Minor (Spell Rapier)
Minor (Spell Rapier)
LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
Humanoid = Character.Humanoid
LS = Torso["Left Shoulder"]
LH = Torso["Left Hip"]
RS = Torso["Right Shoulder"]
RH = Torso["Right Hip"]
Neck = Torso.Neck
it=Instance.new
vt=Vector3.new
cf=CFrame.new
euler=CFrame.fromEulerAnglesXYZ
angles=CFrame.Angles
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
attack = false
attacktype = 1
damage = 5
oridamage = 50
attackdebounce = false
ssdebounce=false
MMouse=nil
combo=0
magic=true
RootPart=Character.HumanoidRootPart
RootJoint=RootPart.RootJoint
RootCF=euler(-1.57,0,3.14)
--player
player = nil
--save shoulders
--welds
Character:findFirstChild("Rapier",true).Parent = nil
end
Character:findFirstChild("Block",true).Parent = nil
end
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
local fp = it("Part")
fp.formFactor = formfactor
fp.Parent = parent
fp.Reflectance = reflectance
fp.Transparency = transparency
fp.CanCollide = false
fp.Locked=true
fp.BrickColor = brickcolor
fp.Name = name
fp.Size = size
fp.Position = Torso.Position
fp.BottomSurface="Smooth"
fp.TopSurface="Smooth"
fp:BreakJoints()
return fp
end
function mesh(Mesh,part,meshtype,meshid,offset,scale)
mesh.Parent = part
if Mesh=="SpecialMesh" then
mesh.MeshType = meshtype
mesh.MeshId = meshid
end
mesh.Offset=offset
mesh.Scale=scale
return mesh
end
function weld(parent,part0,part1,c0)
weld.Parent = parent
weld.Part0 = part0
weld.Part1 = part1
weld.C0 = c0
return weld
end
modelzorz.Parent = Character
modelzorz.Name = "Rapier"
local prt13=part(3,modelzorz,0,1,BrickColor.new("Black"),"Part13",vt(0.5,4,0.5))
local msh1=mesh("CylinderMesh",prt1,"","",vt(0,0,0),vt(0.2,1,0.2))
local msh2=mesh("SpecialMesh",prt2,"FileMesh","http://www.roblox.com/asset/?
id=1778999",vt(0,0,0),vt(0.2,0.5,0.2))
local msh3=mesh("SpecialMesh",prt3,"Sphere","",vt(0,0,0),vt(0.1,0.6,0.1))
local msh4=mesh("BlockMesh",prt4,"","",vt(0,0,0),vt(0.3,0.2,0.05))
local msh5=mesh("BlockMesh",prt5,"","",vt(0,0,0),vt(0.05,0.2,0.3))
local msh6=mesh("SpecialMesh",prt6,"Sphere","",vt(0,0,0),vt(0.4,0.4,0.4))
local msh7=mesh("CylinderMesh",prt7,"","",vt(0,0,0),vt(0.1,0.5,0.1))
local msh8=mesh("CylinderMesh",prt8,"","",vt(0,0,0),vt(0.4,0.5,0.4))
local msh9=mesh("CylinderMesh",prt9,"","",vt(0,0,0),vt(0.3,0.05,0.3))
local msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(0.2,0.1,0.2))
local msh11=mesh("SpecialMesh",prt11,"FileMesh","http://www.roblox.com/asset/?
id=1778999",vt(0,0,0),vt(0.2,1,0.2))
local msh12=mesh("SpecialMesh",prt12,"FileMesh","http://www.roblox.com/asset/?
