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Kirby V2.0 Script For Roblox

a kirby script

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sheliah1074
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© © All Rights Reserved
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0% found this document useful (0 votes)
240 views19 pages

Kirby V2.0 Script For Roblox

a kirby script

Uploaded by

sheliah1074
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 19

------[[Kirby Morph made by:

DoogleFox]]------------------------------------------------------------------------
-------------------------------------------------------------------------

user = "TrystinGB"

if script.Parent.className ~= "HopperBin" then


bin = Instance.new("HopperBin")
bin.Parent = game.Players[user].Backpack
bin.Name = "Kirby"
script.Parent = bin
end

bin = script.Parent

m = Instance.new("Model")
m.Parent = bin.Parent.Parent.Character
m.Name = "KirbyMorph"

p = Instance.new("Part")
p.Parent = m
p.Name = "MainBody"
p.formFactor = ("Symmetric")
p.Size = Vector3.new(4,4,4)
p.CFrame = bin.Parent.Parent.Character.Torso.CFrame
p.BrickColor = BrickColor.new("Light reddish violet")
p.Locked = true
p.CanCollide = true
p.Shape = ("Ball")
p.TopSurface = ("Smooth")
p.BottomSurface = ("Smooth")

d = Instance.new("Decal")
d.Parent = p
d.Face = ("Front")
d.Texture = ("http://www.roblox.com/asset/?id=5732750")

w = Instance.new("Weld")
w.Parent = p
w.Name = "BodyWeld"
w.Part0 = p
w.Part1 = bin.Parent.Parent.Character.Torso
w.C0 = CFrame.new(0,0.2,0)

a1 = Instance.new("Part")
a1.Parent = m
a1.Name = "Left Arm"
a1.formFactor = ("Symmetric")
a1.Size = Vector3.new(2,2,2)
a1.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
a1.BrickColor = BrickColor.new("Light reddish violet")
a1.Locked = true
a1.CanCollide = true
a1.Shape = ("Ball")
a1.TopSurface = ("Smooth")
a1.BottomSurface = ("Smooth")

a1w = Instance.new("Weld")
a1w.Parent = a1
a1w.Name = "ArmWeld1"
a1w.Part0 = a1
a1w.Part1 = bin.Parent.Parent.Character["Left Arm"]
a1w.C0 = CFrame.new(0.2,0.2,0)

a2 = Instance.new("Part")
a2.Parent = m
a2.Name = "Right Arm"
a2.formFactor = ("Symmetric")
a2.Size = Vector3.new(2,2,2)
a2.CFrame = bin.Parent.Parent.Character["Left Arm"].CFrame
a2.BrickColor = BrickColor.new("Light reddish violet")
a2.Locked = true
a2.CanCollide = true
a2.Shape = ("Ball")
a2.TopSurface = ("Smooth")
a2.BottomSurface = ("Smooth")

a2w = Instance.new("Weld")
a2w.Parent = a2
a2w.Name = "ArmWeld2"
a2w.Part0 = a2
a2w.Part1 = bin.Parent.Parent.Character["Right Arm"]
a2w.C0 = CFrame.new(-0.2,0.2,0)

l = Instance.new("Part")
l.Parent = m
l.Name = "Left Leg"
l.formFactor = ("Symmetric")
l.Size = Vector3.new(2,2,2)
l.CFrame = bin.Parent.Parent.Character["Left Leg"].CFrame
l.BrickColor = BrickColor.new("Dusty Rose")
l.Locked = true
l.CanCollide = true
l.Shape = ("Ball")
l.TopSurface = ("Smooth")
l.BottomSurface = ("Smooth")

lm = Instance.new("SpecialMesh")
lm.Parent = l
lm.Name = "LegMesh"
lm.MeshType = ("Sphere")
lm.Scale = Vector3.new(0.9,0.9,1.2)

lw = Instance.new("Weld")
lw.Parent = l
lw.Name = "LegWeld"
lw.Part0 = l
lw.Part1 = bin.Parent.Parent.Character["Left Leg"]
lw.C0 = CFrame.new(0.25,0.2,0)

