Television - and - Childrens Executive Functionpdf
Television - and - Childrens Executive Functionpdf
Contents
1. Introduction 220
2. Executive Function 220
3. Children and Television Media 221
4. Long-Term Media Influences on Executive Function 222
5. Short-Term Studies of Television and Executive Function 224
6. Processing of Television 226
7. Our Studies 228
8. Modeling How Fantastical Television Might Influence Executive Function 237
8.1 Attention 239
8.2 Encoding/Processing 240
8.3 Arousal 241
9. Conclusion 242
Acknowledgments 243
References 243
Abstract
Children spend a lot of time watching television on its many platforms: directly, online,
and via videos and DVDs. Many researchers are concerned that some types of television
content appear to negatively influence children's executive function. Because (1) exec-
utive function predicts key developmental outcomes, (2) executive function appears to
be influenced by some television content, and (3) American children watch large quan-
tities of television (including the content of concern), the issues discussed here comprise
a crucial public health issue. Further research is needed to reveal exactly what television
content is implicated, what underlies television's effect on executive function, how long
the effect lasts, and who is affected.
Advances in Child Development and Behavior, Volume 48 # 2015 Elsevier Inc. 219
ISSN 0065-2407 All rights reserved.
http://dx.doi.org/10.1016/bs.acdb.2014.11.006
220 Angeline S. Lillard et al.
1. INTRODUCTION
Young children watch a good deal of television. There are some indi-
cations that television might influence the development of a very important
construct called “executive function.” Executive function is an umbrella
term for processes that underlie our ability to plan and execute actions
directed toward a goal (Carlson, Zelazo, & Faja, 2012). For example, one
executive function process is working memory, or our ability to keep infor-
mation in mind and operate on that information. Another is inhibitory con-
trol, or the ability to stop ourselves from engaging in an action, or even
thinking about something that we do not (on an “executive” level) want
to engage in or think of. Another executive function process is changing
mind sets or operating by new rules when the situation we are in changes.
If watching television early in life impairs these abilities, it is cause for public
health action. This chapter reviews the concept of executive function and
children’s media use before discussing studies of both the long-term and
short-term influences of television on executive function. It ends with a
model of how television might exert such effects and calls for further
research into understanding this relationship.
2. EXECUTIVE FUNCTION
Executive functions are the suite of processes that underlie goal-
directed self-regulatory behaviors, including attention, planning, and inhib-
itory control (Miyake & Friedman, 2012; Miyake, Friedman, Emerson,
Witzki, & Howerter, 2000). These abilities have been shown to be highly
correlated and to constitute a unified construct, but they are also separable
and distinct. The developmental trajectory of these abilities relies heavily on
the development of the prefrontal cortex (PFC), which exhibits an extended
maturation progression when compared to other areas of the brain (Mueller,
Baker, & Yeung, 2013). Very early aspects of executive function are observ-
able within the first year of life; however, a great amount of development
occurs during the preschool years (Best & Miller, 2010; Diamond, 2013;
Garon, Bryson, & Smith, 2008). Between 3 and 5 years, observable compe-
tencies are gained in all distinct executive function abilities. For example,
longer delays can be handled on working memory tasks, and larger degrees
of conflict can be managed on inhibition tasks. Continued maturation of
these skills is seen throughout later childhood and adolescence.
Television and Children's Executive Function 221
In one study (McCollum & Bryant, 2003) that coded some of the
involved shows (among many others—85 popular children’s shows in
all), pacing was defined as frequency of scene changes (related and
unrelated), camera cuts, auditory changes, talking, music, and motion.
Mighty Morphin’ Power Rangers was among the fastest paced shows with a
score of 41.90 and Mister Rogers’ Neighborhood was the slowest, with a score
of 14.95. Batman (it is not clear whether this was the cartoon or real
version—the study mentioned earlier used the cartoon) scored 25.85. In
addition, then, to differing in terms of aggressive content, the shows used
in these two studies happened to also vary in pacing, with faster-paced shows
associated with increases in behaviors associated with poor executive
226 Angeline S. Lillard et al.
functioning. In the adult study, even without formal study, it seems that the
tennis match was more slowly paced than Doom. This raises the possibility
that fast television pacing causes poor executive function.
