Pathfinder Fair
Pathfinder Fair
INFORMATION
AND
GUIDE
TABLE OF CONTENTS
a. Introduction and Philosophy of Pathfinder Fair
b. Expectations
c. Points
d. Fair program
e. Preparations for the fair
f. Rules of the Fair
g. Events
1. Skilled Events
2. Drilling Commands
3. Formation and Uniform Requirements
h. Booths
i. General
j. Appendix 1 (Skilled Events)
k. Appendix 2 (Pathfinder Fair Drill Event)
l. Appendix 3 (Orienteering Symbols and Maps)
m. Appendix 4 (Instructions on How to Pitch a Tent)
n. Appendix 5 (Types of Fires)
o. Appendix 6 (Chariot and ‘How To’ Lashings)
p. Appendix 7 (Pathfinder Uniform Guidelines and Judges Score Sheet System)
EXPECTATIONS:
Pathfinder Club members are invited and expected to:
1. Come in dress uniform and be prepared to march in a parade.
2. Field uniform
3. Bring Hobbies and Crafts to exhibit, exchange and possibly sell to raise funds for their club.
4. Send teams for drill demonstrations
5. Prepare for various skills exercises
POINTS:
Pathfinder Clubs will be awarded points toward various standard awards, i.e. Gold, Silver, bronze.
Points will be awarded for:
1. Proper and neat presentation of dress uniform
2. Fulfilling various skills exercises according to a required standard, and in an allotted time
slot. (See Appendix Below for Skills exercises)
3. Execute, as a club, basic drill formations and commands in front of a live audience.
4. Presentation of a well organised and presented craft, hobby or themed booth.
(Adventurers could get involved in this exercise)
5. Overall presentation, sportsmanship and deportment by the Club and their supporters
FAIR PROGRAM:
The day will be planned as follows (this is an example and may not follow the same procedure on
the day):
• 8:00 am: Registration
• 8:00 – 10:00: Prepare Booths
• 10:00: Parade, devotion and Opening Exercises
• 10:30 –11:00: Formation and Dress Uniform Inspection
• 11:00 –12:00: Drill Commands Display
• 12:30 – 13:00: Selected Fancy Drill and Drum Displays
(Clubs will be allowed to change into Field Uniform at this stage)
• 12:30 – 13:00: Booth Judging
• 13:00 – 14:00: Lunch
• 14:00 – 17:00: Afternoon Skills Events
• Clean Up
• 17:00 – 18:00: Closing Parade
Awards and Presentations
Close
These include:
- Preparing and making crafts and hobbies for display and sale
- Planning and preparing for a creative booth
- Prepare and practice for the skills exercises
- Prepare and practice the basic drill formations and commands
- Ensure their club’s dress uniforms are ready and in order for inspection.
Registration of your Club’s participation is required three months in advance of the fair.
(Actual deadline date will be communicated.)
Clubs will be charged a registration and attendance fee, which will go toward the
organisation and logistics of the event. (Amount will be communicated.)
EVENTS:
3. FORMATION AND UNIFORM INSPECTION (See Appendix 3 for Guidelines and Point System)
The Pathfinder Fair also celebrates the value, importance and the pride of the Pathfinder
Uniform. Uniform will be inspected for deportment, correctness and at the highest standard.
Points will be awarded accordingly and added to overall score.
4. CLUB BOOTHS
Clubs to prepare crafts, etc for swapping, and selling to raise funds.
Each club must aspire to display their booth in the most original, ingenious, skillfull way.
There are three factors the Judges will take into consideration, and they are:
Demonstrations
The manner in which the Pathfinder manages the Booth at the time of being judged,
without adult input.
Ideas Include:
Group 1 – Collections of Stamps, etc
Group 2 – Nature: Rocks, Shells, Leaves, Flowers
Group 3 - Household Arts: Cooking, Sewing
Club Name
FAIR DOCUMENTS
• Registration Form
• Insurance
• Staff KCFS Evidence
• Church Board Approval
• Payment
• Fair Schedule
• Pathfinder Medical and Consent Form
• Unit Guidons (A guidon is a flag showing the name of each unit. These may be
handmade.)
