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Chapter 2 Study Guide

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0% found this document useful (0 votes)
14 views

Chapter 2 Study Guide

Uploaded by

Alex Menassa
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ch.

2 – OS Structures
• User Interface (UI) – Can be Command-Line (CLI) or Graphics User Interface (GUI) or Batch
◦ These allow for the user to interact with the system services via system calls (typically written in C/C++)
• Other system services that a helpful to the user include: program execution, I/O operations, file-system
manipulation, communications, and error detection
• Services that exist to ensure efficient OS operation are: resource allocation, accounting, protection and security
• Most system calls are accessed by Application Program Interface (API) such as Win32, POSIX, Java
• Usually there is a number associated with each system call
◦ System call interface maintains a table indexed according to these numbers
• Parameters may need to be passed to the OS during a system call, may be done by:
◦ Passing in registers, address of parameter stored in a block, pushed onto the stack by the program and popped
off by the OS
◦ Block and stack methods do not limit the number
or length of parameters being passed
• Process control system calls include: end, abort, load,
execute, create/terminate process, wait, allocate/free
memory
• File management system calls include: create/delete
file, open/close file, read, write, get/set attributes
• Device management system calls: request/release
device, read, write, logically attach/detach devices
• Information maintenance system calls: get/set time,
get/set system data, get/set process/file/device attributes
• Communications system calls: create/delete
communication connection, send/receive, transfer status
information
• OS Layered approach:
◦ The operating system is divided into a number of layers (levels), each built on top of lower layers. The bottom
layer (layer 0), is the hardware; the highest (layer N) is the user interface
◦ With modularity, layers are selected such that each uses functions (operations) and services of only lower-level
layers
• Virtual machine: uses layered approach, treats hardware and the OS kernel as though they were all hardware.
◦ Host creates the illusion that a process has its own processor and own virtual memory
◦ Each guest provided with a 'virtual' copy of the underlying computer
• Application failures can generate core dump file capturing memory of the process
• Operating system failure can generate crash dump file containing kernel memory

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