FullAuto Vehicle Engagement Rules For Cy 1.1
FullAuto Vehicle Engagement Rules For Cy 1.1
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it takes 8+ damage.
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•
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*•
! Test DR12 AGILITY.
Defender takes the attackers current speed + weight
*
*
class in damage,. Attacker and all occupants take ½
damage.
DR+1 attack, -1
defence for each level
of speed between you
and the target.
Targeted passengers
use the vehicles
armour if it is higher
than their own.
01 - Charin0t
Remotely operate vehicle 02 - Qwest
and its systems for D6
Rounds. Alter route mapping
software to clear or
congest streets in a
03 - 4thinker 100m area.
Old-school Motorcycle
HP 15 Max Speed 6 Heavy Chassis -d2
Middleweight 2d6
Car/Van (or a boat - Just a wet car, innit)
HP 20/25 Max Speed 6 Steel Frame -d4
MM1 Interceptor
HP 20 Max Speed 6* Reinforced -d6
► *NOS - Increase your speed to 8 for the
next 2 rounds. You are unable to slow
down during it’s activation.
es
1-4 A piece of bodywork shak
our by 1 tier.
loose. Reduce vehicles arm
5-6 The insurance company
has remotely intervened.
Vehicle may not exceed half
its max speed for d4 rounds.
7-8 The vehicle is
handling poorly. An
enemy gets a free attack.
nent
9-10 An important compo e,
ns (e in
ng
or system malfunctio , brakes
on
tires, on-board weap
re pa iring.
etc) and will need
11-12 Something
explodes. Test
AGILITY 12 or
take d2 damage. 13-14 The vehicle
preservation AI has
malfunctioned. Check 7
Morale or be forced into
15+ The vehicle a head on collision with
Test D10 A G IL IT is totalled. the nearest object.
Y or be
caught in the ex
plos
damage for each ion (1d8
weight class) .