• Full Dress Uniform (to be worn Sunday until noon)
• Field Uniform (worn after lunch)
• Club Banner For Grand Parade
• Booth Supplies
• Booth Exhibits
• First Aid Kit
• Change for purchasing/ buying items
• Event items
CLEAN UP
1. Take down Booths and clear area
- Events Area
- Signs
- Resources And Equipment
2. Pick up rubbish and dispose in the bin
3. General clean-up and personal class and club inspection after sites car park
4. Additional Points will be added for Clubs who clean up their area.
APPENDIX 1 ( 8 pages)
OBJECTIVE: Connect a hessian sack or old blanket by tying a relay of 5 pieces of rope with
6 various knots. The whole team then pulls one pathfinder on the
blanket/sack to the starting place.
TIME ALLOWED: (Until all knots are tied and whole team safely home)
EQUIPMENT: Each team must have an old blanket, or hessian sack and 4 pieces of rope
each 1.5 metres in length and a 5th 3 metres
PROCEDURE: At a signal the first Pathfinder of each team will run to the blanket/ sack, sit
down in the middle of it, and tie a SLIP KNOT around the one end of the
blanket/sack. When the knot is tied, he raises both hands as a signal to the
second in line to run forward and tie his rope to Pathfinder number 1, using
a SHEET BEND. Pathfinder 2 then runs back and touches off Pathfinder 3 in
line, who runs forward to tie his rope to that of Pathfinder number 2 using a
SQUARE KNOT. Pathfinder 3 runs back touching Pathfinder 4 who runs and
ties his rope to that of Pathfinder 3 with a FISHERMANS KNOT. Pathfinder 4
runs back and touches off Pathfinder 5 who runs forward and ties a SHEEP
SHANK in the rope of Pathfinder 4 shortening the rope. Pathfinder 5 runs back
to touch Pathfinder 6. Pathfinder 6 ties a BOWLINE with his own rope around
his waist and runs to tie his rope to that of Pathfinder 4 using a SHEETBEND.
Pathfinder 6 raises his hand and the whole team runs toward him then
together pull the joined ropes with Pathfinder 1 on the blanket/sack until the
starting line.
If any knot comes undone during any point in the process, the responsible
Pathfinder needs to go back and re-tie the correct knot.
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Speed,
Accuracy of Knots
How well the knot holds
Appendix 1 (Pg. 1 of 8)
CHARIOT RACE (LASHINGS OF SIX POLES TO CONSTRUCT A CHARIOT)
OBJECTIVE: Lash a ‘Roman Chariot’ in the form of a rectangular trestle frame, and drag a
team member on the chariot back to the starting point.
TIME ALLOWED: (Until the whole team finish the race with chariot intact and rider staying
aboard)
EQUIPMENT: Each team must have 6 round poles of about 1.5 metre in length and about 6
inches in diameter, 9 pieces of rope each 2 metres in length.
PROCEDURE: On signal, the team lashes together a “chariot” in the form of a trestle
frame, similar to trestles used in bridge building: (See attached Picture)
• Four poles lashed into a square, using SQUARE LASHINGS and begin
and end with a CLOVE HITCH,
• Fifth and sixth poles lashed diagonally using DIAGONAL LASHINGS
to opposite sides, beginning and ending with a CLOVE HITCH.
• Tie a 2 metres long rope to the top pole as a ‘Rein’, using CLOVE
HITCHES.
When frame is finished and “reins” attached, two team members
pull chariot and a rider down the field around a marker and back.
If any lashing or knot comes undone during any point in the process, the
responsible Pathfinder needs to go back and re-tie the correct knot or lashing
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Speed,
Accuracy of Lashings
How well the chariot holds
How long the rider stays
aboard the chariot
Appendix 1 (Pg. 2 of 8)
FIRE BUILDING (BUILD 2 FIRES –)
SKILL SET: Fire Building in Friend to Guide Class (Some may have done it in Advanced
Class)
OBJECTIVE: You will be required to build 2 different fires within a specific time.
One fire will be a fire that you may use to cook food on
One fire will be a fire that you may use to keep you warm
EQUIPMENT: Each team must have necessary materials prepared to build any of the fires
below.
