Architectural Graphics 2 (Fall 2024) - Project 1
Architectural Graphics 2 (Fall 2024) - Project 1
Overview: Textures of materials refer to the visual quality of natural or artificial materials. It
describes sense (how a material looks), touch (how it feels), and functionality (how the material
works). Texture in art, architecture, and interior design enhance the quality of human life.
Texture plays an essential role in building materials. A material’s durability, usability, and
penetrability rely on the surface texture. It differs from one material to another. Texture also
varies for a single material from its fabrication, installation, and manipulation to finish.
It contributes to the physical comfort in our surroundings. Smooth textures seem cold, whereas
rough surfaces create a sense of warmth.
Textures can be of
• Soft or Hard
• Rough or Smooth
• Dull or shiny
• Dark or Light
Segment 1: Explore and Draw various types of Hard and Soft Textures with realistic
approach (Hard and Soft Textures)
Reference Images:
Segment 2: Create an architectural composition by using various textures clearly showing the use of
material on the surfaces (walls, floor, ceiling or other) and the play of light. Line weight, shading,
texture, neatness and quality should be controlled.
Reference Images: