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ZXLog
They Are Billions ZXLog
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28 views
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ZXLog
They Are Billions ZXLog
Uploaded by
randomusername7861
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content,
claim it here
.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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9:01 am - Log Start
9:01 am - Main - Log Start
9:01 am - DXGame: Focused Changed to True
9:01 am - DXGame: Visible Changed to True
9:01 am - Tables Excel Read: Start
9:01 am - Tables Excel Read: OK
9:01 am - x64 No neeed to preload libraries.
9:01 am - Check Physics OK
9:01 am - Main - Start
9:01 am - Module: TheyAreBillions.exe
9:01 am - Max. Samplers: 15
9:01 am - Is Steam: True
9:01 am - Steamworks: IDapp = 644930
9:01 am - Steamworks.SteamAPI.Init(): OK
9:01 am - Steam Validation: OK
9:01 am - Run - Start
9:01 am - Run - Platform Run
9:01 am - Platform Init: OK
9:01 am - DXSlim - InitRenderer
9:01 am - Direct3D Creation Success
9:01 am - DXSlim : D3DUpdatePresentationParameters
9:01 am - DXSlim : D3DCheckScreenParameters
9:01 am - New Device() Success:Monitor: 1, Window Mode:
{X=0,Y=0,Width=1366,Height=768}
Backbuffer:1366,768
Monitor: 1, Window Mode: {X=0,Y=0,Width=1366,Height=768}
9:01 am - Run - Start
9:01 am - Run - Init
9:01 am - Run - Load
9:01 am - ZXGame: OnLoad
9:01 am - DXGame - Show
9:01 am - ZXGame: OnShow
9:01 am - Window - ShowDialog
9:01 am - Window_Paint - First Call
9:01 am - DXGame - OnRender
9:01 am - DXGame - OnStartFrame
9:01 am - DXGame - PostMethods_OnStartFrame
9:01 am - GPUs: NVIDIA GeForce RTX 3050 Laptop GPU,NVIDIA GeForce RTX 3050 Laptop
GPU,
9:01 am - OnLoad - Start
9:01 am - Tables Excel Read: OK
9:01 am - ZXGame - ShowStartScreen
9:01 am - ZXGame - ChangeScene - Init
9:01 am - ZXGame - ChangeScene - Paused
9:01 am - ZXGame - Fade - True With onFinish
9:01 am - ZXGame - Fade - End
9:01 am - DXGame - RenderFrame
9:01 am - DXGame - FinishFrame
9:01 am - DXGame - PostMethods_OnFinishFrame
9:01 am - ZXGame - Fade - onFinish
9:01 am - ZXGame - ChangeScene - Fade Action 1
9:01 am - ZXGame - ShowLoadScreen
9:01 am - ZXGame - ShowLoadScreen - End
9:01 am - ZXGame - Fade - False With onFinish
9:01 am - ZXGame - Fade - End
9:01 am - ZXGame - Fade - onFinish
9:01 am - ZXGame - ChangeScene - Fade Action 2
9:01 am - ZXGame - ChangeScene - loadScene
9:01 am - ZXGame - ChangeScene - Load Scene
9:01 am - ZXSystem_StartScreen - Load
9:01 am - Branch: Steam Public
9:01 am - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
9:01 am - Version: V.1.1.3 (64 bits)
9:01 am - ZXSystem_StartScreen - Load Success
9:02 am - ZXGame - ChangeScene - pre-Invoke
9:02 am - ZXGame - ChangeScene - Invoke
9:02 am - ZXGame - Fade - True With onFinish
9:02 am - ZXGame - Fade - End
9:02 am - ZXGame - Fade - onFinish
9:02 am - ZXGame - ChangeScene - showScene
9:02 am - ZXGame - ChangeScene - Show Scene
9:02 am - ZXSystem_StartScreen - ShowScene
9:02 am - ZXSystem_StartScreen - ShowSceneSuccess
9:02 am - ZXGame - Fade - False With onFinish
9:02 am - ZXGame - Fade - End
9:02 am - ZXGame - Fade - onFinish
9:02 am - ZXGame - ChangeScene -End
9:02 am - Window Show: Name
9:02 am - Window Hide: Name
9:02 am - Window Show: Survival Game
9:02 am - DXGame: Focused Changed to False
9:11 am - DXGame: Focused Changed to True
9:20 am - DXGame: Focused Changed to False
