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Confirmed College Report

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Confirmed College Report

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COLLEGE CAMPUS

A
Project Report
On

Under the subject of


DESIGN ENGINEERING 3 II A
B. E., Semester 3V (C.E)

Submitted by:

Sr. No. Name Enrollment No.

1 Hrithik Panicker 231253107028

2 Kushagra 231253107047
Prajapati
3 Kavya Suthar 231253107073

4 Rahul Sutradhar 231253107064

5 Nisarg Patel 231253107041

Gujarat Technological University, Ahmedabad


2024
Shree Swaminarayan Institute of Technology, Gandhinagar
Department of Computer Engineering
2024
CERTIFICATE

This is to certify that research work embodied in this report entitled


<COLLEGE CAMPUS= was carried out by Hrithik Panicker (231253107028) at Shree
Swaminarayan institute of Technology (125) for partial fulfillment of subject
Design Engineering in Bachelor Engineering Degree of COMPUTER
ENGINEERING to be awarded by Gujarat Technological University. This
research work has been carried out under my supervision and is up to the
satisfaction of department.

Internal Guide Head of Department

Prof. Devyangini Vasava Prof. Darshan Patel


Assistant Professor Head of Computer Department,
Faculty of CE Department SSIT, Bhat
SSIT, Bhat
CERTIFICATE

This is to certify that research work embodied in this report entitled


<COLLEGE CAMPUS= was carried out by Kushagra Prajapati (231253107047) at
Shree Swaminarayan institute of Technology (125) for partial fulfillment of
subject Design Engineering in Bachelor Engineering Degree of COMPUTER
ENGINEERING to be awarded by Gujarat Technological University. This
research work has been carried out under my supervision and is up to the
satisfaction of department.

Internal Guide Head of Department

Prof. Devyangini Vasava Prof. Darshan Patel


Assistant Professor Head of Computer Department,
Faculty of CE Department SSIT, Bhat
SSIT, Bhat
CERTIFICATE

This is to certify that research work embodied in this report entitled


<COLLEGE CAMPUS= was carried out by Kavya Suthar (231253107073) at Shree
Swaminarayan institute of Technology (125) for partial fulfillment of subject
Design Engineering in Bachelor Engineering Degree of COMPUTER
ENGINEERING to be awarded by Gujarat Technological University. This
research work has been carried out under my supervision and is up to the
satisfaction of department.

Internal Guide Head of Department

Prof. Devyangini Vasava Prof. Darshan Patel


Assistant Professor Head of Computer Department,
Faculty of CE Department SSIT, Bhat
SSIT, Bhat
CERTIFICATE

This is to certify that research work embodied in this report entitled


<COLLEGE CAMPUS= was carried out by Rahul Sutradhar (231253107064) at Shree
Swaminarayan institute of Technology (125) for partial fulfillment of subject
Design Engineering in Bachelor Engineering Degree of COMPUTER
ENGINEERING to be awarded by Gujarat Technological University. This
research work has been carried out under my supervision and is up to the
satisfaction of department.

Internal Guide Head of Department


Prof. Devyangini Vasava Prof. Darshan Patel
Assistant Professor Head of Computer Department,
Faculty of CE Department SSIT, Bhat
SSIT, Bhat
CERTIFICATE

This is to certify that research work embodied in this report entitled


<COLLEGE CAMPUS= was carried out by Nisarg Patel (231253107041) at
Shree Swaminarayan institute of Technology (125) for partial fulfillment of
subject Design Engineering in Bachelor Engineering Degree of COMPUTER
ENGINEERING to be awarded by Gujarat Technological University. This
research work has been carried out under my supervision and is up to the
satisfaction of department.

Internal Guide Head of Department

Prof. Devyangini Vasava Prof. Darshan Patel


Assistant Professor Head of Computer Department,
Faculty of CE Department SSIT, Bhat
SSIT, Bhat
ABSTRACT

In our ambitious project, our primary objective is to address the prevalent challenges
associated with the accessibility of various course materials for students. We aim to
streamline the process of obtaining academic circulars, assignment questions, lab manual
printouts, research papers, and other essential resources.

