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ZXLog

The log details the initialization and execution of the game 'They Are Billions', including loading of resources, scene changes, and rendering processes. It captures various system checks, window displays, and transitions between game states. The log concludes with the renderer finishing its operations after multiple scene changes and game state updates.

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invictus azmun
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0% found this document useful (0 votes)
29 views3 pages

ZXLog

The log details the initialization and execution of the game 'They Are Billions', including loading of resources, scene changes, and rendering processes. It captures various system checks, window displays, and transitions between game states. The log concludes with the renderer finishing its operations after multiple scene changes and game state updates.

Uploaded by

invictus azmun
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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9:10 AM - Log Start

9:10 AM - Main - Log Start


9:10 AM - DXGame: Focused Changed to True
9:10 AM - DXGame: Visible Changed to True
9:10 AM - Tables Excel Read: Start
9:10 AM - Tables Excel Read: OK
9:10 AM - x64 No neeed to preload libraries.
9:10 AM - Check Physics OK
9:10 AM - Main - Start
9:10 AM - Module: TheyAreBillions.exe
9:10 AM - Max. Samplers: 15
9:10 AM - Is Steam: False
9:10 AM - Run - Start
9:10 AM - Run - Platform Run
9:10 AM - Platform Init: OK
9:10 AM - DXSlim - InitRenderer
9:10 AM - Direct3D Creation Success
9:10 AM - DXSlim : D3DUpdatePresentationParameters
9:10 AM - DXSlim : D3DCheckScreenParameters
9:10 AM - New Device() Success:Monitor: 0, Window Mode:
{X=0,Y=0,Width=1920,Height=1080}
Backbuffer:1920,1080
Monitor: 0, Window Mode: {X=0,Y=0,Width=1920,Height=1080}
9:10 AM - Run - Start
9:10 AM - Run - Init
9:10 AM - Run - Load
9:10 AM - ZXGame: OnLoad
9:10 AM - DXGame - Show
9:10 AM - ZXGame: OnShow
9:10 AM - Window - ShowDialog
9:10 AM - Window_Paint - First Call
9:10 AM - DXGame - OnRender
9:10 AM - DXGame - OnStartFrame
9:10 AM - DXGame - PostMethods_OnStartFrame
9:10 AM - GPUs: Intel(R) UHD Graphics,
9:10 AM - OnLoad - Start
9:10 AM - Tables Excel Read: OK
9:10 AM - ZXGame - ShowStartScreen
9:10 AM - ZXGame - ChangeScene - Init
9:10 AM - ZXGame - ChangeScene - Paused
9:10 AM - ZXGame - Fade - True With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - DXGame - RenderFrame
9:10 AM - DXGame - FinishFrame
9:10 AM - DXGame - PostMethods_OnFinishFrame
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - Fade Action 1
9:10 AM - ZXGame - ShowLoadScreen
9:10 AM - ZXGame - ShowLoadScreen - End
9:10 AM - ZXGame - Fade - False With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - Fade Action 2
9:10 AM - ZXGame - ChangeScene - loadScene
9:10 AM - ZXGame - ChangeScene - Load Scene
9:10 AM - ZXSystem_StartScreen - Load
9:10 AM - Branch: GOG (Offline)
9:10 AM - Executable: file:///C:/Users/User/Desktop/Games/They are
Billions/They.Are.Billions.v1.1.4.10/They.Are.Billions.v1.1.4.10/TheyAreBillions.ex
e
9:10 AM - Version: V.1.1.4 (64 bits)
9:10 AM - ZXSystem_StartScreen - Load Success
9:10 AM - DXGame: Focused Changed to False
9:10 AM - ZXGame - ChangeScene - pre-Invoke
9:10 AM - ZXGame - ChangeScene - Invoke
9:10 AM - ZXGame - Fade - True With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene - showScene
9:10 AM - ZXGame - ChangeScene - Show Scene
9:10 AM - ZXSystem_StartScreen - ShowScene
9:10 AM - ZXSystem_StartScreen - ShowSceneSuccess
9:10 AM - ZXGame - Fade - False With onFinish
9:10 AM - ZXGame - Fade - End
9:10 AM - ZXGame - Fade - onFinish
9:10 AM - ZXGame - ChangeScene -End
9:10 AM - DXGame: Focused Changed to True
9:10 AM - Window Show: Name
9:11 AM - Window Hide: Name
9:11 AM - Window Show: Survival Game
9:11 AM - Window Hide: Survival Game
9:11 AM - ZXGame - ChangeScene - Init