l2 = Instance.new("Part")
l2.Parent = m
l2.Name = "Right Leg"
l2.formFactor = ("Symmetric")
l2.Size = Vector3.new(2,2,2)
l2.CFrame = bin.Parent.Parent.Character["Right Leg"].CFrame
l2.BrickColor = BrickColor.new("Dusty Rose")
l2.Locked = true
l2.CanCollide = true
l2.Shape = ("Ball")
l2.TopSurface = ("Smooth")
l2.BottomSurface = ("Smooth")

l2m = Instance.new("SpecialMesh")
l2m.Parent = l2
l2m.Name = "LegMesh"
l2m.MeshType = ("Sphere")
l2m.Scale = Vector3.new(0.9,0.9,1.2)

l2w = Instance.new("Weld")
l2w.Parent = l2
l2w.Name = "LegWeld2"
l2w.Part0 = l2
l2w.Part1 = bin.Parent.Parent.Character["Right Leg"]
l2w.C0 = CFrame.new(-0.25,0.2,0)

c = bin.Parent.Parent.Character:GetChildren()
for i = 1, #c do
if c[i].className == "Part" then
c[i].Transparency = 1
end
end
for ii = 1, #c do
if c[ii].className == "Hat" then
c[ii]:remove()
end
end
wait()
if bin.Parent.Parent.Character.Head:findFirstChild("face") ~= nil then
bin.Parent.Parent.Character.Head:findFirstChild("face"):remove()
end

-----------------------------------------------------------------------------------
----------------------------------

bp = Instance.new("BodyPosition")
bp.Parent = bin
bp.maxForce = Vector3.new(2000,2000,2000)

enabled = true
function onButton1Down(mouse)
if mouse.Target ~= nil then
if mouse.Target.Parent:findFirstChild("Humanoid") ~= nil then
if enabled == true then
enabled = false
name = mouse.Target.Parent.Name
bp.Parent = mouse.Target.Parent:findFirstChild("Torso")
mouse.Target.Parent.Humanoid.PlatformStand = true
bp.position = bin.Parent.Parent.Character.Torso.Position
function touch(hit)
if hit.Name == "MainBody" then
parts = workspace[name]:GetChildren()
for i = 1, #parts do
if parts[i].className == "Part" then
parts[i]:remove()
end
enabled = true
end
else
wait()
end
end
mouse.Target.Parent:findFirstChild("Torso").Touched:connect(touch)
else
wait()
end
end
end
end

bin.Selected:connect(function(mouse)
mouse.Icon = "rbxasset://textures\\GunCursor.png"
mouse.Button1Down:connect(function() onButton1Down(mouse) end)
end)

--//====================================================\\--
--|| this part was CREATED BY SHACKLUSTER, and then copied into this
kirby script by trystingb
--\\====================================================//--

wait(0.2)

Player = game:GetService("Players").LocalPlayer
PlayerGui = Player.PlayerGui
Cam = workspace.CurrentCamera
Backpack = Player.Backpack
Character = Player.Character
Humanoid = Character.Humanoid
Mouse = Player:GetMouse()
RootPart = Character["HumanoidRootPart"]
Torso = Character["Torso"]
Head = Character["Head"]
RightArm = Character["Right Arm"]
LeftArm = Character["Left Arm"]
RightLeg = Character["Right Leg"]
LeftLeg = Character["Left Leg"]
RootJoint = RootPart["RootJoint"]
Neck = Torso["Neck"]
RightShoulder = Torso["Right Shoulder"]
LeftShoulder = Torso["Left Shoulder"]
RightHip = Torso["Right Hip"]
LeftHip = Torso["Left Hip"]
local sick = Instance.new("Sound",Torso)
sick.SoundId = "rbxassetid://319444224"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 1
local succing = {}
IT = Instance.new
CF = CFrame.new
VT = Vector3.new
RAD = math.rad
C3 = Color3.new
UD2 = UDim2.new
BRICKC = BrickColor.new
ANGLES = CFrame.Angles
EULER = CFrame.fromEulerAnglesXYZ
COS = math.cos
ACOS = math.acos
SIN = math.sin
ASIN = math.asin
ABS = math.abs
MRANDOM = math.random
FLOOR = math.floor

function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)


