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Hemeth CS

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27 views5 pages

Hemeth CS

Uploaded by

wylderssc
Copyright
© © All Rights Reserved
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Artificer 4 dyrulvson

CLASS & LEVEL PLAYER NAME


Hemeth
Gray Dwarf (Duergar) Criminal - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+0 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +3 Dexterity
• +4 Constitution +3 16 40 --
+0 • +5 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
10
-1 Charisma
Total 4d8 SUCCESSES
Saving Throw Modifiers
Resistances - Poison
DEXTERITY FAILURES
Advantage Against
+3 Poison
Advantage against
DEFENSES HIT DICE DEATH SAVES

illusions and against


16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
+2 +1

+3
Animal Handling WIS
Arcana INT
Battleaxe, Firearms, Simple Weapons,
Warhammer

14 +0 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Leatherworker's Tools,
P +1 Deception CHA
Mason's Tools, Smith's Tools, Thieves' Tools,
+3 History INT Tinker's Tools, Woodcarver's Tools
INTELLIGENCE
+1 Insight WIS
30 ft. (Walking) === LANGUAGES ===
+3 -1 Intimidation CHA
Common, Dwarvish, Undercommon
P +5 Investigation INT
16 +1 Medicine WIS SPEED

+3 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS === Imbue a Tiny nonmagical object with a magical
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
property of your choice: 5ft. radius light, up to 6
second long recorded message, emits odor or
Help, Hide, Ready, Search, Use an Object, nonverbal sound, static visual effect including up to 25
+3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, words of text. You can affect a maximum of 3 objects
P +5 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object at a time.

P +5 Stealth DEX Create Eldritch Cannon • 1 / Long Rest === BONUS ACTIONS ===
CHARISMA Once per long rest (or expend a spell slot of 1st Eldritch Cannon: Flamethrower • 20 / Other
+1 Survival WIS
level or higher), you can take an action to magically AC: 18
It is immune to poison damage, psychic damage, and
-1 create a Small or Tiny eldritch cannon within 5ft of
you.
You can have 1 cannon(s) at a time and can’t create
all conditions.
<em>Bonus Action:</em> 15-foot cone of fire - each
one while your cannon is present. creature takes 2d8 fire damage, half that on a DEX
8 save (DC:13). Cannon can walk or climb up to 15 feet
Magical Tinkering • 3 / Other as part of the bonus action.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Crossbow, light +6 1d8+4 Piercing Infusion: Repeating Shot, Simple, Ammunition, Loading, Range, Two-Handed, Range (80/320)

Dagger +5 1d4+3 Piercing Simple, Finesse, Light, Thrown, Range (20/60)


11 PASSIVE WISDOM (INSIGHT)

Handaxe +2 1d6 Slashing Simple, Light, Thrown, Range (20/60)

15 PASSIVE INTELLIGENCE (INVESTIGATION)


Javelin +2 1d6 Piercing Simple, Thrown, Range (30/120)

Darkvision 120 ft. Unarmed Strike +2 1 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Artificer 4 dyrulvson
CLASS & LEVEL PLAYER NAME
Hemeth
Gray Dwarf (Duergar) Criminal - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ARTIFICER FEATURES === rapidly create magic items. Each infusion tells you the you finish a long rest or until you expend a spell slot to
type of item that can receive it and if the resulting create one. You can have only one cannon at a time
* Hit Points • TCoE 10 magic item requires attunement. and can’t create one while your cannon is present.
Some infusions specify a minimum artificer level, and
* Proficiencies • TCoE 10 unless an infusion’s description says otherwise, you | Create Eldritch Cannon: 1 / Long Rest • 1 Action
can’t learn it more than once.
* Magical Tinkering • TCoE 11 | Eldritch Cannon: Flamethrower: 20 / Other • 1
Imbue a Tiny nonmagical object with a magical * Artificer Specialist • TCoE 13 Bonus Action
property of your choice: 5ft. radius light, up to 6 second The type of specialist are:
long recorded message, emits odor or nonverbal | Eldritch Cannon: Force Ballista: 20 / Other • 1
sound, static visual effect including up to 25 words of | Artillerist Bonus Action
text. You can affect a maximum of 3 objects at a time.
* The Right Tool for the Job • TCoE 13 | Eldritch Cannon: Protector: 20 / Other • 1 Bonus
| 3 / Other • 1 Action With thieves’ tools or artisan’s tools in hand, you can Action
magically create one set of artisan’s tools in an
* Spellcasting • TCoE 11 unoccupied space within 5 feet of you. This creation * Ability Score Improvement • TCoE 13
You can cast prepared artificer spells using INT as requires 1 hour of uninterrupted work, which can
your spellcasting modifier (Spell DC 13, Spell Attack coincide with a short or long rest. Though the product
+5) and prepared artificer spells as rituals if they have of magic, the tools are nonmagical, and they vanish === GRAY DWARF (DUERGAR) RACIAL TRAITS
the ritual tag. You must have a spellcasting focus — when you use this feature again. ===
specifically thieves’ tools or some kind of artisan’s tool
— in hand when you cast any spell with this feature. | 1 Hour * Ability Score Increase • BR

* Infuse Item • TCoE 12 * Tool Proficiency • TCoE 17 * Dwarven Resilience • BR 20


