Worldeaters
Worldeaters
ARMY RULE
Khorne is the god of warfare and slaughter, and provides mighty boons to those who consecrate the battlefield
in his name.
BLESSINGS OF KHORNE
If your Army Faction is World Eaters, at the start of RAGE-FUELLED INVIGORATION
the battle round, you can make a Blessings of Khorne
ANY DOUBLE
roll. To do so, roll eight D6. You can then use those dice
to activate up to two Blessings of Khorne from the Add 2" to the Move characteristic of models in
Blessings of Khorne list (see right). Each Blessing of this unit.
Khorne specifies the dice results it requires (where
a number is specified, a double or triple of that WRATHFUL DEVOTION
value or higher is required). You can only activate ANY DOUBLE
each Blessing of Khorne once per battle round. Any
unused dice from the Blessings of Khorne roll are Models in this unit have the Feel No Pain 6+ ability.
then discarded. If models in this unit already have the Feel No Pain
ability, add 1 to their Feel No Pain rolls.
Once activated, each Blessing of Khorne applies to all
units from your army with this ability until the end of MARTIAL EXCELLENCE
the battle round. DOUBLE 3+
Example: Ash makes their Blessings of Khorne roll Melee weapons equipped by models in this unit have
and gets the following dice: 1, 2, 2, 2, 3, 4, 6, 6. the [SUSTAINED HITS 1] ability.
First they use the two 6s to activate Warp Blades TOTAL CARNAGE
(which requires a double 5+), leaving the following DOUBLE 4+ OR ANY TRIPLE
dice: 1, 2, 2, 2, 3, 4. Each time a model in this unit is destroyed by a
melee attack, if that model has not fought this phase,
They then use the two 2s to activate Wrathful
roll one D6: on a 4+, do not remove it from play. The
Devotion (which requires any double), leaving the
destroyed model can fight after the attacking model’s
following dice: 1, 2, 3, 4.
unit has finished making its attacks, and is then
removed from play.
However, now that they have activated two Blessings
of Khorne, they cannot activate any more and the
remaining dice are discarded. WARP BLADES
DOUBLE 5+ OR ANY TRIPLE
Melee weapons equipped by models in this unit have
the [LETHAL HITS] ability.
UNBRIDLED BLOODLUST
DOUBLE 6 OR TRIPLE 4+
This unit is eligible to declare a charge in a turn in
which it Advanced.
RELENTLESS RAGE
The World Eaters fight in a perpetual fury,
driven ever onwards to slaughter all who
stand in their way. All of their warriors have
been subject to horrific psycho-surgery,
implanted with crude devices that amplify
their aggression, while some also submit to
possession by the raging daemons of the
Blood God. Whatever drives their berserk
rage, these warriors only stop killing when
every foe lies in ruin at their feet – and
sometimes not even then.
Those who witness the massacres When blood spills, the blessings of the
inflicted by the World Eaters flee to avoid Blood God are bountiful.
1CP being the next victims.
1CP
WHEN: Fight phase, just after a World
WHEN: Fight phase. Eaters unit from your army destroys an
TARGET: One World Eaters unit from enemy unit.
your army that made a Charge move this TARGET: That World Eaters unit.
turn and destroyed one or more enemy
EFFECT: Make a Blessings of Khorne
units this phase.
roll. You can use the results of this roll
EFFECT: In your opponent’s next to activate one Blessing of Khorne.
Command phase, each enemy unit within That Blessing of Khorne does not count
6" of your unit must take a Battle-shock towards your maximum number of
test. If the unit taking that test is Below activated Blessings of Khorne, but all
Half-strength, subtract 1 from that test. other rules for Blessings of Khorne apply.