id=1778999",vt(0,0,0),vt(0.2,3,0.2))
local msh13=mesh("BlockMesh",prt13,"","",vt(0,0,0),vt(1,1,1))
local wld1=weld(prt1,prt1,Torso,euler(-2,0,0)*cf(1,0.5,1.5))
local wld2=weld(prt2,prt2,prt1,cf(0,0.3,0))
local wld3=weld(prt3,prt3,prt2,cf(0,0.3,0))
local wld4=weld(prt4,prt4,prt2,cf(0,0.3,0))
local wld5=weld(prt5,prt5,prt2,cf(0,0.3,0))
local wld6=weld(prt6,prt6,prt1,cf(0,-0.5,0))
local wld7=weld(prt7,prt7,prt6,cf(0,-0.25,0))
local wld8=weld(prt8,prt8,prt7,cf(0,0,0))
local wld9=weld(prt9,prt9,prt7,cf(0,-0.3,0))
local wld10=weld(prt10,prt10,prt9,cf(0,-0.05,0))
local wld11=weld(prt11,prt11,prt10,cf(0,-0.5,0))
local wld12=weld(prt12,prt12,prt11,cf(0,-1.5,0))
local wld13=weld(prt13,prt13,prt12,cf(0,0,0))
numb=0
for i=1,4 do
local msh14=mesh("SpecialMesh",prt14,"Wedge","",vt(0,0,0),vt(0.051,0.5,0.3))
local msh15=mesh("BlockMesh",prt15,"","",vt(0,0,0),vt(0.052,0.3,0.2))
local msh16=mesh("SpecialMesh",prt16,"Wedge","",vt(0,0,0),vt(0.051,0.5,0.5))
local wld13=weld(prt13,prt13,prt6,euler(0,0,3.14)*cf(0,0.2,0.3)*euler(0,numb,0))
local wld14=weld(prt14,prt14,prt13,euler(-0.3,0,3.14)*cf(0,0.4,0.2))
local wld15=weld(prt15,prt15,prt14,euler(-0.2,0,0)*cf(0,-0.3,-0.1))
local wld16=weld(prt16,prt16,prt15,euler(0.5,0,0)*cf(0,-0.3,0))
numb=numb+1.57
end
numb=0
color="Bright red"
for i=1,6 do
if i==1 then color="White" elseif i==2 then color="Bright blue" elseif i==3 then
color="Bright green" elseif i==4 then color="Black" elseif i==5 then color="Bright
red" elseif i==6 then color="Bright yellow" end
local prt17=part(3,modelzorz,0,0,BrickColor.new(color),"Part17",vt(1,1,1))
local msh17=mesh("BlockMesh",prt17,"","",vt(0,0,0),vt(0.1,0.2,0.1))
local wld17=weld(prt17,prt17,prt7,cf(0.15,0.13,0)*euler(0,numb,0))
numb=numb+1.046
end
Tool = Instance.new("HopperBin")
Tool.Parent = Backpack
Tool.Name = "Rapier"
script.Parent = Tool
end
Bin = Tool
local bg = it("BodyGyro")
bg.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
bg.P = 20e+003
bg.Parent = nil
bp=it("BodyPosition")
bp.P=2000
bp.D=100
bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
so = function(id,par,vol,pit)
coroutine.resume(coroutine.create(function()
sou.Volume=vol
sou.Pitch=pit or 1
sou.SoundId=id
wait()
sou:play()
wait(6)
sou:Remove()
end))
end
function unequipweld()
wld1.Part1=Torso
wld1.C0=euler(-2,0,0)*cf(1,0.5,1.5)
end
function equipweld()
wld1.Part1=LeftArm
wld1.C0=euler(1.57,0,0)*cf(0,1,0)
end
function hideanim()
equipped=false
wait(0.1)
Torso.Neck.C0=necko
RootJoint.C0=RootCF
unequipweld()
end
function equipanim()
equipped=true
wait(0.1)
equipweld()
Torso.Neck.C0=necko*euler(0,0,1)
RootJoint.C0=RootCF*euler(0,0,-1)
end
end
function oneslash()
attack=true
for i=0,1,0.1 do
wait()
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1)
for i=0,1,0.2 do
wait()
Torso.Neck.C0=necko*euler(0,0,1-2*i)
RootJoint.C0=RootCF*euler(0,0,-1+2*i)
wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0)
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
attack=false
end
function twoslash()
attack=true
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,1+3.14*i)
wld1.C0=euler(1.57+1-1*i,0,0)*cf(0,1,0)
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1.1)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,1+3.14+3.14*i)
wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0)
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
attack=false
end
function threeslash()
attack=true