9:21 am - DXGame: Focused Changed to True
9:21 am - DXGame: Focused Changed to False
12:18 pm - DXGame: Focused Changed to True
12:18 pm - DXGame: Focused Changed to False
12:22 pm - DXGame: Focused Changed to True
12:23 pm - DXGame: Focused Changed to False
12:25 pm - DXGame: Focused Changed to True
12:26 pm - DXGame: Focused Changed to False
12:40 pm - DXGame: Focused Changed to True
12:41 pm - DXGame: Focused Changed to False
12:41 pm - DXGame: Focused Changed to True
12:41 pm - Window Hide: Survival Game
12:41 pm - ZXGame - ChangeScene - Init
12:41 pm - ZXGame - ChangeScene - Paused
12:41 pm - ZXGame - Fade - True With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - Fade Action 1
12:41 pm - ZXGame - ShowLoadScreen
12:41 pm - ZXGame - ShowLoadScreen - End
12:41 pm - ZXGame - Fade - False With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - Fade Action 2
12:41 pm - ZXGame - ChangeScene - loadScene
12:41 pm - Random Map Creation with seed: -1337230705
12:41 pm - ZXSystem_GameLevel - LoadLevel - Begin
12:41 pm - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
12:41 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
12:41 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
12:41 pm - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
12:41 pm - ZXSystem_GameLevel - LoadLevel - Mayors Mods
12:41 pm - ZXSystem_GameLevel - LoadLevel - UnLoadData
12:41 pm - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
12:41 pm - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
12:41 pm - ZXSystem_GameLevel - LoadLevel - Extension Updated
12:41 pm - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
12:41 pm - ZXSystem_GameLevel - GetMiniMapImage - Begin
12:41 pm - ZXSystem_GameLevel - GetMiniMapImage - End
12:41 pm - ZXSystem_GameLevel - LoadLevel - Minimap OK
12:41 pm - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
12:41 pm - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
12:41 pm - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
12:41 pm - ZXSystem_GameLevel - LoadLevel - Walls Init
12:41 pm - ZXSystem_GameLevel - LoadLevel - GUI OK
12:41 pm - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
12:41 pm - ZXSystem_GameLevel - LoadLevel - Buildable grid got
12:41 pm - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
12:41 pm - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
12:41 pm - ZXSystem_GameLevel - LoadLevel - End
12:41 pm - ZXGame - ChangeScene - pre-Invoke
12:41 pm - ZXGame - ChangeScene - Invoke
12:41 pm - ZXGame - Fade - True With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene - showScene
12:41 pm - GameLevel.ShowScene - Start
12:41 pm - ZXGame - Fade - False With onFinish
12:41 pm - ZXGame - Fade - End
12:41 pm - ZXGame - Fade - onFinish
12:41 pm - ZXGame - ChangeScene -End
12:44 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:45 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:45 pm - DXGame: Focused Changed to False
12:45 pm - DXGame: Focused Changed to True
12:46 pm - Window Show: Mayors of the Colony
12:46 pm - Window Hide: Mayors of the Colony
12:46 pm - Window Show: Mayors of the Colony
12:46 pm - Window Hide: Mayors of the Colony
12:46 pm - DXGame: Focused Changed to False
12:46 pm - DXGame: Focused Changed to True
12:47 pm - Window Show: Game Options
12:47 pm - IDXRenderer.GetDisplayModes: 2
12:47 pm - IDXRenderer.GetDisplayModes: 2
12:47 pm - Window Hide: Game Options
12:48 pm - Window Show: Game Options
