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ELIE Reviewer Module 6

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0% found this document useful (0 votes)
30 views3 pages

ELIE Reviewer Module 6

Uploaded by

markzeithmlozada
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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IoT Through the Years Advantages of IoT

1990  ability to access information from anywhere


 John Romkey creates the first IoT device: a at any time on any device;
toaster that he controls with his computer  improved communication between
connected electronic devices;
1999  transferring data packets over a connected
 Kevin Ashton coins the term “internet of network saving time and money; and
things” to describe the eyes and ears of a  improve the quality of a business's services
computer and reducing the need for human
intervention.
2000
 LG introduces its first connected refrigerator Disadvantages of IoT
with a $20,000 price tag
 the potential that a hacker could steal
2008 confidential information
 The world’s first IoT conference is held in  Enterprises may eventually have to deal
Zurich, Switzerland with massive numbers of IoT devices
 If there's a bug in the system, every
2010 connected device will become corrupted.
 Tony Fadell founds Nest, maker of the  Since there's no international standard of
smart thermostat compatibility for IoT, it's difficult for devices
from different manufacturers to
communicate with each other.
2013
 Oxford Dictionary adds the term “internet of
Lesson 2: Current Trends and Emerging
things”
Technologies
2014
a. Cloud Computing
Amazon introduces the Echo speaker, along with
the Alexa voice assistant—a new way to control the
smart home  a network of resources a company can
access, and this method of using a digital
drive increases the efficiency of
2016
organizations.
 The Mirai botnet infects over 600,000 IoT
 Instead of local storage on computer hard
devices with malware
drives, companies will be freeing their space
and conserving funds.
2020 b. Mobile Computing and Applications
 The number of internet-connected devices,
by some estimates, exceeds 20 billion
 Mobile phones, tablets, and other devices
have taken both the business world and the
IoT benefits to organizations personal realm by storm.
 monitor their overall business processes; c. Big Data Analytics
 improve the customer experience;
 save time and money;
 Big data is a trend that allows businesses to
 enhance employee productivity;
analyze extensive sets of information to
 integrate and adapt business models;
achieve variety in increasing volumes and
 make better business decisions; and
growth of velocity. Data mining is a way
 generate more revenue
companies can predict growth opportunities
and achieve future success.

d. Automation
Pros and cons of IoT
 Another current trend in the IT industry is
automated processes. Automated  an emerging movement of products with
processes can collect information from integrated Wi-Fi and network connectivity
vendors, customers, and other abilities. Cars, homes, appliances, and
documentation. other products can now connect to the
Internet, making activities around the home
Emerging Trends in Information Technology and on the road an enhanced experience.
a. Artificial Intelligence and Smart Machines
f. 5G
 According to Encyclopedia, Artificial
intelligence (AI), is the ability of a digital  5G is the 5th generation mobile network.
computer or computer-controlled robot to  5G enables a new kind of network that is
perform tasks commonly associated with designed to connect virtually everyone and
intelligent beings. everything together including machines,
 The term is frequently applied to the project objects, and devices.
of developing systems endowed with the  meant to deliver higher multi-Gbps peak
intellectual processes characteristic of data speeds, ultra-low latency, more
humans, such as the ability to reason, reliability, massive network capacity,
discover meaning, generalize, or learn from increased availability, and a more uniform
past experience. user experience to more users.

b. Virtual Reality

 the use of computer modeling and


simulation that enables a person to interact
with an artificial three-dimensional (3-D)
visual or another sensory environment.

c. Augmented Reality

 Augmented reality is a more versatile and


practical version of virtual reality, as it does
not fully immerse individuals in an
experience.

d. Blockchain Data

 a secure method that will continue to grow


in popularity and use in 2019. This system
allows you to input additional data without
changing, replacing, or deleting anything.
 a system of recording information in a way
that makes it difficult or impossible to
change, hack, or cheat the system.
 A blockchain is essentially a digital ledger of
transactions that is duplicated and
distributed across the entire network of
computer systems on the blockchain.

e. Internet of Things

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