Artillerist Investigator: Level & Class Player Name
Artillerist Investigator: Level & Class Player Name
Artillerist
LEVEL & CLASS PLAYER NAME
SAVE SAVE
MODS 0 to all Saves MODS 0 Players Make All Rolls
F Modifier Use Dice AC DESCRIPTION WEIGHT
0 ● 0
PRO
STR INT
Set Max HP
Armor 0 lb
STRENGTH 0 DEX WIS 0
Shield 0 lb
0 ● CON CHA 0 Stealth
MAXIMUM PROFICIENCY ARMOR Dex Medium Armor Heavy Armor
Disadvantage
RESISTANCES HIT POINTS BONUS CLASS
Magic
Misc
Temporary Hit Points: 0 Misc
DEXTERITY ARMOR
Adv. on Int/Wis/Cha saves vs.
spells; CURRENT HIT POINTS Heal INITIATIVE
INSPIRATION
SUCCESSES LEVEL DIE USED ENCUMBERED
0 Show 2nd DC 0
20 ft
ABILITY
DEATH
0 to all Skills SKILL MODS SAVES HIT DICE SPEED
ARMOR
F EX F
0 ● Light ● Medium ● Shields
PRO
Heavy
PRO
Acrobatics (Dex)
0
Animal Handling (Wis) WEAPONS
FEATURE MAX RECOVER USED ● Simple Martial ● Other Weapons:
● Arcana (Int) 0 > Svirfneblin Camouflage PB LR Firearms
INTELLIGENCE Athletics (Str) 0 > Eldritch Cannon LR/SS 1+
LANGUAGES TOOLS & OTHERS
Deception (Cha) 0 > Common Thieves' tools
● History (Int) 0 > Gnomish Tinker's tools
● Insight (Wis) 0 > Elvish Artisan's tools
Intimidation (Cha) 0 > Dwarven Woodcarver's tools
Investigation (Int) 0 >
WISDOM
Medicine (Wis) 0 >
Nature (Int) 0 LIMITED FEATURES SR LR Dawn PROFICIENCIES
● Perception (Wis) 0
Performance (Cha) 0 ACTIONS BONUS ACTIONS REACTIONS
Persuasion (Cha) 0 > Magical Tinkering (add/remove) Eldritch Cannon (activate) < Flash of Genius <
CHARISMA Religion (Int) 0 > Eldritch Cannon (summon/dismiss) Homunculus Servant (command)< Soul of Artifice <
SKILLS ACTIONS
Remarkable Athlete Jack of All Trades
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
> FEAT:
FEATS
WEIGHT
EXTRA EQUIPMENT
ORGANIZATION
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APPEARANCE
Object
TYPE AGE GENDER ALIGNMENT
OBJECT
NAME
SAVE SAVE
MODS 0 to all Saves MODS
F
Use Dice
0 0 0 0 Temporary HP: SUCCESSES
PRO
STR INT
18
Set Max HP
STRENGTH
0 0 DEX 0 WIS 0
10
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
0 Flamethrower ✔ Int 15-ft cone +0 2d8 Fire 0 0
15 ft,
0
DEXTERITY >
0
Dex save, success - half damage; Unattended flammable objects ignite 2d8
climb 15 ft DESCRIPTION 0 lb
INITIATIVE SPEED
Force Ballista ✔ Int 120 ft +0 2d8 Force 0 0
>
10 LEVEL USED Creature hit is pushed 5 ft away 2d8
0
0 lb
0
0 lb
ATTACKS
Acrobatics (Dex)
◆ Healing: The cannon regains 2d6 HP activated by its creator, uses its creator's artificer spell
0 0
Animal Handling (Wis)
whenever Mending is cast on it. attack and save DC, and has five times the artificer level in
0 Arcana (Int) 0
INTELLIGENCE ◆ Cannon Type: Upon creation, the creator HP. It disappears after 1 hour, when reduced to 0 HP, or
0 0
0
Athletics (Str)
decides what type of cannon it is: when its creator dismisses it as an action.
0 Deception (Cha) 0 Flamethrower, Force Ballista, or Protector. ◆ Activation: The creator of the cannon can activate it as a
0 History (Int) 0 What feature/attack it can use depends on bonus action while within 60 ft of it. Once activated, the
10 0 Insight (Wis) 0 its type. cannon does as instructed, moves and uses the action
◆ Protector: The cannon emits a burst of associated with its type: flamethrower attack, force ballista
0 Intimidation (Cha) 0
positive energy that grants itself and each attack, or protector feature.
WISDOM
0 Investigation (Int) 0 creature of its creator's choice within 10 ft ◆ Detonate (Artillerist 9): The creator of the cannon, can
0 0
0
Medicine (Wis)
Nature (Int)
0
0
of it a number of temporary hit points
equal to 1d8 + its creator's Intelligence
use an action to detonate the cannon when within 60 ft of
it, see the attack section. The cannon's attacks now deal
0 0 modifier (minimum of +1). 3d8 damage.
10 Perception (Wis)
◆ Shimmering Field (Artillerist 15): The creator of the
0 Performance (Cha) 0
cannon and their allies have half cover while within 10 ft
CHARISMA 0 Persuasion (Cha) 0
of the cannon.
0
0 Religion (Int) 0 FEATURES TRAITS
0 Sleight of Hand (Dex)0
0 Stealth (Dex) 0
10
0 Survival (Wis) 0
SKILLS
SENSES
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REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Companion Options
Construct Neutral
TYPE AGE GENDER ALIGNMENT
CONSTRUCT
NAME
SAVE SAVE
MODS 0 to all Saves MODS
F
Use Dice
0 -3 STR 0 0 Temporary HP: SUCCESSES
PRO
INT
13 2
Set Max HP
STRENGTH
0 ● +2 DEX 0 WIS 0
4
ATTACK
ATTACK NAME PROF ABILITY RANGE TO HIT DAMAGE DAMAGE TYPE MODS
0 Force Strike ✔ Int 30 ft +0 1d4 Force 0 Prof
20 ft,
+2
DEXTERITY >
+2
1d4
fly 30 ft DESCRIPTION 0 lb
INITIATIVE SPEED
0 0
>
15 LEVEL USED
1
0 lb
0 0
DIE d4+1 >
CONSTITUTION ATTACKS
HIT DICE PER ACTION
+1
0 lb
ATTACKS
◆ Condition Immunities: exhaustion, spell cast by its creator that has a range of touch. The
0 0
Animal Handling (Wis)
poisoned. homunculus must be within 120 ft of its creator to do so.
0 Arcana (Int) 0
INTELLIGENCE ◆ Languages: understands the languages ◆ Healing: The homunculus regains 2d6 hit points
-3 Athletics (Str) 0
0 -2 Deception (Cha) 0
of its creator but can't speak.
◆ Creator: The homunculus obeys the
whenever the Mending spell is cast on it. Its HP total is
equal to 1 + its creator's artificer level + its creator's
0 History (Int) 0 commands of its creator and has the same Intelligence modifier. If it or its creator dies, the
10 0 Insight (Wis) 0 proficiency bonus. It takes its turn homunculus vanishes, leaving its heart in its space.
immediately after its creator, on the same ◆ Evasion: If the homunculus is subjected to an effect that
-2 Intimidation (Cha) 0
initiative count. It can move and take allows it to make a Dexterity saving throw to take only
WISDOM
0 Investigation (Int) 0 reactions on its own, but only takes the half damage, it instead takes no damage if it succeeds on
0 0
0
Medicine (Wis)
Nature (Int)
0
0
Dodge action on its turn unless its creator
takes a bonus action to command it to
the saving throw, and only half damage if it fails. It can't
use this trait if it's incapacitated.
0 0 take another action. If its creator is
10 ●● Perception (Wis)
incapacitated, it can take any action, not
-2 Performance (Cha) 0
just Dodge.
CHARISMA -2 Persuasion (Cha) 0
-2
0 Religion (Int) 0 FEATURES TRAITS
+2 Sleight of Hand (Dex)0
● +2 Stealth (Dex) 0
7
0 Survival (Wis) 0
SKILLS
Darkvision 60 ft
SENSES
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REMARKS NOTES
MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly - Redesign) Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
Spell Sheet Options
1ST LEVEL 2ND LEVEL 3RD LEVEL 4TH LEVEL 5TH LEVEL 6TH LEVEL 7TH LEVEL 8TH LEVEL 9TH LEVEL
SPELL SLOTS 0 0 0 0
CHARACTER NAME
ARTIFICER SPELLS
SPELLCASTING ABILITY TO PREPARE ATTACK MODIFIER SAVING THROW DC
0 0 0
CANTRIPS (0 LEVEL)
1ST LEVEL
2ND LEVEL
3RD LEVEL
4TH LEVEL
5TH LEVEL
(R) Ritual dif. ter. Difficult terrain (D) The spell can be dismissed by the caster as 1 action SOURCES (‘B’ COLUMN)
1a 1 action dis. Disadvantage +1d6/SL +1d6 for each spell slot level above the spell’s level AI Acquisitions Incorporated
1 bns / bns a 1 bonus action dmg Damage 30-ft rad 30-foot radius sphere centered on any point within range FD Fizban’s Treasury of Dragons
1 rea 1 reaction h Hour(s) S:30-ft rad Self: 30-foot radius sphere centered on the caster P Player’s Handbook
20 cu ft 20 cubic feet Kn Known 5 crea Up to 5 creatures in the spell’s area, 1 of which can be the caster RF Rime of the Frostmaiden
20 sq ft 20 square feet Me Memorized 25gp cons. The material component, worth 25 gp, is consumed by the spell SC Strixhaven: A Curriculum of Chaos
adv. Advantage min Minute(s) all All creatures within the spell’s area SJ Spelljammer: Adventures in Space
atk Attack (roll) obj Object(s) any Any creatures of your choosing that are within the spell’s area SR System Reference Document
chk/check Ablity check obsc. Obscured Mƒ Material component is costly, but is not consumed upon casting T Tasha’s Cauldron of Everything
CL Character Level rnd Round(s) M† Material component is costly and is consumed upon casting UA Unearthed Arcana
Conc, 1 min Concentration, SL Spell slot level see book / B The short spell description here is very incomplete, so beware W Explorer’s Guide to Wildemount
up to 1 minute X Xanathar’s Guide to Everything
GLOSSARY OF ABBREVIATIONS USED IN THIS SPELL SHEET
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MorePurpleMoreBetter's D&D 5th edition Character Record Sheet v13.1.4+221130 (Printer Friendly - Redesign); Spell Sheet 3/3 Made by Joost Wijnen (mpmb@flapkan.com); Design inspired by Wizards of the Coast character sheet
PLAYER REFERENCE
LINE
by winning Str (Athletics) check vs. opponent’s Str (Athletics) or Dex (Acrobatics) check.
MARK (with melee attack) (DMG 271)
LIGHTLY OBSCURED (dim light) Disadvantage on sight Perception checks
With a melee attack you can mark the target of that attack. The next opportunity attack against the marked target
HEAVILY OBSCURED (darkness) Effectively blinded (see conditions)
before the end of your next turn has advantage and doesn’t cost you your reaction.
BLINDSIGHT Out to range, perceive without sight.
SHOVE (instead of one attack)
DARKVISION Out to range, treat dim light as bright light. Can’t see colors.
Move opponent 5 ft or make prone by winning opposing Str (Athletics) check. Disadvantage if trying to move the
opponent to a side rather than to directly away from you. TRUESIGHT Out to range, perceive everything regardless of (magical) darkness,
invisibility, illusions, shapechanging, or etherealness.
ATTACK ACTION (PHB 195) LIGHT & VISION (PHB 183)