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Make Game Full Code Like Subway Surfers

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0% found this document useful (0 votes)
545 views2 pages

Make Game Full Code Like Subway Surfers

Nw kwkx

Uploaded by

samirphotos01
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Creating a Subway Surfers-like Game: A Complex Undertaking

While creating a full-fledged game like Subway Surfers is a complex task requiring significant
programming knowledge and experience, we can break down the core components and provide
a basic framework to get you started.
Core Components:
1. Game Engine:
○ Unity: A popular choice for 2D and 3D game development. It provides a visual
scripting interface (Bolt) and a robust scripting language (C#).
○ Unreal Engine: Another powerful option, especially for complex 3D games. It offers
a blueprint visual scripting system and C++ scripting.
○ GameMaker Studio 2: A user-friendly engine, ideal for 2D games. It uses its own
scripting language, GML.
2. Game Objects:
○ Player Character: The character the player controls.
○ Obstacles: Obstacles like trains, walls, and barriers.
○ Coins: Collectible items to increase the score.
○ Power-Ups: Items that grant special abilities, such as a jetpack or a magnet.
○ Background: The game's environment, including tracks, buildings, and sky.
3. Game Mechanics:
○ Movement: The player character can swipe left, right, up, and down to avoid
obstacles.
○ Scoring: The player earns points for collecting coins and staying alive.
○ Power-Ups: Power-ups have specific durations and effects.
○ Obstacle Generation: Obstacles are generated randomly or according to a
predefined pattern.
○ Game Over: The game ends when the player collides with an obstacle.
4. User Interface:
○ Score Display: Shows the current score.
○ Power-Up Indicators: Displays active power-ups.
○ Game Over Screen: Shows the final score and offers options to replay or share.
Basic Code Structure (Using Unity and C#):
using UnityEngine;

public class PlayerController : MonoBehaviour


{
public float speed;
public float jumpForce;

private Rigidbody2D rb;

void Start()
{
rb = GetComponent<Rigidbody2D>();
}

void Update()
{
// Horizontal movement
if (Input.GetKey(KeyCode.LeftArrow))
{
transform.position += Vector3.left * speed *
Time.deltaTime;
}
else if (Input.GetKey(KeyCode.RightArrow))
{
transform.position += Vector3.right * speed *
Time.deltaTime;
}

// Jump
if (Input.GetKeyDown(KeyCode.UpArrow) &&
Mathf.Abs(rb.velocity.y) < 0.01f)
{
rb.AddForce(Vector2.up * jumpForce, ForceMode2D.Impulse);
}
}
}

Remember: This is a simplified example. A full-fledged game like Subway Surfers involves
much more complexity, including:
● Level Design: Creating diverse and challenging levels.
● Sound Effects and Music: Adding immersive audio.
● Particle Effects: Enhancing visual effects.
● Input Handling: Implementing touch controls for mobile devices.
● Optimization: Ensuring smooth performance on different devices.
● Multiplayer: Adding online or local multiplayer features.
To dive deeper into game development, consider learning a game engine's documentation,
tutorials, and community forums. Experiment with different game mechanics, art styles, and
sound design to create your unique gaming experience.
Would you like to start with a specific aspect of the game, like character movement,
obstacle generation, or power-ups?
● https://github.com/TorvinOrm/GoLproject
● https://stackoverflow.com/questions/52025048/i-have-a-bug-with-my-ship-it-doesnt-want-t
o-appear-in-my-game-side-and-i-dont

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