Import Pygame
Import Pygame
import random
# Initialize Pygame
pygame.init()
# Screen dimensions
WIDTH, HEIGHT = 800, 600
screen = pygame.display.set_mode((WIDTH, HEIGHT))
pygame.display.set_caption("Battleground Game")
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
# Player properties
PLAYER_SIZE = 50
PLAYER_SPEED = 5
# Enemy properties
ENEMY_SIZE = 50
ENEMY_SPEED = 3
# Health Bar
HEALTH_WIDTH = 50
HEALTH_HEIGHT = 10
# Player class
class Player(pygame.sprite.Sprite):
def _init_(self, x, y):
super()._init_()
self.image = pygame.Surface((PLAYER_SIZE, PLAYER_SIZE))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
self.health = 100
# Enemy class
class Enemy(pygame.sprite.Sprite):
def _init_(self, x, y):
super()._init_()
self.image = pygame.Surface((ENEMY_SIZE, ENEMY_SIZE))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.x = x
self.rect.y = y
for _ in range(5):
x = random.randint(0, WIDTH - ENEMY_SIZE)
y = random.randint(0, HEIGHT - ENEMY_SIZE)
enemy = Enemy(x, y)
enemies.add(enemy)
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
all_sprites.add(enemies)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
keys = pygame.key.get_pressed()
player.update(keys)
enemies.update(player)
if check_collision(player, enemies):
print("Game Over!")
running = False
screen.fill(WHITE)
all_sprites.draw(screen)
player.draw_health_bar(screen)
pygame.display.flip()
clock.tick(30)
pygame.quit()
if _name_ == "_main_":
main()