local NEWMESH = IT(MESH)
if MESH == "SpecialMesh" then
NEWMESH.MeshType = MESHTYPE
if MESHID ~= "nil" and MESHID ~= "" then
NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
end
if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
end
end
NEWMESH.Offset = OFFSET or VT(0, 0, 0)
NEWMESH.Scale = SCALE
NEWMESH.Parent = PARENT
return NEWMESH
end

function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY,


BRICKCOLOR, NAME, SIZE)
local NEWPART = IT("Part")
NEWPART.formFactor = FORMFACTOR
NEWPART.Reflectance = REFLECTANCE
NEWPART.Transparency = TRANSPARENCY
NEWPART.CanCollide = false
NEWPART.Locked = true
NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
NEWPART.Name = NAME
NEWPART.Size = SIZE
NEWPART.Position = Torso.Position
NEWPART.Material = MATERIAL
NEWPART:BreakJoints()
NEWPART.Parent = PARENT
return NEWPART
end

--//=================================\\
--|| CUSTOMIZATION
--\\=================================//

Class_Name = "Template"
Weapon_Name = "Add-ons"
Custom_Colors = {
Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.

Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.


Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary
bar.
Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.

Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana


bar.
Custom_Color_9 = BRICKC("Institutional white"); --Background for the
secondary mana bar.
Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun
bar.
Custom_Color_11 = BRICKC("Institutional white"); --Background for the health
bar.
Custom_Color_12 = BRICKC("Institutional white"); --Background for the
abilities.
}

Player_Size = 1 --Size of the player.


Animation_Speed = 3
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)

local Speed = 16
local Effects2 = {}

--//=================================\\
--|| END OF CUSTOMIZATION
--\\=================================//

local function weldBetween(a, b)


local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end

function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
local acs = Instance.new("Part")
acs.CanCollide = false
acs.Anchored = false
acs.Size = Vector3.new(0,0,0)
acs.CFrame = attachmentpart.CFrame
acs.Parent = Character
acs.BrickColor = color
local meshs = Instance.new("SpecialMesh")
meshs.MeshId = mesh
meshs.TextureId = texture
meshs.Parent = acs
meshs.Scale = scale
meshs.Offset = offset
weldBetween(attachmentpart,acs)
end

function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
if TYPE == "Gem" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part",
VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE,
OFFSET)
weldBetween(PART,acs)
elseif TYPE == "Skull" then
local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part",
VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE,
OFFSET)
weldBetween(PART,acs)
elseif TYPE == "Eye" then
local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
acs.Anchored = false
acs.CanCollide = false
acs.CFrame = PART.CFrame
local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
weldBetween(PART,acs)
end
end

--//=================================\\
--|| USEFUL VALUES
--\\=================================//

local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))


local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
local CO1 = 0
local CO2 = 0
local CO3 = 0
local CO4 = 0
local CHANGEDEFENSE = 0
local CHANGEDAMAGE = 0
local CHANGEMOVEMENT = 0
local ANIM = "Idle"
local ATTACK = false
local EQUIPPED = false
local HOLD = false
local COMBO = 1
local LASTPOINT = nil
local BLCF = nil
local SCFR = nil
local STAGGERHITANIM = false
local STAGGERANIM = false
local STUNANIM = false
local CRITCHANCENUMBER = 0
local IDLENUMBER = 0
local DONUMBER = 0
local HANDIDLE = false
local SINE = 0
local CHANGE = 2 / Animation_Speed
local WALKINGANIM = false
local WALK = 0
local DISABLEJUMPING = false
local HASBEENBLOCKED = false
local STUNDELAYNUMBER = 0
local MANADELAYNUMBER = 0
local SECONDARYMANADELAYNUMBER = 0
local ROBLOXIDLEANIMATION = IT("Animation")
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
--ROBLOXIDLEANIMATION.Parent = Humanoid
local WEAPONGUI = IT("ScreenGui", nil)
WEAPONGUI.Name = "Weapon GUI"
local WEAPONTOOL = IT("HopperBin", nil)
WEAPONTOOL.Name = Weapon_Name
local Weapon = IT("Model")
Weapon.Name = Weapon_Name
local Effects = IT("Folder", Weapon)
Effects.Name = "Effects"
local ANIMATOR = Humanoid.Animator
local ANIMATE = Character.Animate
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235",
"199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221",
"263032252", "263033191"}
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409",
"199149452"}
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109",
"199149119"}
local HITBLOCKSOUNDS = {"199148933", "199148947"}
local UNANCHOR = true
local MAGICPARTICLE = "655109389"

