Lasker - How To Play Chess (1952)
Lasker - How To Play Chess (1952)
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HOW TO PLAY
SHESS
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HOW TO PLAY CHESS
BY
EMANUEL LASKER
With Introduction
by W. H. WATTS
Introduction
I The Rules of Chess
II The Initial Position
Ill The Pieces
Notation Systems
‘The Moves of the Pieces
Exercises
The Object of the Game
Exercises
The End Game
The Start of the Game
Principles of Chess Strategy
Examples of the Play of Masters,
with Explanatory Notes 76
The Chess World 105
INTRODUCTION
By S. Loyd
47
3.—Place the Black King where, having the move,
he stands Checkmated.
There is no limit to positions of the kind used by
Dr. Lasker and the ingenious teacher can invent new
ones at will which serve to impress the points at issue
still more conclusively upon the mind of the pupil.
Thus the teaching method is a progressive one and
leads the pupil from complete ignorance of the game,
with increasing interest by a logical course to a com-
prehensive grasp of the powers of all the pieces both
individually and in combination with each other. He
is then in a position to learn the Principles and to start
playing, and when he arrives at this stage he is ready,
in fact anxious, to continue his studies, which he can
best do with the aid of ‘‘Lasker’s Manual of Chess.”
W. H. Watts
RAQWY ISLA
| SE wi
Se
The Battle of Canna: Formation of Troops
before Engagement.
Gen?
y L
The Battle of Canna, showing the strategy employed
by the Carthaginians.
Battle of Cannz
216 B.C.
ROMANS; Infantry ggg 80,090
Cavalry al = 6,000
CARTHAGINIANS; Infantry —— 40,000
Cavalry [4 70,000
W
SSNS
WN: \
Vo WW
WSSS
WN
>X
WW
WK
\WN
The Chessboard
RASY WT @LAEZ
THE PIECES
NOTATION SYSTEMS
a aT d e f fea
WHITE
The Chessboard in algebraic or scientific notation
NOTATION SYSTEMS 13
EXERCISES
EXERCISES
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the checking piece, move
a f
his King out of the line
of the attacking piece,
oes a
nor legally interpose one
of his own pieces, he is checkmated. In other words
the game is over and White has lost.
=O Weohoten AQ ce
(PS
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EXERCISES
2
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24 HOW TO PLAY CHESS
Uy
Weewy
Ulf
UY;
Ue yy yy
Yy
MoJo
Wf os Wu:
Wi Willa, Yy Us. We WL
Le
YU,
YH
We
Y
Wi We
to drive the adverse K to the edge of the board. To
do so methodically they have to restrict the adverse
King’s mobility so as to force him towards the edge.
The opponent’s right to move is also an obligation, and
for this obligation the German term “<ugzwang”’ has
been internationally adopted. The K can be forced
into a position in which he must abandon his present
position for a less favourable one. Take as an instance
the following diagram which shows only the squares
that matter.
Uy Yyy, Yj
Uy
Z
Y; Yy
“Y,
Le Vdd L
7
Ca
Zz ,
Ben fh
Y Yy, WS —T
BIRG
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S Ss
WYUy\\SSLy
mC “eee
Ney N
WMUt lbs
Ye) ti YW,
Z
ty
Yy,
YY
Ut
Yi Uy
WY,
WW
Black 1s Stalemate
y/
\
Uy
Y Yy
Yy
Y Yi W
87
ate
Y
mS
Y]
Y; Y; Y
mon Mi
The White Kt by capturing the QBP gives check
and menaces the Black R at the same time.
OO
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on &
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eats
a VY
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=
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fo
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A NNN
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vet
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aA
oa
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=
:
White to play
Black would win by force of numbers if his K were
sufficiently protected. As it is White mates in two
moves:
7 R-Q8 ch K-R2 Lid mate K-B2
2 R-KR8 mates, or 2 R-KB8 mates.
48 HOW TO PLAY CHESS
Again:
7 P-K4, P-K4.
2 Kt-KB3, Kt- QB3.
3 B-Kt5. [The ‘“‘Ruy Lopez” named after a Span-
ish Bishop of the 16th Century.]
3..., Kt-KB3. Counter-attack against the
White KP.
4 O-O, P-Q3. Also 4 Kt x P may be played but
leads to complications which a beginner is unlikely
to master until after extended trials.
5 P-Q4, B-Q2. White threatens P—-Q5. Black
therefore unpins the Kt.
