MCM 206 (Editing and Graphics)
MCM 206 (Editing and Graphics)
It is time to get creative, whether using a whiteboard online or a pen and paper. Here, you can
conjure up as many concepts as you like. When you brainstorm, you consider ideas, colours,
feelings, moods, images, and anything else that could influence your design.
Depending on the project, the concept development and refinement stage may entail sketching
thumbnails, mockups, or graphic components. Larger and more significant projects, like an
abstract or text logo development and web design, may require more fine-tuning and several
iterations before moving into production.
Irrespective of the magnitude of your project, it is crucial to share your preliminary concepts with
the rest of the team. A useful guideline in graphic design is to present three ideas during the pitch.
■ Provide exactly what the client asked for.
■ Offer your interpretation of what you think they’ll like, based on everything you know.
■ Pitch a new concept or idea that could still meet the brief.
Have your client or colleagues pick one of the three and continue refining it. Ask for feedback
about your general approach and the rough framework for your project to see if anything is missing
or should be tweaked to better support the ultimate project goals. This way, you will spend only
some of your energy and time designing down the right path.
4. CONCEPT DEVELOPMENT (CREATE THE DESIGN)
This stage is also regarded as design stage, the stage to fine-tune every detail after the
brainstorming phase is finished and there is general agreement on the main design concept. This
stage allows you to demonstrate your skills in creating a final product that skillfully combines
aesthetics and practicality.
A graphic designer will be expected to follow best practices regarding the use of colour, font, the
hierarchy of information, and positive and negative space during the design stage. Using the
appropriate graphic design software and other tools to complete the task in the most effective and
feasible manner.
Conduct a self-critique before sending off your design and examine your work with an editing eye.
Are there any design elements that need to be placed correctly? Does your visual hierarchy support
MCM 206
(EdItIng and GraphIcs)
the goals outlined in the creative brief? This is the time to make any edits of your own — but this
is not the end of the revision process.
The following advice can help you streamline the design development process according to Prpic
(2023):
■ Become a mad professor: try a wide range of colors, layouts, and styles until you land on
something, you’re happy with.
■ Keep your mockups: It’s tempting to delete things you don’t like as you go, but you never
know what could come in handy later.
■ Give it the overnight test: Sleep on your ideas so you can look at them tomorrow with fresh
eyes.
■ Ask people for feedback: More on that in the next step!
Every graphic artist and designer must look at each type from communication standpoint point.
Besides the intrinsic meaning which types convey, their appearance also matters very much. Will
this type make a better meaning if I use it big or small? Will it give better impression if I use it
boldly, or ordinarily, or in italic? Take a look at the following illustration and see the difference.
MCM 206
(EdItIng and GraphIcs)
With the two foregoing illustrations, the longitudinal and the latitudinal communication
standpoints of types are very clear. It is longitudinal if types communicate in a language that one
can understand and it is latitudinal when types make sense as graphics.
What is Typography?
Typography can therefore be defined as the science and art of types. It is science when one
makes meaning out of types based on some rules, and it is art when you apply skill to create
great impressions without flouting these rules. A typographer is someone with the knowledge of
types and the wisdom of translating that knowledge into practice. He can create a type for use by
others.
Font and Typeface
Font
A Font is a set of one or more types, unified\ by common features of appearance, each
comprising a coordinated set of characteristics that make them different from other fonts. A font
usually comprises letters A to Z, the roman numerals, and punctuation marks as well as symbols,
all of the same size.