Confirmed College Report
Confirmed College Report
A
Project Report
On
Submitted by:
2 Kushagra 231253107047
Prajapati
3 Kavya Suthar 231253107073
In our ambitious project, our primary objective is to address the prevalent challenges
associated with the accessibility of various course materials for students. We aim to
streamline the process of obtaining academic circulars, assignment questions, lab manual
printouts, research papers, and other essential resources.
This initiative not only enhances convenience but also promotes e-education by offering a
seamless and efficient means of accessing diverse educational content.
INDEX
Page No
Chapter: 1 Introduction 1
Chapter:8 Prototyping 17
Chapter:9
Conclusion and Feature Enhancement 19
References
21
❖ Recognizing this critical issue, our ambitious project sets out to revolutionize the way
educational materials are accessed and utilized.
❖ The primary objective of our project is to address the prevalent challenges associated
with the accessibility of various course materials for students. We aim to streamline the
process of obtaining academic circulars, assignment questions, lab manual printouts,
research papers, and other essential resources. By doing so, we intend to alleviate the
burden placed on students, faculty, and anyone seeking educational materials, thereby
fostering a more conducive learning environment.
1
CHAPTER: 2
PROBLEM DEFINITION/
PROJECT TITLE
2.2 Observation
❖ Through our observations, several key challenges and needs within the
academic community have been identified:
3
Chapter: 3
➔ Environment Includes:
o College
o Library
o Home
o Easy to navigate
❖ Interaction:
o Student
o Faculty
o Noticeboard
o Technical
o Convenient interface
o Student- material access
4
❖ Objects:
o Laptop
o Mobile
o Charging devices
o Internet
o Computer System
❖ Activities:
o Registration
o Log-in
o Get course material
o Client server model
o E- certification
o Interactive web-page
o Academic circular
o Student zone
❖ Users:
o Student
o Friend
o Family
o Faculty
5
3.2 Mind Map Canvas
Fig(3.2)
6
Chapter: 4
Empathy canvas
❖ Empathy canvas has information like users, stakeholders, activities, andStoryboarding.
7
❖ Users:
o E-Learner
o Faculty
o Student
❖ Stakeholders:
o Website Manager
o Website Member
o Troubleshoot Plan
o Content Provider
o Resource Manager
o Engineer
❖ Activities:
o Studying
o Student Zone
o Get Course Material
o Testing
❖ Storyboarding:
o Sad:
▪ Kaya, a diligent student faced challenges accessing essential course
material due to searched resources that affected her grades and caused
necessary stress. The streamlined centralized hub could’ve made a
difference, but it comes too late for her, highlighting the urgent need for
improvement accessing in education.
8
o Happy:
● Jonny, a high school student with a passion for engineering wants to e-mail
for a college, but struggle to find resources or website to find resources.
With the new centralized education hub, she easily accessed the resources
and website links, the project not only made her college journey smoother
but also find her love for learning.
9
Chapter: 5
Ideation Canvas
❖ People:
o Student
o E-Learner
o Freshers Student
o Faculty
❖ Activity:
o Provide Course Material
o Security Management
o Access From Any Place
o Circular Providing
o Clean User Interface
o Student Environment
10
❖ Situation/Context/Location:
❖ Props/Possible Solution:
o Laptop
o Mobile
o Software
o Internet Access
o Hardware
11
Chapter: 6
LMN Canvas
➔ Purpose:
◆ College Campus:
12
➔ Tools/Methods/theories/Application Process involved:
❖ Layout Planning
❖ Layout Designing
❖ UI/UX
❖ Database Management
❖ Coding
❖ Responsive Design
❖ Centralized Repository
❖ Document Management
❖ Speed Testing
❖ Accessibility Testing
❖ Usability Testing
❖ Cloud Hosting
➔ Software/Simulation/Skill/Mathematical Requirement:
❖ WordPress
❖ HTML/CSS
❖ JavaScript
❖ SQL
❖ Cloud Platform
13
Chapter: 7
Product Development Canvas (PDC) & User Feedback
➔ Purpose:
14
❖ Product Experience:
❖ Product Functions:
o Easy learning
o Save space
o Security
❖ Product Features:
❖ Components:
o Laptop
o Software
o Mobile
o Responsive database
15
7.2 User Feedback
❖ Customer Revalidation:
▪ Client validation
▪ OTP validation
▪ Security validation
❖ Reject/Redesign/Retain:
▪ Complexity
▪ Expensive
❖ People:
▪ Engineers
▪ E-Learners
▪ Visitor
▪ Student
▪ Faculty
16
Chapter: 8
Prototyping
17
8.2 Abstract of the Website
In our ambitious project, our primary objective is to address the prevalent challenges associated
with the accessibility of various course materials for students.
We aim to streamline the process of obtaining academic circulars, assignment questions, lab
manual printouts, research papers, and other essential resources.
Our solution involves the development of a comprehensive website that serves as a
centralized hub for students, faculty, and anyone seeking educational materials.
The key innovation lies in providing a one-stop platform where users no longer need to search
extensively; instead, they will find everything they requires conveniently on our user-friendly
website.
This initiative not only enhances convenience but also promotes e-education by offering a
seamless and efficient means of accessing diverse
educational content.
18
Chapter: 9
Conclusion & Feature Enhancement
Conclusion
❖ In wrapping up, our project is all about making life easier for
students and faculty by creating a centralized hub for academic
resources. We know how frustrating it can be to hunt down various
materials scattered across different platforms. Our goal is to bring
everything you need—academic circulars, assignment questions,
lab manuals, research papers—into one convenient, user-friendly
website. This isn't just about saving time; it's about enhancing the
entire educational experience.
Feature Enhancement
19
5) Resource Contribution: We'll enable both faculty and students
to contribute their own resources, like notes and study guides,
making our platform richer and more diverse.
20
References
➔ Cloud-: https://www.awsacademy.com/
➔ YouTube -:
https://www.youtube.com/watch?v=RtXA60HewUw&list=PLjVLYmrlmjGfC44WZSTvlsZF
zxnQsysJb
21