Two other studies controlled for content but systematically varied pac-
ing. Cooper et al. showed 4-, 5-, and 6-year-olds fast- or slow-paced (with
pacing defined only as camera cuts) 3.5-min clips of an adult reading a story
(Cooper et al., 2009), then administered the Attentional Network Task,
which tests for the executive function skills of alerting, orienting, and resolv-
ing conflict. Afterward, 4-year-olds who saw the slow clip oriented better
on the Attentional Network Task, but for 6-year-olds the findings were
the opposite: those who saw the fast clip oriented better. Across the whole
sample, there were fewer errors made by those who saw the fast clip, perhaps
due to increased arousal. There were no differences on alerting, conflict, or
overall reaction time based on pace. However, as will become clear later, it is
possible that despite the differences in pacing, the content (a person reading)
presented little encoding challenge, at least in the short presentation period
(3.5 min) used in this study.
A second study that controlled pacing, also conducted over 30 years ago,
created two 40-min episodes of Sesame Street by splicing together fast- or
slow-paced bits from four episodes (Anderson et al., 1977). (At that time,
the program was in magazine format and composed of several self-contained
mini-stories termed “bits.”) In this study, pacing referred not only to camera
angle changes but also to factors such as voice changes (see Table 1). Pacing
was found to have no effect on preschoolers’ subsequent impulsivity and task
persistence (tested immediately after viewing), which with other findings
suggested that television pacing is not problematic for subsequent executive
function (Anderson et al., 2001). However, it is possible that even the fast-
paced episode was not particularly challenging to encode, in that even fast-
paced bits of Sesame Street 30 years ago were not fast by today’s standards. The
show’s rate of camera cuts doubled from 1980 to 2000 (Koolstra, van Zanten,
Lucassen, & Ishaak, 2004), yet even around 2000, it was one of the slowest
paced children’s television programs on the air (McCollum & Bryant, 2003).
6. PROCESSING OF TELEVISION
Other studies have looked at the effect of pacing on ongoing attention
to and processing of television, which might have implications for its influ-
ence on executive function immediately after viewing. Wright and col-
leagues systematically varied television pacing (defined as scene and
Television and Children's Executive Function 227
character changes), and found more gaze shifts during fast-paced programs,
implying that bottom-up attention (Chun, Golomb, & Turk-Browne,
2011) was grabbed by salient features of the shows (Wright et al., 1984).
In addition, fast pacing in television shows was found to negatively impact
memory for show sequences, suggesting processing overload. Faster pacing
also impairs adults’ processing of television (Lang et al., 1999; Lang, Zhou,
Schwartz, Bolls, & Potter, 2000). Increased reliance on bottom-up attention
(rather than top-down attention) and difficulty processing television could
both lead to lower levels of executive function subsequent to viewing.
Lang has shown that processing television is a function of resources allo-
cated to processing the message, minus resources consumed by processing it
(Lang, Kurita, Gao, & Rubenking, 2013). If one uses more resources than
were allocated, then one runs out of resources and cannot process the mes-
sage. Allocation of resources is increased with increased orienting responses,
caused in part by cuts and other structural features of the program being
watched. Use of resources is determined by the amount of new information
introduced, such as new objects, changes in existing objects, and other similar
situations. Perhaps for both of the studies that showed no effect of pacing on
children’s executive function, faster pacing increased the resources allocated
to processing television, and there was relatively little new information
introduced. As a result, the stimuli were not challenging enough to cause
a processing overload that would have then impaired executive function.
This proposed relationship will be further explained below.
Thus far, we have focused on pacing as a cause of information processing
and executive function problems during exposure to fast-paced television.