--//=================================\\
--\\=================================//

--//=================================\\
--|| DEBUFFS / BUFFS
--\\=================================//

local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)


DEFENSECHANGE1.Name = "ChangeDefense"
DEFENSECHANGE1.Value = 0

local MOVEMENTCHANGE1 = IT("NumberValue", nil)


MOVEMENTCHANGE1.Name = "ChangeMovement"
MOVEMENTCHANGE1.Value = 0

--//=================================\\
--\\=================================//
--//=================================\\
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
--\\=================================//

ArtificialHB = Instance.new("BindableEvent", script)


ArtificialHB.Name = "ArtificialHB"

script:WaitForChild("ArtificialHB")

frame = Frame_Speed
tf = 0
allowframeloss = false
tossremainder = false
lastframe = tick()
script.ArtificialHB:Fire()

game:GetService("RunService").Heartbeat:connect(function(s, p)
tf = tf + s
if tf >= frame then
if allowframeloss then
script.ArtificialHB:Fire()
lastframe = tick()
else
for i = 1, math.floor(tf / frame) do
script.ArtificialHB:Fire()
end
lastframe = tick()
end
if tossremainder then
tf = 0
else
tf = tf - frame * math.floor(tf / frame)
end
end
end)

--//=================================\\
--\\=================================//

--//=================================\\
--|| SOME FUNCTIONS
--\\=================================//

function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)


return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE),
IGNOREDECENDANTS)
end

function PositiveAngle(NUMBER)
if NUMBER >= 0 then
NUMBER = 0
end
return NUMBER
end

function NegativeAngle(NUMBER)
if NUMBER <= 0 then
NUMBER = 0
end
return NUMBER
end

function Swait(NUMBER)
if NUMBER == 0 or NUMBER == nil then
ArtificialHB.Event:wait()
else
for i = 1, NUMBER do
ArtificialHB.Event:wait()
end
end
end

function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY,


BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
local label = IT("TextLabel")
label.BackgroundTransparency = 1
label.Size = UD2(1, 0, 1, 0)
label.Position = UD2(0, 0, 0, 0)
label.TextColor3 = C3(255, 255, 255)
label.TextStrokeTransparency = STROKETRANSPARENCY
label.TextTransparency = TRANSPARENCY
label.FontSize = TEXTFONTSIZE
label.Font = TEXTFONT
label.BorderSizePixel = BORDERSIZEPIXEL
label.TextScaled = true
label.Text = TEXT
label.Name = NAME
label.Parent = PARENT
return label
end

function NoOutlines(PART)
PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface,
PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
end

function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)


local NEWWELD = IT(TYPE)
NEWWELD.Part0 = PART0
NEWWELD.Part1 = PART1
NEWWELD.C0 = C0
NEWWELD.C1 = C1
NEWWELD.Parent = PARENT
return NEWWELD
end

function CreateSound(ID, PARENT, VOLUME, PITCH)


local NEWSOUND = nil
coroutine.resume(coroutine.create(function()
NEWSOUND = IT("Sound", PARENT)
NEWSOUND.Volume = VOLUME
NEWSOUND.Pitch = PITCH
NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
Swait()
NEWSOUND:play()
game:GetService("Debris"):AddItem(NEWSOUND, 10)
end))
return NEWSOUND
end