Whenever you finish a long rest, you can touch up to 2 You gain proficiency with woodcarver’s tools. If you You have advantage on saves against poison and
nonmagical objects, imbuing each of them with one of already have this proficiency, you gain proficiency with resistance against poison damage.
your artificer infusions, turning it into a magic item. You one other type of artisan’s tools of your choice.
can attune yourself to the item the instant you infuse it, * Dwarven Combat Training • BR 20
or you can forgo attunement so that someone else can * Artillerist Spells • TCoE 17 You have proficiency with the battleaxe, handaxe, light
attune to the item. You always have certain spells prepared after you hammer, and warhammer.
reach particular levels in this class, as shown in the
Your infusion remains in an item indefinitely, but when Artillerist Spells table. * Tool Proficiency • BR 20
you die, the infusion vanishes after 3 days. The You gain proficiency with your choice of smith’s tools,
infusion also vanishes if you give up your knowledge of * Eldritch Cannon • TCoE 18 brewer’s supplies, or mason’s tools.
the infusion or you exceed your maximum number of Using woodcarver’s tools or smith’s tools, you can take
infusions. an action to magically create a Small or Tiny eldritch * Stonecunning • BR 20
cannon in an unoccupied space on a horizontal Whenever you make an Intelligence (History) check
| 2 / Other • Special surface within 5 feet of you. A Small eldritch cannon related to the origin of stonework, you are considered
occupies its space, and a Tiny one can be held in one proficient in the History skill and add double your
* Artificer Infusions • TCoE 12 hand. proficiency bonus to the check.
You have invented numerous magical infusions that Once you create a cannon, you can’t do so again until

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Tinderbox 1 1 lb.

Dagger 1 1 lb. Torch 10 10 lb.

SP 0 Handaxe 1 2 lb. Waterskin 1 5 lb.

Javelin 1 2 lb.
EP 0 Crossbow, light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


GP 15 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


PP 0 Crowbar 1 5 lb.

Thieves' Tools 1 1 lb.


WEIGHT CARRIED

95 lb. Crowbar 1 5 lb.

ENCUMBERED Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

0 lb. Piton 10 2.5 lb.

PUSH/DRAG/LIFT Rations (1 day) 10 20 lb.

0 lb. Rope, Hempen (50 feet) 1 10 lb.

EQUIPMENT

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Artificer 4 dyrulvson
CLASS & LEVEL PLAYER NAME
Hemeth
Gray Dwarf (Duergar) Criminal - Baldur’s Gate (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Ability Score Increase • BR

* Duergar Magic • SCAG


[3rd] You can cast enlarge/reduce, using only the
enlarge option once per long rest. [5th] You can cast
the invisibility spell once per long rest. You don't need
material components to cast these spells and you can't
cast them while you're in direct sunlight (sunlight has
no effect on them once cast). INT is your spellcasting
ability.

* Duergar Resilience • SCAG


You have advantage on saving throws against illusions
and against being charmed or paralyzed.

* Sunlight Sensitivity • SCAG


You have disadvantage on attack rolls and on
Perception checks that rely on sight when you, your
target, or whatever you are trying to perceive is in
direct sunlight.

* Superior Darkvision • SCAG


You can see in darkness (shades of gray) up to 120 ft.

=== FEATS ===

* Squat Nimbleness • XGtE 75


Increase your STR or DEX score by 1. Increase your
walking speed by 5 ft. You gain proficiency in the
Acrobatics or Athletics skill, and you have advantage
on any Athletics or Acrobatics check you make to
escape from being grappled.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Hemeth Chaotic Neutral Money
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Arms Dealer

CHARACTER BACKSTORY ADDITIONAL NOTES

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INT 13 +5
Artificer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Mending Artificer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

O Guidance <C> Artificer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Artificer -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Magic [R]<C> Artificer -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Expeditious Retreat <C> Artificer -- 1BA Self V,S Concentration, up to 10 minutes PHB 238 D: 10m, V/S

O Feather Fall Artificer -- 1R 60 ft. V,M 1 minute PHB 239 D: 1m, V/M

O Sanctuary Artificer WIS 13 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M

P Shield Artificer (Always Prepared) -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

P Thunderwave Artificer (Always Prepared) CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Alarm [R] Artificer -- 11m 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

O Disguise Self Artificer -- 1A Self V,S 1 hour PHB 233 D: 1h, V/S

O Faerie Fire <C> Artificer DEX 13 1A 60 ft./20 ft. Cube V Concentration, up to 1 minute PHB 239 D: 1m, 20 ft. Cube, V

O False Life Artificer -- 1A Self V,S,M 1 hour PHB 239 D: 1h, V/S/M

O Grease Artificer DEX 13 1A 60 ft./10 ft. Square V,S,M 1 minute PHB 246 D: 1m, 10 ft. Square, V/S/M

O Identify [R] Artificer -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M

O Jump Artificer -- 1A Touch V,S,M 1 minute PHB 254 D: 1m, V/S/M

O Longstrider Artificer -- 1A Touch V,S,M 1 hour PHB 256 D: 1h, V/S/M

O Purify Food and Drink [R] Artificer -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Absorb Elements Artificer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Catapult Artificer DEX 13 1A 60 ft. S Instantaneous EE 150 S

O Snare Artificer DEX 13 1m Touch S,M 8 hours XGtE 165 D: 8h, S/M

O Tasha's Caustic Brew <C> Artificer DEX 13 1A Self/30 ft. Line V,S,M Concentration, up to 1 minute TCoE 115 D: 1m, 30 ft. Line, V/S/M

O Arcane Weapon <C> Artificer -- 1BA Touch V,S Concentration, up to 1 hour D: 1h, V/S

=== 2nd LEVEL ===

O Enlarge/Reduce <C> Duergar Magic CON 13 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 237 1/LR, D: 1m, V/S/M

SPELLS

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