TM1 Final Output VGD
TM1 Final Output VGD
Developed by:
Kevin C. Pineda
PLAN
TRAINING
SESSION
COMPETENCY-BASED
CURRICULUM
Sector:
COMPETENCY-BASED CURRICULUM
A. Course Design
Trainee Entry
Requirements:
Trainees or students should possess the following requirements:
● Must have completed at least 10 yrs. basic education or an
alternative learning systems (ALS) certificate of completion
with grade 10 equivalent holder
● Must have drawing and drafting skills
● can communicate either oral or written.
● Must have computer operation skills and at least 1 graphic
software knowledge and skills
● must pass the aptitude and artistic/talent determination test
given by the institution
1
Course Structure
Basic Competencies
No. of Hours: (68)
Unit of Module Title Learning Nominal
Competency Outcomes Duration
1. Lead workplace 1.1 Leading ● Communicate
communication workplace information
communication about
workplace
processes
● Lead
workplace 6 hours
discussions
● Identify and
communicate
issues arising
in the
workplace
2. Lead small team 2.1 Leading small ● Provide team
teams leadership.
● Assign
responsibilities
● Set
performance 8 hours
expectation for
team members
● Supervise
team
performance
3. Develop and 3.1 Developing and ● Plan
practice practice negotiations
negotiation skills negotiation skills ● Participate in 8 hours
negotiations
Common Competencies
No. of Hours: (28)
Unit of Module Title Learning Nominal
Competency Outcomes Duration
1. Apply quality 1.1 Applying quality ● Assess quality
standards standards of received
materials
● Assess own 8 hours
work
● Engage in
quality
improvement
2. Perform 2.1 Performing ● Plan and
computer computer prepare for
operations operations task to be
undertaken
● Input data
into computer
● Access
information
using
computer 20 hours
● Produce
output/ data
using
computer
system
● Maintain
computer
equipment
and systems
Core Competencies
No. of Hours:(405)
Unit of Module Title Learning Nominal
Competency Outcomes Duration
1. Develop designs 1.1 Developing ● Receive and
for a logo designs for a logo interpret the
logo design
brief
● Select
materials &
equipment to 56 Hours
develop logo
design 4
● Develop logo
design
concepts
● Edit / Revise
logo design
● Finalize logo
design
Elective Competencies (if any)
No. of Hours: (_____)
Unit of Module Title Learning Nominal
Competency Outcomes Duration
N/A N/A N/A N/A
Assessment Methods:
Written Test
Observation
Oral Evaluation
Written Examination
Presentation
Demonstration & questioning
Observation & questioning
Practical Demonstration
Interviews
Practical Exam
Oral questioning
Course Delivery:
Lecture
Demonstration
Practical Exercises
Role Play
Group Discussion
Case Studies
Simulation
Hands On
Self-paced handout/module
Field trip
Symposium
Video clips 5
On the job training
Modular
Computer based training (e-learning)
Project method
Viewing Multimedia
Actual Demonstration
Discussion
Resources:
7
Facilities:
Facility Description
Lecture Area 26.40sq. m
Wash Room 24.57sq. m
Laboratory (Cubicles) 26.40 sq. m
Learning Resource/Storage 19.82 sq. m
Circulation Area 46.36 sq. m
Qualification of
Instructors/Trainers:
B. Modules of Instruction
Core Competencies:
Unit of Competency: Develop designs for a logo
Modules Title: Developing designs for a logo
Module Descriptor: This unit covers the
knowledge, skills and attitude required to
incorporate the principles of visual design and
communication into the development of designs for
a logo for use in various industries.
Nominal Duration: 56 Hours
15
SESSION PLAN
1, Answer Key
1.1-1 – Design
Brief
Types of Modular/Individualized Read Answer Compare CBLM (Types of 0.5 hr.
Logos Learning Information Self-Check Answer to Logos)
Sheet 1.1-2 – 1.1-2 – Answers Key Information Sheet
Types of Types of 1.1-2– Types - 1.1-2, Self-
Logos Logos of Logos Check, 1.1-2,
Answers Key 1.1-
2 – Types of
Logos
Demonstration “Final Read Perform Evaluate the Job Sheet 1.4-1, 5 hrs.
Logo for Approval” Instruction in Job Sheet Performance Performance
Job Sheet 1.4-1 – criteria Criteria Checklist
1.4-1 – Final Final Logo checklist 1.4-1 – Computer
Logo for for 1.4-1 – Final Graphic
Approval approval Logo for Laptop/Computer
Approval
C. Assessment Plan:
• Demonstration with Oral Questioning
• Written Test
D. Teacher’s Self- Reflection of the Session:
This module will be used as a guide for the trainee’s development. It will be attainable if the trainer will
follow accordingly
Name: ______________________________ Date: ________________________
Characteristics of learners
Language, literacy Average grade in: Average grade in:
and numeracy English Math
(LL&N) a. 95 and above a. 95 and above
b. 90 to 94 b. 90 to 94
c. 85 to 89 c. 85 to 89
d. 80 to 84 d. 80 to 84
e. 75 to 79 e. 75 to 79
Cultural and Ethnicity/culture:
language a. Tagalog
background b. Bisaya
c. Ilocano
d. Kapampangan
e. Others(please specify)_____________
Education & Highest Educational Attainment:
general a. High School Level
knowledge b. High School Graduate
c. College Level
d. College Graduate
e. with units in Master’s degree
f. Masteral Graduate
g. With units in Doctoral Level
h. Doctoral Graduate
Sex a. Male
b. Female
Age Your age: 21
Physical ability 1.Disabilities(ifany)_____________________
2. Existing Health Conditions (Existing illness if any)
a. None
b. Asthma
c. Heart disease
d. Anemia
e. Hypertension
f. Diabetes
g. Others(please specify)__________________
Characteristics of learners
Previous experience VISUAL GRAPHIC DESIGN NC III
with the topic
Learning styles a. Visual - The visual learner takes mental
pictures of information given, so in order for
this kind of learner to retain information,
oral or written, presentations of new
information must contain diagrams and
drawings, preferably in color. The visual
learner can't concentrate with a lot of activity
around him and will focus better and learn
faster in a quiet study environment.
b. Kinesthetic - described as the students in
the classroom, who have problems sitting
still and who often bounce their legs while
tapping their fingers on the desks. They are
often referred to as hyperactive students
with concentration issues.
c. Auditory- a learner who has the ability to
remember speeches and lectures in detail
but has a hard time with written text. Having
to read long texts is pointless and will not be
retained by the auditory learner unless it is
read aloud.
d. Activist - Learns by having a go
e. Reflector - Learns most from activities where
they can watch, listen and then review what
has happened.
f. Theorist - Learns most when ideas are linked
to existing theories and concepts.
g. Pragmatist - Learns most from learning
activities that are directly relevant to their
situation.
Other needs a. Financially challenged
b. Working student
c. Solo parent
d. Others (please specify)
___________________________
Name of Trainee: ___________________ Date: ___________________________
INSTRUCTIONS: This Self-Check Instrument will give the trainer necessary data or
information which is essential in planning training sessions. Please check the
appropriate box of your answer to the questions below.
BASIC COMPETENCIES
CAN I…? YES NO
1. Lead workplace communication
LO1. Communicate information about workplace processes /
LO2. Lead workplace discussions /
LO3. Identify and communicate issues arising in the workplace /
2. Lead small teams
LO1. Provide team leadership /
LO2. Assign responsibilities /
LO3. Set performance expectations for team members /
LO4. Supervise team performance /
3. Develop and Practice Negotiation Skills
LO1. Plan negotiations /
LO2. Participate in negotiations /
4. Solve problems related to work activities
LO1. Identify the problem /
LO2. Determine fundamental causes of the problem /
LO3. Determine corrective action /
LO4. Provide recommendation/s to manager /
5. Use mathematical concepts and techniques
LO1. Identify mathematical tools and techniques to solve problem /
LO2. Apply mathematical procedure/ solution /
LO3. Analyze results /
6. Use relevant technologies
LO1. Study/select appropriate technology /
LO2. Apply relevant technology /
LO3. Maintain/ enhance relevant technology /
BASIC COMPETENCIES
CAN I…? YES NO
7. Apply critical thinking and problem-solving techniques in
the workplace
LO1. Identify the problem /
LO2. Determine fundamental l causes of the problem /
LO3. Determine corrective action /
LO4. Provide recommend action/s to manager /
8. Use information creatively and critically
LO1. Use technical information systems and information /
technology
LO2. Apply information technology (IT) /
LO3. Edit, format and check information /
9. Work in a diverse environment
LO1. Develop an individual’s cultural awareness and sensitivity /
LO2. Work effectively in an environment that acknowledges and /
values cultural diversity
LO3. Identify common issues in a multicultural and diverse /
environment
COMMON COMPETENCIES
CAN I…? YES NO
1. Apply quality standards
LO1. Assess quality of received materials /
LO2. Assess own work /
LO3. Engage in quality improvement /
2. Perform computer operations
LO1. Plan and prepare for task to be undertaken /
LO2. Input data into computer /
LO3. Access information using computer /
LO4. Produce/ output data using computer system /
LO5. Maintain computer equipment and systems /
CORE COMPETENCIES
CAN I…? YES NO
1. Develop designs for a logo
LO1. Receive and interpret the logo design brief /
COMMON COMPETENCIES
CAN I…? YES NO
LO2. Select materials & equipment to develop logo design /
LO3. Develop logo design concepts /
LO4. Edit / Revise logo design /
LO5. Finalize logo design /
2. Develop designs for print media
LO1. Interpret and analyze the print media design brief /
LO2. Prepare equipment & materials for print media /
design
LO3. Develop designs for the specific print media output /
LO4. Finalize print media design layout /
LO5. Prepare final print output & documentation /
LO6. Color separate artwork file for final printing /
3. Develop designs for user experience
LO1. Receive and interpret the user experience design /
brief
LO2. Select media/ materials for user experience design /
LO3. Produce wire flow designs /
LO4. Create page template/ user experience wire framing /
LO5. Finalize wire frame and design flow of the selected /
user experience media
4. Develop designs for user interface
LO1. Receive and interpret the user interface design brief /
LO2. Select tools, delivery platform and appropriate software /
LO3. Generate and develop designs for user interface /
LO4. Finalize user interface design /
5. Develop design for product packaging
LO1. Receive and interpret the product packaging design brief /
LO2. Develop design concepts for specific product packaging /
LO3. Create specific product packaging mockup /
LO4. Finalize design for specific product packaging /
6. Design booth and product/window display
LO1. Receive and interpret the booth & product window / display /
design brief
LO2. Develop design concepts for specific booth and product /
window / display
COMMON COMPETENCIES
CAN I…? YES NO
LO3. Finalize selected design using precise specifications /
provided
LO4. Produce 3D Model images/ view of the approved booth or /
product/ window display design
PARTS OF A COMPETENCY-BASED LEARNING MATERIAL
PACKAGE
References/Further Reading
Performance Criteria Checklist
Operation/Task/Job Sheet
Self-Check
Information Sheet
Learning Experiences
Module
Module Content
Content
Module
List of Competencies
Content
Module Content
Front Page
In our efforts to standardize CBLM, the
above parts are recommended for use in
Competency Based Training (CBT) in
Technical Education and Skills
Development Authority (TESDA)
Technology Institutions. The next
sections will show you the components
and features of each part.
