fade Action 2
12:59 pm - ZXGame - ChangeScene - loadScene
12:59 pm - ZXGame - ChangeScene - Load Scene
12:59 pm - ZXSystem_StartScreen - Load
12:59 pm - Branch: Steam Public
12:59 pm - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
12:59 pm - Version: V.1.1.3 (64 bits)
12:59 pm - ZXSystem_StartScreen - Load Success
12:59 pm - ZXGame - ChangeScene - pre-Invoke
12:59 pm - ZXGame - ChangeScene - Invoke
12:59 pm - ZXGame - Fade - True With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - showScene
12:59 pm - ZXGame - ChangeScene - Show Scene
12:59 pm - ZXSystem_StartScreen - ShowScene
12:59 pm - ZXSystem_StartScreen - ShowSceneSuccess
12:59 pm - ZXGame - Fade - False With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene -End
12:59 pm - DXGame: Focused Changed to True
12:59 pm - Window Show: Select Game
12:59 pm - Window Show: Delete Game
12:59 pm - Window Hide: Delete Game
12:59 pm - Window Hide: Select Game
12:59 pm - Window Show: Challenge of the Week
12:59 pm - Window Hide: Challenge of the Week
12:59 pm - Window Show: Name
12:59 pm - Window Hide: Name
12:59 pm - Window Show: Survival Game
12:59 pm - DXGame: Focused Changed to False
1:02 pm - DXSlim - D3DCheckDevice - Lost
1:02 pm - DXSlim - D3DResetDevice
1:02 pm - DXGame: Focused Changed to True
1:02 pm - DXGame: Focused Changed to False
1:05 pm - DXGame: Focused Changed to True
1:06 pm - DXGame: Focused Changed to False
1:06 pm - DXGame: Focused Changed to True
1:06 pm - DXGame: Focused Changed to False
1:08 pm - DXSlim - D3DCheckDevice - Lost
1:08 pm - DXSlim - D3DResetDevice
1:08 pm - DXGame: Focused Changed to True
1:10 pm - Window Hide: Survival Game
1:10 pm - DXSlim - FinishRenderer

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