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,1-1*i)
Torso.Neck.C0=necko*euler(0,0,-1+1*i)
wld1.C0=euler(1.57+1-1*i,0,0)*cf(0,1,0)
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1*i)
Torso.Neck.C0=necko*euler(0,0,1*i)
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
attack=false
end
function fourslash()
attack=true
so("rbxasset://sounds\\swordlunge.wav",prt12,1,1.5)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1-0.57*i)
Torso.Neck.C0=necko*euler(0,0,1+0.57*i)
wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0)
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
for i=0,1,0.2 do
wait()
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
attack=false
end
function FlameBarrage()
attack=true
magic=true
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(0.5*i,0,1-1*i)
wld1.C0=euler(1.57+0.2*i,0,0)*cf(0,1,0)
end
for i=0,1,0.1 do
wait()
wld7.C0=wld7.C0*euler(0,-0.2,0)
so("http://roblox.com/asset/?id=28445431",prt7,1,20)
end
coroutine.resume(coroutine.create(function()
for i=1,10 do
so("http://roblox.com/asset/?id=131382140",prt12,1,10)
wait(0)
end
end))
reffect=prt12:Clone()
reffect.Parent=modelzorz
reffect.Transparency=1
reffect.Mesh.Scale=vt(0.3,3,0.3)
reffect.BrickColor=BrickColor.new("Bright red")
local efwld=weld(reffect,reffect,prt12,cf(0,-0.4,0))
coroutine.resume(coroutine.create(function(Part)
for i=0,1,0.1 do
wait()
Part.Transparency=Part.Transparency-0.05
end
while magic==true do
wait()
MagicBlock(BrickColor.new("Bright red"),prt12.CFrame*cf((math.random()/4)-
(math.random()/4),math.random(-2,1)+math.random(),(math.random()/4)-
(math.random()/4)),.5,.5,.5,.05,.05,.05)
end
for i=0,1,0.1 do
wait()
Part.Transparency=Part.Transparency+0.1
end
Part.Parent=nil
end),reffect)
for i=0,1,0.05 do
wait()
Torso.Neck.C0=necko*euler(0.5-0.5*i,0,1*i)
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1)
for i=1,3 do
so("http://roblox.com/asset/?id=130865054",Torso,1,1.5)
end
for i=0,0.2,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1+7.28*i)
Torso.Neck.C0=necko*euler(0,0,1-1*i)
effect("Bright red",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
exprt.Anchored=true
exprt.CFrame=RootPart.CFrame*cf(0,0,-7)
so("http://www.roblox.com/asset/?id=2101148",exprt,1,0.6)
game:GetService("Debris"):AddItem(exprt,1)
MagicCircle(BrickColor.new("Bright red"),exprt.CFrame,3,3,3,3,3,3)
for i=1,4 do
MagicRing(BrickColor.new("Bright red"),exprt.CFrame*euler(math.random(-
50,50),math.random(-50,50),math.random(-50,50)),3,3,0.1,1,1,0.05)
end
local c = game.Workspace:GetChildren()
for i = 1, #c do
attackdebounce=false
Damagefunc1(head,15,50)
end
end
end
end
for i=0.2,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,-1+7.28*i)
Torso.Neck.C0=necko*euler(0,0,1-1*i)
effect("Bright red",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*euler(0,0,1*i)
Torso.Neck.C0=necko*euler(0,0,-1*i)
wld1.C0=euler(1.77-1.2*i,0,0)*cf(0,1,0)
end
so("rbxasset://sounds\\swordlunge.wav",prt12,1,1.2)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,1-2.57*i)
Torso.Neck.C0=necko*euler(0,0,-1+2.57*i)
wld1.C0=euler(0.57+2.57*i,0,0)*cf(0,1,0)
effect("Bright red",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
numb=-7
for i=1,3 do
exprt.Anchored=true
exprt.CFrame=RootPart.CFrame*cf(0,0,numb)
so("http://www.roblox.com/asset/?id=2101148",exprt,1,1)
game:GetService("Debris"):AddItem(exprt,1)
MagicCircle(BrickColor.new("Bright red"),exprt.CFrame,3,3,3,3,3,3)
coroutine.resume(coroutine.create(function(Part)
for i=1,4 do
MagicBlock(BrickColor.new("Bright red"),Part.CFrame,3,3,3,2,2,2)
wait(0.1)
end
end),exprt)
local c = game.Workspace:GetChildren()
for i = 1, #c do
attackdebounce=false
Damagefunc1(head,5,30)
end
end
end
end
numb=numb-5
wait(0.2)
end
wait(1)
Torso.Neck.C0=necko*euler(0,0,1)
RootJoint.C0=RootCF*euler(0,0,-1)
magic=false
attack=false
end
function IcePrison()
attack=true
magic=true
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(0,0,1-1*i)
RootJoint.C0=RootCF*euler(0,0,-1+1*i)
wld1.C0=euler(1.57,0,0)*cf(0,1,0)
end
for i=0,1,0.1 do
wait()
wld7.C0=wld7.C0*euler(0,0.2,0)
so("http://roblox.com/asset/?id=28445431",prt7,1,20)
end
reffect=prt12:Clone()
reffect.Parent=modelzorz
reffect.Transparency=1
reffect.Mesh.Scale=vt(0.3,3,0.3)
reffect.BrickColor=BrickColor.new("Bright blue")
local efwld=weld(reffect,reffect,prt12,cf(0,-0.4,0))
coroutine.resume(coroutine.create(function(Part)
for i=0,1,0.1 do
wait()
Part.Transparency=Part.Transparency-0.05
end
while magic==true do
wait()
MagicBlock(BrickColor.new("Bright blue"),prt12.CFrame*cf((math.random()/4)-
(math.random()/4),math.random(-2,1)+math.random(),(math.random()/4)-
(math.random()/4)),.5,.5,.5,.05,.05,.05)
end
for i=0,1,0.1 do
wait()
Part.Transparency=Part.Transparency+0.1
end
Part.Parent=nil
end),reffect)
for i=1,3 do
so("http://roblox.com/asset/?id=25605551",prt12,1,1)
end
wait(0.5)
for i=0,1,0.1 do
wait()
wld1.C0=euler(1.57+1*i,0,0)*cf(0,1,0)
end
for i=1,3 do
so("http://roblox.com/asset/?id=10209640",prt12,1,1)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,6.32*i)
effect("Bright blue",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1)
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*euler(0,0,3.14*i)
effect("Bright blue",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
for i=0,1,0.1 do
wait()
wld1.C0=euler(2.57-1*i,3.14*i,0)*cf(0,1,0)
RootJoint.C0=RootCF*euler(0,0,3.14+3.14*i)
end
so("http://roblox.com/asset/?id=10209640",prt12,1,1.1)
bg.Parent=Torso
bg.cframe=Torso.CFrame
local bp = Instance.new("BodyPosition")
bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
bp.P = 10000
local CF = Torso.CFrame
bp.position = CF.p
bp.Parent=Torso
for i=0,1,0.2 do
wait()
Torso["Left Hip"].C0=LHC0*cf(-0.7*i,1.2*i,0)
Torso["Right Hip"].C0=RHC0*cf(0,1.2*i,0)*euler(0,0,-0.5*i)
effect("Bright blue",0.5,0.3,LastPoint,Point)
LastPoint = Point
end
numb=-3
numb2=0
for i=1,40 do
exprt.Anchored=true
exprt.CFrame=RootPart.CFrame*cf(numb2,0,numb)
so("http://www.roblox.com/asset/?id=32656754",exprt,0.5,1)
game:GetService("Debris"):AddItem(exprt,3)
for i=1,5 do
--Icicle(exprt.CFrame*euler(math.random(-2,1)+math.random(),0,math.random(-
2,1)+math.random()),2,5,2)
MagicFreeze(BrickColor.new("Bright blue"),exprt.CFrame*cf(0,-
3,0),0.5,0.5,0.5,0.1,0.3,0.1)
end
local c = game.Workspace:GetChildren()
for i = 1, #c do
attackdebounce=false
freezeDamagefunc(head,0,0)
end
end
end
end
numb=numb-1
if numb2==1 then
wait(0)
numb2=0
end
numb2=numb2+1
end
wait(0.5)
bg.Parent=nil
bp.Parent=nil
Torso["Left Hip"].C0=LHC0
Torso["Right Hip"].C0=RHC0
Torso.Neck.C0=necko*euler(0,0,1)
RootJoint.C0=RootCF*euler(0,0,-1)
magic=false
attack=false
end
function AirDash()
attack=true
magic=true
for i=0,1,0.1 do
wait()
wld1.C0=euler(1.57-1.2*i,0,0)*cf(0,1,0.3*i)
Torso.Neck.C0=necko*euler(0,0,1+0.57*i)
RootJoint.C0=RootCF*euler(0,0,-1-0.57*i)
end
for i=0,1,0.1 do
wait()
wld7.C0=wld7.C0*euler(0,0.2,0)
so("http://roblox.com/asset/?id=28445431",prt7,1,20)
end
so("http://roblox.com/asset/?id=10209640",prt12,1,0.7)
vel2.Parent = RootPart
vel2.maxForce = vt(4e+005,4e+005,4e+005)*1
vel2.velocity = Head.CFrame.lookVector*100
bg.Parent = Head
bg.cframe=Head.CFrame
jointhit=false
con1=prt13.Touched:connect(function(hit)
coroutine.resume(coroutine.create(function()
if hit.Parent==nil then
return
end
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil and jointhit==false then
jointhit=true
bp.position=RootPart.Position
-- bp.Parent=RootPart
bg.Parent=RootPart
bg.cframe=RootPart.CFrame
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*cf(0,-5*i,5*i)*euler(1.57*i,0,-1.57)
end
for i=0,1,0.1 do
wait()
Torso.Neck.C0=necko*euler(0,0,1.57-1.57*i)
RootJoint.C0=RootCF*cf(0,-5-5*i,5+5*i)*euler(1.57+1.57*i,0,-1.57-3.14*i)
end
coroutine.resume(coroutine.create(function()
while attack==true do
wait()
Torso.Neck.C0=necko
wld1.C0=euler(1.57-1.2+2.77,0,0)*cf(0,1,0)
end
end))
vel2.Parent=nil
for i=0,1,0.1 do
wait()
RootJoint.C0=RootCF*cf(0,-10,10-3*i)*euler(3.14+1.57*i,0,-1.57-3.14-1.57*i)
end
for i=0,1,0.15 do
wait()
RootJoint.C0=RootCF*cf(0,-10,7-3*i)*euler(3.14+1.57+1.57*i,0,-1.57-3.14-
1.57+1.57*i)
end
for i=0,1,0.2 do
wait()
RootJoint.C0=RootCF*cf(0,-10,4-4*i)*euler(3.14+3.14,0,-1.57-3.14-1.57+1.57+1.57*i)
end
RootPart.CFrame=Torso.CFrame*euler(0,1,0)
RootJoint.C0=RootCF*euler(0,0,-1)
bg.Parent=nil
bp.Parent=nil
wait(0.5)
attack=false
wait()
Torso.Neck.C0=necko*euler(0,0,1)
end
end))
Damagefunc1(hit,10,10)
end)
numb=-1
for i=0,1,0.2 do
wait()
so("http://roblox.com/asset/?id=10209640",prt12,1,numb)
numb=numb+0.2
wld1.C0=euler(1.57-1.2+2.77*i,0,0)*cf(0,1,0.3-0.3*i)
Torso.Neck.C0=necko*euler(0,0,1.57)
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
for i=0,1,0.1 do
wait()
effect("White",0.5,0.1,LastPoint,Point)
LastPoint = Point
end
con1:disconnect()
if jointhit==false then
vel2.Parent=nil
end
wait(1)
Torso.Neck.C0=necko*euler(0,0,1)
if jointhit==false then
bg.Parent=nil
RootJoint.C0=RootCF*euler(0,0,-1)
attack=false
end
magic=false
end
function effect(Color,Ref,Size,LP,P1,returnn)
effectsmsh.Scale = Vector3.new(0.4,1,0.4)
effectsmsh.Name = "Mesh"
effectsg.formFactor = 3
effectsg.CanCollide = false
effectsg.Name = "Eff"
effectsg.Locked = true
effectsg.Anchored = true
effectsg.Size = Vector3.new(0.2,1,0.2)
effectsg.Parent = workspace
effectsmsh.Parent = effectsg
effectsg.BrickColor = BrickColor.new(Color)
effectsg.Reflectance = Ref
local point1 = P1
effectsg.Size = Vector3.new(Size,mg,Size)
effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) *
CFrame.Angles(math.rad(90),0,0)
coroutine.resume(coroutine.create(function()
wait()
effectsg.Transparency = 1*i
effectsmsh.Scale = Vector3.new(Size-Size*i,1,Size-Size*i)
end
wait()
effectsg.Parent = nil
end
end))
end
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=3270017",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.03 do
wait()
Part.CFrame=Part.CFrame
Part.Transparency=i
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
Part.Parent=nil
end),prt,msh)
end
function MagicFreeze(brickcolor,cframe,x1,y1,z1,x3,y3,z3)
local prt=part(3,workspace,0.4,0.3,brickcolor,"Effect",vt(0.5,0.5,0.5))
prt.Anchored=true
prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-
50,50))
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?