Enemy units affected by this Stratagem
do not need to take any other Battle-shock
tests in the same phase. KHORNE CARES NOT…
BERZERKER WARBAND – STRATEGIC PLOY STRATAGEM
FOR THE SKULL THRONE! Khorne cares not from whence the blood
flows, so long as it flows, and mere flesh
BERZERKER WARBAND – BATTLE TACTIC STRATAGEM 2CP wounds will not stay the wrath of the
Khorne rewards those who test their might World Eaters.
against the strongest foes, blessing the
1CP greatest warriors with his favour. WHEN: Fight phase, just after an enemy
unit has selected its targets.
WHEN: Fight phase.
TARGET: One World Eaters unit from
TARGET: One World Eaters unit from your army that was selected as the
your army that has not been selected to target of one or more of that enemy
fight this phase. unit’s attacks.
EFFECT: Until the end of the phase, EFFECT: Until the end of the phase, each
each time a model in your unit makes a time an attack targets your unit, subtract
melee attack that targets a Character, 1 from the Damage characteristic of
Monster or Vehicle unit, add 1 to the that attack.
Wound roll.
The blood of Khorne’s devoted warriors Those who fight for Khorne are driven
is still blood, and when the battleground to even greater depths of rage, surging
1CP runs red, it is still a worthy addition to the
1CP towards the foe in a barely controlled tide.
Blood God’s domain.
WHEN: Your Movement phase.
WHEN: Any phase. TARGET: One World Eaters unit from
TARGET: One World Eaters unit from your army that has not been selected to
your army that was just destroyed move this phase.
while it was within range of an objective EFFECT: Until the end of the phase, if your
marker you controlled. You can use this unit Advances, do not make an Advance
Stratagem on that unit even though it was roll for it. Instead, until the end of the
just destroyed. phase, add 6" to the Move characteristic
EFFECT: That objective marker remains of models in your unit.
under your control, even if you have
no models within range of it, until your
opponent controls it at the start or end of
any turn.
World Eaters model only. Once per battle, when World Eaters model only. You can select the
you make a Blessings of Khorne roll, before doing bearer’s unit for the Heroic Intervention Stratagem for
anything else, the bearer can use this Enhancement. 0CP, and can do so even if you have already targeted a
If it does, discard all of the dice from that roll and different unit with that Stratagem this phase.
make a new Blessings of Khorne roll. This new roll
does not count as a re-roll, so any rules that enable HELM OF BRAZEN IRE
you to re-roll or manipulate individual dice (e.g. Icon of
Khorne) can still be used. This helm is forged from unbreakable brass from the
Blood God’s own throne. Any who seek to take the
BERZERKER GLAIVE bearer’s skull find that their blades break upon it.
The bearer of this daemon-infested weapon is driven World Eaters model only. Each time an attack
to a state of apoplectic frenzy by the proximity of its is allocated to the bearer, halve the Damage
red-hot steel. characteristic of that attack.
6" 4 3+ 5 6+ 1
INVULNERABLE SAVE 4+
KEYWORDS: Infantry, Character, Epic Hero, Grenades, Chaos, Khorne, FACTION KEYWORDS:
Khârn the Betrayer World Eaters
Balance Dataslate January 2024
WORLD EATERS MASTER OF EXECUTIONS
M T SV W LD OC
6" 4 3+ 4 6+ 1
FACTION KEYWORDS:
KEYWORDS: Infantry, Character, Chaos, Khorne, Master of Executions
World Eaters
Balance Dataslate January 2024
KHORNE BERZERKERS
M T SV W LD OC
6" 4 3+ 2 6+ 2
Before selecting targets for this weapon, select one of its profiles to make attacks with.
FACTION KEYWORDS:
KEYWORDS: Infantry, Battleline, Grenades, Chaos, Khorne, Berzerkers
World Eaters
Balance Dataslate January 2024
WORLD EATERS FORGEFIEND
M T SV W LD OC
8" 10 3+ 12 6+ 3
INVULNERABLE SAVE 5+
FACTION KEYWORDS:
KEYWORDS: Vehicle, Walker, Chaos, Khorne, Daemon, Forgefiend
World Eaters
Balance Dataslate January 2024