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Vocab Practice

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0% found this document useful (0 votes)
15 views3 pages

Vocab Practice

Uploaded by

tran phuong
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© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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ICT Vocab practice

Ex 1: Note Vietnamese meanings in blankets and fill in the blanks


1. Pattern recognition (……………………..) means looking for something
that…………., then using this information to………………………………..
2. Sequence (…………………) is the specific order of ……………………….
3. Prototype (……………) is a sample, ……………. or first ………… of a product,
such as a program or device, built to test……………………..
4. Flowchart (…………………….) is diagram showing the sequence of ………. in a
computer program; a …………. to show the steps to solve a problem.
5. Algorithm (………………………..) is a sequence of ………………………………..
to solve a problem.
6. Test plan (…………………….) is a ………… (step-by-step) approach to testing
whether your program works as expected; you write what tests you will do including
………… and expected…………..
7. User feedback (…………………………..) is gathering ……………. from users of
the product, which can be used to………………………………………………..
8. Bug (……………..) is an ………… in a program that stops it working correctly.
9. Full release (…………………) : In game development, the ………………………
released to………………...
10. Indentation (……………………..) is moving the line of …………….. in to
represent the ……… that will run if the condition is…………….
11. String (……………….) is data type for…………………………………, numbers
or any characters on the keyboard. We put quotation marks (“ “)
around………………… . Eg. “hi”
12. Variable (………………….) is a …………………………… used to store data of a
given type during…………………….. ; a variable can …………………….as the
program runs.
13. Integer real (………………………….) is a whole number e.g. 5, -1, 0, 9999 (also
called a “………..”. A data type for storing any number with
a………………………………., such as 1.2 or 56.8 or -85.0
14. Arthmetic operator (………………………….): +, -, */ and other …………… that
can be used for ………………
Ex2: fill in the blanks
1. …………… is an error in a program that stops it working correctly.
2. …………………. is structured (step-by-step) approach to testing whether your
program works as expected; you write what tests you will do including the
inputs and expected results.
3. ……………….. is sample, model or first release of a product, such as a
program or device, built to test a concept or process.
4. ………………………. includes +, -, */ and other symbols that can be used for
maths.
5. …………………………… is gathering reviews and ideas from users of the
product, which can be used to help make it better.
6. ………………………… is data type for storing combinaitons of letters,
numbers or any characters on the keyboard. We put quotation marks (“ “)
around a string. Eg. “hi”
7. …………………is a named memory location used to store data of a given type
during program execuation; a variable can change value as the program runs.
8. ……………………….. is the specific order of instructions.
9. …………………….. is looking for something that repeats, then using this
information to solve a problem.
10. ………………………. is moving the line of code in to represent the code that
will run if the condition is met.
11. …………………………. is a whole number e.g. 5, -1, 0, 9999 (also called a
“float”. A data type for storing any number with a decimal point, such as 1.2 or
56.8 or -85.0
12. ……………….. In game development, the final full game released to users.
13. ……………… A sequence of steps or instructions to solve a problem.
14. …………………….. is a diagram showing the sequence of actions in a
computer program; a graphical representation to show the steps to solve a
problem.
Pattern recognition Looking for something that repeats, then using this information to solve
a problem.
Sequence The specific order of instructions.
Prototype A sample, model or first release of a product, such as a program or device, built
to test a concept or process.
Flowchart A diagram showing the sequence of actions in a computer program; a graphical
representation to show the steps to solve a problem.
Algorithm A sequence of steps or instructions to solve a problem.
Test plan A structured (step-by-step) approach to testing whether your program works as
expected; you write what tests you will do including the inputs and expected results.
User feedback Gathering reviews and ideas from users of the product, which can be used to
help make it better.
Bug An error in a program that stops it working correctly.
Full release In game development, the final full game released to users.15:55/-strong/-heart
15. Indentation (……………………..) is moving the line of code in to represent the code that
will run if the condition is met.
16. String (……………….) is data type for storing combinaitons of letters, numbers or any
characters on the keyboard. We put quotation marks (“ “) around a string. Eg. “hi”
17. Variable (………………….) is a named memory location used to store data of a given type
during program execuation; a variable can change value as the program runs.
18. Integer real (………………………….) is a whole number e.g. 5, -1, 0, 9999 (also called a
“float”. A data type for storing any number with a decimal point, such as 1.2 or 56.8 or -
85.0
19. Arthmetic operator (………………………….): +, -, */ and other symbols that can be used
for maths.

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