There is also some support for the view that the content of television pro-
grams causes these difficulties (Huston & Wright, 1983). Content presenting
fantastical or physically impossible events1 could be specifically problematic
for subsequent executive function performance. When Coyote chases after
Road Runner until he is suspended in a cloud, where he remains for an
impossibly long time before dropping down (“Zoom and Bored” episode),
physics have been violated; the event is fantastical. Doom, Batman, and
Superman also show physically unrealistic events. In contrast, events in
television shows like Mr. Rogers and Sesame Street are typically realistic, at
1
Fantasy can also refer to cartoons or to humanized animals. Although children do not learn as well from
cartoons as from more realistic pictures, they do learn to some degree from cartoons (Ganea, Pickard, &
DeLoache, 2008). Regarding humanized animals, children appear to readily accept them, even inter-
preting pulsating blobs as having human-like goals or intentions (Hamlin, Wynn, & Bloom, 2007).
Fantasy in our discussion refers to physically unrealistic events.
228 Angeline S. Lillard et al.
7. OUR STUDIES
In our first experiment to test whether fast and fantastical television
shows might influence later executive function, Jen Peterson and
Television and Children's Executive Function 229
on the executive function composite than children who had played. The
performance of children in the Arthur condition was intermediate—worse
than players, but better than children who watched SpongeBob. This is similar
to the Caillou children in the initial study. There was no significant
Age " Condition interaction, suggesting that the effect does not wane signif-
icantly from age 4 to 6.
The second follow-up study used a 2 " 2 factorial design to examine the
separate contributions of fantasy and fast pacing to executive function. Pac-
ing was determined by a computer program called Scene Detector, a movie
editing tool that uses percentage of pixels changed to determine when a
scene has changed. The four shows were Little Bill (slow, realistic), Little
Einsteins (slow, fantastical), Phineas and Ferb (fast, realistic; the only fantastical
feature in the episode, a talking platypus, was edited out), and a different
episode of SpongeBob (fast, fantastical) than we had used in the previous
two studies. Eighty 4-year-olds were given pre- as well as posttests of exec-
utive function, and parents completed the short form of the Child Behavior
Questionnaire or CBQ-SF (Putnam & Rothbart, 2006).
There were no preexisting group differences on the CBQ-SF subscales
most relevant to executive function or on our pretests executive function.
An ANCOVA with age and pretest executive function score as covariates
showed a significant effect for fantasy, F(1, 75) ¼ 5.04, p ¼ 0.03, but not
for pacing. Follow-up tests showed that children did as poorly on the exec-
utive function tests after Little Einsteins (slow, fantastical) as after SpongeBob
(fast, fantastical), but did equally well after Phineas and Ferb (fast, realistic) as
after Little Bill (slow, realistic). From this study, it appears that fantastical
events, but not pacing, are responsible for children’s poor executive function
skills following certain television shows.
We were also interested in whether educational television might have
similar effects. To examine this, Eve Richey conducted a third follow-up
with 60 4-year-olds. She tested whether a fast, fantastical PBS show designed
to teach children vocabulary, Martha Speaks, would be as problematic as
SpongeBob. Pacing (judged by Scene Detector) and fantasy content (the num-
ber of unique physically impossible events) were similar in the two shows. In
the episode of Martha Speaks, for example, a child’s school desk dropped
through the floor, emerged from the school, and flew through the air. Con-
trol group children read a book version of Martha Speaks, with the reading
taped and signals in the tape indicating when to turn the page; the reading
and the videos each lasted about 22 min. Unlike the television show, Martha
Speaks books do not portray physically impossible events.
232 Angeline S. Lillard et al.
Figure 1 Time course for concentration of oxy-Hb in the prefrontal cortex during the
first 6 min of viewing.
has indicated that cerebral blood flow increases in response to neuronal acti-
vation (Fox & Raichle, 1986).
