Artemis 14
Artemis 14
+1 INSPIRATION
STRENGTH
18 +8 30
10 +5 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
PERSONALITY TRAITS
17 ●
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
16
Acrobatics (Dex) Total SUCCESSES
20 ● +10
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
-Arcane Recovery: Once per day when you finish a short
rest, you can choose expended spell slots to recover. The
spell slots can have a combined level that is equal to or less
Insight (Wis) than half your wizard level (rounded up), and none of the
slots can be 6th level or higher.
Intimidation (Cha) -Cantrip Formulas: Whenever you finish a long rest and
consult those formulas in your spellbook, you can replace
WISDOM ● +10 Investigation (Int) one wizard cantrip you know with another cantrip from the
wizard spell list.
Medicine (Wis)
13 Nature (Int)
-Arcane Deflection: When you are hit by an attack or you fail
a saving throw, you can use your reaction to gain a +2
bonus to your AC against that attack or a +4 bonus to that
saving throw. When you use this feature, you can't cast
Perception (Wis) spells other than cantrips until the end of your next turn.
-Tactical Wit: Starting at 2nd level, your keen ability to
Performance (Cha) assess tactical situations allows you to act quickly in battle.
You can give yourself a bonus to your initiative rolls equal to
Persuasion (Cha) your Intelligence modifier.
CHARISMA
-Power Surge:You can store a maximum number of power
● +10 Religion (Int) surges equal to your Intelligence modifier.Whenever you
18 Sleight of Hand (Dex)
finish a long rest, your number of power surges resets to
one. Whenever you successfully end a spell with Dispel
Magic or Counterspell, you gain one power surge, as you
Stealth (Dex) steal magic from the spell you foiled. If you end a short rest
with no power surges, you gain one power surge. Once per
Survival (Wis) turn when you deal damage to a creature or object with a
wizard spell, you can spend one power surge to deal extra
SKILLS ATTACKS & SPELLCASTING force damage to that target. The extra damage equals half
your wizard level.
-Durable Magic: +2 to AC and Saves while concentrating on
a spell
PASSIVE WISDOM (PERCEPTION) -Deflecting Shroud: When you use your Arcane Deflection
CP
Bracers of Defense feature, you can cause magical energy to arc from you. Up
to three creatures of your choice within 60 feet of you each
Archmage Robes take force damage equal to half your wizard level.
Wand of Blasting
Infernal, Gnomish, Dwarvish, SP
Quarterstaff
Common
EP
GP
PP
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42 6'1" 175
AGE HEIGHT WEIGHT
Artemis
Gold White Blonde
CHARACTER NAME EYES SKIN HAIR
NAME
SYMBOL
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Wizard Int 20 +10
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 3 6 1
Prestidigitation Haste Chain Lightning
Lightning Bolt
Counterspell
Dispel Magic
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 4 7 1
EPAR
SPELL NAME Mordenkainen's Sword
ED
PR
Catapult
4 3 Plane Shift
Magic Missile
Sleep Polymorph
2 3
Arcane Lock
Dragon's Breath
Shatter
5 2
Enlarge/reduce
Cone of Cold
Telekinesis
Animate Objects
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.