Prepared by:
Kevin C. Pineda
Welcome! The unit of competency, “Develop design for a logo”, is one of the
competencies of VISUAL GRAPHIC DESIGN NC III, a course which comprises the
knowledge, skills and attitude required for a VISUAL GRAPHIC DESIGN NC III course.
This module, “Developing design for a logo”, contains training materials and
activities related to Receive and interpret the logo design brief for you to complete.
In this module, you are required to go through a series of learning activities in
order to complete each learning outcome. In each learning outcome are Information
Sheets, Self-Checks, Answers Key, Task Sheet, Performance Criteria Evaluation.
Follow and perform the activities on your own.
If you have questions, do not hesitate to ask for assistance to your trainer.
You may already have some of the knowledge and skills covered in this module
because you have:
✓ Been working for some time.
✓ Already have complete training in this area.
If you can demonstrate to your trainer that you are competent in a particular skill
or skills, talk to him/her about having them formally recognized so you don’t have to do
the same training again. If you have a qualification or Certificate of Competency from
previous training show it to your trainer. If the skills you acquired are still current and
relevant to this module, they may become part of your evidence you can present RPL.
If you are not sure about the currency of your skills, discuss it with your teacher.
After completing this module ask your trainer to assess your competency.
The results of your assessment will be recorded in your Progress Chart and
Accomplishment Chart.
List of Competencies
BASIC COMPETENCIES
COMMON COMPETENCIES
ASSESSMENT CRITERIA:
1. The instructions & specifications to develop the logo is read & analyzed based on the
design brief
2. The objective to produce the desired outcome of logo design are identified based on the
client and /or the company directives.
3. Information needed via research and other resources to develop logo concepts is
identified.
4. Process and steps of submission of logo design for approval is confirmed with the client
and/or a supervisor.
5. All relevant questions essential to develop the logo design is discussed and liaised with
relevant personnel.
6. All necessary materials and equipment to be used are selected and prepared
according to the task to be undertaken.
7. Appropriate software is selected and checked based on the final format specified
in the design brief.
8. Non-functioning and missing materials and equipment are reported to appropriate
personnel
9. Ideas for design concept of the logo are generated through research.
10. Different sketches and design style experimentation are explored in accordance
with logo design instructions
ASSESSMENT CRITERIA:
1. The instructions & specifications to develop the logo is read & analyzed
based on the design brief
2. The objective to produce the desired outcome of logo design are identified
based on the client and /or the company directives.
3. Information needed via research and other resources to develop logo
concepts is identified.
4. Process and steps of submission of logo design for approval is confirmed
with the client and/or a supervisor.
5. All relevant questions essential to develop the logo design is discussed and
liaised with relevant personnel.
CONTENTS:
• Design Brief
• Types of Logos
• Intellectual Property Rights
CONDITIONS:
The students/trainees must be provided with the following:
METHODOLOGIES:
• Modular/Individualize Learning
• Lecture/Discussion
ASSESSMENT METHODS:
• Demonstration with Oral Questioning
• Written Examination
Learning Outcome 1
RECEIVE AND INTERPRET THE DESIGN BRIEF
Learning Activities Special Instructions
Welcome! The unit of competency, “Develop design for a logo”, is one of the
competencies of VISUAL GRAPHIC DESIGN NC III, a course which comprises the
knowledge, skills and attitude required for a VISUAL GRAPHIC DESIGN NC III course.
This module, “Developing design for a logo”, contains training materials and
activities related to Select Materials & Equipment to develop logo design for you to
complete.
In this module, you are required to go through a series of learning activities to
complete each learning outcome. In each learning outcome are Information Sheets, Self-
Checks, Answers Key, Job Sheet, Performance Criteria Evaluation. Follow and
perform the activities on your own.
If you have questions, do not hesitate to ask for assistance to your trainer.
You may already have some of the knowledge and skills covered in this module
because you have:
✓ Been working for some time.
✓ Already have complete training in this area.
If you can demonstrate to your trainer that you are competent in a particular skill
or skills, talk to him/her about having them formally recognized so you don’t have to do the
same training again. If you have a qualification or Certificate of Competency from previous
training show it to your trainer. If the skills you acquired are still current and relevant to this
module, they may become part of your evidence you can present RPL. If you are not sure
about the currency of your skills, discuss it with your teacher.
After completing this module ask your trainer to assess your competency.
The results of your assessment will be recorded in your Progress Chart and
Accomplishment Chart.
List of Competencies
BASIC COMPETENCIES
COMMON COMPETENCIES
ASSESSMENT CRITERIA:
1. The instructions & specifications to develop the logo is read & analyzed based on the
design brief
2. The objective to produce the desired outcome of logo design are identified based on
the client and /or the company directives.
3. Information needed via research and other resources to develop logo concepts is
identified.
4. Process and steps of submission of logo design for approval is confirmed with the
client and/or a supervisor.
5. All relevant questions essential to develop the logo design is discussed and liaised
with relevant personnel.
6. All necessary materials and equipment to be used are selected and prepared
according to the task to be undertaken.
7. Appropriate software is selected and checked based on the final format
specified in the design brief.
8. Non-functioning and missing materials and equipment are reported to
appropriate personnel
9. Ideas for design concept of the logo are generated through research.
10. Different sketches and design style experimentation are explored in
accordance with logo design instructions
ASSESSMENT CRITERIA:
1. All necessary materials and equipment to be used are selected and prepared
according to the task to be undertaken.
2. Appropriate software is selected and checked based on the final format
specified in the design brief.
3. Non-functioning and missing materials and equipment are reported to
appropriate personnel
CONTENTS:
• Adobe Illustrator
CONDITIONS:
The students/trainees must be provided with the following:
METHODOLOGIES:
• Modular/Individualize Learning
• Lecture/Discussion
ASSESSMENT METHODS:
• Demonstration with Oral Questioning
• Written Examination
Learning Objectives:
After reading this INFORMATION SHEET, YOU MUST be able to:
1. Explain the essential elements of a design brief (e.g., project scope, target
audience, objectives, deadlines, and budget).
2. Identify how a well-constructed design brief can influence the success of a
visual design project
3. Examine the various sources of inspiration for concept design.
In the visually driven world of modern business, a logo is much more than a
simple graphic—it's the face of a brand, a visual ambassador that communicates the
essence of an organization immediately. Developing a logo is a nuanced process that
blends art and strategy, demanding a deep understanding of the brand, its market,
and the psychological impact of design elements.
Source: Canva.com
Both of the above should get you to think and start the process of generation of
ideas. The next part of it is up to you. You may ask yourself the following questions:
Source: Canva.com
KEY FACTORS IN CREATING A LOGO
1. Relevant/Appropriate
Your brand should accurately represent your sector and be fit for
the target market for it.
2. Describable/Legible
Provide a clean, uncluttered version of your logo. A logo has an obvious
lines that a viewer can recognize before becoming disinterested in intricate
artistic rendering.
Indeed, there are many different places to find inspiration, and cultivating a wide
range of sources is essential to encouraging creativity in design. The following are
some typical places where designers can find inspiration:
1. Nature: From the vivid colors of flora and wildlife to the organic shapes and
patterns, the natural world is a never-ending source of inspiration. Creative ideas
for logo design might come from observing aspects found in nature, such as
textures, symmetry, and color combinations.