Figure 1 shows the level of oxy-Hb in the PFC for each group during the
first 6 min of viewing the shows. Summing across the entire 6 min of view-
ing, the fNIRS results showed no significant group differences in levels of
oxy-Hb in the orbitofrontal cortex during viewing. However, visual inspec-
tion of the figure reveals four clear epochs in which one group exceeded the
other to some degree in prefrontal processing. During the first 74 s of view-
ing, the level of prefrontal processing was higher for the entertainment
group, t(19) ¼ 2.05, p ¼ 0.05, Cohen’s d ¼ 0.94. For the next 35 s, although
it appears to be higher for the educational group, the difference was not sig-
nificant. For the next 120 s, from 112 to 225 s, there was also significantly
higher activity in the PFC for the entertainment group, t(19) ¼ 2.32,
p < 0.05, Cohen’s d ¼ 1.06. Finally, during the remainder of the recorded
viewing time (226–410 s), the educational group generally showed higher
activity; statistical analysis showed this was a trend, t(19) ¼ 1.87, p ¼ 0.07,
Cohen’s d ¼ 0.86. Thus, it appears that, overall, activity was higher for
the entertainment group for approximately the first 4 min of viewing,
and then the activity dropped off.
Television and Children's Executive Function 237
We see two ways to interpret these results. One possibility is that the
increased orienting required by the entertainment cartoon increased
processing to a point (the first 4 min of viewing). After that, the system
became overloaded and prefrontal processing shut down. In support of this,
although not directly examining neural activity, Lang and her colleagues
showed that adults’ allocation of processing resources to television messages
becomes taxed when camera angle changes become excessive, reaching cog-
nitive overload (Lang et al., 2013).
The second possibility hinges on the element of fantastical events rather
than orienting responses. It is possible that when first shown fantasy events,
children attempt to process them (using cognitive resources) and then,
because fantasy events are incomprehensible, they stop trying to process
them. This would also render the PFC less active for the remainder of view-
ing, and also for subsequent executive function tasks. Although we know of
no literature on how children process fantastical events, we do know that
children have difficulty filtering out irrelevant events, which can then over-
load processing (Ridderinkhof, van der Molen, Band, & Bashore, 1997).
Perhaps the fantasy events are similar to irrelevant events: they do not fit
the standard schematic narratives of how things happen in the world. In
sum, according to this second possibility, cognitive resources are initially
allocated to process fantasy events (and notably, the educational cartoon
did have some fantastical events in the first minute), but the processing sys-
tem becomes overloaded by them (particularly with the entertainment car-
toon, which shows fantastical events throughout) and ceases to attempt the
processing.
It would be useful in future research to compare clips with defined, occa-
sional fantastical events with realistic clips that require repeated orienting
responses, to see whether processing reliably decreases during or after fan-
tastical events. Such research could tease apart the two possibilities just
mentioned.
Top-down
W. Memory
Bottom-up
2
Although conventionally discussed as if different levels were locations, this is for some levels metaphor-
ical, and a more true description might involve neuron or connection state.
Television and Children's Executive Function 239
First, consider how these processes are entailed in performing the exec-
utive function tasks. For every executive function task, a child must pay
attention to instructions and keep attending to those instructions (in work-
ing memory) while carrying out the tasks. For example, for HTKS, a child
must attend first to instructions (“When I say touch your head, I want you to
touch your toes”) and then, holding those instructions in mind, must attend
to the commands (“Touch your head”) and monitor their own behavior to
handle the conflict inherent in doing the opposite of the instructions. For the
memory span task, a child attends to instructions to repeat a string of words,
and then must attend to what those words are, holding them in memory to
repeat (and for backward tests, while reversing them). In contrast, for a delay
task, a child must attend to, encode, and process instructions to wait, but
while waiting might not continuously monitor those instructions; children
who perform best often reimagine the circumstances or the desired objects
(Mischel et al., 1989). The Tower of Hanoi puzzle task also involves attend-
ing to instructions, keeping them in mind, and envisioning how disks (or in
our child-friendly version of the task, monkeys) relate to one another while
conforming to the rules and adjusting the relationships between puzzle
pieces to meet a goal. Our hypothesis is that either fantasy events, and/or
repeated orienting responses, on certain television programs quickly deplete
these resources, rendering them less available for subsequent executive func-
tion tasks. Because we are focused mainly on the influence of fantastical
events, next I explain how observing fantasy events on television might
deplete these same resources. Although our evidence suggests that fantasy
events are the main source of the problem, perhaps when such events are
shown in rapid succession (as when shows are fast-paced, and thus more
likely to require repeated orienting responses), it is particularly problematic.
