Magic - The Gathering Foundations Update Bulletin
Magic - The Gathering Foundations Update Bulletin
News / Announcements
Hello, everyone!
Magic: The Gathering Foundations brings with it some housekeeping in the rules and card-text arena. There
were some non-functional updates to card templates, as well as the removal of something called "damage
assignment order" from the declare blockers step.
Combat damage assignment used to be determined through a rather complicated multistep process.
Previously, if one or more creatures were assigned to block an attacking creature, that creature's controller
assigned an order to the creatures that blocked it. This happened during the declare blockers step, well
before any combat damage was actually assigned. Then, during the combat damage step, the attacking
creature had to assign its damage to the rst creature in that order—damage couldn't be assigned to the
second creature until lethal damage had been assigned to the rst. Similarly, damage couldn't be assigned
to a third creature in that order until lethal damage had been assigned to the second. And so on. In
addition, in rare situations where a single creature blocked multiple attacking creatures, the defending
player had to follow these same steps, assigning an order to the blocked creatures which would later
govern how the blocking creature's damage was assigned. There were also some rules covering other weird
cases, such as where in the damage assignment order you put a token created by Brimaz, King of Oreskos's
third ability.
With the new rules, players don't make any decisions about assigning combat damage during the declare
blockers step. Instead, once the combat damage step begins, each attacking creature assigns combat
damage among all creatures blocking it, divided as its controller sees t at that time. Lethal damage has no
bearing on how players may assign combat damage (with the sole exception being that an attacking
creature with trample still needs to assign lethal damage to all blockers before it can trample over).
611.2B
This is the rule that tells you how to handle e ects that have a duration of "for as long as …" Normally,
these cases are pretty straightforward—if the duration never starts, or if it ends before the e ect would be
applied, the e ect isn't applied. For example, if you cast Sower of Temptation and it gets destroyed in
response to its triggered ability, you won't gain control of the target creature as that ability resolves. The
only change here is that this rule now explicitly handles the rare case where the duration for a continuous
e ect starts during the resolution of the spell or ability which created that e ect. As an example, you put the
rst ability of Xolatoyac, the Smiling Flood onto the stack targeting a land that already has a ood counter
on it. If another e ect removes the existing ood counter before Xolatoyac's ability resolves, the previous
wording of 611.2b could have been read to mean that Xolatoyac's ability doesn't make that land an Island
on resolution even though the ability itself puts a ood counter on the land. The new wording makes it
clearer that the land does indeed become an Island and that similar e ects work as players would expect
them to.
700.9
This is the rule that de nes what "modi ed" means. When this mechanic was introduced, only creatures
could be considered modi ed, and this rule re ected that. However, this didn't quite match the design
intent for all cards; Modern Horizons 3's Pearl-Ear, Imperial Advisor refers to a "modi ed permanent," which
was misleading with how this rule worked. We decided to go ahead and modify this rule (see what I did
there?) to allow Pearl-Ear to work the way its text implies it does. Now, any permanent is considered
modi ed if it has a counter on it, is equipped with an Equipment, or is enchanted by an Aura with the same
controller. This doesn't change the function of any cards from Kamigawa: Neon Dynasty that refer to
modi ed creatures, though it does make a corner case more intuitive: if Orochi Merge-Keeper stops being a
creature, it can still be modi ed.
Let's move on to changes we did actually make in Oracle with this release!
Old text:
New text:
Target creature's owner puts it on their choice of the top or bottom of their
library.
Old text:
New text:
Old text:
At the beginning of your end step, if a permanent you controlled left the
battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
New text:
Minthara has ward {X}, where X is the number of experience counters you have.
At the beginning of your end step, if a permanent you controlled left the
battlefield this turn, you get an experience counter.
Creatures you control get +1/+0 for each experience counter you have.
Old text:
You can't cast this spell during your first, second, or third turns of the
game.
Flying, vigilance
New text:
You can't cast Serra Avenger during your first, second, or third turns of the
game.
Flying, vigilance
That's everything for today's update! You can preorder Magic: The Gathering Foundations Beginner Boxes,
Starter Collections, Collector Boosters, and more from your local game store, online retailers like Amazon,
and elsewhere Magic products are sold.
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