6 Kt-B3, B-K2.
7 R-K1, Px P.
& Kt x P, O-O. In this position Black can hold his
own, though White dominates more space.
men
\
SNE
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Black’s K side is weak because the White Bishops
bear down upon it. But White must hurry, for Black
62 HOW a1 OS PLAY GH iss
U
Vt Wiis Z
GY ZUY, St; Y Yy
Yaa
YH);
Yt Yj
Wt: WW Uy VA
Yu:
UD
SS
WN
sNWN
Black to play
The Black Kt is momentarily in a weak position,
but can take up a safe and strong post on K2. The
Black QBP cannot be protected by pawns and if as-
sailed by White Rooks is therefore a handicap on some
of the Black pieces. It will pay to experiment with this
po tnon—/. %. . , P=K.B3,.to get the R into action;
Pee O-O2>.3-O-B2, and: wins the OBP. Again:
pees tR47 RBISK t-B5: o P-OKt3, Kt-Kt3;
Perea) -O) 2-75 O-B2, R-R25,0-R-Bl, Kt-R1; 7
©-B5, Kt-Kt3; 8 P-KR3. White must not take the
BP at once (8 R x BP? Rx R;9Q xR, R-QBI1 wins)
but the P remains weak and is certain to fall in the
end.
YUy
Y
Wj
Z a
dps, Ce
Y/
Yy
oe La
YY;
ii
Y
Gas,
GANG Y GUNZ GFAYG
GY
Ya), YR, LLL GAUL Lo, YY: =>,
Z Z
74 O-O P-Q3
15 Kt-Q2 Kt x Kt
16 Qx Kt Kt-B3
17 QR-K1 Q-B2
18 B-Kt2 K-R1
19 Kt-Q5 Kt-K4
20 B-Kt5 P-B3
Black should develop by B-K3 and OR-KI1.
27 Kt-B4 P-Q4?
22 P=R5 B-Q2
Now that the Kt on K4 has to be supported by the
KB, Black cannot play P-KR 3 on account of B x P.
23 P-R6 B-B3
24 Bx Bch QxB
25 Kt-R5 Q-903
26 Rx Kt QxR
27 R-K1
The Queen can no longer guard the point Q5,
so Black resigns.
ZUKERTORTS OPENING
WHITE: Kevitz BLACK: Alekhin
7 Kt-KB3 Kt-KB3
2 P-B4
A variation favoured by Reti.
Ca ere P-QKt3
3 P-KKt3 B-Kt2
Black exerts pressure on K5 so as to impede the
advance of the White KP and to gain a foothold in
the centre:
EXAMPLES OF THE PLAY OF MASTERS _ 79
4 B-Kt2 P-K4
5 Kt-B3 B-Kt5
6 O-O B x QKt
To make sure of the point K5.
7 KtPxB nie
& P-Q4
This move allows Black the near over K5. Bet,
ter was & P-Q3.
Sea P-K5
9 Kt-R4 O-O
10 P-B3 PxP
11 BxP Kt-K5
12 Q-Q3 R-K1
13 P-Q5
This move fixes the White Pave wid ae changes
them from fighting units into mere obstructions and
targets. The proper policy is 73 Kt-B5-K3-Q5.
Bont. Kt-B4
14 Q-Q4 QKt-Q2
15 B-R5 Kt-K4
The Black Kts take up positions unassailable by
pawns.
16 B-B4 Q-Q2
17 Kt-B3 Kt-Kt3
18 Kt-Q2 ke
19 Bx Kt
Better was 79 B-B3 for the Srpieeten it the K side
and to be able to drive the Black Qoff.
ID Becte. RPxB
20 P-K4 P-KB3
27 QR-K1 P-KKt4
80 HOW TO PLAY CHESS
RUT, LOPEZ
WHITE: Capablanca BLACK: Dr. Bernstein
7 P-K4 P-K4
2 Kt-KB3 Kt-QB3
3 B-Kt5 Kt-B3
4 O-O B-K2
5 Kt-B3 P-Q3
6 Bx Ktch H
This is not called for, and rather eases Black’s task.
O SPP PxB
7 P-Q4 PxP
.. . Kt-Q2was a good move, since it
maintains the P on K4 and its hold on Q5.
& KtxP B-Q2
9 B-Kt5 O-O
70 R-K1 P-KR3
77 B-R4 Kt-R2
72 Bx B QOxB
13 Q-Q3 QR-Kt1
14 P-QKT3 Kt-Kt4
15 QR-Q1 Q-K4
82 HOW TO PLAY CHESS
27 P-B4 Q-Kt4
28 Kt(B5) x KtP <
fiecoeemee ye St elt 29 Kibo ci with deadly
effect.
26% Kt-B4
The best move in the unfavourable conditions was
R-Q1. White would then continue P-B5 and keep
his advantage, but the move in the text is equivalent
to resignation without a fight.
29 KtxR Bx Kt
30 Q-OB3 P-B3
3) Kt xP ch K-Kt3
32 Kt-R5 R-Kt1
33 P-B5 ch K-Kt4
34 Q-K3 ch K-R5
35 Q-Kt3 ch Resigns
9 R-K1i P-R3
10 B-R4 B-Q2
11 B-Kt3 Kt-OR4
Black is rather too anxious for exchanges. Kt-K2
would suggest itself.
