0% found this document useful (0 votes)
32 views118 pages

PC's Multiverse Stats

Uploaded by

Jimmie Woods
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
32 views118 pages

PC's Multiverse Stats

Uploaded by

Jimmie Woods
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as XLSX, PDF, TXT or read online on Scribd
You are on page 1/ 118

Realm System

Greyhawk All D&Dsystems


Forgotten Realms All D&Dsystems
Dragonlance All D&Dsystems
Eberron All D&Dsystems
Planescape All D&Dsystems
Spelljammer All D&Dsystems
Dark Sun AD&D
Dominaria D&D 5e
Zendikar D&D 5e
Innastrad D&D 5e
Ravnica D&D 5e
Theros D&D 5e
Strixhaven D&D 5e
Amonkhet D&D 5e
Planechase Realms (MTG) D&D 5e
Omphalos All D&D systems
Gamma World Gamma World
Boot Hill Boot Hill
A Song of Ice and Fire Dragonquest 3e
Pathfinder D&D 3.5e
Starfinder D&D 3.5e
World of Darkness White Wolf D10 System
Laws of the Night Minds Eye Theatre
Star Wars D&D 3.5e
Star Trek Star Trek
Fallout All Fallout Systems
Mouse Guard Mouse Guard 2e
AFMB: Project Lazarus Unisystem
Call of Cthulhu Call of Cthulhu 7e
Shadowrun Shadowrun 3e
Warhammer Fantasy Warhammer TTRPG
Warhammer 40k Warhammer 40k TTRPG
Final Fantasy - Vana 'diel FF XI System
Final Fantasy - Erozia FF XIV TTRPG
Alien Year One Engine
Supernatural Year One Engine
Planet Horror Year One Engine
The Walking Dead Year One Engine
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str 20 Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class 10 Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative 0 Will Will
Speed 30 Fortitude Fortitude
Passive Perception 10 Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
Current Armor
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Ea
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept

Disciples of the Land


Miner
Botanist
Fisher
Disciples of the Hand
Carpenter
Blacksmith
Armorer
Goldsmith
Leatherworker
Weaver
Alchemist
Culinary
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge
D&D 5e Pathfinder (D&D 3.5e) Starfinder (D&D 3.5e)
Str Str Str
Dex Dex Dex
Con Con Con
Int Int Int
Wis Wis Wis
Chr Chr Chr
Hit Dice Hit Dice Hit Dice
Hit Points Hit Points Hit Points
Armor Class Initiative AC
Prof Bns Saving Throws Saving Throws
Ch Level Reflex Reflex
Initiative Will Will
Speed Fortitude Fortitude
Passive Perception Armor Class
Saves Total
Save 1 Touch
Save 2 Flat-Footed
Skills Speed
Athletics (Str) Base
Acrobatics (Dex) Armored
Sleight of Hand (Dex) Climb
Stealth (Dex) Fly
Arcana (Int) Swim
History (Int) Burrow
Investigation (Int) Base Attack Bonus
Nature (Int) Spell Resistance
Religion (Int) Proficiency Bonus
Animal Handling (Wis)
Insight (Wis)
Medicine (Wis)
Perception (Wis)
Survival (Wis)
Depection (Chr)
Inimidaton (Chr)
Performance (Chr)
Persuasion (Chr)
Spell Save DC
Spell Attack Bonus
Spellcasting Ability
der (D&D 3.5e) Star Wars (D&D 3.5e) Advanced Dungeons & Dragons Dragonquest 3e
Str Strength Physical Strength
Dex Hit Adjustment Manual Dexterity
Con Damage Adjustment Agility
Int Weight Allowance Physical Beauty
Wis Open Door Willpower
Chr Bend Bars Magical Aptitude
Hit Dice Dexterity Intelligence
Hit Points Reaction Bonus Perception
AC Missile Adjustment Endurance
Saving Throws Defense Adjustment Fatigue
Reflex Constitution TMR
Will HP Adjustment Defense
Fortitude System Shock Birthright
Resurrct Survival Aspect
# of Times Resurrctd Influence
Intelligence P. Hand
Additional Languages Magic Resistance
% to Know Spell Skills
Min # Spells/Lvl
Max # Spells/Lvl
Wisdom
Magic Att Adjustment
Spell Bonus
% Spell Failure
Charisma
Max # Henchmen
Loyalty Base
Reaction Adjustmnt
Comeliness
Saving Throws
Death Ray, Poison,
Paralysation
Petrification,
Polymorph
Rods, Staffs, Wands

Breath Weapon

Spell

Class Level
Class Level
Class Level
Hit Points
Hit Dice
AC B Ar
Rogue Skills
Pick Pockets
Open locks
Remove/Find Traps
Move Silently
Hide in Shadows
Hear Noise
Climb Walls
Read Language
Magic Resistance
Dragonquest 3e Mouse Guard 2e Gamma World
hysical Strength Nature Mental Strength
Manual Dexterity Will Intelligence
Agility Health Dexterity
hysical Beauty Resources Physical Strength
Willpower Circles Charisma
Magical Aptitude Skills Constitution
ntelligence Fighter Tech Rank
erception Healer Character Level
ndurance Hunter Status Points
atigue Instructor Hit Points
MR Pathfinder Armor Class
Defense Scout Movement Rate
Survivalist
Weather Watcher
Manipulator
Orator
Magic Resistance Persuader
kills Rank/%
Fallout Shadowrun 3e Star Trek
Strength Body Control
Perception Quickness Fitness
Endurance Strength Presence
Charisma Charisma Daring
Intelligence Intelligence Insight
Agility Willpower Reason
Luck Essence Disciplines
Derived Stats Karma Command
HP Unspent Security
Action Points Good Karma Science
Armor Class Pools Conn
Damage Threshold Combat Engineering
Damage Resistance ??? Medicine
Poison Resistance ???
Radiation Resistance ???
Sequence
Skill Rate
Healing Rate
Carry Weight
Crit Chance
Ally Limit
Disposition
Energy Resistance
Unarmed Damage
Melee Damage
Addiction Resiliance
General Reputation
VATS Points
Character Level
Skills
Barter
Energy Weapons
Explosives
Guns
Big Guns
Lockpick
Medicine
Melee Weapons
Ranged Weapons
Repair
Science
Sneak
Speech
Survival
Unarmed Combat
Performance
Crafting
tar Trek Final Fantasy - Vana'diel Final Fantasy - Erozia Warhammer Fantas
Strength Strength Career
Dexterity Dexterity Path
Vitality Vitality Level
Intelligence Intelligence Class
Mind Mind Status
Agility Secondary Attributes Characteristics

