821 Multimedia
821 Multimedia
2. Course Objectives
1. Apply effective oral and written communication skills to interact with people and customers;
2. Identify the principal components of a computer system;
3. Demonstrate the basic skills of using computer;
4. Demonstrate self-management skills;
5. Demonstrate the ability to provide a self-analysis in context of entrepreneurial skills and abilities;
6. Demonstrate the knowledge of the importance of green skills in meeting the challenges of
sustainable development and environment protection;
7. Demonstrate the knowledge of uses and applications of Animation;
8. Demonstrate the knowledge of principles of Animation
9. Demonstrate the knowledge of basics compositing
10. Demonstrate the knowledge of various features of 2D Animation
11. Demonstrate the knowledge of the concept of 3D production pipeline
12. Demonstrate the concept of bouncing balls and various other steps of animation
13. Demonstrate the knowledge of project setting and animation rendering
3. Curriculum
This course is a planned sequence of instructions consisting of Units meant for developing employability
and Skills competencies of students of Class XI & XII opting for Skills subject along with general education
subjects.
Theory 50 marks
Practical 50 marks
Total Marks 100 marks
The unit-wise distribution of Periods and marks for Class XI & XII is given on the next page.
The unit-wise distribution of periods and marks for Class XI is as follows:
Employability Skills
Total 50 10
20
Unit 2: Principles of Animation 20 20
Practical Work
Practical Examination -- 15
Part C
Written Test -- 10
Viva Voce -- 10
Total -- 35
PART B: SKILLS
Units
1. Introduction to Animation
2. Principles of Animation
3. Introduction to 2D Animation
2. TEACHING ACTIVITIES
The teaching and training activities have to be conducted in classroom, laboratory/ workshops
and field visits. Students should be taken to field visits for interaction with experts and to
expose them to the various tools, equipment, materials, procedures and operations in the
workplace. Special emphasis should be laid on the occupational safety, health and hygiene
during the training and field visits.
CLASSROOM ACTIVITIES
Classroom activities are an integral part of this course and interactive lecture sessions,
followed by discussions should be conducted by trained teachers. Teachers should make
effective use of a variety of instructional or teaching aids, such as audio-video materials,
colour slides, charts, diagrams, models, exhibits, hand-outs, online teaching materials, etc. to
transmit knowledge and impart training to the students.
PRACTICAL WORK IN LABORATORY/WORKSHOP
Practical work may include but not limited to hands-on-training, simulated training, role play,
case based studies, exercises, etc. Equipment and supplies should be provided to enhance
hands-on learning experience of students. Only trained personnel should teach specialized
techniques. A training plan that reflects tools, equipment, materials, skills and activities to be
performed by the students should be submitted by the teacher to the Head of the Institution
Employability Skills
Unit 1: Communication Skills- IV* 10 -
Part A
Practical Work
Part C
Practical Examination 15
Written Test 10
Viva Voce 10
Total 35
Viva-Voce 05
Total 15
Note: * marked units are to be assessed through Internal Assessment/ Student Activities. They
are not to be assessed in Theory Exams
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DETAILED CURRICULUM/ TOPICS FOR CLASS XII:
Part-A: EMPLOYABILITY SKILLS
Note: * marked units are to be assessed through Internal Assessment/ Student Activities. They
are not to be assessed in Theory Exams
The detailed curriculum/ topics to be covered under Part A: Employability Skills can
be downloaded from CBSE website.
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4. Demonstrate the post - 1. Animatics 1. Demonstration of Post-
production activities 2. Creating .avi files to see the production activities
flowof animation and its 2. Preparation of a flow chart of
timing post-production activities and
3. Creating Animatics required materials/ equipment
4. Post-production
process ofanimation
5. Exporting animation
sequencesand rendering
Unit 2: Basics of Video and Sound Editing
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3. Create and edit 1. Use of Graphic Editor 1. Demonstration of editing animations
animation sequence 2. Editing animation curves using in the Graphic Editor
graph using Graphic Graphic Editor
Editor
4. Create a bouncing ball 1. Representation of different 1. Demonstration of the knowledge of
bouncing balls use of middle-mouse button
2. Details of bouncing ball 2. Creating bouncing ball - animation of
3. Implementing the principles of 200 frames by implementing two
animation on bouncing ball(e.g. principles of animation
Squash and Stretch, Ease In/Out)
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