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FullAuto Vehicle Engagement Rules For Cy 1.1

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morgrim369
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0% found this document useful (0 votes)
124 views8 pages

FullAuto Vehicle Engagement Rules For Cy 1.1

Uploaded by

morgrim369
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 8

_ X

Vehicle Subscription
PLEASE ENTER YOUR BIOKEY

\\ VEHICLE > ENGAGEMENT > RULES > KEYGen.exe


_ X

\\ VEHICLE RULES FOR THE WRECKLESS


\\ by Jay Boryczk0 \\ CompWith_CY_BORG_vert.png _ X
\\
\\
\\\
\\\Roll The Bones
\\ > J4IL8RE4K.exe
FULL AUTO is an independent production by
ROLL THE BONES and is not affiliated with
Stockholm Kartell. It is published under the
CY_BORG Third Party License.

CY_BORG IS ©2022 STOCKHOLM KARTELL.


\\ J4ILbRaKE.exe _ X
_ X

▰▰▰▰▰▰▰▰▰▰▱▱▱ 78%the
Experience
thrill of REAL
analogue
DRIVING
with a SUBSCRIBCAR manual
subscription. Take to the
streets with complete
control over your vehicles
every move*.

Every vehicle has HP, a Max Speed,


Armour and a Weight Class.

Whenever a vehicle is over half


its max speed and:

it takes 8+ damage.

or

it fails a test with the symbol.

Roll on the HAZARD TABLE.


Add +1 to the result each time
until the encounter ends.

* Control is not guaranteed.

Drivers who chose to disengage the Chariot AI protocols understand that they do
so at the risk and safety of the vehicle, and are liable for all associated costs.
In the event that the users driving is considered disruptive control of the
vehicle may be revoked.

ACGS reserves the right to limit the user experience at any time.

For full terms and conditions please submit a request ping to the subscribcar
help desk.

Colliding with another vehicle is impossible
thanks to Soteria AI Protection. Travel safe
in the knowledge that Soteria will protect
your vehicle from user error.

A vehicle can only ram something if it’s going the same


speed or higher than its target.

*•
! Test DR12 AGILITY.
Defender takes the attackers current speed + weight

*
*
class in damage,. Attacker and all occupants take ½
damage.

\\ Vehicles take an extra 1d6 damage for


\\ each weight class they are below
\\ their opponent.

Head on collisions do not require you to match speed.


Everyone takes double damage.

Target takes double PC gains a


damage and armour free action
reduced 1 tier
Speed is Roll on the Hazard
reduced to 0 Table twice
DR12 to attack or
defend against an
opponent travelling
the same speed.

DR+1 attack, -1
defence for each level
of speed between you
and the target.

Targeted passengers
use the vehicles
armour if it is higher
than their own.

01 - Charin0t
Remotely operate vehicle 02 - Qwest
and its systems for D6
Rounds. Alter route mapping
software to clear or
congest streets in a
03 - 4thinker 100m area.

See the thoughts of 04 - Push


someone you interacted
with recently as a text For ten 04 - Push
minutes a targets
crawl on your RCD or tech hounds them with
Cyberdeck. Lasts 1 For ten minutes
notifications from a targets
minute. tech hounds
advertisers themvolume
at max with ad
notifcations at max volume
×× ××
Lightweight 1d12
Cyberbike
HP 15 Max Speed 8 No Armour
► Install co-pilot system (4k¤)
Dynamic Actions -DR2 with a SmartJack

Old-school Motorcycle
HP 15 Max Speed 6 Heavy Chassis -d2

MillSpec GG Gliderboard (Flying)


HP 10 Max Speed 8 Nanofibre -d2

Middleweight 2d6
Car/Van (or a boat - Just a wet car, innit)
HP 20/25 Max Speed 6 Steel Frame -d4

MM1 Interceptor
HP 20 Max Speed 6* Reinforced -d6
► *NOS - Increase your speed to 8 for the
next 2 rounds. You are unable to slow
down during it’s activation.

Heavyweight 3d4 Enemies


test for
Gunship (Flying) Morale
HP 45 Max Speed 6 Armoured -d6 when their
vehicle is
► Turret-mounted machine gun d10a down to ⅓
of its HP
Armoured Car
HP 40 Max Speed 6 Heavy Plating -d8
► Bullbars - extra d4 damage when ramming
Roll vehicle
weight class
die and
consult the
table below.
+1 to the
result each
time you roll.

es
1-4 A piece of bodywork shak
our by 1 tier.
loose. Reduce vehicles arm
5-6 The insurance company
has remotely intervened.
Vehicle may not exceed half
its max speed for d4 rounds.
7-8 The vehicle is
handling poorly. An
enemy gets a free attack.
nent
9-10 An important compo e,
ns (e in
ng
or system malfunctio , brakes
on
tires, on-board weap
re pa iring.
etc) and will need
11-12 Something
explodes. Test
AGILITY 12 or
take d2 damage. 13-14 The vehicle
preservation AI has
malfunctioned. Check 7
Morale or be forced into
15+ The vehicle a head on collision with
Test D10 A G IL IT is totalled. the nearest object.
Y or be
caught in the ex
plos
damage for each ion (1d8
weight class) .

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