ICT Animation
ICT Animation
Department of Education
DepEd Complex, Meralco Avenue, Pasig City
NO. OF HOURS/QUARTER: 80
NO. OF HOURS/WEEK: 8
DESCRIPTION:
This course is designed to enable learners to apply a strong foundation in the fundamentals and principles of animation; it equips them with
industry-standard techniques to create polished animations, demonstrating proficiency in key skills such as clean-up and inbetweening, both
in traditional and digital animation production workflows. Upon completion, learners are eligible to take assessments to earn
certifications leading to higher education and careers in the animation industry.
QUARTER I
CONTENT STANDARD Learners demonstrate understanding of the concepts and principles of creating character design using
traditional hand drawing techniques.
PERFORMANCE STANDARD Learners create character designs using hand drawing techniques.
LEARNING COMPETENCIES CONTENT
The learners…
1. discuss animation fundamentals Animation Fundamentals
• History
• Trends
• Business and Career Opportunities
• Laws, policies and regulations
• Principles and Concepts
• Types
• Animation Workflow
2. use tools, equipment, and materials in traditional animation Materials, tools and equipment for traditional animation
• Tools for clean-up work
• Materials
o Storyboard, Model Sheets
o Timing and Exposure Sheet
• Equipment
• Labeling conventions/symbols used for labeling animation
drawings
• Procedures and policies in keeping records
3. apply traditional hand drawing techniques in animation Hand drawing techniques
• Line Techniques and Concept
• Basic Perspective Drawing
• Basic construction drawing
4. create character design for traditional animation Character Design
• Character Profile
• Proportion and anatomy
QUARTERII
CONTENT STANDARD The learners demonstrate understanding of the concepts and principles of creating clean-up drawings in
traditional animation and storyboard.
PERFORMANCE STANDARD The learners create cleaned-up drawings for traditional animation and storyboard.
LEARNING COMPETENCIES CONTENT
The learners…
1. create traditional clean-up drawing Traditional clean-up drawings
• Modeling animation key drawings
• Clean-up key drawings for animation
o Head turn/ expressions (Cartoony, Realistic)
o Half body character turn (Cartoony, realistic)
o Character movements (walk cycles, run cycles)
o Dialogue (Lip-sync)
o Wave Principles or Wave actions
o Effects in animation
o Finalizing cleaned-up key drawings
2. discuss in-between drawings concepts In-between drawings
• Concept of in-betweening
• Types of timings
• Breakdown, Direct and in-direct in-between
• Pegging and un-pegging
• Line test for in-between drawings
3.create in-between drawings In - between drawings in actual scene folder
• Model sheets for in-between drawings
• In-between drawings for animation
o Head turn/ expressions (e.g. Cartoony/Realistic)
o Half body character turn (e.g. Cartoony/Realistic)
o Character movements (walk cycles, run cycles)
o Dialogue (Lip-sync)
o Effects on animation
• Finalizing in-between drawings
4. create a storyboard Storyboard
• Visual Sequence
• Timing and Pacing
• Camera Movements and Angles
• Character and Setting Design
• Notes and Annotation
• Review and Revisions
QUARTER III
CONTENT STANDARD The learners demonstrate an understanding of the concepts of creating in-between drawings/key,
extremes and breakdown using digital drawing techniques.
PERFORMANCE STANDARD The learners create clean up and in-between drawings/key extremes and breakdown using digital
drawing techniques.
LEARNING COMPETENCIES CONTENT
The learners…
1. discuss animation tools, and techniques Digital Animation Tools and Equipment
• Hardware
• Software
Digital Drawing Techniques
• Keyframe Animation
• Tweening and In-betweens
• Lip Sync and Facial Animation
• Animating Movement
• Special Effects
o Sound Integration
o Mixing and Editing Audio
o Compositing
2. create Digital Clean up and In-between drawing/key extremes Digital Clean up and In-between drawings/key extremes and
and breakdown breakdown
• Different digital in-betweening techniques
• Digital In-Between drawings for animation
o Head turn/ expressions (Cartoony, Realistic)
o Half body character turn (Cartoony, realistic)
o Character movements (walk cycles, run cycles)
o Dialogue (Lip-sync)
o Wave Principles or Wave actions
QUARTER IV
CONTENT STANDARD The learners demonstrate understanding of the principles in creating digital animation and calculate
animation cost based on industry standards.
PERFORMANCE STANDARD Learners create digital animation output and calculate animation cost based on industry standards.
LEARNING COMPETENCIES CONTENT
The learners…
1. create digital animation Digital Animation
• Effects on animation
• Finalizing and Exporting Animations
2. Calculate animation cost Animation Cost
• Animation Guild Price List
• Value-Based Pricing and Cost-Plus Pricing
GLOSSARY
Animation The process of creating the illusion of motion by displaying a series of individual drawings,
paintings, or illustrations in rapid succession.
Character Design The creation and development of the appearance, personality, and style of characters for animation.
Clean-up The refinement process of finalizing rough animation drawings, making them clean and ready
for production.
Digital Animation Animation is created using digital tools and techniques, often involving software that allows for
more complex effects and movements.
Finalizing The process of completing and polishing the animation project, ensuring all elements are
coherent and ready for presentation.
In-betweening The technique of generating intermediate frames between two key frames to create the illusion
of smooth motion.
Keyframes The main frames that define the starting and ending points of any smooth transition in animation.
Lip-sync The synchronization of a character's mouth movements with recorded dialogue
Model Sheets Reference materials show a character from various angles and expressions to ensure
consistency in animation.
Perspective Drawing A technique used to represent three-dimensional objects on a two-dimensional surface,
providing depth and realism.
Sound Integration The process of combining audio elements, such as dialogue, sound effects, and music, with
animated visuals.
Storyboard sequence of drawings that outline the visual representation of a story, including key scenes and
actions
Timing and Exposure A document that records the timing of each frame in an animation sequence, helping animators
Sheet manage the pacing of the animation.
Tweening The process of generating intermediate frames between two keyframes in digital animation to
create smooth motion.
Wave Principles Techniques used in animation to simulate realistic movements, such as waves or ripples, are
often used for water or other fluid movements.
REFERENCES
Books:
Williams, R. (2001). The animator's survival kit: A manual of methods, principles, and formulas for classical, computer, games, stop-motion,
and internet animators. Faber & Faber.
Online Resources:
Autodesk. (n.d.). Fusion 360 learning resources. Autodesk. Retrieved December 10, 2024, from
https://help.autodesk.com/view/fusion360/ENU/
Blender Foundation. (n.d.). Blender documentation. Blender. Retrieved December 10, 2024, from https://www.blender.org/
Toon Boom Animation Inc. (n.d.). Toon Boom Harmony learning resources. Toon Boom. Retrieved December 10, 2024, from
https://www.toonboom.com/resources/learning
Adobe Inc. (n.d.). Adobe Animate tutorials. Adobe. Retrieved December 10, 2024, from https://helpx.adobe.com/animate/tutorials.html
Animation Resources. (n.d.). Animation resources. Animation Resources. Retrieved December 10, 2024, from
https://animationresources.org/