15 Salleh ConceptMapinHistroysubject
15 Salleh ConceptMapinHistroysubject
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1 Introduction
Visualizing knowledge is an approach where a subject with non-visual content is
represented by graphics, diagrams or other readable/recognizable forms [1]. These
visuals can be illustrated either two dimensionally (2D) or three dimensionally (3D).
One of the popular techniques that can be used to visualize knowledge is by adopting
a concept map approach.
Concept map is an easily understood tool [2]. It is a technique where concepts of
knowledge are presented by graphical display that facilitates knowledge management
and exchange. This also helps to personalize the learning process [3].
The concept map has become a useful instrument for teachers to aid student in
understanding various subjects as it combines scientific rigidity with simplicity and
flexibility. It also assists those who intend to generate, transmit, store and spread
information and knowledge [3]. Alhberg [4] mentioned that teachers can monitor and
promote students’ learning and thinking through the use of concept maps.
H. Badioze Zaman et al. (Eds.): IVIC 2013, LNCS 8237, pp. 683–693, 2013.
© Springer International Publishing Switzerland 2013
684 S.S. Salleh and R. Ismail
2 Learning Styles
Modalities Descriptions
Auditory • Auditory type of learners prefer and focus more when learning using
voice over or sound.
• They prefer verbal instructions or verbal communication to assist
them in learning.
Visual • Visual type learner prefers to have visualized information which
combines text, graphical or images.
• Diagrams, charts and graph, blackboard are those valuable tools for
demonstration in their learning process.
• Global visual learners will process iconic (pictorial) information
before proceed reading the printed text.
• Analytic visual learners will process the printed word before iconic
(pictorial) information.
Tactile/ • Tactile-kinaesthetic learners remember best the learning content by
Kinaesthetic actively physical engagement.
• Kinaesthetic learners tend to have a good memorizing what they are
experience such as interaction with physical engagement, playing.
• The learners enjoy learning process by manipulating and touching,
such as drawing, touch on touch screen applications, tracing and
pointing, writing.
• They actively engage in the content through the movement and
focusing by hear and visual the information presented.
Effectiveness of Concept Map Approach in Teaching History Subject 685
Cognitive development was the major focus in the courseware prototype design of
the present study. Under this prototype, visual modality approach that supported the
concept map approach is pointed in Table 2.
Area Description
Perception and • Visual representation of data example font, color and placement.
Attention • Information must easy to receive.
• Positioning information examples important information place in the
center for easiest perceive.
3 Research Motivation
Identifying appropriate lesson content was imperative to serve the purpose of the
present study. Hence, the History subject, which commonly requires effective
delivery methods, was chosen.
In the Malaysian curriculum, History is a core and compulsory subject for the first
three years of secondary schooling [6]. The subject is highly factual in nature. Despite
many inexperienced History teachers considering it as one of the easiest subjects to
teach [9], the truth has been contradictory. Sustaining students’ attention in a History
class has been a difficult process and this becomes a rising problem among school
teachers. Delivering definite facts is equally challenging, and yet to help students
understand that they are studying a scene in a great drama of human life. Moreover, it
is difficult to encourage student's imagination particularly when they are trying to
develop their reasoning skills and judgment.
According to Nor Azan and Wong [10], many students perceived History as a
difficult and boring subject as they had to memorize and understand facts, concepts,
dates and historical events. Specifically, the researchers found that 79% of secondary
students had problems memorizing facts when learning History. Teaching media in
the form of text books also caused students to lose interest, which further promoted
problems of learning History [7].
From the researcher’s viewpoint, the challenge of educating history is not only
shouldered by students, but by History’s teachers as well. History teachers are
compelled to make their teaching method creative and interesting to young
generations.
Following the factors mentioned above, this study attempted to apply the concept
map approach in teaching and learning History. In particular, it aimed:
a) To apply the concept map approach in teaching and learning module in the
multimedia prototype courseware; and b) To evaluate the courseware’s effectiveness
and usability.
686 S.S. Salleh and R. Ismail
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According to Farrand et al. as stated by Alhberg [4], mind mapping helps a little,
but significant factual recall of memory. This recall of facts is one of the main points
stressed by Buzan in his book. The downside of mind mapping is that it does not
represent precise presentation of facts, as it merely mentions and hits [4].
communities for science subject. They explored the potential of reusing the learning
output within the virtual community both as a knowledge-building process and as
learning object itself. Ultimately, they formed a family of tools to generate
collaborative concept maps when teaching practical Science.
5 Methodology
To fulfill the research aims, an application prototype consisting of two modules i.e.
teaching and learning was developed. This prototype followed the ADDIE model
approach, which involved five major phases: analysis, design, development,
implementation and evaluation.
Three chapters of Secondary School History Curriculum were covered in the
courseware. A first time user would use the courseware in a sequence manner. After
completing the teaching module, users then proceeded with the quizzes, which were
represented in the form of Concept Maps. Users were facilitated with features like
‘drag and drop’ in order to choose the correct answer. The concept map approach
designed in the courseware was replicated from that of Espinosa et al.’s [3].
Generally, it presented a form of hierarchical structure as shown is Figure 1.
As mentioned earlier, the structure of multimedia objects were arranged in a
hierarchical form with general knowledge positioned at the top. The horizontal axis
expresses this structure in hierarchical flow. The following Figure 2 shows how the
concept is applied in the prototype courseware.
In the learning module (see Fig. 3), the quizzes applied similar concept and design.
To add to the interactivity, users were required to drag and drop an object to answer a
question.
Subtopic title
Context in
hierarchical
structure
Possible
answers
were provided
Questionaire
Hyperlink words
is provided
100.00
85%
80.00 69%
53% 61%
60.00 Test Score (%)
Average Score
Pre-test
40.00
20.00 Test Score (%)
Post-test
0.00
Control (A) Experimental (B) Group
Table 4 shows the pre-test results obtained by the students. This data was used to
obtain students’ baseline performance before the process of teaching and learning
History subject.
In general, both groups of students had the same level of understanding on the
selected chapter of History subject. This was evident from the mean score difference
(7.50) between Group A and Group B. From the data, the value of P is 0.25 which
was greater than 0.05 (P > 0.05). Therefore, there was no significant difference in the
mean scores of pre-test for both groups.
The post-test data is shown in Table 5. The result was obtained after both groups
involved in the learning process. Group A went through the learning process by
adopting the conventional method (textbook and notes). Group B went through the
process by using the prototype courseware.
No of Std dev
Group Student Mean t P-value
Control ( A) 20 69.17 11.81
Experimental (B) 20 85.00 15.11 - 0.03
2.61
4.50
4.40
4.30
Mean
4.20
4.10
4.00
3.90
3.80
3.70
Interface Sound Interactivity Animation Content General
Design
Criteria
5.00
4.00
3.00
Mean
2.00
1.00
0.00
Expression Time taken Association Categorization
Criteria
7 Conclusion
Teaching and learning History is not simple, thus, including multimedia such as
concept maps is necessary to increase students’ performance significantly. Results
from the post-test showed that students who used the prototype courseware scored
higher than those who learned by conventional means. This indirectly reflected the
effectiveness of the prototype courseware for educational purposes. In addition, the
usability of the multimedia prototype application was also found to yield positive
perception and observation. This research concluded that applying the concept map
approach has been effective in improving students’ performance and understanding.
Overall, this study contributed much to the understanding that some parts of
multimedia and knowledge representation techniques applied in multimedia prototype
application are able to make a significant difference in students’ cognitive
development.
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