CS487 CA14 Week03 Week04 P2 Slides V2
CS487 CA14 Week03 Week04 P2 Slides V2
Week 03 – Week 04
Understanding the Problem (Part 2)
CA14 Section
variations window 2
◦ desktop
◦ laptop
◦ PDA
12-37pm
the devices dictate the styles of interaction that the system supports
If we use different devices, then the interface will support a different style
of interaction
How many computers …
in your house? in your pockets?
◦ PC ◦ PDA
◦ TV,VCR, DVD, HiFi, ◦ phone, camera
cable/satellite TV ◦ smart card, card with
◦ microwave, cooker, washing magnetic strip?
machine ◦ electronic car key
◦ central heating ◦ USB memory
◦ security system
sensors
and devices
everywhere
Keyboards
Most common text input device
Allows rapid entry of text by experienced users
1 2 3 4 5 6 7 8 9 0
Q W E R T Y U I O P
A S D F G H J K L
Z X C V B N M , .
SPACE
alternative keyboard layouts
Alphabetic
◦ keys arranged in alphabetic order
◦ not faster for trained typists
◦ not faster for beginners either!
Dvorak
◦ common letters under dominant fingers
◦ biased towards right hand
◦ common combinations of letters alternate between hands
◦ 10-15% improvement in speed and reduction in fatigue
◦ But - large social base of QWERTY typists produce market pressures
not to change
special keyboards
designs to reduce fatigue for RSI
for one handed use
e.g. the Maltron left-handed keyboard
Chord keyboards
only a few keys - four or 5
letters typed as combination of keypresses
compact size
– ideal for portable applications
short learning time
– keypresses reflect letter shape
fast
– once you have trained
T9 predictive entry
◦ type as if single key for each letter
◦ use dictionary to ‘guess’ the right word
◦ hello = 43556 …
◦ but 26 -> menu ‘am’ or ‘an’
Handwriting recognition
Text can be input into the computer, using a pen and a
digesting tablet
◦ natural interaction
Technical problems:
◦ capturing all useful information - stroke path, pressure, etc. in a
natural manner
◦ segmenting joined up writing into individual letters
◦ interpreting individual letters
◦ coping with different styles of handwriting
Problems with
◦ external noise interfering
◦ imprecision of pronunciation
◦ large vocabularies
◦ different speakers
Numeric keypads
for entering numbers quickly:
◦ calculator, PC keyboard
for telephones
1 2 3 7 8 9
not the same!! 4 5 6 4 5 6
7 8 9 1 2 3
ATM like phone 0 # 0 . =
*
telephone calculator
the Mouse
Handheld pointing device
◦ very common
◦ easy to use
Two characteristics
◦ planar movement
◦ buttons
(usually from 1 to 3 buttons on top, used for
making a selection, indicating an option, or to
initiate drawing etc.)
the mouse (ctd)
Mouse located on desktop
◦ requires physical space
◦ no arm fatigue
Mechanical
◦ Ball on underside of mouse turns as mouse is moved
◦ Rotates orthogonal potentiometers
◦ Can be used on almost any flat surface
Optical
◦ light emitting diode on underside of mouse
◦ may use special grid-like pad or just on desk
◦ less susceptible to dust and dirt
◦ detects fluctuating alterations in reflected light intensity to calculate
relative motion in (x, z) plane
Even by foot …
some experiments with the footmouse
◦ controlling mouse movement with feet …
◦ not very common :-)
yaw
roll
pitch
3D displays
desktop VR
◦ ordinary screen, mouse or keyboard control
◦ perspective and motion give 3D effect
seeing in 3D
◦ use stereoscopic vision
◦ VR helmets
◦ screen plus shuttered specs, etc.
user system
Note …
◦ traditional interaction …
◦ use of terms differs a lot especially task/goal !!!
Interaction Task Types
Donald Norman’s model
Seven stages
◦ user establishes the goal
◦ formulates intention
◦ specifies actions at interface
◦ executes action
◦ perceives system state
◦ interprets system state
◦ evaluates system state with respect to goal
minimal typing
Three dimensional interfaces
virtual reality
‘ordinary’ window systems
◦ highlighting
◦ visual affordance
flat buttons …
◦ indiscriminate use
just confusing!
3D workspaces click me!
◦ use for extra virtual space
… or sculptured
◦ light and occlusion give depth
◦ distance effects
Windows
Areas of the screen that behave as if they were
independent
◦ can contain text or graphics
◦ can be moved or resized
◦ can overlap and obscure each other, or can be laid out next to
one another (tiled)
scrollbars
◦ allow the user to move the contents of the window up and
down or from side to side
title bars
◦ describe the name of the window
Icons
small picture or image
represents some object in the interface
◦ often a window or action
windows can be closed down (iconised)
◦ small representation fi many accessible
windows
icons can be many and various
◦ highly stylized
◦ realistic representations.
Pointers
important component
◦ WIMP style relies on pointing and selecting things
uses mouse, trackpad, joystick, trackball, cursor keys or
keyboard shortcuts
wide variety of graphical images
Menus
Keyboard accelerators
◦ key combinations - same effect as menu item
◦ two kinds
active when menu open – usually first letter
active when menu closed – usually Ctrl + letter
usually different !!!
Menus design issues
which kind to use
what to include in menus at all
words to use (action or description)
how to group items
choice of keyboard accelerators
Buttons
individual and isolated regions within a
display that can be selected to invoke an
action
Special kinds
◦ radio buttons
– set of mutually exclusive choices
◦ check boxes
– set of non-exclusive choices
Toolbars
long lines of icons …
… but what do they do?
often customizable:
◦ choose which toolbars to see
◦ choose what options are on it
Palettes and tear-off menus
Problem
menu not there when you want it
Solution
palettes – little windows of actions
◦ shown/hidden via menu option
e.g. available shapes in drawing package
tear-off and pin-up menus
◦ menu ‘tears off’ to become palette
Dialogue boxes
information windows that pop up to
inform of an important event or request
information.
within categories:
e.g. safety – cooker controls
front panel – safer for adult
rear panel – safer for child
between categories
e.g. ergonomics vs. physical – MiniDisc remote
ergonomics – controls need to be bigger
physical – no room!
solution – multifunction controls & reduced functionality