The Bull and The Bear
The Bull and The Bear
import random
import sys
import os
# Initialize Pygame
pygame.init()
# Constants
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
FPS = 60
MAX_HP = 100 # Maximum HP
INITIAL_PLAYER_SPEED = 4 # Initial speed for the spaceship
SPEED_INCREMENT = 0.1 # Speed increment per score point
MAX_PLAYER_SPEED = 6 # Maximum speed for the spaceship
# Colors
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
BLUE = (0, 0, 255)
def load_sound(filename):
if os.path.exists(filename):
return pygame.mixer.Sound(filename)
else:
print(f"Warning: {filename} not found.")
return None
# Load sounds
collision_sound = load_sound('collision.mp3') # Load collision sound
gun_sound = load_sound('gun_sound.mp3') # Load gun sound for firing
pygame.mixer.music.load('Background_Music.mp3') # Load background music
def update(self):
keys = pygame.key.get_pressed()
if (keys[pygame.K_UP] or keys[pygame.K_w]) and self.rect.top > 0:
self.rect.y -= self.speed
if (keys[pygame.K_DOWN] or keys[pygame.K_s]) and self.rect.bottom <
SCREEN_HEIGHT:
self.rect.y += self.speed
# Laser Class
class Laser(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((10, 5))
self.image.fill(GREEN)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
def update(self):
self.rect.x += 10 # Move laser to the right
if self.rect.x > SCREEN_WIDTH:
self.kill()
# Obstacle Class (Debris)
class Obstacle(pygame.sprite.Sprite):
def __init__(self, speed):
super().__init__()
self.image = load_image('debris.png')
self.image = pygame.transform.scale(self.image, (60, 60)) # Increased size
self.rect = self.image.get_rect()
self.rect.x = SCREEN_WIDTH
self.rect.y = random.randint(0, SCREEN_HEIGHT - self.rect.height)
self.speed = speed
def update(self):
self.rect.x -= self.speed
if self.rect.x < 0:
self.kill()
@classmethod
def get_speed(cls, score):
return min(INITIAL_OBSTACLE_SPEED + score *
OBSTACLE_SPEED_INCREMENT, MAX_OBSTACLE_SPEED)
# Game Loop
def game_loop():
global INITIAL_OBSTACLE_SPEED, MAX_OBSTACLE_SPEED
player = Player()
player_group = pygame.sprite.GroupSingle(player)
obstacle_group = pygame.sprite.Group()
laser_group = pygame.sprite.Group()
health_pack_group = pygame.sprite.Group()
clock = pygame.time.Clock()
score = 0
damaged = False
shooting_delay = 0 # Track delay for shooting
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
elif event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE: # End game on Esc key press
pygame.quit()
sys.exit()
elif event.type == pygame.USEREVENT:
obstacle_speed = Obstacle.get_speed(score)
obstacle = Obstacle(obstacle_speed)
obstacle_group.add(obstacle)
elif event.type == pygame.USEREVENT + 1: # Spawn health pack
health_pack = HealthPack()
health_pack_group.add(health_pack)
keys = pygame.key.get_pressed()
player_group.update()
obstacle_group.update()
laser_group.update()
health_pack_group.update()
player.adjust_speed(score)
# Laser shooting
if keys[pygame.K_SPACE] and shooting_delay == 0: # If the spacebar is pressed
and no delay
laser = Laser(player.rect.right, player.rect.centery) # Create a laser at the
player's position
laser_group.add(laser)
gun_sound.play() # Play gun sound
shooting_delay = 10 # Set delay (e.g., 10 frames)
if shooting_delay > 0:
shooting_delay -= 1 # Decrease the delay counter
pygame.display.flip()
clock.tick(FPS)
# Flash screen on game over
def flash_screen():
for _ in range(5):
screen.fill(RED)
pygame.display.flip()
pygame.time.delay(100)
screen.fill(WHITE)
pygame.display.flip()
pygame.time.delay(100)
screen.blit(text_surface, text_rect)
pygame.display.flip()
pygame.time.delay(3000) # Show score for 3 seconds
# Game over screen
def game_over_screen():
game_over_image = load_image('game end.jpg')
while True:
screen.blit(game_over_image, (0, 0))
pygame.display.flip()
# Win screen
def win_screen():
win_image = load_image('win.jpg')
while True:
screen.blit(win_image, (0, 0))
pygame.display.flip()
# Reset speeds
def reset_speeds():
global INITIAL_OBSTACLE_SPEED, MAX_OBSTACLE_SPEED
INITIAL_OBSTACLE_SPEED = 4
MAX_OBSTACLE_SPEED = 10
# Main Menu
def main_menu():
reset_speeds()
start_font_size = 40
while True:
screen.blit(start_background, (0, 0))
pygame.display.flip()
# Main Program
if __name__ == "__main__":
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Cosmic Path to Celestria")
main_menu()