Lecture slides for Topic 4 complete
Lecture slides for Topic 4 complete
(CoSc 6304)
4. Smart Objects, space and
Wearable Compuitng
Smart Objects
A smart object is an object that enhances the interaction with not
only people but also with other smart objects.
Also named as smart connected products or smart connected
things (SCoT)
Are products, assets and other things embedded with processors,
sensors, software and connectivity that allow data to be exchanged
between the product and its environment, manufacturer,
operator/user, and other products and systems.
Connectivity also enables some capabilities of the product to exist
outside the physical device.
The data collected from these products can be then analyzed to
inform decision-making, enable operational efficiencies and
continuously improve the performance of the product.
It can not only refer to interaction with physical world objects but
also to interaction with virtual (computing environment) objects.
A smart physical object may be created either as an
artifact or manufactured product or by embedding
electronic tags such as RFID tags or sensors into non-
smart physical objects.
Smart virtual objects are created as software objects
that are intrinsic when creating and operating a virtual or
cyber world simulation or game.
The concept of a smart object has several origins and
uses
The smart object concept was introduced by Marcelo
Kallman and Daniel Thalmann as an object that can
describe its own possible interactions.
Their main focus was to model interactions of smart
virtual objects with virtual humans, agents, in virtual
Example
Gemperle, F., Kasabach, C., Stivoric, J., Bauer, M., & Martin, R. (1998,
October). Design for wearability. In Wearable Computers, 1998. Digest of
Papers. Second International Symposium on (pp. 116-122). IEEE.
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