Source: Canva.com
2. Art and Design History: Examining the creations of well-known designers and
artists from various movements and eras can offer insightful information and
inspiration. Analyzing the principles, methods, and forms of art can inspire
creativity and guide design choices.
Source: Canva.com
Source: Canva.com
4. Technology and Futurism: Future-focused ideas and the rapid progress of
technology can serve as inspiration for modern, simple, and stylish logo designs.
Investigating topics like artificial intelligence, robots, and space travel can result
in avant-garde and creative designs.
Source: Canva.com
5. Music: is generally motivating. It's also an excellent approach to learn about
rhythm, flow, and the properties of space. Since poetry, especially spoken poetry,
may teach you many of the same principles, you can include it here as well.
Source: Canva.com
IDENTIFICATION: Identify the following: Write the correct answer on the space
provided before each number.
_________1. These parts of the idea will be the words you use to describe the
design.
_________2. These are elements of your proposal, such as a specific image or color
palette. It might be a good idea to feature circles prominently.
_________3. This is knowing the nature of the challenge; you are unable to solve it.
_________4. This is the vivid colors of flora and wildlife to the organic shapes and
patterns; the natural world is a never-ending source of inspiration.
Creative ideas for logo design might come from observing aspects
found in nature, such as textures, symmetry, and color combinations
_________5. This Examining the creations of well-known designers and artists from
various movements and eras can offer insightful information and
inspiration. Analyzing the principles, methods, and forms of art can
inspire creativity and guide design choices
_________6. This Geometric shapes, lines, and proportions seen in architectural
forms and structures can serve as inspiration for logo design ideas.
Examining architectural features like facades, arches, and columns can
inspire abstract or geometric logo designs.
________ 7. This Future-focused ideas and the rapid progress of technology can
serve as inspiration for modern, simple, and stylish logo designs.
Investigating topics like artificial intelligence, robots, and space travel
can result in avant-garde and creative designs.
________ 8. This is generally motivating. It's also an excellent approach to learn
about rhythm, flow, and the properties of space. Since poetry,
especially spoken poetry, may teach you many of the same principles,
you can include it here as well.
ENUMERATION: Enumerate the following and write the correct answer on the given
space after the questions.
1. What are the key factors in creating a Logo?
IDENTIFICATION
1. Verbal
2. Visual
4. Nature
5. Art and Design History
6. Architecture
8. Music
ENUMERATION
1. Relevant/Appropriate
2. Describable/Legible
3. Memorable/Timeless
5. Scalable/Versatile
https://vanseodesign.com/web-design/design-concept-thoughts/
Bradley, Steven. December 16, 2010. “How to Gather Inspiration and Generate New
Ideas.”
http://vanseodesign.com/web-design/inspiration-ideas/
TYPES OF LOGOS
Learning Objectives:
After reading this INFORMATION SHEET, YOU MUST be able to:
1. Define and describe the characteristics of each type of logo.
2. Understand the contexts and scenarios in which each type of logo is most
effective.
3. Examine the various logo designs.
1. Monogram logos (letter marks) are logos that consist of letters, usually
brand initials.
Source: Canva.com
2. Wordmarks (logotypes) is a font-based logo that focuses on a business’
name alone.
Source: Canva.com
Source: Canva.com
4. Abstract logo marks it condenses your brand into a single image. It also
allows you to create something truly unique to represent your brand.
Source: Canva.com
5. Mascots are logos that involve an illustrated character.
Source: Canva.com
Source: Canva.com
7. Emblem consists of font inside a symbol or an icon; think badges, seals and
crests.
True or False: Read the statements carefully. Write True if the statement is true and
False if it is not. Write your answer line provided before the questions.
_____________9. Choosing the right color for your logo represents your product
message.
1. True
2. True
3. False
4. True
5. False
6. True
7. True
8. True
9. True
10. True
https://designhil.com
https://pixabay.com
https://easydrawingtutorials.com
https://canva.com
Learning Objectives:
After reading this INFORMATION SHEET, YOU MUST be able to:
1. Identify the different types of IPR and provide examples.
2. Understand the basic legal frameworks governing IPR.
3. Explain the importance of IPR in safeguarding their work and fostering
innovation
Patent Infringement
Usually, it results from utilizing or selling a patented invention without the patent
holder's consent. The claims of the awarded patent describe the boundaries of the
protected invention or the degree of protection.
Copyright Infringement
Copyright infringement is the act of
duplicating, distributing, exhibiting, or performing
a work, or creating derivative works without the
owner's consent, usually a publisher or another
company acting on behalf of or designated by the
author of the work. Many refer to it as "piracy." In
most cases, the copyright holder oversees
copyright enforcement.
Trademark Infringement
Trademark infringement happens when a party uses a trademark that is confusingly
like or identical to another party's trademark in connection with goods or services that
are similar to or identical to those of the other party. A trademark is protected even in
many nations where it is not registered, however registration offers advantages in
terms of legal enforcement. Both civil litigation and, in some cases, criminal law may
be used to remedy infringement.
IDENTIFICATION: Identify the following: Write the correct answer on the space
provided before each number.
_________1 This specifies a creation for which the creator asserts the only right to
produce, utilize, and market it for a set amount of time. An invention is a
fresh approach to a particular issue.
_________2. This grants the exclusive right to the creator of the original work, usually
for a set period of time. A broad variety of artistic, literary, or creative
forms, or "works," may be covered by copyright. It gives the creator an
original work exclusive right to it, usually for a limited time. Copyright
may apply to a wide range of creative, intellectual, or artistic forms, or
“works”.
_________3. This is a symbol used in conjunction with product or service promotion.
It can also be seen on the wrappers or containers that they are marketed
in.
_________4. This Intellectual property rights violations, also known as "infringement"
in relation to patents, copyright, and trademarks and "misappropriation"
in relation to trade secrets, can give rise to either criminal or civil law
violations, contingent upon the specific type of intellectual property in
question, the jurisdiction, and the specifics of the case.
_________5. It is typically caused by selling or using patented invention without the
permission of the patented holder. The scope of the patented invention
or the extent of protection is defined in the claims of the granted patent.
_________6. Copyright infringement is the act of duplicating, distributing, exhibiting,
or performing a work, or creating derivative works without the owner's
consent, usually a publisher or another company acting on behalf of or
designated by the author of the work. Many refer to it as "piracy." In most
cases, the copyright holder is in charge of copyright enforcement..
_________7. What is the meaning of the acronym IPR?
ENUMERATION: Enumerate the following and write the correct answer on the given
space after the questions.
1. What are the 3 categories of Trademark?
IDENTIFICATION
1. Patent
2. Copyright
3. Trademark
5. Patent Infringement
6. Copyright Infringement
ENUMERATION
1. Arbitrary
2. Descriptive Marks
3. Generic Marks
Avila, RB., Dela Cruz, CF., and Flores, ERR. Illustration 10 Learning Material, 2017,
Edited by Bernardino S. Facun, Ma. Marissa B. Facun and Enrique Rigor R. Flores,
Steps/Procedure:
1. Prepare materials, client’s profile and requirements.
2. Analyze the client’s profile and requirements.
3. Sketch 3 logo design.
Assessment Method:
1. Demonstration with Oral Questioning
2. Written Examination
CRITERIA
YES NO
Did you….
1. Prepared materials and Client’s profile and ✓
requirements.
2. Analyzed the client’s profile and requirements. ✓
3. Sketched logo design. ✓
ADOBE ILLUSTRATOR
Learning Objective:
Graphic software is used to produce, modify, and convert images. files available
in several formats. These digital images could be logos, backdrops, headers, digital
photographs, clipart, or other kinds of digital images for the web. However, there are
many ways that graphic software can be used to alter images. It includes a wide range
of software applications, including paint programs, design and drawing programs,
photo and image editors, graphics displays software, computer-aided design software,
animation programs, and desktop publishing software.
There are two primary types of graphics applications: pictures based on pixels
and editors and picture editors according to routes. In short, a picture can be thought
of as a collection of either tiny dots, or pixels, or as a set of instructions on how to draw
a picture. By making the photos larger, you will be able to tell the difference between
path-based and pixel-based images. if objects, even up close, seem hazy. You are
working with a blotchy path-based image.
Creating logos, editing and sharing digital photos, digitally sketching and editing
clips, producing fine art, creating online graphics, designing advertisements, including
product packaging, editing scanned images, producing maps, or additional diagrams
are some common uses for graphics software. Applications for graphics often
incorporate graphics converters. Software typically cannot read raster A vector
graphics format and vice versa. The raster converter uses an arrow A raster image
processor to mathematically transform a vector image into a bitmapped file based on
the locations of the elements. On the other hand, images can be recreated from
photos, sketches, or painted vector illustrations using a raster to vector converter along
with software and equipment. Some image editors allow you to animate scalable
vector images.
Key Features:
• Basic: The default view of this toolbar appears when Illustrator is opened. It
comes with a chosen selection of tools that you will often require when using
Illustrator. Click the Edit Toolbar (...) icon at the bottom of the Basic toolbar to see
the full list of available tools. All of Illustrator's tools are listed in the All-Tools drawer
that opens.