Water, fire tray, fire extinguisher,
PROCEDURE: You will be told which fire you are required to build before you begin:
Log Cabin Fire
Reflector Fire
Wigwam/Teepee Fire
Crane Fire
Council fire
You will need to choose the correct type of material to use for your specific
fire.
You must work as a team
On signal, you may begin your fire build.
For the cooking fires, you will need to simulate a cooking scenario, either
boiling, baking or frying
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Speed,
Quality of Build
Level of Team Work
The fire stays lit
The fire serves it purposes
Appendix 1 (Pg. 3 of 8)
FIRST AID (PERFORM BASIC FIRST AID REQUIREMENTS)
SKILL SET: Practice First Aid actions learned in Friend to Guide Class
PROCEDURE: On signal one Pathfinder will run from the starting line to the point where
the equipment is placed, and lie on his back to simulate a patient. The rest
of the team will follow and 1. Demonstrated Dr ABC. 2. Place the patient in
the Recovery Position. 3. Apply a Broad Arm Sling. Apply a Compression
Bandage on the leg of the patient. 5. Build a Stretcher. Place the person on
the stretcher and carry patient back to the starting line.
Patient and adventuterer
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Speed
Quality of Bandage work
Level of Teamwork
Demonstrating DrABC and
Recovery Position
Quality and sturdiness of
stretcher
Appendix 1 (Pg. 4 of 8)
SEMAPHORE (MORSE CODE TYPE MESSAGE RELAY WITH FLAGS)
PROCEDURE: The Instructor will send a 34-36 letter message to one team member. That
team member will signal to the other team member who will then report
message to the instructor.
Example of messages:
1. Go on God’s errand equals I will go today. 34
2. To enjoy camping, learn the six ways. Be safe. 35
3. Jesus will soon come. Ready pathfinders. 35
Appendix 1 (Pg. 5 of 8)
TENT PITCHING (PITCHING A TWO PERSON TENT CORRECTLY)
PROCEDURE: Each team should start with the tent properly packed. On signal, they
unpack their tents and start pitching. When they are finished setting it up,
the captain of the team call for inspection and scoring. Dismantle tent
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Teamwork.
Tent Pitched Correctly
Sturdiness of Tent.
Correctly tied knots.
Tight guy-lines.
All pegs accounted for
Dismantle of tents and re
pack it
Tent back in the bag and
zipped correctly
Appendix 1 (Pg. 6 of 8)
ORIENTEERING
SKILL SET: Reading a Topographical Map and following Orienteering instructions (SEE
APPENDIX 3)
CRITERIA GOLD (10 Points max) SILVER (8 Points max) BRONZE (5 Points max)
Speed
For every symbol matched
correctly
For correctly recording each
leg’s #: Grid reference and
Mag Bearing
Team Work
Appendix 1 (Pg. 7 of 8)
SEARCH AND RESCUE
SKILL SET: Proper and adequate procedures for Search and Rescue
Appendix 1 (Pg. 8 of 8)
APPENDIX 2 (2 pages)
1. Pathfinders must remain in Full Dress Uniform until after they have finished their Drill and
March demonstration.
2. When your club registers, your drill team will be assigned a time for their performance. Be
sure to show up a little early. You must be present during the entire drilling demo. You will
receive notice when to be in position.
3. When you arrive at the Drill and March area, check in with one of the judges and let them
know your team is present and ready.
4. Once called on to perform, do your best. Often there are lots of visitors and they really
enjoy seeing Pathfinders working together as a team.
5. When your performance is completed, move quickly off the field so as to make room for
the next club.
OBJECTIVE: Be able to execute a minimum number of Basic Drill Commands within a set
time frame, in front of a set of dignitaries and live audience.