id=1778999",vt(0,0,0),vt(x1,y1,z1))
coroutine.resume(coroutine.create(function(Part,Mesh)
for i=0,1,0.1 do
Part.CFrame=Part.CFrame*cf(0,0.3,0)
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
end
wait(5)
Part.Parent=nil
end),prt,msh)
end
Damagefunc1=function(hit,Damage,Knockback)
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.2)
attackdebounce = false
end))
Damage=Damage
return
end]]
-- hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=Damage+math.random(0,10)
-- h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print("herp")
if block.Value>0 then
blocked=true
block.Value=block.Value-1
print(block.Value)
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.5)
else
h:TakeDamage(1)
showDamage(hit.Parent,1,.5)
end
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=RootPart.CFrame.lookVector*Knockback+RootPart.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
game:GetService("Debris"):AddItem(r,.5)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
freezeDamagefunc=function(hit,Damage,Knockback)
if hit.Parent==nil then
return
end
CPlayer=Bin
h=hit.Parent:FindFirstChild("Humanoid")
if h~=nil and hit.Parent.Name~=Character.Name and
hit.Parent:FindFirstChild("Torso")~=nil then
attackdebounce = true
coroutine.resume(coroutine.create(function()
wait(0.2)
attackdebounce = false
end))
Damage=Damage
return
end]]
-- hs(hit,1.2)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=game.Players.LocalPlayer
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
Damage=Damage+math.random(0,5)
-- h:TakeDamage(Damage)
blocked=false
block=hit.Parent:findFirstChild("Block")
if block~=nil then
print("herp")
if block.Value>0 then
blocked=true
block.Value=block.Value-1
print(block.Value)
end
end
if blocked==false then
-- h:TakeDamage(Damage)
h.Health=h.Health-Damage
showDamage(hit.Parent,Damage,.5)
else
h:TakeDamage(1)
showDamage(hit.Parent,1,.5)
end
if math.random(1,1)==1 then
BodPos=Instance.new("BodyPosition")
BodPos.P=50000
BodPos.D=1000
BodPos.maxForce=Vector3.new(math.huge,math.huge,math.huge)
BodPos.position=hit.Parent.Torso.Position
BodPos.Parent=hit.Parent.Torso
BodGy = it("BodyGyro")
BodGy.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge
BodGy.P = 20e+003
BodGy.Parent=hit.Parent.Torso
BodGy.cframe = hit.Parent.Torso.CFrame
showDamage(hit.Parent,Damage,.5)
so("http://www.roblox.com/asset/?id=41763367",hit,1,2)
local freezepart=part(3,hit.Parent,0.5,0.5,BrickColor.new("Bright
blue"),"Ice
Part",vt(math.random(2,3)+math.random(),math.random(2,3)+math.random(),math.random(
2,3)+math.random()))
freezepart.Anchored=true
freezepart.CFrame=hit.Parent.Torso.CFrame*cf(math.random(-
1,0)+math.random(),-2.5,math.random(-1,0)+math.random())*euler(math.random(-
50,50),math.random(-50,50),math.random(-50,50))
coroutine.resume(coroutine.create(function(Part)
wait(5)
Part.Anchored=false