• Advanced: All of Illustrator's tools are included in this toolbar. Choose one of the
following to move from the Basic toolbar to the Advanced toolbar.
Selection Tools
Drawing Tools
Type Tools
The Vertical
Type tool lets
you add
vertical text to
your designs.
Paint Tools
1) Menu bar (topmost) displays the File, Edit, and other menus that provide you with
access to a range of options for panels, settings, commands, and modifications.
2) Tools panel (on the left) or Toolbar includes instruments for modifying and
producing artwork. Comparable tools are arranged in groups. By clicking and
holding a tool in the Tools panel, you can access them.
3) Panels (on the right) was once referred to as the "Floating Palette" and had panels
for properties, layers, and other controls for manipulating artwork. A complete list
of panels is available via the Window menu.
4) Document window (in the middle) shows the file that you are working on at the
moment. The Document window has several open documents displayed as tabs.
5) Control Panel (below Menu Bar old version while updated 2020 version is located
on the panels or workspace's right side; it is also referred to as the Control Palette
or Management Panel and resembles Adobe Photoshop's Options Bar. Depending
on which tool is selected in the Tool Bar/Tools Panel, these selections will change.
6) Status Bar (lower-left edge) shows the time, the selected tools, the number of the
drawing area selected, the current zoom level, and other settings. The illustrated
window's lower-left corner displays the status bar.
7) Workspace Switcher (upper right side) belongs in the Applications Bar. in
conjunction with the Menu Bar.
8) Artboard this is the document that you open in Illustrator.
9) Properties Panel Viewing settings and controls within the context of your ongoing
job or workflow is made possible. You will always have access to the appropriate
controls when you need them thanks to the new panel's intuitive design. The
Date Developed: 2024 Document No. VGD001-2024
Visual Graphic Developed by: Bical High School
Design NC III
Kevin C. Pineda
Revision # 01
Essentials workspaces come with the Properties panel available by default. To
view it, you may alternatively choose Window > Properties.
10) Search box. Right from the Illustrator workspace, search for topics and resources
from Adobe Help and Adobe Stock. From the drop-down menu of the search box
located on the right side of the Application Bar, choose one of the following
options.
Adobe Illustrator Interfaces
Opening Adobe Illustrator
1. Start Menu- from the Start Menu, search the name of Adobe Illustrator
and then click it; or
2. Double- click the icon of Adobe Illustrator to open the program.
Enumeration:
1. Selection
Direct Selection
Group Selection
Magic Wand
Lasso
Artboard
2. Pen
Add Anchor Point
Delete Anchor Point
Anchor Point
Curvature
Rectangle
Ellipse
Rounded Rectangle
3. Type
Type on a Path
Vertical Path
4. Hand
Rotate View
Zoom
5. Gradient
Mesh
Shape Builder
6. Rotate
Reflect
Scale
Shear
Free Transform
Eye Dropper
Blend
Date Developed: 2024 Document No. VGD001-2024
Visual Graphic Developed by: Bical High School
Design NC III
Kevin C. Pineda
Revision # 01
Eraser
Scissor
https://logosbynick.com/graphic-design-computer-requirements-2021/
Department of Education Curriculum and Standard. 2020. “Most Essential Learning
Competencies with Corresponding CG Codes.” Pasig City
Websites
Adobe Support. 2020. “Workspace Basics.”
https://helpx.adobe.com/illustrator/using/workspace-basics.html
Images
www. enlogodownload.org
Adobe Illustrator 2020
Images
www.4downoad.net
www.commons.wikimdeia.org
www.coreldraw.com
www.pixabay.com
www.sketchbook.com
Steps/Procedure:
1. Ensure computer hardware and software are ready.
2. Open the power button of the computer.
3. Open the graphics resources and client’s requirements folder.
4. Open Adobe Illustrator Application by Double Clicking the Adobe
Illustrator Application in the Computer Desktop.
5. Start New File and set the parameters in A4 size and Portrait Orientation
6. Save by Clicking File and Go to save or save as.
7. Explore the Parts and Tools in Adobe Illustrator.
Assessment Method:
1. Demonstration with Oral Questioning
2. Written Examination
CRITERIA
YES NO
Did you….
1. Ensured that computer hardware and software ready. ✓
2. Opened the power button of the computer. ✓
3. Opened the graphics resources and client’s requirements ✓
folder.
4. Doubled Click the Adobe Illustrator Application and open. ✓
5. Start New File and set the parameters in A4 size and ✓
Portrait Orientation
6. Saved by Clicking File and Go to save or save as ✓
7. Explored the Parts and Tools in Adobe Illustrator. ✓
n with Oral
Demonstratio
Examination
Questioning
Written
The evidence must show that the candidate……
1. Reads & analyzes the instructions & specifications to ✓
develop the logo based on the design brief.
2. Identifies the objective to produce the desired outcome of ✓
logo design based on the client and/or the company
directives
3. Identifies information needed via research and other ✓
resources to develop logo concepts.
4. Confirms the process and steps of submission of logo design ✓
for approval with the client and/or a supervisor.
5. Discusses and liaises all relevant questions essential to ✓
develop the logo design with relevant personnel.
6. Selects and prepares all necessary materials and equipment ✓ ✓
according to the task to be undertaken.*
7. Selects and checks appropriate software based on the final ✓ ✓
format specified in the design brief.*
8. Reports non-functioning and missing materials and ✓
equipment to appropriate personnel.
9. Generates ideas for the design concept of the logo through ✓ ✓
research.*
10. Explores different sketches and design style experimentation ✓
in accordance with logo design instructions.
11. Tones down initial design concepts to align with design brief ✓
parameters.*
12. Uses or designs appropriate font as part of the logo design ✓ ✓
specifications.*
13. Experiments with color combinations to complement concept ✓ ✓
designs or to follow color specifications of the design brief.*
14. Prepares and submits final rough designs in the required ✓ ✓
format to the client and/or supervisor for comments.*
15. Selects the best design sketch options based on design brief ✓
requirements.*
16. Prepares and submits final rough designs in the required ✓
format to the client and/or supervisor for comments.*
17. Analyzes comments received from the client and/or ✓ ✓
supervisor to revise initial logo concepts, designs, and
sketches.*
18. Makes adjustments to produce final specifications as ✓ ✓
required by the client and/or supervisor.*
19. Enhances and identifies colors technically as per specified ✓ ✓
design directives.*
20. Aligns and suggests the selected or designed font in places ✓ ✓
to fit the overall look of the logo design.*
21. Prepares and submits the revised draft logo design in the ✓ ✓
required format to the client and/or supervisor for final
comments.*
22. Collects and analyzes final feedback from the client and/or ✓
supervisor.*
23. Adjusts final revisions of the logo design according to design ✓ ✓
specifications.*
24. Adjusts the chosen or designed font and layout to fit the final ✓ ✓
logo design.*
25. Applies final colors to the logo design as required in the ✓ ✓
feedback and design specifications.*
26. Finalizes and documents final measurements, color codes, ✓ ✓
and technicalities of the logo design for appropriate usage.*
27. Prepares and submits the final logo design with proper ✓ ✓
documentation of design details to the client and/or
supervisor for final approval.*
QUALIFICATION: VISUAL GRAPHIC DESIGN NC III
UNIT TITLE: DEVELOPING DESIGN FOR A LOGO
% of
Nominal
class Number of Lower Levels Higher Levels
Lesson Objectives/ Learning Duration
time for Test Items Recall/Comprehension Application/Evaluation/Synthesis
Outcomes (hrs)
the LO
56 50
LO1. Receive and interpret
4 7.14% 3.571 1,2 3,4
the logo design brief
LO2. Select materials &
equipment to develop logo 4 7.14% 3.571 5,6 7,8
design
LO3. Develop logo design
16 28.57% 14.286 9,10,11,12,13,14,15 16,17,18,19,20,21,22
concepts
Approved
Prepared by: by:
Kevin C. Pineda May 26,2024
Trainer's Name & Signature Date Name and Signature Date
WRITTEN TEST
VISUAL GRAPHIC DESIGN NC III
Develop design for a logo
1. What type of design works best for a memorable and timeless logo?
a) Original, basic designs
b) Highly detailed and intricate designs
c) Designs that follow current trends
d) Designs that change frequently
2. Why is it important for a logo to be effective without color?
a) To ensure it looks good on digital screens
b) To make it easier to print on various products
c) To make it legible in black and white advertisements
d) To use it with different background colors.