Our solution involves the development of a comprehensive website that serves as a


centralized hub for students, faculty, and anyone seeking educational materials. The key
innovation lies in providing a one-stop platform where users no longer need to search
extensively; instead, they will find everything they require conveniently on our user
friendly website.

This initiative not only enhances convenience but also promotes e-education by offering a
seamless and efficient means of accessing diverse educational content.
INDEX

Page No

Chapter: 1 Introduction 1

Chapter: 2 Problem Definition/Project Title 2


2.1 Domain Selection
2.2 Observation

Chapter: 3 AEIOU & Mind Map Canvas 4


3.1 AEIOU Canvas
3.2 Mind Map Canvas

Chapter: 4 Empathy Canvas 7

Chapter: 5 Ideation Canvas 10

Chapter: 6 LNM Canvas 12

Chapter: 7 Product Development Canvas (PDC) & User Feedback 14


7.1 Product Development Canvas
7.2 User Feedback

Chapter:8 Prototyping 17

8.1 Sample version of the Website


8.2 Abstract of the Website

Chapter:9
Conclusion and Feature Enhancement 19
References
21

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CHAPTER: 1
INTRODUCTION

❖ In today's rapidly evolving educational landscape, the accessibility of course materials


play a pivotal role in shaping the academic journey of students. However, despite the
proliferation of digital resources, many challenges persist, hindering seamless access to
essential educational content such as academic circulars, assignment questions, lab
manuals, and research papers.

❖ Recognizing this critical issue, our ambitious project sets out to revolutionize the way
educational materials are accessed and utilized.

❖ The primary objective of our project is to address the prevalent challenges associated
with the accessibility of various course materials for students. We aim to streamline the
process of obtaining academic circulars, assignment questions, lab manual printouts,
research papers, and other essential resources. By doing so, we intend to alleviate the
burden placed on students, faculty, and anyone seeking educational materials, thereby
fostering a more conducive learning environment.

❖ In conclusion, our project represents a significant step towards enhancing educational


accessibility and promoting e-education.

❖ By leveraging technology to centralize educational resources, we aim to transform the


way students engage with course materials, ultimately fostering a more inclusive and
dynamic learning environment.

❖ As we embark on this journey, we are committed to continuously refining and improving


our platform to meet the evolving needs of the educational community.

1
CHAPTER: 2
PROBLEM DEFINITION/
PROJECT TITLE

2.1 Domain Selection

❖ In a typical educational landscape, accessibility to academic resources is


a critical factor influencing student success. Despite the digitalization of
many educational services, students and faculty still face significant
challenges in locating and obtaining essential course materials.

❖ These materials include academic circulars, assignment questions, lab


manual printouts, research papers, and other vital resources. The lack of
a unified platform results in fragmented access, time-consuming
searches, and inefficiencies that hinder the educational process.

❖ To address these issues, our project will develop a comprehensive


website serving as a centralized hub for academic materials. By
consolidating diverse educational content into a single, user-friendly
platform, we aim to streamline access and enhance the overall learning
experience. Anchored in the domain of e-education, this initiative
leverages digital tools to provide a seamless and efficient means for
students and faculty to access necessary resources.

2.2 Observation

❖ Through our observations, several key challenges and needs within the
academic community have been identified:

1) Fragmented Access to Resources: Students often need to visit


multiple websites, platforms, or physical locations to gather all
necessary materials. This fragmentation results in lost time and
reduced efficiency.

2) Inconsistent Availability: Essential resources like lab manuals or


assignment questions are not always available in a standardized or
easily accessible format. This inconsistency can lead to confusion
and delays in coursework completion.

3) Need for Enhanced E-Education Tools: As education increasingly


moves online, there is a growing need for robust digital tools that
facilitate easy access to educational resources, supporting both
students and faculty in a dynamic learning environment.
2
4) Challenges in Research Material Accessibility: Accessing
research papers and publications can be cumbersome, especially
when students have to navigate through multiple databases and
platforms, some of which may require separate subscriptions or
institutional access.