12 Kt-R2 Ktx B
13 RP x Kt Kt-R2
14 P-KB4 Pxe
joe xk P-KB4
A mistake. P-KB3 was indicated so as to impede the
advance of the KP.
16 P-K5 Px P
72x Kt-B3
18 Q-K2 R-K1
79 Kt-B3 Kt-Q4
20 B-Q2 Q-B3
27 R-K1
White holds on to the Kfile.
Oar e P-B3
22 P-B4 Kt-B2
23 B-B3 Kt-K3
Black defends well, but to no purpose, because
White has become too strong.
24 Q-B2 R-KB1
25 Q-Kt6 QR-Kt1
26 Rx Kt QxB
27 R-K7 B-K1
28 Q-B7 B-R4
29 R(K1)-K5 Resigns
EXAMPLES OF THE PLAY OF MASTERS — 85
NIMZOWITSCH’S ATTACK
WHITE: Nimzowitsch BLACK: Roselli
7 Kt-KB3 P-O4
2 P-QKt3 P-QB4
3 P-K3 Kt-QB3
4 B-Kt2 B-Kt5
5 P-KR3 Bx Kt
6 QxB P-K4
Black having given away his QB should guard the
White points in his camp by pawns, consequently
P-K3 was the right move. To counteract the White B
on OKt2 Black could have utilised his B by playing
it, say, to K4.
7 B-Kt5 Q-03
This ties down the Q. Better would have been 7
oe =.
& P-K4 P-Q5
The move Kt-K2 would have been preferable had
P-B3 been played. Now White has the superiority
on all the white squares.
9 Kt-R3 P-B3
70 Kt-B4 Q-Q2
77 Q-R5 ch P-Kt3
72 Q-B3
White desires to weaken the Black KBP.
[AAS ES aaa
13 Q-Kt4
Threatening Q-K6 ch. If 73. “Ge—B1 then 74
Kt-R5 with evident advantage.
86 HOW TO PEAY CHESS
[ote K-B2
14 P-B4
The position of the Black K is now the target. To
begin with, obstructions are got out of the way.
[ese 3 P-KR4
15 Q-B3 Pax BP
76 Bx Kt PxB
Ii Q xB then 77 Ox BP R-Kij 75, ©_O and Ware
should win, as pointed out by Nimzowitsch.
17 O-O P=Kt4
18 P-B3 R-Q1
79 QR-K1 Kt-K2
20 P-K5
This loosens the chain of Black pawns.
20 Pere tas.- Kt-B4
27 Px QP Kt x P
Or ii 2) sites POP 222 Dae Pio ee ee
with advantage, as shown by Nimzowitsch.
22 Q-K4 B-K2
23 P-KR4 Q-02
24 Px BP BxP
ogre Resigns
For if 26 272. B-Ki2; 26) Ki-KSei7 Bx hie
© x B and the Black K is in a position which cannot
be defended.
3 B-B4 B-B4
4 O-O Kt-B3
5 P-O4 Pook,
6 P-K5 P-Q4
Black replies by counter attack which develops in-
active force at the same time.
7 PxKt PxB
8 R-K1 ch B-K3
9 Kt-Kt5 Q-04
White threatened KtxB followed by Q-R5 cA,
which wins the B.
70 Kt-QB3 Q-B4
The QKt must not be taken because the QB is
pinned, therefore the Q is unprotected.
77 QKt-K4 B-Kt3
Black hopes to be able to withstand White’s at-
tack. The question whether he can do so or not is still
undecided.
2s Pex Pe R-KKt1
73 P-KKt4 Q-Kt3
74 KtxB Px Kt
75 B-Kt5
This prevents Castling, and commands important
points weak in the Black camp. It also obstructs the
KKt file.
(Ope es RxP
eee e i 3/0 O-B3, P ae BP se/7 Kt Bosh;
B—B2; 75 RxP! KxR?; 79 R-KI1 ch and White
wins.
16 Q-B3 P-K4
His position is too insecure, he should sacrifice
88 HOW ‘EO: PEAY, GHESsS
GIUOCO PIANO
WHITE: Schiffers BLACK: Harmonist
7 P-K4 P-K4
2 Kt-KB3 Kt-QB3
EXAMPLES OF THE PLAY OF MASTERS 91
3 B-B4 B-B4
4 P-B3 Kt-B3
5 P-Q4 PxP
GAPexcP. B-Kt5 ch
7 B-Q2 Bx Bch
&§ QKtx B P-Q4
0°P xi P KKt x P
10 QO-Kt3 QKt-K2
e tt (OR ch, P-D3/2 Bax Kt
ee lo O-ON® © /7 KR or @OR-Bi and
White has the advantage.