3. Understanding the client's competitors is a necessary part of interpreting the logo
design brief.
a) True
b) False
4. Which of the following is NOT a common type of logo?
a) Wordmark
b) Lettermark
c) Abstract mark
d) Iconic phrase
5. Which tool did you use to create and edit text in Adobe Illustrator?
a) Pen Tool
b) Shape Builder Tool
c) Text Tool (Type Tool)
d) Gradient Tool
6. When you needed to adjust the curve of a path, which tool did you use?
a) Selection Tool
b) Direct Selection Tool
c) Shape Builder Tool
d) Eyedropper Tool
7. Which tool allowed you to merge, subtract, and divide shapes?
a) Pen Tool
b) Shape Builder Tool
c) Type Tool
d) Eyedropper Tool
8. How did you apply the principle of balance in a design project?
a) By using only bold colors
b) By placing elements of equal visual weight on both sides of the composition
c) By randomly arranging elements on the canvas
d) By using a single dominant element
9. Which element of design did you emphasize to create contrast in a composition?
a) Texture
b) Color
c) Shape
d) Form
10. In what way did you apply the principle of emphasis to draw attention to a
specific element in a design?
a) By making all elements the same size
b) By using a bold font for all text
c) By making the focal point larger, brighter, or more detailed
d) By avoiding focal points altogether
11. How did you use the principle of unity to create cohesion in a design
composition?
a) By incorporating elements that are unrelated to each other
b) By using a variety of conflicting colors and shapes
c) By ensuring that all elements work together harmoniously
d) By leaving large empty spaces in the design
12. What element of design did you manipulate to create a sense of movement in a
static image?
a) Line
b) Form
c) Color
d) Texture
13. How did you utilize the principle of rhythm to create visual interest in a design?
a) By repeating the same element at regular intervals
b) By avoiding repetition altogether
c) By using only one element throughout the entire composition
d) By randomly scattering elements across the canvas
14. Which element of design did you focus on to create depth and perspective in a
two-dimensional artwork?
a) Shape
b) Form
c) Texture
d) Color
15. In what way did you apply the principle of proportion in a design project?
a) By using elements of vastly different sizes
b) By ensuring that all elements are exactly the same size
c) By maintaining a harmonious relationship between the sizes of different
elements
d) By randomly changing the sizes of elements
16. How did you incorporate the element of texture to add interest to a design
composition?
a) By using only flat colors
b) By adding depth and tactile quality to surfaces
c) By avoiding any visual or tactile texture altogether
d) By using only grayscale colors
17. Which principle of design did you apply to create a sense of harmony and order
in a chaotic composition?
a) Unity
b) Balance
c) Contrast
d) Emphasis
18. What do you use to manage layers in Adobe Illustrator?
a) Brushes Panel
b) Swatches Panel
c) Layers Panel
d) Symbols Panel
19. Where do you find the tool used for drawing straight lines and curves?
a) Pen Tool in the Tools Panel
b) Brush Tool in the Tools Panel
c) Gradient Tool in the Tools Panel
d) Eraser Tool in the Tools Panel
20. Which panel allows you to adjust the color of your objects?
a) Stroke Panel
b) Color Panel
c) Artboards Panel
d) Path Panel
21. What is the purpose of the Properties Panel in Adobe Illustrator?
a) To display the document’s metadata
b) To provide quick access to options and settings for the selected tool or
object
c) To store custom brush presets
d) To organize symbols and icons
22. How do you zoom in and out of the workspace in Adobe Illustrator?
a) By using the Brush Tool
b) By using the Hand Tool
c) By using the Zoom Tool
d) By using the Eyedropper Tool
23. Which tool do you use to create and edit text in Adobe Illustrator?
a) Pen Tool
b) Shape Builder Tool
c) Text Tool (Type Tool)
d) Gradient Tool
24. Where do you access predefined shapes like rectangles, ellipses, and polygons?
a) Shape Builder Tool
b) Pen Tool
c) Pathfinder Panel
d) Shape Tools in the Tools Panel
25. How do you group multiple objects together in Adobe Illustrator?
a) By using the Pathfinder Panel
b) By using the Group command in the Object menu
c) By selecting the Align Panel
d) By using the Gradient Tool
26. Which panel do you use to apply gradients to objects?
a) Gradient Panel
b) Layers Panel
c) Symbols Panel
d) Appearance Panel
27. How do you select an entire object in Adobe Illustrator?
a) By using the Pen Tool
b) By using the Direct Selection Tool
c) By using the Selection Tool (Black Arrow)
d) By using the Eyedropper Tool
28. What is the primary objective of editing or revising a logo design?
a) To completely change the design concept
b) To align the design with the client's feedback and requirements
c) To increase the complexity of the design
d) To disregard the original design brief
29. How do you determine which aspects of the logo design need editing or revision?
a) By ignoring feedback from the client
b) By making arbitrary changes to the design
c) By analyzing feedback and identifying areas for improvement
d) By sticking strictly to the original design brief
30. What is the significance of considering client feedback during the editing
process?
a) Client feedback is irrelevant and should be ignored
b) Client feedback helps to ensure the design meets their expectations and
objectives
c) Client feedback slows down the editing process
d) Client feedback should only be considered if it aligns with the designer's
vision
31. How do you maintain consistency while editing or revising a logo design?
a) By introducing random changes to different elements
b) By disregarding the original color scheme
c) By ensuring that any changes complement the existing design elements
d) By changing the font and layout entirely
32. What role does attention to detail play in the editing process of a logo design?
a) Attention to detail is unnecessary
b) Attention to detail ensures that the final design is polished and professional
c) Attention to detail delays the editing process
d) Attention to detail is only important for the initial design phase
33. Why is it important to test the revised logo design across different mediums and
sizes?
a) Testing is unnecessary and time-consuming
b) Testing ensures that the design looks good in various applications and
sizes
c) Testing increases the cost of the project
d) Testing is only relevant for digital applications
34. How do you finalize the edited or revised logo design for client approval?
a) By disregarding any further feedback from the client
b) By making additional changes without consulting the client
c) By preparing the revised design according to client feedback and
submitting it for approval
d) By refusing to make any further revisions
35. What should you do if the client requests further revisions after reviewing the
edited design?
a) Ignore the client's request
b) Politely decline to make any additional changes
c) Work with the client to address their concerns and make necessary
revisions
d) Proceed with finalizing the design without considering the client's feedback
36. What is the final step after receiving client approval for the edited logo design?
a) Abandon the project
b) Archive the design files and move on to the next project
c) Prepare the final files according to the client's specifications and deliver
them
d) Continue making revisions without informing the client
37. How do you ensure consistency between the original design and the revisions?
a) By making drastic changes to the color scheme
b) By introducing entirely new design elements
c) By ensuring that any changes complement the existing design elements
d) By completely disregarding the original design
38. What should you do if the client requests additional changes after reviewing the
revised design?
a) Refuse to make any further revisions
b) Work with the client to address their concerns and make necessary
adjustments
c) Proceed with finalizing the design without considering the client's feedback
d) Inform the client that no more changes will be made
39. Why is it important to test the revised logo design across various mediums and
sizes?
a) Testing is unnecessary and time-consuming
b) To ensure the design looks good in different applications and sizes
c) Testing increases the cost of the project
d) Testing is only relevant for digital applications
40. What is the final step after receiving client approval for the revised logo design?
a) Abandon the project
b) Archive the design files and move on to the next project
c) Prepare the final files according to the client's specifications and deliver
them
d) Continue making revisions without informing the client
41. What should you do if the client expresses dissatisfaction with the final revised
design?
a) Insist that the design meets all requirements and refuse to make further
changes
b) Offer a partial refund and terminate the project
c) Continue working with the client to address their concerns and make
necessary revisions
d) Disregard the client's feedback and proceed with finalizing the design
42. What is the primary purpose of finalizing a logo design?
a) To abandon the project
b) To make additional revisions
c) To prepare the design for delivery to the client
d) To disregard client feedback
43. When finalizing a logo design, what should you ensure regarding the design
files?
a) Keep them disorganized
b) Delete all previous versions
c) Organize them and ensure they are ready for delivery
d) Encrypt them to prevent client access
44. Why is it important to review the design specifications and requirements before
finalizing the logo design?
a) It is unnecessary
b) To ensure the design meets all client expectations
c) To deliberately deviate from the original brief
d) To save time
45. What should you do if there are any outstanding client requests or feedback
before finalizing the logo design?
a) Ignore them
b) Address them and make necessary adjustments
c) Proceed with finalization without considering client input
d) Inform the client that no more changes will be made
46. During the finalization process, what should you do to ensure the logo design is
ready for various applications?
a) Only prepare it for digital use
b) Test it on a single application
c) Test it across various mediums and sizes
d) Only test it on one device
47. Why is it essential to ensure the final logo design is scalable?
a) To limit its usability
b) To increase its complexity
c) To ensure it can be resized without losing quality
d) To make it difficult for the client to use
48. What should you include when delivering the final logo design to the client?
a) Only the logo files without any documentation
b) A brief explanation of the design process
c) Multiple versions of the design with different colors
d) None of the above
49. After delivering the final logo design, what should you do if the client requests
further changes?
a) Ignore their requests
b) Politely discuss the changes and assess the feasibility
c) Refuse to make any additional changes
d) Demand additional payment
50. Is the logo versatile and adaptable for different media and applications?
a) Extremely versatile
b) Moderately versatile
c) Neutral
d) Slightly versatile
TABLE OF SPECIFICATION
ANSWERS KEY
1. A 26. A
2. C 27. C
3. A 28. B
4. D 29. C
5. C 30. B
6. B 31. C
7. B 32. B
8. B 33. B
9. B 34. C
10. C 35. C
11. C 36. C
12. A 37. C
13. A 38. B
14. B 39. B
15. C 40. C
16. B 41. C
17. A 42. C
18. C 43. C
19. A 44. B
20. B 45. B
21. B 46. C
22. B 47. C
23. C 48. B
24. D 49. B
25. B 50. A
PERFORMANCE TEST (DEMONSTRATION)
Design Brief
Qualification: VISUAL GRAPHIC DESIGN NC III
Unit of Competency DEVELOP DESIGN FOR A LOGO
General Instructions:
Prepare the materials needed first before performing this performance
demonstration.
