Woodssean 111309849
Woodssean 111309849
+3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 17 44 --
+3 +0 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
16
• +7 Charisma
Total 5d10 SUCCESSES
Saving Throw Modifiers
Immunities - Disease
DEXTERITY FAILURES
+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
15 P +6 Athletics STR
ABILITY SAVE DC
=== TOOLS ===
+4 Deception CHA
+0 History INT
INTELLIGENCE === LANGUAGES ===
P +3 Insight WIS
Common, Undercommon, Elvish
+0 P +7 Intimidation CHA
30 ft. (Walking)
+0 Investigation INT
11 +0 Medicine WIS SPEED
WISDOM
+0 Perception WIS
+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+0 P +7 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +3 Religion INT
11 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.
+2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 25 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+0 Survival WIS
fuel magical effects. When you use your Channel 25 HP per long rest. As an action, you can touch a
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Paladin 5 woodssean
Kilgar CLASS & LEVEL PLAYER NAME
=== PALADIN FEATURES === * Sacred Oath • PHB 85 === VARIANT HUMAN RACIAL TRAITS ===
* Divine Sense • PHB 84 When you take this oath at 3rd level, you gain the * Feat • BR 31
As an action, you can detect good and evil. Until the following two Channel Divinity options. You gain one feat of your choice.
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any celestial, •Abjure Enemy. As an action, you present your holy Polearm Master:
fiend, undead within 60 ft. that is not behind total cover. symbol and speak a prayer of denunciation, using your You gain the following benefits:
You can use this feature 5 times per long rest. Channel Divinity. Choose one creature within 60 feet of
you that you can see. That creature must make a •When you take the Attack action and attack with only
| 5 / Long Rest • 1 Action Wisdom saving throw, unless it is immune to being a glaive, halberd, quarterstaff, or spear, you can use a
frightened. Fiends and undead have disadvantage on bonus action to make a melee attack with the opposite
* Lay on Hands • PHB 84 this saving throw. end of the weapon. This attack uses the same ability
You have a pool of healing power that can restore 25 modifier as the primary attack. The weapon's damage
HP per long rest. As an action, you can touch a creature On a failed save, the creature is frightened for 1 minute die for this attack is a d4, and it deals bludgeoning
to restore any number of HP remaining in the pool, or 5 or until it takes any damage. While frightened, the damage.
HP to either cure a disease or neutralize a poison creature's speed is 0, and it can't benefit from any
affecting the creature. bonus to its speed. •While you are wielding a glaive, halberd, pike,
quarterstaff, or spear, other creatures provoke an
| Lay on Hands Pool: 25 / Long Rest • 1 Action On a successful save, the creature's speed is halved for opportunity attack from you when they enter the reach
1 minute or until the creature takes any damage. you have with that weapon.
* Fighting Style • PHB 84
| Defense • PHB •Vow of Enmity. As a bonus action, you can utter a Sentinel:
While you are wearing armor, you gain a +1 bonus to vow of enmity against a creature you can see within 10 You have mastered techniques to take advantage of
AC. feet of you, using your Channel Divinity. You gain every drop in any enemy's guard, gaining the following
advantage on attack rolls against the creature for 1 benefits.
* Spellcasting • PHB 84 minute or until it drops to 0 hit points or falls
You can cast prepared paladin spells using CHA as your unconscious. •When you hit a creature with an opportunity attack,
spellcasting modifier (Spell DC 15, Spell Attack +7). You the creature's speed becomes 0 for the rest of the turn.
can use a holy symbol as a spellcasting focus. *Creatures provoke opportunity attacks from you even if
| Channel Divinity: 1 / Short Rest • 1 Action they take the Disengage action before leaving your
* Divine Smite • PHB 85 reach.
When you hit with a melee weapon attack, you can * Extra Attack • PHB 85
expend one spell slot to deal 2d8 extra radiant damage You can attack twice, instead of once, whenever you •When a creature within 5 feet of you makes an
to the target plus 1d8 for each spell level higher than 1st take the Attack action on your turn. attack against a target other than you (and that target
(max 5d8) and plus 1d8 against undead or fiends (max doesn't have this feat), you can use your reaction to
6d8 total). make a melee weapon attack against the attacking
creature.
| Special
Greatsword 1 6 lb.
Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.
Torch 10 10 lb.
PP 0 Rations (1 day) 10 20 lb.
Waterskin 1 5 lb.
WEIGHT CARRIED
EQUIPMENT
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Male 23 Medium 6'5" 235
Kilgar GENDER AGE SIZE HEIGHT WEIGHT
Tyr
Neutral Good Bronze Green Brown
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
IDEALS
BONDS
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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Aura of Vitality
Blinding Smite
Crusader's Mantle
Daylight
Dispel Magic
Elemental Weapon
Magic Circle
Remove Curse
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED Revivify
1 ● Haste 7
● Protection from Energy
EPAR
SPELL NAME
ED
PR
2
Aid
Branding Smite
Find Steed
5
Lesser Restoration
Raise Dead
● Hold Monster
● Scrying
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