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Hand Motion Controlled Robotic Vehicle

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0% found this document useful (0 votes)
13 views5 pages

Hand Motion Controlled Robotic Vehicle

sdvvlmln

Uploaded by

Abhivandhana A
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
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Hand Motion Controlled Robotic Vehicle

This system is very beneficial for disabled people as it allows movement of a


robotic vehicle on the basis of hand movements. The person just has to move
his hand in order to move the vehicle in forward, backward, left or right
direction. So the user does not have to press any buttons. The system includes
a receiver circuit designed which will be mounted on a top of a glove which the
user has to wear. The circuit on the vehicle includes RF receiver, 8051
microcontroller and Driver IC to operate the motors.
The receiver circuit that is on the top of a glove includes Atmega family
microcontroller interfaced to the accelerometer. The commands that are
detected by the IC on this circuit are sent to the RF transmitter which then
forwards the commands to the RF receiver. The RF receiver then sends the
commands to 8051 microcontroller which processes the commands so that the
vehicle moves in the specified direction.
Block Diagram:
Hardware Specifications

 8051 series Microcontroller

 Accelerometer

 Diode

 RF module

 Encoder

 Decoder

 Atmega 328 Microcontroller

 Motor driver IC

 DC motors

 Batteries

Software Specifications

 Arduino compiler

 Keil Compiler for 8051 MC

 MC Programming Language: Embedded C


Accelerometers

What’s an accelerometer measure? Well, acceleration. You know…how fast


something is speeding up or slowing down. You’ll see acceleration displayed either in
units of meters per second squared (m/s2), or G-force (g), which is about 9.8m/s 2 (the
exact value depends on your elevation and the mass of the planet you’re on).

Accelerometers are used to sense both static (e.g. gravity) and dynamic (e.g. sudden
starts/stops) acceleration. One of the more widely used applications for
accelerometers is tilt-sensing. Because they are affected by the acceleration of
gravity, an accelerometer can tell you how it’s oriented with respect to the Earth’s
surface. For example, Apple’s iPhone has an accelerometer, which lets it know
whether it’s being held in portrait or landscape mode. An accelerometer can also be
used to sense motion. For instance, an accelerometer in Nintendo’s Wii-mote can be
used to sense emulated forehands and backhands of a tennis racket, or rolls of a
bowling ball. Finally, an accelerometer can also be used to sense if a device is in a
state of free fall. This feature is implemented in several hard drives: if a drop is
sensed, the hard drive is quickly switched off to protect against data loss.

Now that you know what they do, let’s consider what characteristics you should be
looking for when selecting your accelerometer:

 Range - The upper and lower limits of what the accelerometer can measure is
also known as its range. In most cases, a smaller full-scale range means a
more sensitive output; so you can get a more precise reading out of an
accelerometer with a low full-scale range.
You want to select a sensing range that will best fit your project, if your project
will only be subjected to accelerations between +2g and -2g, a ±250g-ranged
accelerometer won’t give you much, if any, precision.
We have a good assortment of accelerometers, with maximum ranges
stretching from ±1g to ±250g. Most of our accelerometers are set to a hard
maximum/minimum range, however some of the fancier accelerometers
feature selectable ranges.

 Interface - This is another one of the more important specifications.


Accelerometers will have either an analog, pulse-width modulated (PWM), or
digital interface.

o Accelerometers with an analog output will produce a voltage that is


directly proportional to the sensed acceleration. At 0g, the analog
output will usually reside at about the middle of the supplied voltage
(e.g. 1.65V for a 3.3V sensor). Generally this interface is the easiest to
work with, as analog-to-digital converters (ADCs) are implemented in
most microcontrollers.
o Accelerometers with a PWM interface will produce a square wave with a
fixed frequency, but the duty cycle of the pulse will vary with the
sensed acceleration. These are pretty rare; we’ve only got one in our
catalog.

o Digital accelerometers usually feature a serial interface be it SPI or I²C.


Depending on your experience, these may be the most difficult to get
integrated with your microcontroller. That said, digital accelerometers
are popular because they usually have more features, and are less
susceptible to noise than their analog counterparts.

 Number of axes measured - This one’s very straightforward: out of the


three axes possible (x, y, and z), how many can the accelerometer sense?
Three-axis accelerometers are usually the way to go; they are the most
common and they are really no more expensive than equivalently sensitive
one or two axis accelerometers.

 Power Usage - If your project is battery powered, you might want to consider
how much power the accelerometer will consume. The required current
consumption will usually be in the 100s of µA range. Some sensors also
feature sleep functionality to conserve energy when the accelerometer isn’t
needed.

 Bonus Features - Many more recently developed accelerometers may have


a few nifty features, beyond just producing acceleration data. These newer
accelerometers may include features like selectable measurement ranges,
sleep control, 0-g detection, and tap sensing.

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