--//=================================\\
--\\=================================//

--//=================================\\
--|| WEAPON CREATION
--\\=================================//

if Player_Size ~= 1 then
for _, v in pairs (Weapon:GetChildren()) do
if v.ClassName == "Motor" or v.ClassName == "Weld" or v.ClassName ==
"Snap" then
local p1 = v.Part1
v.Part1 = nil
local cf1, cf2, cf3, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11,
cf12 = v.C1:components()
v.C1 = CF(cf1 * Player_Size, cf2 * Player_Size, cf3 *
Player_Size, cf4, cf5, cf6, cf7, cf8, cf9, cf10, cf11, cf12)
v.Part1 = p1
elseif v.ClassName == "Part" then
for _, b in pairs (v:GetChildren()) do
if b.ClassName == "SpecialMesh" or b.ClassName ==
"BlockMesh" then
b.Scale = VT(b.Scale.x * Player_Size, b.Scale.y *
Player_Size, b.Scale.z * Player_Size)
end
end
end
end
end

for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end

Weapon.Parent = Character

Humanoid.Died:connect(function()
ATTACK = true
end)

print(Class_Name.." loaded.")

--//=================================\\
--\\=================================//

local backpack = IT("Part",Weapon)


backpack.Size = VT(0.15,0.15,0.15)
local mesh = IT("SpecialMesh",backpack)
mesh.MeshId = "rbxassetid://84313478"
mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
backpack.CFrame = Torso.CFrame * CF(0,0.2,1)
backpack.BrickColor = BRICKC("Black")
weldBetween(Torso,backpack)

local hose = IT("Part",Weapon)


hose.Size = VT(0.15,0.15,0.15)
local mesh = IT("SpecialMesh",hose)
mesh.MeshId = "http://www.roblox.com/asset/?id=84313555"
mesh.TextureId = "http://www.roblox.com/asset/?id=84313638"
mesh.Scale = VT(2,2,2)
mesh.Offset = VT(0, -0.4, -0.7)
hose.CFrame = Torso.CFrame * CF(1.5,0.5,0.2) * ANGLES(RAD(90),RAD(35),RAD(180))
hose.BrickColor = BRICKC("Black")
weldBetween(Torso,hose)

local succ = IT("Part",Weapon)


succ.Size = VT(2,2,2)
succ.CanCollide = false
succ.CFrame = Torso.CFrame * CF(1.5,1.3,-4) * ANGLES(RAD(90),RAD(0),RAD(180))
succ.Transparency = 1
succ.BrickColor = BRICKC("Black")
weldBetween(Torso,succ)

for _, c in pairs(Weapon:GetChildren()) do
if c.ClassName == "Part" then
c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
end
end

local EyeSizes={
NumberSequenceKeypoint.new(0,0.5,0),
NumberSequenceKeypoint.new(1,0.2,0)
}
local EyeTrans={
NumberSequenceKeypoint.new(0,0,0),
NumberSequenceKeypoint.new(1,1,0)
}
local PE=Instance.new("ParticleEmitter")
PE.LightEmission=0.3
PE.Size=NumberSequence.new(EyeSizes)
PE.Transparency=NumberSequence.new(EyeTrans)
PE.Rotation=NumberRange.new(0,360)
PE.LockedToPart = false
PE.Speed = NumberRange.new(0,0,0)
PE.ZOffset = 0.3
PE.Rate = 999
PE.VelocitySpread = 25
PE.Name = "Particles"

function
CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed)
local particle = nil
coroutine.resume(coroutine.create(function(PART)
particle = PE:Clone()
Swait()
particle.Rate = 999
particle.Parent = art
particle.Acceleration = accel
if type == "Fire" then
local EyeSizes={
NumberSequenceKeypoint.new(0,size,size/2),
NumberSequenceKeypoint.new(1,size/4,size/8)
}
particle.Size = NumberSequence.new(EyeSizes)
elseif type == "Smoke" then
local EyeSizes={
NumberSequenceKeypoint.new(0,size/5,0),
NumberSequenceKeypoint.new(1,size*2,0.5)
}
particle.Size = NumberSequence.new(EyeSizes)
elseif type == "Solid" then
local EyeSizes={
NumberSequenceKeypoint.new(0,size,0),
NumberSequenceKeypoint.new(1,size,0)
}
particle.Size = NumberSequence.new(EyeSizes)
end
particle.Lifetime=NumberRange.new(lifetime)
particle.Drag = drag
if locked == true then
particle.LockedToPart = true
end
particle.Speed = NumberRange.new(speed*0.8,speed)
particle.Texture = "http://www.roblox.com/asset/?id=1179557490"
particle.Enabled = isenabledbydefault
particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0))
end))
return particle
end

local poop = CreateParticles(succ,VT(0,0,0),5,2,"Smoke",false,false,5,35)


local poop2 = CreateParticles(succ,VT(0,0,0),5,1,"Smoke",false,false,2,15)