Feedback to candidate:
Model Answer
1. Answer: The purpose is to ensure you have all necessary information and resources to
create a design that aligns with the client's expectations and brand identity.
2. Answer: It is important to analyze the client’s profile and requirements to ensure the
design meets the client’s brand values, target audience, and desired message.
3. Answer: It is important to sketch initial concept logo designs to quickly iterate and
experiment with different styles, layouts, and elements, helping to identify the
strongest design direction early in the process.
PERFORMANCE TEST (DEMONSTRATION)
∙ Adobe Illustrator
3. What steps should you follow to locate and open the graphics
resources and client’s requirements folder on your computer? ✓
Model Answer
1. Answer: Check that all hardware components such as the monitor, keyboard, mouse,
and computer itself are connected properly and functioning. Verify that there are no
hardware malfunctions or connectivity issues.
2. Answer: Ensuring proper power connection prevents issues with starting the computer
and ensures that the computer can boot up successfully.
3. Answer: Navigate to the file explorer or desktop, locate the folder where graphics
resources and client’s requirements are saved, and double-click on the folder to open it.
4. Answer: Locate the Adobe Illustrator icon on your desktop or find it in the applications
menu or Start menu.
5. Answer: Open Adobe Illustrator, go to the "File" menu, and select "New" to start a new
document.
6. Answer: Go to the "File" menu and select "Save" or "Save As." Choose a location on
your computer, enter a file name, and select the desired file format. Click "Save" to
finalize the process.
7. Answer: Hover over each tool in the Tools Panel to view its name and description. Click
on a tool to activate it and experiment with its features. Consult Adobe Illustrator’s Help
documentation or tutorials for detailed explanations of each tool.
FACILITATE
LEARNING
SESSION
TRAINING ACTIVITY MATRIX
* Design Brief
* Intellectual
Property Rights
• Read Sareno, CBLM Learning June 01, Trainees
Information Jeriel Jei Intellectual Resource Area 2024 had finished
Sheet 1.1-3 – C. Property reading the
Intellectual Rights) information
Property Information 10:30A sheet and
Rights Sheet 1.1-3, M- understood
Antonio,
• Answer Self- Raychell Self-Check 1.1-
11:00A the types
Check 1.1-3 – M and basic
e Anne 3, Answer Key
Intellectual legal
Y.
Property 1.1-3 – frameworks
Rights Intellectual of
• Compare Balbaloz Property Rights intellectual
Answer to a, property
Answer Key Princess rights. They
1.1-3 – M answered
Intellectual the self-
Property check and
Rights compared
their answer
to the
answer key.
They all got
passing
scores in
their self-
check.
* Adobe Illustrator
* Elements and
Principles of
Design
LO 4 Edit/Revise
logo design
* Computer
Graphic
LO 4 Finalized
logo design
* File formats
• Read Calma, CBLM (File June 08, Trainees
Information Rozzy formats) 2024 had finished
Sheet 1.5-1 – Anne Y. Information reading the
File formats Sheet 1.5-1, information
• Answer Self- Self-check 1.5- 08:00A sheet and
Lacson, M-
check 1.5-1 – 1, Answers understood
Danniela Key – File 09:00A the types of
File formats M
• Compare S. Formats File Format.
answers to They
answers key Lacson, answered
1.5-1 – File Menchie the self-
formats C. check and
compared
their answer
to the
answer key.
They all got
passing
scores in
their self-
check.
Entrance/Exit
OPERATIONAL PROCEDURE
Operation Procedure:
Prepared by:
Kevin C. Pineda
Area/Section Practical
Work/Computer
Laboratory Area
In-Charge Kevin C. Pineda
8. Food scraps ✓
Recycle
Broken glass from screens, and glass pieces can sometimes be used for art
laboratory equipment projects or crafting purposes.
Dispose
Compose
Prepared by:
KEVIN C. PINEDA
Trainer
Checked by:
JELYN A. MARCOS
Property Custodian
Approved by:
ELNA ANUNCIACION
Training Supervisor
EQUIPMENT RECORD WITH CODE AND PICTURE
Prepared by:
KEVIN C. PINEDA
Trainer
Checked by:
JELYN A. MARCOS
Property Custodian
Approved by:
ELNA ANUNCIACION
Training Supervisor
S.O Form 0001
PURCHASE REQUEST
Department: Training Department PR No.: 2024-007-101 Date: July 2, 2024
Section: Practical SAI No.: 007-441 Date: July 2, 2024
Work/Computer ALOAB S No.: 1652-1 Date: July 2, 2024
Laboratory Area
Quantit Unit of Item Description Stock Estimated Estimated Cost
y Issue No. Unit Cost
PURPOSE:
Select software for Apprenticeship Jeremiha Computer/Laptop Oral Questioning July 05,2024
a logo design Pecson
project based on a Graphic Artist
brief, considering Written Test 1:00PM-5PM
factors like time,
cost, and quality.
4 Hours
Create initial Demonstration Ednalyn Paper/Pencil Oral Questioning July 06 & 08,
traditional Pedrina 2024
sketching and refine Layout Artist
initial digital logo Computer/Laptop Performance Test
design. 8:00AM –
5:00PM
Jeremiha
Pecson 16 Hours
Graphic Artist
Gathering client’s Demonstration Joey D. Computer/Laptop Oral Questioning July 9-11, 2024
feedback on initial Cunanan
logo designs and Project
making necessary Performance Test 8:00AM –
Manager
refinements to 5:00PM
improve design
effectiveness and
alignment with the 24 Hours
brief.
Finalizing the logo Demonstration Joey D. Computer/Laptop Oral Questioning July 12, 2024
design by refining Cunanan
details, ensuring Project
alignment with Printer Performance Test 8:00AM-5:00PM
Manager
brand identity, and
preparing for
different 8 Hours
applications.
Develop design Interpreting client Learnership Joey D. Client’s Design Angel 888 Oral Questioning July 13, 2024
for Print Media requirements and Cunanan Brief Marketing
understanding
Project Written Test
Manager
project goals for 8:00AM –
print media. 5:00PM
8 Hours
Identifying print Apprenticeship Jeremiha Computer/Laptop Oral Questioning July 15-16, 2024
media design Pecson
principles, Graphic Artist
including different Printer Performance Test 8:00AM –
types of print media 5:00PM
(e.g., brochures,
posters, flyers) and
their specific 16 Hours
requirements
Selecting software Demonstration Ednalyn Paper/Pencil Oral Questioning July 17-18, 2024
suitable for print Pedrina
media outputs, Layout Artist
focusing on Written Test 8:00AM –
resolution, quality, 5:00PM
and visual impact
and creating
traditional print 16 Hours
media design based
on design brief.
Preparing digital Demonstration Jeremiha Computer/Laptop Oral Questioning July 19-20, 2024
design files for Pecson
print production, Graphic Artist
including color Printer Performance Test 8:00AM –
management, file 5:00PM
formats, resolution
and bleed settings.
16 Hours
Preparing print- Demonstration Jeremiha Computer/Laptop Oral Questioning July 22, 2024
ready files, Pecson
including setting up Graphic Artist
proper file formats, Printer Performance Test 8:00AM –
resolution, color 5:00PM
profiles, and bleed
settings for
different print 8 Hours
outputs.
Selecting and Demonstration Jeremiha Computer/Laptop Oral Questioning July 23, 2024
applying spot colors Pecson
effectively to Graphic Artist
achieve desired Printer Performance Test 8:00AM –
color effects and 5:00PM
maintain color
consistency across
print for final 8 Hours
outputs.
Develop design Interpreting client Learnership Joey D. Client’s Design Angel 888 Oral Questioning July 24, 2024
for User requirements and Cunanan Brief Marketing
Interface (UI) understanding
project goals for UI Project Written Test 8:00AM –
design. Manager 12:00NN
4 Hours
Training on criteria Apprenticeship Jeremiha Computer/Laptop Oral Questioning July 24, 2024
and considerations Pecson
for selecting tools Graphic Artist
and software based Written Test 1:00PM – 5:00PM
on project scope,
client requirements,
and technical 4 Hours
capabilities.
July 25, 2024
8:00AM-5:00PM
8 Hours
8:00AM-12NN
4 Hours
Creating initial Demonstration Ednalyn Paper/Pencil Oral Questioning July 26, 2024
traditional sketches Pedrina
UI design concepts Layout Artist
based on user Performance Test 1:00PM-5:00PM
research findings
and design
requirements. 4 Hours
8:00AM-5:00PM
8 Hours
8:00AM-5:00PM
8 Hours
8:00AM-12NN
4 Hours
Preparing final UI Demonstration Jeremiha Computer/Laptop Oral Questioning July 30, 2024
design assets, Pecson
including exporting Graphic Artist
files in appropriate Performance Test 1:00PM-5:00PM
formats, organizing
project files, and
preparing 4 Hours
documentation
July 31, 2024
8:00AM-5:00PM
8 Hours
August 1, 2024
08:00AM-
12:00NN
4 Hours
Develop designs Interpreting client Learnership Joey D. Client’s Design Angel 888 Oral Questioning August 1, 2024
for User requirements and Cunanan Brief Marketing
Experience understanding Project Written Test 01:00AM-
(UX) project goals for UX Manager 05:00PM
design.
