Language Use in The New Era of Entertainment
Language Use in The New Era of Entertainment
Language Use in the New Era of Entertainment: Saudi Seasons (2019 and on)
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Introduction
The new era of entertainment in Saudi Arabia, initiated by the General Entertainment
Authority, has brought tremendous changes to the country's social interactions and language use.
Establishment of the annual entertainment festivals in Saudi Arabia, including Riyadh Season,
Jeddah Season, and Dammam Season has resulted to thousands of visitors from around the world
are attracted to the country each year. As a result, a shift in social interactions and language use
This literature review aims to explore the various aspects of language use in the new era
of entertainment in Saudi Arabia. It will explore the nature of verbal and non-verbal interaction,
the new patterns of social interaction, how social interaction varies among the 11 regions of
linguistic and non-linguistic features that prompt participants to respond in certain ways, how
each entertainment season slogan reflects into language behavior, how professionals and decision
makers use language in the media in the context of entertainment, and how cultural mediation
can be used to address issues in interaction. The findings of this literature review will be of value
to researchers, practitioners, and decision makers interested in understanding the role of language
The Nature of Verbal and Non-verbal Interaction in the New era of Entertainment
Discourse analysis and linguistics studies have concentrated on the nature of verbal and
non-verbal interaction in the new era of entertainment. Language use in social contact varies
based on the setting, the individuals, and their histories, claim Chen and Weise (2007).
Participants interact verbally and nonverbally in the setting of entertainment through various
forms of entertainment like humour, drama, and music. Turner (2006) emphasizes the
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significance of language use in comic situations and in the entertainment industry since it is
essential to the hilarious effect. Additionally, Stafford and Thomas (2008) emphasize the various
ways that audience members connect with one other and with the artists when participating in
entertainment events.
In terms of how individuals engage in various contexts, the entertainment business has
seen major changes recently. As a result, novel social interactional patterns have emerged.
According to research, social interaction in the context of entertainment is more varied and
complex than before. As an illustration, the use of social media platforms has produced brand-
new opportunities for people to participate and communicate with one another during events.
This has made it easier for online communities to grow that go beyond the confines of the
becoming more popular as people prefer to participate in the action rather than only watch it.
In recent years, as Saudi Arabia has opened up to foreign tourists and entertainment
events, new social interaction patterns have emerged in the entertainment industry. Due to the
participation of individuals from many cultures and linguistic groups in the entertainment events,
Among people, language and non-linguistic cues are the two main forms of
communication. According to a new study by Leander and Bolden (2019), verbal and non-verbal
cues are both crucial to comprehending classroom engagement. Nonverbal cues, such as eye
contact, nodding, and facial expressions, were found to be more important in managing discourse
and forging social bonds than verbal cues, which were found to be utilized to convey
information. Nonverbal cues are essential in the context of entertainment situations for producing
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an immersive and compelling experience for the audience. According to research, nonverbal cues
like lighting, music, and set design can affect how an audience member feels about a
performance (Juslin & Västfjäll, 2008). Additionally, linguistic elements like word choice and
tone, can also influence the audience's perception of the performance (Nakamura, 2019).
both language and non-linguistic cues. Non-linguistic clues, such body language, gestures, and
facial expressions, are frequently utilized to convey attitudes or feelings (Gullberg & Holmqvist,
2006). On the other hand, linguistic traits like tone and pitch can be used to express a speaker's
attitude, attitude, or socioeconomic standing (Burke, 1998). Additionally, nonverbal signs like
physical proximity can indicate power dynamics or intimacy between participants (Martin,
characteristics affect participants' responses in the context of Saudi Arabia's new entertainment
era.
How language is used in the media determines public opinion and can greatly affect the
success of an entertainment event. The language employed by experts and decision-makers can
affect how the general public experiences the entertainment event and even how much of the
communicate to the public their vision, ambitions, and objectives in the context of the
entertainment industry. They communicate with the audience while the event is going on and
utilize language to create buzz and promote the event. Language use in the media can have a
significant impact on people's attitudes and behaviors, as well as how they see entertainment,
Cultural Mediation
Language and cultural boundaries can cause interactional problems in the entertainment
industry. Both the audience and the performers may have a negative overall experience as a
result of these problems. Cultural mediation is a technique that can be used to reduce cultural
link between many cultures and help the audience and performers communicate. They can aid in
information translation, clarify cultural differences, and foster intergroup understanding. Cultural
References
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Burke, M. (1988). Language and strategic interaction in the entertainment setting. Journal of
Chen, S., & Weise, S. (2007). Language of conversation in various settings. Journal of
Gullberg, M., & Holmqvist, K. (2006). What speakers do and what addressees look at: Visual
attention to gestures in human interaction live and on video. Pragmatics & Cognition,
14(1), 53-82.
Juslin, P. N., & Västfjäll, D. (2008). Emotional responses to music: The need to consider
Leander, K. M., & Bolden, G. B. (2019). Interactional competence in the classroom: Discourse
Martin, J., & White, P. (2005). The language of games and playgrounds: A corpus-based study
363-384.
Nakamura, M. (2019). Linguistic devices in storytelling and their effects on listener involvement.
Stafford, L., & Thomas, G. (2008). Language of audience participation in entertainment context.
Turner, G. (2006). Language use in comedy and the entertainment media. Critical Linguistics,
18(2), 265-294.
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