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Mostafaa1592010 142633648

The document outlines the character sheet for a level 4 human ranger named Therai, detailing their attributes, skills, equipment, and spells. It includes information on saving throws, proficiency bonuses, and ranger features such as Hunter's Mark and various abilities. Additionally, it lists the character's background, personality traits, and spells prepared for gameplay.

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0% found this document useful (0 votes)
8 views5 pages

Mostafaa1592010 142633648

The document outlines the character sheet for a level 4 human ranger named Therai, detailing their attributes, skills, equipment, and spells. It includes information on saving throws, proficiency bonuses, and ranger features such as Hunter's Mark and various abilities. Additionally, it lists the character's background, personality traits, and spells prepared for gameplay.

Uploaded by

mostafaa.1592010
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Ranger 4 mostafaa1592010

CLASS & LEVEL PLAYER NAME


Therai
Human Ruined (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
+2 Constitution +5 16 48 --
10 +1 Intelligence
CLASS
+2 Wisdom INITIATIVE HIT POINTS
+0
+0 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES

16 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION +3 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
14 +2

+1
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


+2 P +2 Athletics STR Playing Card Set
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
P +3 History INT Abyssal, Common, Common Sign Language,
INTELLIGENCE
P +4 Insight WIS Dwarvish, Elvish, Giant
30 ft. (Walking)
12 +0 Intimidation CHA
P +3 Investigation INT
+1 +2 Medicine WIS SPEED

+1 Nature INT PROFICIENCIES & TRAINING

WISDOM E +6 Perception WIS


+0 Performance CHA === ACTIONS === cast it without expending a spell slot 2 times per Long
14 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Rest.

Hide, Ready, Search, Utilize, Opportunity Attack,


+1 Religion INT
+2 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Hunter’s Lore
P +4 Survival WIS
When a creature is marked by your Hunter’s Mark,

10 you know whether the creature has any Immunities,


Resistances, Vulnerabilities, and if the creature has
any, you know what they are.

+0 Hunter’s Mark • 2 / Long Rest


You always have Hunter’s Mark prepared and can
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

16 PASSIVE PERCEPTION
Longbow +7 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)

Shortsword +5 1d6+3 Piercing Martial, Finesse, Light, Vex


14 PASSIVE INSIGHT

Unarmed Strike +2 1 Bludgeoning


13 PASSIVE INVESTIGATION

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 mostafaa1592010
CLASS & LEVEL PLAYER NAME
Therai
Human Ruined (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === Once per turn, when you hit a creature that’s missing Increase one scores by 2 and a different score by 1.
any of its HP with a weapon, the weapon deals an
* Core Ranger Traits • free-rules 119 extra 1d8 damage.
=== FEATS ===
* Spellcasting • free-rules 119 | 1 Action
* Alert • free-rules 200
* Favored Enemy • free-rules 119 * Ability Score Improvement • free-rules 120 Initiative Proficiency. When you roll Initiative, add +2 to
You always have Hunter’s Mark prepared and can cast the roll.
it without expending a spell slot 2 times per Long Rest.
=== HUMAN SPECIES TRAITS === Initiative Swap. Immediately after you roll Initiative, you
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action can swap your Initiative with the Initiative of one willing
* Size • free-rules 194 ally in the same combat. You can’t make this swap if
* Weapon Mastery • free-rules 120 Your Size is Medium or Small, chosen when you select you or the ally has the Incapacitated condition.
this species.
* Deft Explorer • free-rules 120 * Savage Attacker • free-rules 201
You gain Expertise with one of your skill proficiencies. * Speed • free-rules 194 Once per turn when you hit a target with a weapon,
Your Speed is 30 ft. you can roll the weapon’s damage dice twice and use
You know two languages of your choice. either roll against the target.
* Resourceful • free-rules 194
* Fighting Style • free-rules 120 You gain Heroic Inspiration whenever you finish a * Skilled • PHB 170
Long Rest. You gain proficiency in any combination of three skills
| Fighting Style feat • or tools of your choice.
* Skillful • free-rules 193
* Ranger Subclass • free-rules 120 You gain proficiency in one skill of your choice. * Archery • free-rules 209
You gain a +2 bonus to attack rolls with Ranged
| Hunter * Versatile • free-rules 194 weapons.
You gain an Origin feat of your choice.
* Hunter’s Lore • free-rules 127 * Weapon Mastery • PHB-2024 120
When a creature is marked by your Hunter’s Mark, you * Languages • free-rules 37
know whether the creature has any Immunities, Your character knows at least three languages: | Longbow (Slow) •
Resistances, Vulnerabilities, and if the creature has Common plus two languages you roll or choose from Slow. If you hit a creature with a Longbow and deal
any, you know what they are. the Standard Languages table. Knowledge of a damage to the creature, you can reduce its Speed by
language means your character can communicate in it, 10 ft. until the start of your next turn. If the creature is
| 1 Bonus Action read it, and write it. hit more than once with this property, the Speed
reduction doesn’t exceed 10 ft.
* Hunter’s Prey • free-rules 127 * Ability Score Increases • free-rules
You gain one option of your choice. Whenever you When determining your character’s ability scores, | Shortsword (Vex) •
finish a Short or Long Rest, you can replace the option increase one score by 2 and a different one by 1, or Vex. If you hit a creature with a Shortsword and deal
with the other one. increase three scores by 1. damage to it, you have Advantage on your next attack
roll against that creature before the end of your next
| Colossus Slayer • | Increase two scores (+2 / +1) • turn.

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Scale Mail 1 45 lb.

Shortsword 1 2 lb.

SP 8 Longbow 1 2 lb.

Backpack 1 5 lb.
EP 0 Quiver 1 1 lb.

Oil 2 2 lb.
GP 3 Rations 10 20 lb.

Rope 1 5 lb.
PP 5 Bedroll 1 7 lb.

Tinderbox 1 1 lb.
WEIGHT CARRIED

106 lb. Torch 10 10 lb.

ENCUMBERED Waterskin 1 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

150 lb. Arrows 20 1 lb.

PUSH/DRAG/LIFT

300 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Ranger 4 mostafaa1592010
CLASS & LEVEL PLAYER NAME
Therai
Human Ruined (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

| Slow (Longbow): 1 Action

| Vex (Shortsword): 1 Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT
Therai
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

PERSONALITY TRAITS

IDEALS

BONDS

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
WIS 12 +4
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL === 3 Slots OOO

O Cure Wounds Ranger -- 1A Touch V,S Instantaneous free-rules 259 V/S

O Absorb Elements Ranger -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Zephyr Strike Ranger -- 1BA Self V Concentration, up to 1 minute XGtE 171 D: 1m, V

O Entangle Ranger STR 12 1A 90 ft./20 ft. Square V,S Concentration, up to 1 minute free-rules 268 D: 1m, 20 ft. Square, V/S

O Jump Ranger -- 1BA Touch V,S,M 1 minute free-rules 290 D: 1m, V/S/M

P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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