4 Hours
Training on using Apprenticeship Jeremiha Computer/Laptop Oral Questioning August 2-3, 2024
digital media tools Pecson
and platforms, such Graphic Artist
as graphics Written Test 8:00AM-05:00PM
software,
multimedia
elements, and 16 Hours
interactive
components for UX
design.
August 6, 2024
8:00AM-4:00PM
7 Hours
Creating digital Demonstration Jeremiha Computer/Laptop Oral Questioning August 07, 2024
wireframes that Pecson
include detailed Graphic Artist
design elements Performance Test 4:00PM-05:00PM
such as typography,
icons, and UI
components. 1 Hour
August 8, 2024
8:00AM-05:00PM
8 Hours
August 9, 2024
8:00AM-4:00PM
7 Hours
8:00AM-5:00PM
8 Hours
8:00AM-5:00PM
8 Hours
8:00AM-
11:00AM
3 Hours
Finalizing the Demonstration Jeremiha Computer/Laptop Oral Questioning August 13, 2024
digital design flow Pecson
for the selected user Graphic Artist
experience media, Performance Test 11:00AM-5:00PM
ensuring smooth
navigation and
interaction paths. 5 Hours
8:00AM-
11:00AM
3 Hours
Develop design Interpreting client Learnership Joey D. Client’s Design Angel 888 Oral Questioning August 14, 2024
for Product requirements and Cunanan Brief Marketing
Packaging understanding Project
project goals for Written Test 11:00AM-4:00PM
Manager
product packaging
4 Hours
8:00AM-5:00PM
8 Hours
8:00AM-5:00PM
8 Hours
8:00AM-04:00PM
7 Hours
Creating digital 3D Demonstration Jeremiha Computer/Laptop Oral Questioning August 17, 2024
mock-ups of Pecson
packaging designs
Graphic Artist
using software tools
and physical Performance Test 04:00PM-5:00PM
prototypes to
visualize the final
product. 1 Hour
8:00AM-5:00PM
8 Hours
8:00AM-5:00PM
8 Hours
8:00AM-04:00PM
7 Hours
Finalizing the Demonstration Jeremiha Computer/Laptop Oral Questioning August 21, 2024
packaging design Pecson
by refining details, Graphic Artist
ensuring alignment Performance Test 04:00PM-5:00PM
with brand and
product
requirements, and 1 Hour
preparing for
production.
August 22, 2024
8:00AM-5:00PM
8 Hours
8:00AM-04:00PM
7 Hours
Design Booth Interpreting client Learnership Joey D. Client’s Design Angel 888 Oral Questioning August 23, 2024
and requirements and Cunanan Brief Marketing
Product/Window understanding Project
Display project goals for Written Test 04:00PM-
Manager
booth and 05:00PM
product/window 1 Hour
display
8:00AM-
11:00AM
3 Hours
Designing the Demonstration Jeremiha Computer/Laptop Oral Questioning August 24, 2024
layout and structure Pecson
of booths, including Graphic Artist
space planning, Performance Test 11:00AM-5:00PM
flow of movement,
and visual
hierarchy. 5 Hours
8:00AM-5:00PM
8 Hours
8 Hours
8:00AM-
11:00AM
3 Hours
Finalizing the booth Demonstration Jeremiha Computer/Laptop Oral Questioning August 28, 2024
and display design Pecson
by refining details, Graphic Artist
ensuring alignment Performance Test 11:00AM-5:00PM
with brand and
product
requirements, and 5 Hours
preparing for
production.
August 29, 2024
8:00AM-5:00PM
8 Hours
August 30, 2024
8:00AM-5:00PM
8 Hours
August 31,2024
8:00AM-
11:00AM
3 Hours
Creating 3D mock- Demonstration Jeremiha Computer/Laptop Oral Questioning August 31, 2024
ups and prototypes Pecson
of booth and Graphic Artist 11:00AM-5:00PM
display designs Performance Test
using software tools
and physical 6 Hours
models to visualize
the final design.
September 2, 2024
8:00AM-5:00PM
8 Hours
September 3, 2024
8:00AM-12:00NN
4 Hours
INSTRUCTIONS:
This post training evaluation instrument is intended to measure how satisfactorily your trainer has
done his job during the whole duration of your training. Please give your honest rating by checking
on the corresponding cell of your response. Your answers will be treated with utmost confidentiality.
TRAINERS/INSTRUCTORS
Poor/ Fair/ Good/ Very Good/ Outstanding
Unsatisfactory Satisfactory Adequate Very
Satisfactory
Name of Trainer: Kevin C. Pineda
1 2 3 4 5
1. Orients trainees about CBT, the use of ✓
CBLM and the evaluation system
2. Discusses clearly the unit of ✓
competencies and outcomes to be
attained at the start of every module
3. Exhibits mastery of the subject / ✓
course he/she is teaching
4. Motivates and elicits active ✓
participation from the students or
trainees
5. Keeps records of evidence/s of ✓
competency attainment of each
student/trainee
6. Instill value of safety and orderliness ✓
in the classrooms and workshops
7. Instills the value of teamwork and ✓
positive work values
8. Instills good grooming and hygiene ✓
9. Instills value of time ✓
10. Quality of voice while teaching ✓
11. Clarity of language / dialect used in ✓
teaching
12. Provides extra attention to trainees and ✓
students with specific learning needs
13. Attends classes regularly and promptly ✓
14. Shows energy and enthusiasm while ✓
teaching
15. Maximizes use of training supplies ✓
and materials
16. Dresses appropriately ✓
17. Shows empathy ✓
18. Demonstrates self-control ✓
This post-training evaluation instrument is intended to measure how satisfactory your trainer
prepared and facilitated your training. Please give your honest rating by checking on the
corresponding cell of your response. Your answers will be treated with utmost confidentiality.
Comments / Suggestions: The training methodologies employed are highly effective, and we
received immediate feedback on their performance. However, the current provision of equipment,
supplies, and materials is insufficient to meet the training needs. This lack of resources hampers the
ability to effectively support in acquiring the necessary knowledge and skills.
Date: _________________________
SELF EVALUATION
The trainer shall design a self-evaluation questionnaire that he/she shall answer after the
conduct of the training. This shall serve as a checklist of what he/she must do.
During the session, did I? YES NO
1. Establish an atmosphere of trust? ✓
2. Encourage participation of the trainee? ✓
3. Assist the trainees when they needed assistance? ✓
4. Consider the feedback of trainees? ✓
5. Remain aware of non-verbal communication? ✓
6. Praise effort? ✓
7. Summarize key points? ✓
8. Vary activities and tasks to aid attainment of competency? ✓
9. Provide opportunities for practice? ✓
10. Achieve the learning objectives? ✓
Questions:
1. Have you established an environment of trust during the session?
Answer: Yes, there were parts of the session that did not run as expected. For instance,
the initial orientation about the SIT/OJT program was somewhat rushed, leading to
some confusion among trainees about the specific requirements and expectations.
Providing a more detailed and structured orientation session could have helped clarify
these aspects better. Overall, the learning materials and equipment provided were
sufficient and useful for the training. They facilitated effective learning and practical
application of skills, although there were occasional limitations that could be addressed
to enhance the training experience further.
2. Have you encouraged trainee participation effectively?
Answer: Yes, I actively encouraged trainee participation throughout the sessions by
inviting questions, facilitating discussions, and seeking their input on activities. I
considered trainee feedback by adjusting lesson pacing and content based on their needs
and interests, ensuring a more engaging and tailored learning experience.
3. Were you available to assist trainees when needed?
Answer: Yes, I made myself readily available to assist trainees whenever they required
help. Whether it was clarifying concepts, guiding through exercises, or addressing
concerns, I ensured that trainees had the support they needed throughout the training
sessions.
4. Were the session's learning objectives achieved? If not, why?
Answer: Yes, the session outcomes were mostly achieved according to plan. However,
there were a few areas where we encountered challenges. One challenge was related to
time constraints, which occasionally limited our ability to delve deeper into certain
topics. Despite this, we ensured that all essential learning objectives were covered. In
the future, better time management strategies could help in ensuring a more
comprehensive coverage of all planned outcomes.
5. Should anything be changed for the next training sessions?
Answer: For future training sessions, I recommend implementing more interactive
exercises that simulate real-world scenarios. This will provide participants with more
hands-on experience and enhance their practical skills. Additionally, ensuring ample
time for Q&A sessions can help clarify any ambiguities and reinforce key concepts.
Lastly, exploring new technologies or software updates relevant to the field could keep
the training content current and engaging.
Technical Education and Skills Development Authority
BICAL HIGH SCHOOL
THANK YOU.
