Dethfist 110312294
Dethfist 110312294
+2 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 15 28 --
+2 +0 Intelligence
CLASS
• +2 Wisdom INITIATIVE HIT POINTS
15
• +4 Charisma
Total 3d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
+0 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 15 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
P +2 Survival WIS
fuel magical effects. When you use your Channel 15 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+2 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 12).
15 === SPECIAL ===
Divine Sense • 3 / Long Rest Divine Smite
SKILLS ACTIONS
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Paladin 3 Dethfist
CLASS & LEVEL PLAYER NAME
Dethfist
Variant Human Folk Hero (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than
1st (max 5d8) and plus 1d8 against undead or fiends === VARIANT HUMAN RACIAL TRAITS ===
* Hit Points • PHB 84 (max 6d8 total).
* Languages • BR 31
* Proficiencies • PHB 84 | Special You can speak, read, and write Common and one
extra language.
* Divine Sense • PHB 84 * Divine Health • PHB 85
As an action, you can detect good and evil. Until the You are immune to disease. * Ability Score Increase • BR 31
end of your next turn, you can sense anything affected Two different ability scores of your choice increase by
by the hallow spell or know the location of any * Sacred Oath • PHB 85 1.
celestial, fiend, undead within 60 ft. that is not behind
total cover. You can use this feature 3 times per long | Oath of Devotion * Skills • BR 31
rest. You gain proficiency in one skill of your choice.
| Channel Divinity: 1 / Short Rest • 1 Action
| 3 / Long Rest • 1 Action * Feat • BR 31
* Channel Divinity • PHB 86 You gain one feat of your choice.
* Lay on Hands • PHB 84 You gain two Channel Divinity options:
You have a pool of healing power that can restore 15
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a === FEATS ===
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +2 to attack * Grappler • BR 167
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft You have advantage on attack rolls against a creature
beyond that. You can end the effect as part of any you are grappling. You can use your action to try to pin
| Lay on Hands Pool: 15 / Long Rest • 1 Action other action, if you are no longer holding the weapon, a creature grappled by you by making another grapple
or if you fall unconscious. check. If you succeed, you and the creature are both
* Fighting Style • PHB 84 restrained until the grapple ends.
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or | Grappling Pin: 1 Action
| Great Weapon Fighting • PHB hear you within 30 ft. must make a WIS saving throw
You can reroll a 1 or 2 on damage dice with melee (DC 12). On failure, it is turned for 1 minute or until it
weapons wielded with two hands. takes damage.
Greatsword 1 6 lb.
EP 0
GP 0
PP 0
WEIGHT CARRIED
47 lb.
ENCUMBERED ATTUNED MAGIC ITEMS QTY WEIGHT
225 lb.
PUSH/DRAG/LIFT
450 lb.
EQUIPMENT
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Medium
GENDER AGE SIZE HEIGHT WEIGHT
Dethfist
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
IDEALS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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CHA 12 +4
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Sanctuary Paladin (Always Prepared) WIS 12 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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