5) Difficulty in Tracking Academic Circulars: Keeping up with


academic circulars and announcements is crucial for students, but
these are often scattered across different communication channels,
leading to missed information

6) Lack of a Centralized Repository: There is a notable absence of a


single platform that aggregates all types of academic materials. The
current landscape requires users to navigate various channels, often
with varying degrees of user experience and reliability.

3
Chapter: 3

AEIOU & Mind Map Canvas

3.1 AEIOU Canvas

❖ AEIOU canvas includes Activities, Users, Objects, Interactions, and Environment.

➔ Environment Includes:

o College
o Library
o Home
o Easy to navigate

❖ Interaction:
o Student
o Faculty
o Noticeboard
o Technical
o Convenient interface
o Student- material access

4
❖ Objects:

o Laptop
o Mobile
o Charging devices
o Internet
o Computer System

❖ Activities:

o Registration
o Log-in
o Get course material
o Client server model
o E- certification
o Interactive web-page
o Academic circular
o Student zone

❖ Users:

o Student
o Friend
o Family
o Faculty

5
3.2 Mind Map Canvas

Fig(3.2)

6
Chapter: 4
Empathy canvas
❖ Empathy canvas has information like users, stakeholders, activities, andStoryboarding.

7
❖ Users:

o E-Learner
o Faculty
o Student

❖ Stakeholders:

o Website Manager
o Website Member
o Troubleshoot Plan
o Content Provider
o Resource Manager
o Engineer

❖ Activities:

o Studying
o Student Zone
o Get Course Material
o Testing

❖ Storyboarding:

o Sad:
▪ Kaya, a diligent student faced challenges accessing essential course
material due to searched resources that affected her grades and caused
necessary stress. The streamlined centralized hub could’ve made a
difference, but it comes too late for her, highlighting the urgent need for
improvement accessing in education.

▪ Ramesh, a dedicated teacher, witnessed students struggling with odd feel


materials, handling their understanding despite his affairs, the luck of a
centralized platform had to a gap in educational quality. The realization of
what could have been achieved with the project left a bringing sense of
missed opportunities and unfilled potential.

8
o Happy:

● Jonny, a high school student with a passion for engineering wants to e-mail
for a college, but struggle to find resources or website to find resources.
With the new centralized education hub, she easily accessed the resources
and website links, the project not only made her college journey smoother
but also find her love for learning.

● Sonu a faculty member spent hour distributing course material and


announcements across multiple platforms. The new website
streamlined this process allowing him to upload resources in one
place. This efficiency gave him more time for meaningful interactions
with students and improved overall communications within the
academic community.

9
Chapter: 5
Ideation Canvas

❖ People:

o Student
o E-Learner
o Freshers Student
o Faculty

❖ Activity:
o Provide Course Material
o Security Management
o Access From Any Place
o Circular Providing
o Clean User Interface
o Student Environment

10
❖ Situation/Context/Location:

o Get Course Material


o College
o Faculty Circulars
o Study Material
o GTU Circulars

❖ Props/Possible Solution:

o Laptop
o Mobile
o Software
o Internet Access
o Hardware

11
Chapter: 6
LMN Canvas

➔ LNM (Learning Needs Matrix) includes Tools/Methods/Application process involved,


Applicable standards and design specifications/Principles and Experiments,
Software/Simulation/Skill/Mathematical Requirements, and Component materials
strength criteria.

➔ Purpose:

◆ College Campus:

●A Centralized Platform for enhanced accessibility of Educational Materials, resources and


E-learning experience.

12
➔ Tools/Methods/theories/Application Process involved:

❖ Layout Planning
❖ Layout Designing
❖ UI/UX
❖ Database Management
❖ Coding

➔ Applicable standards and design specifications/Principles and Experiments:

❖ Responsive Design
❖ Centralized Repository
❖ Document Management

➔ Component materials strength criteria (Exploration-varieties/testing requirements)

❖ Speed Testing
❖ Accessibility Testing
❖ Usability Testing
❖ Cloud Hosting

➔ Software/Simulation/Skill/Mathematical Requirement:

❖ WordPress
❖ HTML/CSS
❖ JavaScript
❖ SQL
❖ Cloud Platform

13
Chapter: 7
Product Development Canvas (PDC) & User Feedback

7.1 Product Development Canvas

❖ Product development includes Purpose, Product experience, Customer


Revalidation, People, Product Functions, Product Feature, Components and
Reject/Redesign/Retain.

