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Class 3 Notes Semester 2

Concord chapter 1 and chapter 2

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0% found this document useful (0 votes)
47 views2 pages

Class 3 Notes Semester 2

Concord chapter 1 and chapter 2

Uploaded by

jaingarima20000
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Class 3

Chapter 2
Programming with LOGO
E. Short answer questions.
1. What is LOGO?
Answer- LOGO stands for Language Oriented Graphic Oriented. In Logo, by writing codes you
can draw objects, and perform calculation.
2. What is the turtle in LOGO?
Answer- The main screen holds a small triangle that draws a line when it moves is called the turtle.
3. Write the use of the main screen.
Answer- The main screen of LOGO is called Turtle’s area. With the help of LOGO commands,
we can move the turtle and draw various object.
4. Write the use of the execute button.
Answer- Execute command button is used to execute the commands that you write in the command
input box.
5. Give primitives used to lift the turtle’s pen up and to put down the pen.
Answer- Pen up = PENUP or PU
Pen down = PENDOWN or PD
6. What is the REPEAT command?
Answer – The REPEAT command allows us to give instruction in one line instead of giving
multiple lines.
F. Long answer questions.
1. Distinguish between CLEAN and CLEARSCREEN commands.
Answer- CLEAN – The CLEAN primitive clears the main screen but does not send the turtle back
to its home. Example: CLEAN
CLEARSCREEN – The CS primitive clears the main screen and bring the turtle back to its home
(centre of the screen). Example: CS
2. How do you fill color in a shape? Describe.
Answer- The Fill primitive fills colour which defined by the SETFLOODCOLOR primitive in a
closed shape. Example: REPEAT 4 [FD 100 RT 90]
PU
FD 50
RT 90
FD 50
SETFLOODCOLOR[255 0 0]
FILL
3. What is the use of SETFLOODCOLOR primitive? Explain using examples.
Answer – The SETFLOODCOLOR primitive is used to set a colour which is to be filled in a closed
shape. Example: SETFLOODCOLOR [255 0 0]
4. Distinguish between FENCE and WRAP commands.
Answer – FENCE – The FENCE primitive creates a fence around the screen so that the turtle
cannot go beyond the screen. Example: FENCE
FD 600
WRAP – The WRAP primitive allows the turtle to appear on the other end of the screen, once the
edge is reached. Example: WRAP
RT 90
FD 600
5. Compare HT and ST commands.
Answer – HT- The HT primitive makes the turtle invisible from the screen. Example: HT
ST- The ST primitive makes the turtle visible, if it is invisible. Example: ST

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