HCI Unit3
HCI Unit3
SCREEN
DESIGNING
Screen Design:
Screen Design describes the design of GUI.
It includes a wide variety of applications where screens or displays can be
used as part of human computer interaction.
How to Distract the Screen User:
Unclear captions
Improper type and graphic emphasis
Misleading headings
Irrelevant and unnecessary headings
Inefficient results
Clustered and crushed layout
Poor quality of presentation
Appearance
Arrangement
Visual inconsistency
Lack of design features
Over use of 3D presentations
Overuse of too many bright colors
Bad typography
What Screen Users wants:
An orderly clean clutter free appearance
An obvious indication of what is being shown and what should be done
with it.
Expected information located where it should be.
A clear indication
Plain and simple language
A clear indication of when an action can make a permanent change in data
What screen Users do:
Identifies a task to be performed or need to be fulfilled.
Decides how the task will be completed or need fulfilled.
Manipulates the computers controls.
Gathers necessary data.
Forms judgments resulting in decisions relevant to task.
2
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Design Goals:
Reduce visual work
Reduce intellectual work
Reduce memory work
Reduce motor work
Eliminate and minimize burdens or instructions.
Screen and its Purpose:
Each screen element (Every control, all text, screen organization, all
attention, each color, every graphic, all screen animation, each message,
all forms of feedback) must have meaning to screen users and serve a
purpose in performing tasks
If an element doesn’t have meaning, then do not include it in on the screen.
Organizing Screen Element:
Visual clarity is achieved when the display elements are organized and
presented in meaningful and understandable ways.
A clear and clean organization makes it easier to recognize screen’s
essential elements and to ignore its secondary information when
appropriate.
Clarity is influenced by a multitude of factors such as consistency in
design, a visually pleasing composition, a logical and sequential ordering,
the presentation of the proper amount of information, groupings, and
alignment of screen items.
Ordering Of Screen Data & Content:
Divide information into units that are logical, meaningful and sensible.
Organize by interrelationships between data or information.
Provide an ordering of screen units of elements depending on priority.
Possible ordering schemes include
Conventional
Sequence of use
Frequency of use
Function
Importance
General to specific.
Form groups that cover all possibilities.
Ensure that information is visible.
3
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
4
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Symmetry
Regularity
5
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Predictability
Sequentially
o The eye trends to be attracted to:
A brighter element before one less bright
Isolated elements before elements in a group
Graphics before text
Color before black and white
Highly saturated colors before those less saturated.
Dark areas before light areas
A big element before a small one
An unusual shape before a usual one
Big objects before little objects
6
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Economy
Unity
7
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Proportion
Simplicity
Groupings.
8
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
9
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
10
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
11
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Proportion
Lines
Labelling
Title
Interpretation of numbers
Types of statistical graphs:
curve and line graphs
Single graph
o Four or five maximums
o Label identification
o Legend
o Tightly packed curves
o Important or critical data
o Comparing actual and projected data
o Data differences
Surface charts
o Ordering
o Coding schemes
o Labels
Scatter plots
o two dimensions
o Consistent intervals
o multiple data sets
o Significant points
Bar graphs
o consistent orientation
o Meaningful organization
o Bar spacing
o Differentiation
o Important or critical data
o Related bar ordering
o Reference index
o Labelling
Segmented or stacked bars.
o Data category ordering
o Large segments
o Coding schemes
o Labelling
12
HUMAN COMPUTER INTERFACE UNIT-3 DANISH AHMAD KHAN
Flow charts
o Order of steps
o Orientation
o Coding conventions
o Arrows
o Highlighting
o One decision at each step
o Consistently order and word all choices
Pie chart
Technological Consideration -Interface Design:
Graphical systems
Screen design must be compatible with the capabilities of the system
system power
Screen size
Screen resolution
Display colors
Other display features
Screen design must be compatible with the capabilities of the
Platform compatibility
development and implementation
Platform style guide
Browser
Compatibility
monitor size and resolution
fonts
Color
Bandwidth
Version
other considerations
Downloading
Currency
Page printing
Maintainability
13