9:11 AM - ZXGame - ChangeScene - Paused
9:11 AM - ZXGame - Fade - True With onFinish
9:11 AM - ZXGame - Fade - End
9:11 AM - ZXGame - Fade - onFinish
9:11 AM - ZXGame - ChangeScene - Fade Action 1
9:11 AM - ZXGame - ShowLoadScreen
9:11 AM - ZXGame - ShowLoadScreen - End
9:11 AM - ZXGame - Fade - False With onFinish
9:11 AM - ZXGame - Fade - End
9:11 AM - ZXGame - Fade - onFinish
9:11 AM - ZXGame - ChangeScene - Fade Action 2
9:11 AM - ZXGame - ChangeScene - loadScene
9:11 AM - Random Map Creation with seed: -1530079211
9:11 AM - ZXSystem_GameLevel - LoadLevel - Begin
9:11 AM - ZXSystem_GameLevel - LoadLevel - DicCommandsPerEntity.Clear
9:11 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ResetAllToDefaultValues
9:11 AM - ZXSystem_GameLevel - LoadLevel - ZXDefaultParams.ApplyMods
9:11 AM - ZXSystem_GameLevel - LoadLevel - Game.ClearEntities
9:11 AM - ZXSystem_GameLevel - LoadLevel - Mayors Mods
9:11 AM - ZXSystem_GameLevel - LoadLevel - UnLoadData
9:11 AM - ZXSystem_GameLevel - LoadLevel - No need to UnloadLevel
9:11 AM - ZXSystem_GameLevel - LoadLevel - SysTerrainResources & SysEventManager
created
9:12 AM - ZXSystem_GameLevel - LoadLevel - Extension Updated
9:12 AM - ZXSystem_GameLevel - LoadLevel - MadDrawer OnLoadLevel
9:12 AM - ZXSystem_GameLevel - GetMiniMapImage - Begin
9:12 AM - ZXSystem_GameLevel - GetMiniMapImage - End
9:12 AM - ZXSystem_GameLevel - LoadLevel - Minimap OK
9:12 AM - ZXSystem_GameLevel - LoadLevel -SysMiniMapUpdater Created
9:12 AM - ZXSystem_GameLevel - LoadLevel -SysSoundSystem Initialized
9:12 AM - ZXSystem_GameLevel - LoadLevel - Inaccessible added set
9:12 AM - ZXSystem_GameLevel - LoadLevel - Walls Init
9:12 AM - ZXSystem_GameLevel - LoadLevel - GUI OK
9:12 AM - ZXSystem_GameLevel - LoadLevel -PErsistent Objects added
9:12 AM - ZXSystem_GameLevel - LoadLevel - Buildable grid got
9:12 AM - ZXSystem_GameLevel - LoadLevel -Flat Mode Updated
9:12 AM - ZXSystem_GameLevel - LoadLevel - MapDrawer OnLevelLoaded
9:12 AM - ZXSystem_GameLevel - LoadLevel - End
9:12 AM - ZXGame - ChangeScene - pre-Invoke
9:12 AM - ZXGame - ChangeScene - Invoke
9:12 AM - ZXGame - Fade - True With onFinish
9:12 AM - ZXGame - Fade - End
9:12 AM - ZXGame - Fade - onFinish
9:12 AM - ZXGame - ChangeScene - showScene
9:12 AM - GameLevel.ShowScene - Start
9:12 AM - ZXGame - Fade - False With onFinish
9:12 AM - ZXGame - Fade - End
9:12 AM - ZXGame - Fade - onFinish
9:12 AM - ZXGame - ChangeScene -End
9:16 AM - Window Show: Choose your Mayor
9:16 AM - Window Hide: Choose your Mayor
9:32 AM - Window Show: Saving Game State
9:32 AM - Window Hide: Saving Game State
9:38 AM - Window Show: Saving Game State
9:38 AM - Window Hide: Saving Game State
9:38 AM - ZXGame - ChangeScene - Init
9:38 AM - ZXGame - ChangeScene - Paused
9:38 AM - ZXGame - Fade - True With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - Fade Action 1
9:38 AM - ZXGame - ShowLoadScreen
9:38 AM - ZXGame - ShowLoadScreen - End
9:38 AM - ZXGame - Fade - False With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - Fade Action 2
9:38 AM - ZXGame - ChangeScene - loadScene
9:38 AM - ZXGame - ChangeScene - Load Scene
9:38 AM - ZXSystem_StartScreen - Load
9:38 AM - Branch: GOG (Offline)
9:38 AM - Executable: file:///C:/Users/User/Desktop/Games/They are
Billions/They.Are.Billions.v1.1.4.10/They.Are.Billions.v1.1.4.10/TheyAreBillions.ex
e
9:38 AM - Version: V.1.1.4 (64 bits)
9:38 AM - ZXSystem_StartScreen - Load Success
9:38 AM - ZXGame - ChangeScene - pre-Invoke
9:38 AM - ZXGame - ChangeScene - Invoke
9:38 AM - ZXGame - Fade - True With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene - showScene
9:38 AM - ZXGame - ChangeScene - Show Scene
9:38 AM - ZXSystem_StartScreen - ShowScene
9:38 AM - ZXSystem_StartScreen - ShowSceneSuccess
9:38 AM - ZXGame - Fade - False With onFinish
9:38 AM - ZXGame - Fade - End
9:38 AM - ZXGame - Fade - onFinish
9:38 AM - ZXGame - ChangeScene -End
9:38 AM - DXSlim - FinishRenderer

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