12:48 pm - IDXRenderer.GetDisplayModes: 2
12:48 pm - IDXRenderer.GetDisplayModes: 2
12:48 pm - DXGame: Focused Changed to False
12:49 pm - DXGame: Focused Changed to True
12:50 pm - Window Hide: Game Options
12:50 pm - Window Show: Game Options
12:50 pm - IDXRenderer.GetDisplayModes: 2
12:50 pm - IDXRenderer.GetDisplayModes: 2
12:50 pm - Window Show: Assign a new key
12:50 pm - Window Hide: Assign a new key
12:50 pm - Window Show: Assign a new key
12:50 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Window Show: Assign a new key
12:51 pm - Window Hide: Assign a new key
12:51 pm - Game Options Changed
12:51 pm - Window Hide: Game Options
12:53 pm - Window Show: Saving Game State
12:53 pm - Window Hide: Saving Game State
12:53 pm - ZXGame - ChangeScene - Init
12:53 pm - ZXGame - ChangeScene - Paused
12:53 pm - ZXGame - Fade - True With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - Fade Action 1
12:53 pm - ZXGame - ShowLoadScreen
12:53 pm - ZXGame - ShowLoadScreen - End
12:53 pm - ZXGame - Fade - False With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - Fade Action 2
12:53 pm - ZXGame - ChangeScene - loadScene
12:53 pm - ZXGame - ChangeScene - Load Scene
12:53 pm - ZXSystem_StartScreen - Load
12:53 pm - Branch: Steam Public
12:53 pm - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
12:53 pm - Version: V.1.1.3 (64 bits)
12:53 pm - ZXSystem_StartScreen - Load Success
12:53 pm - ZXGame - ChangeScene - pre-Invoke
12:53 pm - ZXGame - ChangeScene - Invoke
12:53 pm - ZXGame - Fade - True With onFinish
12:53 pm - ZXGame - Fade - End
12:53 pm - ZXGame - Fade - onFinish
12:53 pm - ZXGame - ChangeScene - showScene
12:53 pm - ZXGame - ChangeScene - Show Scene
12:53 pm - ZXSystem_StartScreen - ShowScene
12:53 pm - ZXSystem_StartScreen - ShowSceneSuccess
12:53 pm - ZXGame - Fade - False With onFinish
12:53 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene -End
12:54 pm - Window Show: Select Game
12:54 pm - Window Show: Delete Game
12:54 pm - Window Hide: Delete Game
12:54 pm - Window Hide: Select Game
12:54 pm - Window Show: Name
12:54 pm - Window Hide: Name
12:54 pm - Window Show: Survival Game
12:54 pm - Window Hide: Survival Game
12:54 pm - ZXGame - ChangeScene - Init
12:54 pm - ZXGame - ChangeScene - Paused
12:54 pm - ZXGame - Fade - True With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - Fade Action 1
12:54 pm - ZXGame - ShowLoadScreen
12:54 pm - ZXGame - ShowLoadScreen - End
12:54 pm - ZXGame - Fade - False With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - Fade Action 2
12:54 pm - ZXGame - ChangeScene - loadScene
12:54 pm - Random Map Creation with seed: 666137500
12:54 pm - ZXSystem_GameLevel - LoadLevel - Begin
12:54 pm - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
12:54 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
12:54 pm - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
12:54 pm - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
12:54 pm - ZXSystem_GameLevel - LoadLevel - Mayors Mods
12:54 pm - ZXSystem_GameLevel - LoadLevel - UnLoadData
12:54 pm - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
12:54 pm - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
12:54 pm - ZXSystem_GameLevel - LoadLevel - Extension Updated
12:54 pm - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
12:54 pm - ZXSystem_GameLevel - GetMiniMapImage - Begin
12:54 pm - ZXSystem_GameLevel - GetMiniMapImage - End