Charisma Hit Points WS


Hit Points Magic Points BS
Magic Points Defense S
Tactic Points Magic Defense T
Close Attack Speed I
Ranged Attack Vigilance Ag
Defense Tank Jobs Dex
Magic Defense Paladin Int
Elemental Resistance Warrior WP
Effect Resistance Dark Knight Fel
Secondary Stats Gunbreaker Fate
Accuracy Melee DPS Jobs Fate
Addle % Monk Fortune
Critical Hit Dmg Dragoon Resilience
Critical Hit Rate % Ninja Resilience
Cure Potency % Samurai Resolve
Damage Taken % Reaper Motivation
Enmity Viper Movement
Evasion Physical Rng DPS Job Move
Haste % Bard Walk
HP Rest Recovery Machinist Run
MP Rest Recovery Dancer Basic Skills
Magic Accuracy Magical Rng DPS Art (Dex)
Magic Evasion Black Mage Athletics (Ag)
Movement Speed Summoner Bribery (Fel)
Cure Potency Received % Red Mage Charm (Fel)
Ranged Accuracy Pictomancer Charm Animal (WP)
Refresh Blue Mage ** Climb (S)
Regen Beastmaster ** Cool (WP)
Regain Healer Jobs Consume Alcohol (T)
Slow % White Mage Dodge (Ag)
Spell Interruption % Scholar Drive (Ag)
Basic Jobs Astrologian Endurance (T)
Warrior 0 Sage Entertain (Fel)
Black Mage 0 Disciples of the Land Gamble (Int)
White Mage 0 Miner Gossip (Fel)
Monk 0 Botanist Haggle (Fel)
Red Mage 0 Fisher Intimidate (S)
Theif 0 Disciples of the Hand Leadership (Fel)
Advanced Jobs Carpenter Melee, Basic (WS)
Paladin 0 Blacksmith Melee (WS)
Ninja 0 Armorer Navigation (I)
Dark Knight 0 Goldsmith Outdoor Survival (Int)
Beastmaster 0 Leatherworker Perception (I)
Bard 0 Weaver Ride (Ag)
Ranger 0 Alchemist Row (S)
Dragoon 0 Culinary Stealth (Ag)
Blue Mage 0
Summoner 0
Corsair 0
Dancer 0
Scholar 0
Puppetmaster 0
Geomancer 0
Rune Fencer 0
Samurai 0
Crafting Skills
Alchemy
Bonecraft
Clothcraft
Cooking
Fishing
Goldsmithing
Leathercrafting
Smithing
Woodworking
Synergy
Skill Gain Rates
Combat
Blue Magic
Fishing
Magic
Synthesis
Crafting
Warhammer Fantasy Warhammer 40k TTRPG Laws of the Night
Career Physical Traits
Path Social Traits
Rank Mental Traits
Class Type Humanity
Status Willpower
Current Advances Characteristics Base Modifier Virtues
WS Courage
BS Self Control
S Conscience
T
I
Ag
Int
Per
WP
Fel
ate Fate
Fate Total
Fortune Current
Resilience Resilience
Resilience Wounds
Resolve Sanity
Motivation Corruption
Movement Movement
Move Half
Walk Full
Run Run
Basic Skills Charge
Art (Dex) Encumbrance
Athletics (Ag) Carry
Bribery (Fel) Lift
Charm (Fel) Push
harm Animal (WP) Skills (Add astric for non-basic)
Climb (S) Acrobatics (Ag)
Cool (WP) Awareness (Per)
onsume Alcohol (T) Barter (Fel)
Dodge (Ag) Blather (Fel)
Drive (Ag) Carouse (T)
Endurance (T) Charm (Fel)
Entertain (Fel) Chem- Use (Int)
Gamble (Int) Ciphers (Int)
Gossip (Fel) Command (Fel)
Haggle (Fel) Common Lore (Int)
Intimidate (S) Concealment (Ag)
Leadership (Fel) Contortionust (Ag)
Melee, Basic (WS) Decieve (Fel)
Melee (WS) Demolition (Int)
Navigation (I) Disguise (Fel)
utdoor Survival (Int) Dodge (Ag)
Perception (I) Drive (Ag)
Ride (Ag) Forbidden Lore (Int)
Row (S) Gamble (Int)
Stealth (Ag) Inquiry (Fel)
Interrigation (WP)
Intimidation (S)
Invocation (WP)
Lip Reading (Per)
Literacy (Int)
Logic (Int)
Medicae (Int)
Navigation (Int)
Performer (Fel)
Pilot (Ag)
Psyniscience (Per)
Scholastic Lore (Int)
Scrutiny (Per)
Search (Per)
Secret Tongue (Int)
Security (Ag)
Shadowing (Ag)
Silent Move (Ag)
Sleight of Hand (Ag)
Speak Language (Int)
Survival (Int)
Swim (S)
Tech-Use (Int)
Tracking (Int)
Trade (Int)
Wrangling (Int)
Commerce (Fel)
Evaluate (Int)
Climb (S)
Operate (Ag)
Operate (Int)
World of Darkness 3e Alien - Y1E Supernatural - Y1E
Physical Strength Strength
Strength Close Combat Vitality
Stamina Heavy Machinery Close Combat
Dexterity Stamina Force
Social Agility Agility
Charisma Ranged Combat Ranged Combat
Manipulation Mobility Mobility
Appearance Piloting Athletics
Mental Empathy Empathy
Intelligence Command Courage
Perception Manipulation Manipulation
Wits Medical Aid Healing
Path of Humanity Wits Wits
Virtues Observation Performance
Conscience Survival Survival
Self-Control Comtech Perception
Courage Encumbrance Encumbrance
Willpower
Nature
Demeanor
Concept
natural - Y1E The Walking Dead - Y1E Planet Horror - Y1E All Flesh Must Be Eat
Strength Strength Strength
Close Combat Force Dexterity
Endure Melee Constitution
Force Stamina Intelligence
Agility Agility Perception
Mobility Marksmanship Willpower
Ranged Combat Mobility Character Points
Stealth Stealth Unspent Points
Empathy Empathy Secondary Attributes
Leadership Healing Life Points
Manipulation Insight Endurance Points
Medicine Persuasion Speed
Wits Wits Essence Pool
Scout Crafting Character Type
Survival Onservation
Tech Survival
Encumbrance Encumbrance
All Flesh Must Be Eaten Call of Cthulhu 7e Boot Hill
trength Strength Will make work with DQ system
Dexterity Constitution
onstitution Size
ntelligence Dexterity
erception Appearance
Willpower Willpower
haracter Points Enducation
Unspent Points Intelligence
econdary Attributes Movement Rate
Life Points Secondary Traits
Endurance Points Sanity
Speed Luck
Essence Pool Hit Points
haracter Type Magic Points
Combat Traits
Damage Bonus
Build
Dodge

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy