EMMA SQ Judgebook 2024
EMMA SQ Judgebook 2024
4.0 Preface
This manual is designed to describe the exact procedure, used for judging a vehicles sound
system, according to EMMA Rules and regulations and will be continuously updated.
Follow the procedures and rules in chapter 4 as described in pages 38 & 39 in the Rulebook.
Ask the competitor to disconnect the battery charger (if any) from his/her system and
document it into the checkbox on the score sheet.
Check the competitor’s ability to operate the gearstick, the steering wheel & the pedals with
the given driver's seat adjustment and document it into the checkbox.
The judge will use Tracks 2 & 3 of the CD to check left and right integrity. If they are
reversed, the competitor is given up to 5 minutes to repair the fault.
This track is a first impression of the sound, which is fast, clean, and full.
The voice sounds clear, warm, and direct, placed in the centre of the sound system.
Only in case that the suggested Volume is too loud (more than 80dB unweighted slow
measurement with pink noise), the Judges must take a measurement to correct the Volume.
In case the suggested volume is too low, it is the competitor’s decision to keep it or ask you
to adjust the volume.
Furthermore the equipment used for reproducing the EMMA Sound Quality source will be
noted on the score sheet.
The judge will sit in the designated listening position and check if anything from the Audio
systems Installation is interfering with the view. This rule applies to the windscreen and the
two front side windows. Windows within the A-Pillar/ additional windows in the front of the
front doors will not be considered if the height of the window is not more than half the height
of the side window at the highest point (height is measured perpendicular to the road).
- the view to the side mirrors should not be blocked (if no passenger side mirror installed, the
rear view mirror must allow a full view back)
How to Judge
The measurement will be taken as follows:
• 4 cm perpendicular height taken 90 degrees to the road surface, when checking from
the bottom of the screen or the side windows.
• When measuring on the windscreen the measurements are always taken from the
edge of any opaque areas which are part of the screen. IE the LAST, smallest black
dot
• 4 cm from the A-pillars at 90 degrees to the A-pillar.
Hint:
• This does not include the actual screen used for media playback.
• If the audio build is greater than the 4 cm measurement but is still NOT obscuring the
road, (e.g. it is obscuring only the car bonnet), then this is acceptable.
The sound stage is divided to 4 equal distances by 5 positions in the following order:
Left, Right, Center, Left center, Right center
The Left and the Right positions of the sound stage are relatively easy to score.
Center, Left center and Right center positions are more difficult to be in their exact place.
Instrument Frequency
Please note that these are the main frequencies of the instruments and of course they
lower and higher frequencies also.
How to score?
The 5 tones on tracks 2-6 should be heard on their positions.
The height is NOT scored here.
When a tone can be heard in multiple places score 0 points for that instrument.
If the initial sound of the same instrument is in the right place but the 2nd or 3rd sound is
not in the same place, then score 0.
On the diagram above, A is correct and gets full points.
B, C, and D get 0 points.
Hint:
Every sound starts at one small point which indicates its location, and then spreads
equally round it.
Score the location that every sound starts.
The attack is for position, the attack with the swing out is for focus determination
The technical tracks 2-6 for positioning and focus will be used to define the five positions.
The centre position should be exactly in the middle between the ultimate left and ultimate
right. Left centre should be exactly in the middle between ultimate left and centre. Right-
centre should be exactly in the middle between centre and ultimate right. This means that all
positions should be evenly spaced. When the sound is not coming from the position where it
should appear, less points will be given for that position. For each correct position of each
instrument the judges will score 1 Point.
Focus means correct size of each instrument, relatively to one another. The instruments
should appear exactly on their designated position. If they are out of focus the judge will note
0 points.
Do not confuse size with volume. Louder does not mean bigger.
Each different sound in each position should be distinct with the correct focus-size.
The size of the focus is relative to the size of the stage. If the stage is very small also all
focus should be smaller. If the stage is very wide the focus should be bigger in size. In any
case all instruments should appear within the boundaries of the stage.
This is the distance between the listener and where the soundstage begins.
Track 7: Technical Track for Width, Height, Distance and Room Information
Tuned Glass bottles 0:00 min - 0:22 min, and also from 1:13 min - 1:23 in being processed
with a ping pong like delaying effect and therefore moving quickly from left to right and vice
versa
Drum set including Conga and Timbales from 0:20 min to end
Electric Bass
Bowed Double Bass Tone dressed in Atmospheric Sound from 8sec to 25 secs
Instruments moving:
Cowbell (big), Overtone Flute
00:52 – 01:13
Overtone Flute: Moving from right to left for 8 bars; starting at 0:52 min an ending at 1:13 min
How to score?
15 points Is well out of the front windshield
14 points Is just out of the bottom end of the front windshield
13 points Is at the bottom end of the front windshield
10 to12 points Is between the beginning of the dashboard and the windshield
9 points Is where the dashboard begins
7 to 8 points Is between the top of steering wheel & the beginning of the dashboard.
6 points Is on top of steering wheel
4 to 5 points Is between the top of steering wheel and the listener's body.
3 points Is touching the face or chest of the listener.
2 points Is on the head/body of the listener.
1 point Is anywhere behind the listener.
0 point No sound.
This is the distance between the left and the right side of the soundstage.
Track 7: Technical Track for Width, Height, Distance and Room Information
How to score?
Left: One of the instruments that is furthest to the center is your point to judge.
Right: One of the instruments that is furthest to the center is your point to judge
For scoring follow the vertical lines on the diagram. Add left and right points.
Ideally the stage height should be stable at horizon level from left to right, with some vertical
spread below and above that level. It means, that some instruments may appear a little lower
or a little higher than most of the others who appear at horizon level.
Track 7: Technical Track for Width, Height, Distance and Room Information
All instruments should be on the same height. All stable AND moving instruments. Ideally on
eye level.
How to score:
Follow all moving instruments and use the stable instruments too. Some moving
instruments can fall a little bit down on some positions. Deduct 1 point for every
instrument that is NOT on eye level at any position.
Track 7: Technical Track for Width, Height, Distance and Room Information
This is the sense of space around the music created by room reverberations (aka echoes), in
which the recording took place or created by the engineer.
Either way you should close your eyes and imagine the room size you are listening in.
Imagine the size of the room.
You should sense the size of the room and the reflections of the sound on the side walls,
(left-right & front-rear) and the floor - ceiling. Within Track 7 the impression of an existing
room shall be created. The spring drum in the end is making a big room feeling and is far
behind the Instruments in the center position. In an ideal scenario is if it sounds like drifting
away from the listener. Also the moving instruments are closer and should not appear on a
similar distance to the listener like the stable instrument. This feeling of a room sizes the
source for the scoring.
How to score:
Start with 1 point and add on the following points
www.emmanet.com 8 copyright by EMMA GmbH 2024
EMMA Sound Quality Judge Book, Edition 2024
EMPTINESS IN SOUND
For the low frequency instruments, the Subwoofer and Mid-Woofer, Frequencies are
responsible.
For human voices and mid frequencies instruments, the Mid-Woofer and the
Midrange Frequencies are responsible.
For human voices and High Frequency Instruments, the Midrange and High
Frequencies are responsible.
BASS & BASS DRUM
Most of the time, Bass Drum and Bass, hit at the same time in same or similar tones.
On well-adjusted systems you will be able to distinguish & separate them from one
another.
They affect the SUB & MIDBASS area.
ATTACK
Describes the feeling that the reproduction speed playing on the soundstage is
according to the instrument playing. This means how fast the attack is coming and
how fast it disappears and is no longer audible.
Some sounds come in very fast (snare, cymbal), while others come in, slower (piano,
bass).
A good system can reproduce all of them very realistically.
DECAY
All sounds, even the sharpest ones after the initial attack/strike have a continuation of
sound (decay - ambience) after they finish called Decay.
The slower sounds have bigger decay while the fast ones have smaller decay.
Every instrument & voice should sound very natural & distinct, without affecting the
sound of another.
Sub-bass - 10 to 60 Hz (0 - 30 points)
Instruments: Double Brass, Tuba, Trombone, French Horn, Woodwinds, Electric
Bass, Bass Clarinet, Contrabass, , Bass Violin, Cello, Harp, Big Drums, Piano, Organ,
Viola, Harp
Use the following scoring guide to score Sub-Bass, Mid-Bass, Midrange, Highs, &
Overall Spectral Balance.
B 27 to 28 points. 95% to 97% it feels extremely close to, but just a little bit less than
the above
Very Close to Completely Natural & Clear, Generate almost full feeling, shuddering,
extremely close to the above, almost 99% Harmony & Musicality
Almost all details are there, All Instrument tones are almost 100% Distinct &
Separate, The s,x,f,c sound almost perfect
The hardware almost disappears, Almost Effortless,
Almost full of Energy & Dynamics, almost all tones start & stop with great precision &
energy. Very close to Perfect Instrument size, Real vocals with almost full body
C 24 to 26 points. 90% to 94% Everything is there in very good proportion, but just not
good enough
A great deal of Naturalness & Clarity, generate a lot of feelings, no shuddering, a lot
of space & atmosphere, but not enough, a great deal of Harmony & Musicality.
Most of the details are there, Most tones are very Distinct & Separate, The s,x,f,c
sounds a little bit thicker or thinner than normal,
Wide open window to the sound, the hardware adds tiny coloration, little effort in a
few tones,
A great deal of Energy & Dynamics, most tones starts & stop with great precision &
energy,
A little smaller or bigger Instrument size, Close to real vocals with close to full body
E 18 to 20 points. 80% to 84% Sounds correct, but there are missing things or does
not give much music feeling
Little Naturalness & Clarity, Generate little feelings, little space & atmosphere, little
Harmony & / or Musicality,
A few details are there, a lot of tones are very Distinct & Separate, the s, x,f,c sound a
lot thicker or thinner than normal.
A couple of tones behind a curtain, colorations more obvious, Fair Effort in a few
tones, Little Energy & / or Dynamics, only a couple of tones start & stop with great
precision & energy.
A few Instruments smaller or bigger size, good vocals with half size body.
F 15 to 17 points. 75% to 79% Sounds nice but some tracks sound nicer than others.
Only some tones Natural & / or Clear, Generate feeling only in a few tones, Space &
atmosphere only in some notes & / or instruments, Harmony & / or M in a few tones
Details only in few tones, a lot of tones are almost very Distinct & Separate, the s,x,f,c
sound a little blur or whistling.
Some tones behind a curtain, colorations obvious, Fair Effort in a lot of tones
Energy & / or Dynamics in only a few tones, Acceptable transients.
A lot of Instruments smaller or bigger size, good vocals with very small or very big
body.
G 12 to 14 points. 70% to 74% Sounds acceptable, nothing annoying but not so clear.
Not Natural but clean, generate feeling only in little tones, too much space, Harmony
& / or M musicality in little tones,
Very little details, A few tones are Distinct & / or Separate, the s,x,f,c sound blur or
whistling.
A lot of tones behind a curtain, many colorations, a lot of effort in a few tones
Energy & / or Dynamics only in a couple of tones, acceptable transients only in a
specific range.
Quite smaller or bigger Instrument size, Acceptable vocals with no body.
L 0 points. No Sound 0%
Additional hints:
Mistakes or miss-adjustments in the crossover area should result to lower score on
both e.g. Midrange and High Frequency sections
Never score 0 if there is a sound and avoid going lower than (5 to 8) unless it is
absolutely necessary.
Here we judge all the above (Sub, Mid-Bass, Midrange, & Highs) as a whole - as one thing.
How all the frequencies - the entire bandwidth - are blended/combined. How is the sound as
a total? Are they well linked together, or not?
Well balanced track with some effects. All instruments should sound clear and rich.
The position of every single instrument is spot on.
If the sound is better than SB in normal volume, add 1 to 3 points, if not deduct
1 to 3 points. In case of bigger difference contact the head judge.
Additional hints:
Although it appears so, Overall Spectral Balance is not a point average, given to Sub-
bass, Mid-Bass, Midrange & High frequencies
Small point differences between Sub-bass, Mid-Bass, Midrange & Highs, gives a
point result in Overall SB that looks like a point average of the above.
Big point differences between Sub-bass, Mid-Bass, Midrange & High frequencies can
give a lot lower points in Overall Spectral Balance
Overall Spectral Balance scoring can never be higher than the highest point in Tonal
Accuracy
Overall Spectral Balance scoring can be lower than the lowest point in Tonal
Accuracy
Never score 0 if there is a sound and avoid going lower than (5 to 8) unless it is
absolutely necessary.