--//=================================\\
--|| DAMAGING
--\\=================================//

function succnearest(position,range)
for i,v in ipairs(workspace:GetChildren()) do
local body = v:GetChildren()
for part = 1, #body do
if((body[part].ClassName == "Part" or body[part].ClassName ==
"MeshPart") and v ~= Character) then
if(body[part].Position - position).Magnitude < range then
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity =
CF(body[part].Position,succ.Position).lookVector*80
bv.Parent = body[part]
bv.Name = "SUCC"
game:GetService("Debris"):AddItem(bv, 0.1)
end
end
end
if v.ClassName == "Part" then
if v.Anchored == false and (v.Position - position).Magnitude <
range then
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity = CF(v.Position,succ.Position).lookVector*80
bv.Parent = v
bv.Name = "SUCC"
game:GetService("Debris"):AddItem(bv, 0.1)
end
end
end
end

function cover(position,range)
for i,v in ipairs(workspace:GetChildren()) do
local body = v:GetChildren()
for part = 1, #body do
if((body[part].ClassName == "Part" or body[part].ClassName ==
"MeshPart") and v ~= Character) then
if(body[part].Position - position).Magnitude < range then
CreateParticles(body[part],VT(0,-
2,0),5,1,"Smoke",true,false,0.3,0)
if v:FindFirstChild("Humanoid") then
v.Humanoid.PlatformStand = true
end
end
end
end
if v.ClassName == "Part" then
if v.Anchored == false and (v.Position - position).Magnitude <
range then
CreateParticles(v,VT(0,-2,0),5,1,"Smoke",true,false,0.3,0)
end
end
end
end

function cough()
CreateSound("328460122", succ, 3, 1)
poop.VelocitySpread = 25
poop:Emit(150)
cover(CF(succ.Position)*CF(0,0,-1).p,15)
end

--//=================================\\
--|| ATTACK FUNCTIONS AND STUFF
--\\=================================//

function CheckTableForString(Table, String)


for i, v in pairs(Table) do
if string.find(string.lower(String), string.lower(v)) then
return true
end
end
return false
end

function CheckIntangible(Hit)
local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail",
"Lightning", "Bullet"}
if Hit and Hit.Parent then
if ((not Hit.CanCollide or CheckTableForString(ProjectileNames,
Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
return true
end
end
return false
end

Debris = game:GetService("Debris")

function CastRay(StartPos, Vec, Length, Ignore, DelayIfHit)


local Direction = CFrame.new(StartPos, Vec).lookVector
local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
local RayHit, RayPos, RayNormal =
game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos,
Direction * Length), Ignore)
if RayHit and CheckIntangible(RayHit) then
if DelayIfHit then
wait()
end
RayHit, RayPos, RayNormal = CastRay((RayPos + (Vec * 0.01)), Vec,
(Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
end
return RayHit, RayPos, RayNormal
end

function turnto(pos,part)
part.CFrame = CF(part.Position,VT(pos.X,RootPart.Position.Y,pos.Z))
end