Unit of Competency: Develop Design for a logo digital logo
design
Learning Task/Activity Date Instructor’
Outcome Required Accomplished s Remarks Edit / Gathering July 9-11, Competent
Revise client’s 2024
Receive and Interpreting July 05, 2024 Competent logo design feedback on
interpret the what a design initial logo
logo design brief is, and designs and
brief Identifying making
brand identity necessary
elements, refinements to
including improve
mission, design
vision, target effectiveness
audience, and and alignment
brand with the brief.
personality, to Finalize logo Finalizing the July 12, Competent
inform logo design logo design by 2024
design refining
Select Select software July 05, Competent details,
materials for a logo 2024 ensuring
& design project alignment with
equipment based on a brand identity,
to brief, and preparing
develop logo considering for different
design factors like applications.
time, cost, and
quality
___________________ ____________________
Develop logo Create initial July 06 &
design traditional 08, 2024 Trainee’s Signature Trainer’s Signature
concepts sketching and
refine initial
Unit of Competency: Develop design for print media Finalize Preparing digital July 19-20, Competent
print design files for 2024
Learning Task/Activity Date Instructor’s
Accomplished media print production,
Outcome Required Remarks
design including color
Interpret Interpreting July 13, layout management, file
and client 2024 formats,
analyze the requirements and resolution and
print media understanding bleed settings.
design brief project goals for Prepare final Preparing print- July 22, Competent
print media. print output ready files, 2024
Prepare Identifying print July 15-16, Competent & including setting
equipment media design 2024 documentati up proper file
& principles, on formats,
materials for including resolution, color
print media different types of profiles, and
design print media (e.g., bleed settings for
brochures, different print
posters, flyers) outputs
and their specific Color Selecting and July 23, Competent
requirements separate applying spot 2024
Develop Selecting July 17- Competent artwork file colors effectively
designs software suitable 18,2024 for to achieve
for the for print media final desired color
specific outputs, focusing printing effects and
print media on resolution, maintain color
output quality, and consistency
visual impact across print for
and creating final outputs.
traditional sketch
for print media
___________________ ____________________
design based on
design brief. Trainee’s Signature Trainer’s Signature
Unit of Competency: Develop design for user Finalize Preparing final July 30- Competent
interface (UI) user UI design assets, August 1,
interface including 2024
Learning Task/Activity Date Instructor’s
Accomplished design exporting files in
Outcome Required Remarks
appropriate
Receive and Interpreting July 24, Competent formats,
interpret the client 2024 organizing
client brief requirements and project files, and
understanding preparing
project goals for documentation
UI design.
Select tools, Training on July 24-26, Competent
___________________ ____________________
delivery criteria and 2024
platform considerations Trainee’s Signature Trainer’s Signature
and for selecting
appropriate tools and
software software based
on project scope,
client
requirements,
and technical
capabilities
Generate Creating initial July 26, Competent
and traditional 27, 29, 30,
develop sketches UI 2024
designs for design concepts
user based on user
interface research findings
and design
requirements.
Unit of Competency: Develop design for user visual
experience (UX) hierarchy.
Create Page Creating digital August 7-9, Competent
Learning Task/Activity Date Instructor’s
Accomplished template wireframes that 2024
Outcome Required Remarks
(wireframing) include detailed
Receive and Interpreting August 1, Competent design elements
interpret the client 2024 such as
client brief requirements typography,
and icons, and UI
understanding components.
project goals for Create page Creating digital August 9, Competent
UX design. template/ page layouts, 10, 12, 13
Select Training on August 2-3, Competent user including 2024
media/ using digital 2024 experience defining key
materials for media tools and wireframing components,
user platforms, such navigation
experience as graphics elements, and
design software, content
multimedia placement.
elements, and Finalize Finalizing the August 13 Competent
interactive wireframe digital design – 14, 2024
components for and flow for the
UX design. design flow selected user
Produce Creating August 5-6, Competent of experience
mockup of traditional 2024 the selected media, ensuring
screen flow drawing of user smooth
static mockups experience navigation and
on flows using media interaction
wireframes, paths.
focusing on ___________________ ____________________
layout,
Trainee’s Signature Trainer’s Signature
structure, and
Finalize Finalizing the August 21- Competent
Unit of Competency: Develop design for product design packaging design 23, 2024
packaging for specific by refining
product details, ensuring
Learning Task/Activity Date Instructor’s packaging alignment with
Outcome Required Accomplished Remarks brand and
product
Receive and Interpreting July 14, Competent
requirements,
interpret the client 2024
and preparing for
brief requirements and
production.
understanding
project goals for
product ___________________ ____________________
packaging
Trainee’s Signature Trainer’s Signature
Develop Identifying August 14- Competent
design different 17, 2024
concepts for packaging
specific materials,
product including their
packaging properties,
sustainability,
and suitability
for various
products.
Create Creating digital August 17, Competent
specific 3D mock-ups of 19, 20, 21,
product packaging 2024
packaging designs using
mockup software tools
and physical
prototypes to
visualize the
final product.
Unit of Competency: Design booth and and preparing
product/window display for production.
oduce creating 3D August 31 Competent
Learning Task/Activity Date Instructor’s
Accomplished colored mock-ups and –
Outcome Required Remarks
3D model prototypes of September
Receive and Interpreting August 23- Competent images & booth and 3, 2024
interpret the client 24, 2024 views display designs
brief requirements of the using software
and approved tools and
understanding booth or physical models
project goals for product/ to visualize the
booth and window final design.
product/window display
display design
Develop Designing the August 24, Competent
design layout and 26, 27, 28,
concepts for structure of 2024 ___________________ ____________________
specific booths, Trainee’s Signature Trainer’s Signature
booth including space
and product planning, flow
window / of movement,
display and visual
hierarchy
Finalize Finalizing the August 28 Competent
selected booth and – 31, 2024
design using display design
precise by refining
specification details, ensuring
s alignment with
provided brand and
product
requirements,
BICAL HIGH SCHOOL
Purok 3, Bical, Mabalacat City, Pampanga
ATTENDANCE SHEET
Date: ___________________________
TRAINEES Signature
3 Caraos, Jonas A.
4 David, Danmark B.
5 Diego, Angelo V.
7 Reyes, Elvis M.
10 Balbaloza, Princess M.
12 Lacson, Danniela S.
13 Lacson, Menchie C.
14 Nunag, Nathalie C.
16 Oriel, Ayanna D.
19 Sengseng, Divine S.
21 Tiamzon, Junella S.
23 Pineda, Gerly A.
24 Venida, Mariann C.
25 Villegas, Carolina R.
SUPERVISED INDUSTRY TRAINING OR ON THE JOB TRAINING
EVALUATION FORM
Legend:
5- Outstanding
4- Very Good / Very Satisfactory
3- Good/ Adequate
2- Fair/ Satisfactory
1-Poor/ Unsatisfactory
NA- not applicable
Item Questions Ratings
No. INSTITUTIONAL EVALUATION 1 2 3 4 5 N/A
1 Has Bical high School conducted an ✓
orientation about the SIT/OJT program,
the requirements and preparations needed
and its expectations?
2 Has Bical High School provided the ✓
necessary assistance such as referrals or
recommendations in finding the company
for your OJT?
3 Has Bical High School showed ✓
coordination with the Industry Partner in
the design and supervision of your
SIT/OJT?
4 Has you’re in-school training adequate to ✓
undertake industry partner assignment and
its challenges?
5 Has Bical High School monitored your ✓
progress in the industry?
6 Has the supervision been effective in ✓
achieving your SIT/OJT objectives and
providing feedbacks when necessary?
7 Did Bical High School conduct ✓
assessment of your SIT/OJT program
upon completion?
8 Were you provided with the results of the ✓
industry and Bical High School
assessment of your SIT/OJT?
Comments/Suggestion: Bical High School has kept track of us in development of our chosen
industry. However, the school did not offer the essential support needed to help find suitable
companies or industries. It is recommended that the school provides more assistance to trainees
in this regard to aid them in making informed decisions.
MEMORANDUM OF AGREEMENT
This Memorandum of Agreement (“MOA”) made and entered into, by and between:
BICAL HIGH SCHOOL a Basic Education Institution located at Purok 3, Bical, Mabalacat
City, Pampanga represented by the School Head, ELNA ANUNCIACION.
and
ANGEL 888, a graphics company with address at Dau, Mabalacat City, Pampanga represented
herein by its Human Resource Manager, KENNETH SY.
WITNESSETH:
WHEREAS, BHS, in pursuit of its mission to provide quality education that will give them
employable technical skills and proper work ethics;
WHEREAS, ANGEL 888, has the necessary expertise to provide in-plant training of BHS
students in line with their area of specialization:
NOW, THEREFORE, for and in consideration of the above premises, both parties hereby
agree as follows:
1. BHS and ANGEL 888 will work as partners in the technical training of trainees in
Visual Graphic Design NC III.
2. BHS and ANGEL 888 commit to enable the student-trainees to qualify at least for the
entry-level job requirement in industries.
3. BHS and ANGEL 888 shall follow the training program registered in the UTPRAS
including its duration (40 days) and schedule. Training shall start on July 10, 2024.
D. MISCELLANEOUS PROVISIONS
1. The parties pledge to cooperate with each other and to perform their respective
obligations under the Agreement.
2. In case of injury resulting from an accident related to the training, BHS liability shall
be limited to the school’s accident insurance plan.
3. This Agreement may be amended or modifies only through a written instrument duly
signed and executed by the parties. This Memorandum of Agreement will commence
upon signing.
IN WITNESS WHEREOF, the parties have signed this Memorandum of Agreement this 29st
of May, 2024 at Angeles City, Philippines.
By: By:
REPUBLIC OF
THE PHILIPPINES) CITY
OF ANGELES )S.S.
ACKNOWLEDGEMENT
BEFORE ME, a Notary Public, for and in the City of Angeles, personally appeared this May
29, 2024.
ELNA ANUNCIACION