➔ Purpose:

o To provide course material


o To be a Centralized hub of study resources
o To be one stop platform

14
❖ Product Experience:

o User friendly Website


o Feel secure
o Comprehensive Website
o Easy start

❖ Product Functions:

o Easy learning

o Save space

o Security

❖ Product Features:

o Good user interface


o Easy access Website
o Student space
o Speed access to material

❖ Components:

o Laptop

o Software

o Mobile

o Responsive database

15
7.2 User Feedback

❖ Customer Revalidation:

▪ Client validation

▪ OTP validation

▪ Security validation

❖ Reject/Redesign/Retain:

▪ Complexity

▪ Expensive

❖ People:
▪ Engineers
▪ E-Learners
▪ Visitor
▪ Student
▪ Faculty

16
Chapter: 8
Prototyping

8.1 Sample version of the Website

17
8.2 Abstract of the Website

In our ambitious project, our primary objective is to address the prevalent challenges associated
with the accessibility of various course materials for students.

We aim to streamline the process of obtaining academic circulars, assignment questions, lab
manual printouts, research papers, and other essential resources.
Our solution involves the development of a comprehensive website that serves as a
centralized hub for students, faculty, and anyone seeking educational materials.

The key innovation lies in providing a one-stop platform where users no longer need to search
extensively; instead, they will find everything they requires conveniently on our user-friendly
website.

This initiative not only enhances convenience but also promotes e-education by offering a
seamless and efficient means of accessing diverse
educational content.

18
Chapter: 9
Conclusion & Feature Enhancement

Conclusion

❖ In wrapping up, our project is all about making life easier for
students and faculty by creating a centralized hub for academic
resources. We know how frustrating it can be to hunt down various
materials scattered across different platforms. Our goal is to bring
everything you need—academic circulars, assignment questions,
lab manuals, research papers—into one convenient, user-friendly
website. This isn't just about saving time; it's about enhancing the
entire educational experience.

❖ By streamlining access to these resources, we're not only making


things more convenient but also supporting the shift towards e-
education. Our hope is that this platform becomes an invaluable tool
for the academic community, making it easier for everyone to access
the materials they need to succeed.

Feature Enhancement

1) Advanced Search Functionality: We're planning to add a


powerful search engine with filters and categories to help you
find exactly what you're looking for, quickly and easily.

2) Real-time Updates: Stay up-to-date with real-time notifications


for academic circulars and announcements, so you never miss
important information.

3) Multimedia Support: We're looking to incorporate video


lectures, tutorials, and other multimedia content to cater to
different learning styles and make the platform more engaging.

4) Integration with Learning Management Systems (LMS): To


streamline your workflow, we'll ensure our platform works
smoothly with existing LMS tools, making it easier to access
course materials.

19
5) Resource Contribution: We'll enable both faculty and students
to contribute their own resources, like notes and study guides,
making our platform richer and more diverse.

6) Mobile Accessibility: Understanding that you're often on the go, we'll be


developing a mobile-friendly version of the site or even a dedicated app to keep
you connected no matter where you are.

7) Collaborative Tools: We want to foster a sense of community


by adding discussion forums, group study features, and peer
review systems so you can connect and collaborate with others.

20
References

➔ Concept Idea -: https://webrcticomp.wixsite.com/rcticomputer

➔ Layout Idea-: https://darshan.ac.in/gtu-study-material

➔ Front-End-: Meta Front-End Developer Professional Certificate | Coursera

➔ Cloud-: https://www.awsacademy.com/

➔ YouTube -:
https://www.youtube.com/watch?v=RtXA60HewUw&list=PLjVLYmrlmjGfC44WZSTvlsZF
zxnQsysJb

21

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