11 O-O O-O
72 KR-K1 so
73 P-QR4
This makes the position of the B secure.
ioe. a
14 QR-B1
insethreatens 75 Bx Kt, Kt xB, 16 On it.
14a, Kt-B5
iD Kt-Kt5 Kt(K2)-Kt3
16 R-K8
This move pins the Rook weieh Peds the KBP,
the sole defence of the King.
10m RxR
Black must run hie risk. Anything else would lose
an important pawn.
WOR eich K-R1
Not K-B1; 78 Kt x P ch, K-K2; 79 R-K1 ch
78 BxR Kt-K7 ch
79 K-R1 KtxR
20 Kt-B7 ch K-Kt1
92 HOW TO PLAY CHESS
a-~e
TASK ONE:
fo
wk Sil
ae
He
Bag
6 a a
ee
a 8
8 8
Bm
ies
imc
Home
White to move and win
TASK TWO:
a Ge i
a Sam a
a 88a8
Bes“ “.
a te cg
‘s.
a “o
White to win
94 HOW TO PLAY CHESS
TASK THREE:
oye
Ss
WOH
WN
WN
\\
\
n a
ANSOAS
ie
f
&
SS
Bto
S OY
WW \\\
\
so
~
Ss innea
oe
\
aa
as
a
-
.
TASK FOUR:
ate o Wi
Sn aoe
mM
ee
\ a ___
oo
mie
sg
=
aan et
ee
ea
TASK FIVE:
a X
\
_
a Wy
a a
s 44 a Wy aan
+4
"3 y
a
o
White, with or without the move draws
m4
Mas Hale
2
Sf
TASK SIX:
De
a
44
na
usin
GSD
Oe Gl
lis Eimal
acd
a
Bo
NV
TASK SEVEN:
\
Nv ~\
WW \
\
\Va8 ~
\ “ee
4 a
WY
“ “
Ww
2 ca
se Hon
Ny N
..
apace
TASK EIGHT:
288s
a88
ome
Wy
6
ot
Hee
ae
[tt
den
a8
SON
oe © 2 a 2 a
TASK NINE
\
ei
AN
WS
SC
WY we
A
s A
@
~
NX
FINAL POSITIONS
480
Black: Janowski
a
MGm
BX
a
li
A
\
\
ee “
White: Mason, to play
98 HOW TO PLAY CHESS
7 Q-R8 ch K-Q2
2 Kt-Q4! RxR
aOR. RxQ
4RxR K-B2!
5 KtxQch KxR
6 Kt-Q4 K-B2
7 P-Kt4
White has sufficient advantage in the end game to
force the win by methodical advance by his King.
Black: Janowski
Vlei
Y
Yj
Vl
we
Va,yj, YY
Z Wilts
VA aV
White: Dr. Tarrasch, to play
1 K-Q4 K-Kt6
Ieee | R-B4: 2) K2K4= Rix KiP: 3 Poe
R-Kt5 ch; 4 K-K3, R-Kt6 ch; 5 K-B2 wins. Also
4 K-B3, R-Kt8; 5 K—B2 wins.
2 K-K5 K-B5
3 P-Kt6 R-K8 ch
4 K-Q6 R-KKt8
5 P-Kt7 K-Q5
EXAMPLES OF THE PLAY OF MASTERS 99
Black: Bogoljubow
GSU“IA Z
Wp
LZ Cs a:
ZE2G WZYy
_ Wea,
V,
White: McDonnell
37 P-R5
Very well played.
OIE TI. Q-R3
R x Q would have won a piece, but could not have
Save tucigame. Suppose 37 . 11) , Rx QO; 38 PxQ,
Kt xB (or a); 39 Rx Kt, RxR; 40 P-B6, and will
mee yeuuecn one of his Ps: (a) 35... , Rx B; 39
RxR, KtxR; 40 P-K6 (best), Kt-K5 (best); 47
P-K7, Kt-B3 (best); 42 P-Kt4, K-B1 (best); 4
P x RP (best), Px RP (best). (The line of play begin-
ning with White’s 43rd move is the only road to
victory. Should he move 43 P-Kt5, Black would draw
by BP x P, and, on White’s capturing the Kt, moving
K-Q2. We recommend this study to the student’s at-
tention; it will amply repay perusal); 44 P-Kt7 ch
(best), K x P. (Here again, should White incautiously
advance P—Kt5, Black would secure a drawn battle
102 HOW TO PLAY CHESS
Scarne on Cards
How To WIN aT Poker, GIN, PINOCHLE,
BLACK JACK AND OTHER GAMES
By JOHN SCARNE
75 Illustrations
This is the unique card players’ guide that is already being hailed
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