Part.Velocity=vt(math.random(-
20,20),math.random(20,30),math.random(-20,20))
wait(5)
Part.Parent=nil
end),freezepart)
end]]
coroutine.resume(coroutine.create(function(BodyPos,BodyGy,Hitted)
wait(5)
BodyPos.Parent=nil
BodyGy.Parent=nil
end),BodPos,BodGy,hit)
end
vp=Instance.new("BodyVelocity")
vp.P=500
vp.maxForce=Vector3.new(math.huge,0,math.huge)
-- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05
if Knockback>0 then
vp.Parent=hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp,.25)
c=Instance.new("ObjectValue")
c.Name="creator"
c.Value=Player
c.Parent=h
game:GetService("Debris"):AddItem(c,.5)
CRIT=false
hitDeb=true
AttackPos=6
end
end
end
showDamage=function(Char,Dealt,du)
m=Instance.new("Model")
m.Name=tostring(Dealt)
h=Instance.new("Humanoid")
h.Health=0
h.MaxHealth=0
h.Parent=m
c=Instance.new("Part")
c.Transparency=0
c.BrickColor=BrickColor:Red()
if CRIT==true then
c.BrickColor=BrickColor.new("Really red")
end
c.Name="Head"
c.TopSurface=0
c.BottomSurface=0
c.formFactor="Plate"
c.Size=Vector3.new(1,.4,1)
ms=Instance.new("CylinderMesh")
ms.Scale=Vector3.new(.8,.8,.8)
if CRIT==true then
ms.Scale=Vector3.new(1,1.25,1)
end
ms.Parent=c
c.Reflectance=0
Instance.new("BodyGyro").Parent=c
c.Parent=m
c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
f=Instance.new("BodyPosition")
f.P=2000
f.D=100
f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
f.position=c.Position+Vector3.new(0,3,0)
f.Parent=c
game:GetService("Debris"):AddItem(m,.5+du)
c.CanCollide=false
m.Parent=workspace
c.CanCollide=false
end
function ob1d(mouse)
hold=true
if combo==0 then
combo=1
oneslash()
combo=2
twoslash()
combo=3
threeslash()
combo=4
fourslash()
end
coroutine.resume(coroutine.create(function()
wait(0.5)
if attack==false then
combo=0
Torso.Neck.C0=necko*euler(0,0,1)
RootJoint.C0=RootCF*euler(0,0,-1)
wld1.C0=euler(1.57,0,0)*cf(0,1,0)
end
end))
end
function ob1u(mouse)
hold = false
end
buttonhold = false
function key(key)
--attack=true
if key=="z" then
FlameBarrage()
end
if key=="x" then
IcePrison()
end
if key=="c" then
AirDash()
end
if key=="f" then
--so("http://roblox.com/asset/?id=130839563",Torso,1,1)
so("http://www.roblox.com/asset/?id=10209810",Torso,1,1)
wait(5)
for i=0,1,0.1 do
wait()
so("http://www.roblox.com/asset/?id=10209810",Torso,1,2)
end
end
combo=0
wld1.C0=euler(1.57,0,0)*cf(0,1,0)
Humanoid.WalkSpeed=16
end
function key2(key)
end
function s(mouse)
mouse.KeyUp:connect(key2)
unsheathed = true
player = Player
ch = Character
MMouse = mouse
--
RSH.Parent = nil
LSH.Parent = nil
--
RW.Part0 = ch.Torso
RW.Parent = ch.Torso
--_G.R = RW
--
LW.Part0 = ch.Torso
LW.Parent = ch.Torso
--_G.L = LW
--
equipanim()
end
function ds(mouse)
hideanim()
wait(0)
RW.Parent = nil
LW.Parent = nil
RSH.Parent = player.Character.Torso
LSH.Parent = player.Character.Torso
end
Bin.Selected:connect(s)
Bin.Deselected:connect(ds)
-- mediafire
--[[
]]