It‘s the pleasure and joy that music can generate to the listeners.
Naturalness 0 to 3 points
Harmony &Musicality 0 to 3 points
Atmosphere & Emotions 0 to 3 points
Clarity 0 to 3 points
Effortless sound 0 to 3 points
Dynamics & Energy 0 to 3 points
Distinction & Separation 0 to 3 points
Body of Voice & Instruments 0 to 3 points
Transparency 0 to 3 points
Details 0 to 3 points
How to score:
0 points for no Naturalness at all
1 point for little Naturalness
2 points for fair Naturalness
3 points for perfect Naturalness
Hints:
The scoring here seems to have a connection with the Overall Spectral Balance scoring.
These 2 scorings are not directly connected, but the actual scorings cannot be far away
from OSB under normal circumstances.
It is not realistic to score 18 on the Overall Spectral Balance and score 25 on listening
pleasure.
It is not realistic to score 28 on the Overall Spectral Balance, and score 12 on listening
pleasure.
A sound system that sounds very good or excellent, should be able to show it throughout
the whole score sheet.
On a sound system that does not sound so good, you have to point this out in detail
throughout the score sheet.
4.7 Adjustments
Turn-on / turn-off noise, switching pops -- a popping, thumping, or clicking noise, that is
heard through the system's speakers when the system is powered up by the source unit's
on/off switch or switching pops - a clicking or popping noise that comes through the
speakers when adjustments are made to the audio system's volume or track selection
controls. Zipper, digital search, or stepper noises, which are inherent in some digital volume
control designs, are beyond the scope of being corrected by proper installation techniques
but are not considered acceptable and will result in point deduction.
A noise that is emulated from or by the audio system, the vehicle, or the vehicle
environment and that is not recorded on the EMMA Sound Quality CD.
Rush, hum, hiss, cracks, floor noise, rattling panels, loud fans, mechanical noise etc.
Points are not to be deducted for mechanical noises such as relay clicks, or automatic
motorized covers being activated.
How to score:
0 points No audible noise
1 to -2 points Barely audible noise
3 to -4 points Audible noise
5 to -6 points Disturbingly audible noise
4.8 Ergonomics
All relevant information about the music track must be in the same area. Even if it is more
than one display all Information like, Track Title, Volume etc. must be clearly visible for the
judge.
3 Points - Very easy to access and operate the system. (Extra Remote) Controls can be
adjusted with hands on the steering wheel. (Extra Remote) control unit should be proper
mounted (should not move when adjusting).
2 Points - Easy to access and operate the system. (Extra remote) control is installed
and properly mounted (should not move when adjusting). A loose handheld remote
control is not accepted.
0 Points - Hard to access and operate the system. Source unit out of reach
The competitor will always receive a realistic description of the quality of his/her sound by the
judges
Your conversation with the competitor should be done in a very kind & polite way.
Please choose your words in such a way that are not offensive for the competitor or his
equipment. The Judges should explain in a simple & fast way, the points that you gave for
his system.
Your explanations should be done in a way that the competitor is able to understand the
meaning. The competitor may not know what a phase difference is and how many points
deductions that causes. Never use brand names or installer's names while explaining.
But you can recommend them to listen to another car - NOT FROM HIS CLASS - that
sounds good to hear the difference. Never tell the competitor that the system sounds very
good by scoring only 15 points in Tonal Accuracy. Sounds very good = for the competitor
means close to the top.
Musicians:
Caxixi(left) - egg
Harpischord shaker
Spring Drum
Cabasa
Bottles
Glockenspiel
Conga
Grand Piano
Tambourines
www.emmanet.com 18 copyright by EMMA GmbH 2024
EMMA Sound Quality Judge Book, Edition 2024
Clarinet
Cowbell-big
Eletronic Guitar
Flute
Tenor Saxophon
Celesta
Overtone Flute
Bongos
Resonator Guitar
Electrical Bass
Tuba
Trumpet
Guiro beech
Ukulele
Vibra Slap
https://www.itu.int/pub/R-REP-BS.2399-2017