4. Bonus points will be considered for inclusion of one or more of the following:
• Changing Direction
Appendix 2 (Pg. 1 of 2)
• Left/Right Turn on the March
• Breaking into Slow/Quick March
Appendix 2 (Pg. 2 of 2)
APPENDIX 3 (2 Pages)
Appendix 3 (Pg. 1 of 2)
Round two: Grid2Bear
EXAMPLE OF TOPOGRAPHICAL MAP
Appendix 4 (Pg. 1 of 7)
Appendix 4 (Pg. 2 of 7)
Appendix 4 (Pg. 3 of 7)
Appendix 4 (Pg. 4 of 7)
Appendix 4 (Pg. 5 of 7)
Appendix 4 (Pg. 6 of 7)
Appendix 4 (Pg.7 of 7)
APPENDIX 5 (2 PAGES)
TYPES OF FIRES
COUNCIL FIRE
The council fire was used by Native Americans
during their meetings (or councils). It is very much
like the log cabin fire except that more than two
logs are laid on each layer. Be careful not to lay
the logs too close to one another. Leave gaps of
at least one inch (2.5 cm) between each log to
allow air to circulate. Like the log cabin fire, the
council fire is very stable, and it falls into itself as it
burns, remaining within the fire ring. Unlike the log
cabin fire, the council fire lights easily as the main
fuel is located directly above the kindling and
tinder where convection will carry the flames. This
fire is hot, and will make a nice bed of coals for
cooking. It also uses a lot of fuel. This fire is
sometimes called a pyramid fire as well.
REFLECTOR FIRE
This fire can be used for baking. The fire itself can be
of any other form, and is placed in front of the reflector.
This fire is also good for getting oneself warm. If you sit
(or sleep) between the reflector and the fire, the side of
you facing the fire will be warmed directly, while the
reflector throws heat to the opposite side. Very toasty.
You will be making the reflector from logs, which
means the vertical members should be driven deeply
into the ground to support the weight of the horizontal
members. You can also use rocks to support them.
Appendix 5 (Pg.1 of 2)
THE TEEPEE (WIGWAM) FIRE
The teepee fire is probably the most recognized
campfire. It is somewhat difficult to lay however, as
getting the logs to balance against one another can
be tricky. Sometimes the log pile will topple and upset
the kindling and tinder beneath, and you'll have to
start again from scratch. If necessary, you can lash
them together at the top with twine (but don't use a
synthetic rope such as nylon or polypropylene). Once
laid, the teepee fire is very easy to light, as
convection will take the flames right to the fuel.
CRANE FIRE
The Crane fire is a type of fire build to support a
hanging pot over a fire. You can make the crane in
various ways. A long stick with a weight on the back
propped over a log or rock will work fine. Feel free to
use whatever is handy for propping up a crane. A
large rock or two work as well as a log for this crane.
Appendix 5 (Pg.2 of 2)
APPENDIX 6 (2 PAGES)
Clove Hitch
Appendix 6 (Pg. 1 of 2)
TIEING A SQUARE LASHING
Appendix 6 (Pg. 2 of 2)
APPENDIX 7 (8 PAGES)
Appendix 7 (Pg. 1 of 8)
SEC Pathfinder shirt
with insignia on front &
sleeves
Appendix 7 (Pg. 2 of 8)
Measurements:
Appendix 7 (Pg. 3 of 8)
Pathfinder scarf with
pathfinder world
emblem
Ironed and clean
Pathfinder woggle
Pathfinder tie
Appendix 7 (Pg. 4 of 8)
Or female pathfinder
tuxedo tie
honours)
Black beret
With pathfinder triangle
positioned over left eye
plus correct insignia with
green border
Appendix 7 (Pg. 5 of 8)
Correct positioning of
beret on head
Clean fingernails
No jewellery except
wedding band (minus
points x1)
This is not part of
pathfinder uniform
Appendix 7 (Pg. 6 of 8)
PATHFINDER DRESS (A CLASS) UNIFORM
Points system
Correctly Points
displayed (1 points
(√ or X) each)
SEC Pathfinder uniform (male)
SEC Grey Or white shirt
SEC Charcoal & Black trousers (if not yet purchased SEC
uniform)
Ironed and clean
Shirt tucked into trousers
Pathfinder Tie
Appendix 7 (Pg. 7 of 8)
Optional Black Beret
With pathfinder triangle positioned over left eye plus
correct insignia with green border
Correct positioning of beret on head
Long hair to be tied at the back in a bun not tied at the top
of head
Beret to be able to position correct on head
Hair should not cover pathfinder scarf, also should not
cover pathfinder world emblem)
Clean fingernails
Appendix 7 (Pg. 8 of 8)