8.1. Attention
Both initially (in ontogeny) and perennially (across life) attention is con-
trolled by bottom-up circuits originating in the visual/auditory cortices
and extending to the temporal cortex (object identification) and parietal cor-
tex (object locations) (Mechelli, Price, Friston, & Ishai, 2004; Sarter,
Givens, & Bruno, 2001). By 4 years of age (Ruff & Rothbart, 1996), atten-
tion is also controlled by top-down resources that originate in prefrontal
areas (Lang, 1990; McMains & Kastner, 2011; Mechelli et al., 2004).
Fast-paced shows present many stimuli that capture attention in a
bottom-up fashion, via both auditory and visual changes. Surprising
240 Angeline S. Lillard et al.
8.2. Encoding/Processing
The process of encoding entails getting the message from the sensory store
into working memory. Encoding of television is compromised when pacing
Television and Children's Executive Function 241
8.3. Arousal
In addition to examining effects at the levels of attention or encoding/
processing, future research should examine arousal, which has overall effects
on processing of television (Lang, 1990; Lang, Dhillon, & Dong, 1995; Lang
et al., 2000). Arousal stems from the reticular system signaling one to pay
attention (Ravaja, 2004). High arousal is associated with challenge and
excitement. To a point, increases in arousal improve message processing;
242 Angeline S. Lillard et al.
9. CONCLUSION
In sum, we hypothesize that certain television shows impair subse-
quent executive function because viewing the shows and performing the
executive function tasks both draw on the same information processing
resources. More attentional resources are allocated to the television shows
with increased bottom-up pacing features (camera cuts). Top-down atten-
tional resources and processing of the information in the television shows
also use those resources. If processing the show is very challenging,
resources are depleted and unavailable for the executive function tasks just
after stimuli exposure. Content is more difficult to process when more new
and unexpected information is presented. Impossible events are difficult
because the human brain is not used to processing such events; novelty
requires additional resources relative to familiar stimuli. At a point, how-
ever, those resources become unavailable, possibly because they are
depleted, or possibly because the system makes a “choice” not to allocate
resources to an impossible task. Arousal can improve these processes to a
point, but if a child becomes overly aroused by a show, processing
will suffer.
Repeatedly experiencing difficult shows early in development could
impair the development of processing networks, resulting in long-term
executive function problems as suggested by Barr, Christakis, and others.
But even short-term impacts are important because children do not function
well when their executive function processes are depleted. Knowing what
kinds of television cause this depletion will be helpful to those overseeing
children’s television viewing, and by extension, to children who can benefit
from higher executive function in many situations. We believe this line of
research can provide valuable information to those who produce television
content and also will have public policy implications. In addition, we hope
that further research can experimentally determine whether the short-term
negative impacts we observe translate into the long-term difficulties seen in
some of our and many other laboratories’ research on the important issues of
television and executive control.
Television and Children's Executive Function 243
ACKNOWLEDGMENTS
This work was supported by NSF grant 1024293 and a Brady Education Foundation grant to
A. L., and a China Scholarship Council grant and the Excellent Doctorial Dissertation
Cultivation grant #2013YBZD06 from Central China Normal University to H. L., and a
National Natural Science Foundation of China grant #31300864 to Fuxing Wang. We are
grateful to Fuxing Wang and the other members of the Early Development Laboratory for
their support, as well as to the parents and children who participated in our studies.
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