Computing2023CH02 Accessible
Computing2023CH02 Accessible
Chapter 2
The Internet, the Web, and
Electronic Commerce
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Learning Objectives
1. Explain the origins of the Internet and the web.
2. Explain how to access the web using providers and browsers.
3. Compare different web utilities including filters, file transfer utilities, and
Internet security suites.
4. Compare different Internet communications, including social networking
blogs, microblogs, webcasts, podcasts, wikis, e-mail, text messaging, and
instant messaging.
5. Describe search tools, including search engines and specialized search
engines.
6. Describe how to evaluate the accuracy of information presented on the web.
7. Identify electronic commerce, including B2C, C2C, B2B, and security issues.
8. Describe cloud computing, including the three-way interaction of clients,
Internet, and service providers.
9. Discuss the Internet of Things (IoT) and the continuing development of the
Internet to allow everyday objects to send and receive data.
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Introduction
The Internet.
• Interconnected mesh of computers and data lines.
• Connecting millions of people and organizations.
The Web.
• Provides a multimedia interface to Internet resources.
Two parts.
Protocol.
• Rules for exchanging data.
Domain name.
• Where resource is
located.
.edu .org
• Educational. • Organization.
.gov
• Government.
.mil
• US Military.
Hyperlinks or links.
Connect to other web pages.
• Text files.
• Graphic images.
• Audio and Video Clips.
Common features.
• Profiles.
• Pages.
• Groups.
• Friends.
• News feed.
• Share settings.
Wiki.
• Specially designed Web
site.
• Allows visitors to edit
the contents.
• Supports collaborative
writing.
Message.
Signature.
Attachments.
CAN-SPAM Act.
• Antispam laws.
Spam Blockers/Filters.
• Identify and control spam.
Web auctions.
• Buyers and sellers seldom meet.
• Bids are submitted electronically.
• Online auction sites.
Two options.
Credit card.
• Fast and convenient.
Digital cash.
• Internet’s equivalent to traditional cash.
• Converts digital cash to currency through 3rd party.
• Cryptocurrency uses public ledgers, known as
blockchains, to record all transactions.
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Cloud Computing
Shifts computing activities
from users’ computers to
computers on the Internet.
Frees end-users from
owning, maintaining, and
storing software programs
and data.
Three basic components:
• Clients (end-users).
• The Internet.
• Service providers.
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© McGraw Hill LLC. All rights reserved. No reproduction or distribution without the prior written consent of McGraw Hill LLC.