12:54 pm - ZXSystem_GameLevel - LoadLevel - Minimap OK
12:54 pm - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
12:54 pm - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
12:54 pm - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
12:54 pm - ZXSystem_GameLevel - LoadLevel - Walls Init
12:54 pm - ZXSystem_GameLevel - LoadLevel - GUI OK
12:54 pm - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
12:54 pm - ZXSystem_GameLevel - LoadLevel - Buildable grid got
12:54 pm - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
12:54 pm - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
12:54 pm - ZXSystem_GameLevel - LoadLevel - End
12:54 pm - ZXGame - ChangeScene - pre-Invoke
12:54 pm - ZXGame - ChangeScene - Invoke
12:54 pm - ZXGame - Fade - True With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene - showScene
12:54 pm - GameLevel.ShowScene - Start
12:54 pm - ZXGame - Fade - False With onFinish
12:54 pm - ZXGame - Fade - End
12:54 pm - ZXGame - Fade - onFinish
12:54 pm - ZXGame - ChangeScene -End
12:57 pm - Window Show: Choose your Mayor
12:57 pm - Window Hide: Choose your Mayor
12:59 pm - Window Show: Saving Game State
12:59 pm - DXGame: Focused Changed to False
12:59 pm - Window Hide: Saving Game State
12:59 pm - ZXGame - ChangeScene - Init
12:59 pm - ZXGame - ChangeScene - Paused
12:59 pm - ZXGame - Fade - True With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - Fade Action 1
12:59 pm - ZXGame - ShowLoadScreen
12:59 pm - ZXGame - ShowLoadScreen - End
12:59 pm - ZXGame - Fade - False With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - Fade Action 2
12:59 pm - ZXGame - ChangeScene - loadScene
12:59 pm - ZXGame - ChangeScene - Load Scene
12:59 pm - ZXSystem_StartScreen - Load
12:59 pm - Branch: Steam Public
12:59 pm - Executable: file:///C:/Program Files (x86)/Steam/steamapps/common/They
Are Billions/TheyAreBillions.exe
12:59 pm - Version: V.1.1.3 (64 bits)
12:59 pm - ZXSystem_StartScreen - Load Success
12:59 pm - ZXGame - ChangeScene - pre-Invoke
12:59 pm - ZXGame - ChangeScene - Invoke
12:59 pm - ZXGame - Fade - True With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene - showScene
12:59 pm - ZXGame - ChangeScene - Show Scene
12:59 pm - ZXSystem_StartScreen - ShowScene
12:59 pm - ZXSystem_StartScreen - ShowSceneSuccess
12:59 pm - ZXGame - Fade - False With onFinish
12:59 pm - ZXGame - Fade - End
12:59 pm - ZXGame - Fade - onFinish
12:59 pm - ZXGame - ChangeScene -End
12:59 pm - DXGame: Focused Changed to True
12:59 pm - Window Show: Select Game
12:59 pm - Window Show: Delete Game
12:59 pm - Window Hide: Delete Game
12:59 pm - Window Hide: Select Game
12:59 pm - Window Show: Challenge of the Week
12:59 pm - Window Hide: Challenge of the Week
12:59 pm - Window Show: Name
12:59 pm - Window Hide: Name
12:59 pm - Window Show: Survival Game
12:59 pm - DXGame: Focused Changed to False
1:02 pm - DXSlim - D3DCheckDevice - Lost
1:02 pm - DXSlim - D3DResetDevice
1:02 pm - DXGame: Focused Changed to True
1:02 pm - DXGame: Focused Changed to False
1:05 pm - DXGame: Focused Changed to True
1:06 pm - DXGame: Focused Changed to False
1:06 pm - DXGame: Focused Changed to True
1:06 pm - DXGame: Focused Changed to False
1:08 pm - DXSlim - D3DCheckDevice - Lost
1:08 pm - DXSlim - D3DResetDevice
1:08 pm - DXGame: Focused Changed to True
1:10 pm - Window Hide: Survival Game
1:10 pm - DXSlim - FinishRenderer
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