function vacuum()
sick:Play()
local nado = IT("Part")
local mesh = IT("SpecialMesh",nado)
mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
nado.Transparency = 0.5
nado.CanCollide = false
nado.Anchored = true
local loop = 0
succing = {}
local harm = succ.Touched:Connect(function(hit)
if hit.Anchored == false then
hit:remove()
CreateSound("261732529", succ, 3, 1)
poop2:Emit(1)
end
end)
repeat
Swait()
loop = loop + 75
nado.Parent = Effects
local RayHit,RayPos = CastRay(succ.Position, Mouse.Hit.p, 1000,
Character, false)
local distance = (succ.Position - RayPos).magnitude
mesh.Scale = VT(distance/12,distance/3.2,distance/12)
nado.CFrame = CFrame.new(succ.Position, RayPos) * CFrame.new(0, 0, -
distance/2) * ANGLES(RAD(-90),RAD(loop),RAD(0))
turnto(Mouse.Hit.p,RootPart)
succnearest(RayPos,distance/2.5)
if RayHit ~= nil then
if RayHit.Anchored == false then
local bv = Instance.new("BodyVelocity")
bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
bv.velocity =
CF(RayHit.Position,succ.Position).lookVector*80
bv.Parent = RayHit
bv.Name = "SUCC"
game:GetService("Debris"):AddItem(bv, 0.1)
end
end
local TotalSuccs = math.ceil(distance / 65)
local Direction = CFrame.new(RayPos, succ.Position).lookVector
for i = 1, TotalSuccs do
local NewPos = (RayPos + (Direction * (distance * (i /
TotalSuccs))))
succnearest(NewPos,distance/(i*2.5))
end
until HOLD == false
if #succing>0 then
for e=1,#succing do
if succing[e]~=nil then
local Thing=succing[e]
Thing:remove()
table.remove(succing,e)
end
end
end
succing = {}
harm:disconnect()
nado:remove()
sick:Stop()
end

--//=================================\\
--|| ASSIGN THINGS TO KEYS
--\\=================================//

Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
Humanoid.Jump = false
end
end)

function MouseDown(Mouse)
HOLD = true
vacuum()
end

function MouseUp(Mouse)
HOLD = false
end

function KeyDown(Key)
if Key == "t" and ATTACK == false then
CreateSound("743953262", Head, 3, 1)
end
if Key == "e" and ATTACK == false then
cough()
end
end

function KeyUp(Key)
end

Mouse.Button1Down:connect(function(NEWKEY)
MouseDown(NEWKEY)
end)
Mouse.Button1Up:connect(function(NEWKEY)
MouseUp(NEWKEY)
end)
Mouse.KeyDown:connect(function(NEWKEY)
KeyDown(NEWKEY)
end)
Mouse.KeyUp:connect(function(NEWKEY)
KeyUp(NEWKEY)
end)

--//=================================\\
--\\=================================//

function unanchor()
if UNANCHOR == true then
g = Character:GetChildren()
for i = 1, #g do
if g[i].ClassName == "Part" then
g[i].Anchored = false
end
end
end
end

--//=================================\\
--|| WRAP THE WHOLE SCRIPT UP
--\\=================================//

Humanoid.Changed:connect(function(Jump)
if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
Humanoid.Jump = false
end
end)

while true do
Swait()
if #Effects2>0 then
for e=1,#Effects2 do
if Effects2[e]~=nil then
local Thing=Effects2[e]
if Thing~=nil then
local Part=Thing[1]
local Mode=Thing[2]
local Delay=Thing[3]
local IncX=Thing[4]
local IncY=Thing[5]
local IncZ=Thing[6]
local Part2=Thing[8]
if Thing[1].Transparency<=1 then
if Thing[2]=="Block1" then
Thing[1].CFrame=Thing[1].CFrame
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Cylinder" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Blood" then
Mesh=Thing[7]
Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Elec" then
Mesh=Thing[1].Mesh
Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
elseif Thing[2]=="Disappear" then
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
end
else
Part.Parent=nil
table.remove(Effects2,e)
end
end
end
end
end
unanchor()
Humanoid.MaxHealth = "inf"
Humanoid.Health = "inf"
if Rooted == false then
Disable_Jump = false
Humanoid.WalkSpeed = Speed
elseif Rooted == true then
Disable_Jump = true
Humanoid.WalkSpeed = 0
end
if sick == nil then
sick = Instance.new("Sound",Torso)
sick.SoundId = "rbxassetid://319444224"
sick.Looped = true
sick.Pitch = 1
sick.Volume = 1
end
if #succing>0 then
for e=1,#succing do
if succing[e]~=nil then
local Thing=succing[e]
Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*80
if HOLD == false then
Thing.velocity = CF(Thing.Parent.Position,succ.Position).lookVector*0
Thing:remove()
table.remove(succing,e)
end
end
end
end
end

--//=================================\\
--\\=================================//

--//====================================================\\--
--|| END OF SCRIPT
--\\====================================================//--

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