Laserllama Shifter
Laserllama Shifter
The Shifter
The especially stout and hairy dwarf
disappeared in a flash of emerald light
and dust, and where he had stood was a
massive ram, twice as tall as the dwarf.
Charging forward, the brutish beast ran
roughshod over the goblin bandits that
were attempting to pillage this remote
farm. As the would-be thieves fled into
the forest, a similar flash of verdant light
shone between the trees, and the wild dwarf
walked out and returned to his dwelling.
In the chaos of battle, the primal call of
the hunt was almost irresistible. In one
moment, she was the fierce lioness,
tearing into the troll's vile flesh. In
the next, she was a humble rodent
darting unnoticed in the confusion
of combat. As the dust settled, she
returned to the shape of a wild female elf, what
she knew to be her true shape. But even as she
regained her composure, part of her deep within
longed to eat of the carnage surrounding her.
The bandit guard couldn't help but think that
there was something different about the bird
that stared at him from the window. It was
as if it was watching where he had left the
key to the cells below. When the guard left,
the same bird transformed into a primitive
young boy, picked up the key, and lept out of
that same window. That night, there would be
a jailbreak from the baron's most secure dungeon. Creating
All three of the warriors described here are considered Your Shifter
Shifters, warriors imbued with primal bestial powers that let
them change their forms, taking on the shapes of wild Beasts. When creating your Shifter, the most important thing for you
to decide is how they gained their mystical abilities. Are you
Primal Connection the offspring of an elder Archdruid or lycanthrope, born with
While many claim a deep understanding of the natural world, an instinctive ability to change your form? Were you blessed
none hold a deeper connection than those known as Shifters. by an Archfey or powerful Celestial? Or, were you born in the
These rare warrior sages live among beasts in the wilderness wild and developed your mystical gift independently?
and develop primal powers of their own. For many, the mystic Also, though a Shifter can transform into any Beast they
power of this bond infuses their blood with incredible bestial have seen before, each Shifter has a favored beast shape that
power, enhancing their senses and changing their form. matches their personality. Do you favor a powerful predatory
Drawing upon this primal connection to the wild, Shifters beast, matching your willingness to fight? A small rodent that
can communicate with beasts as if they were one of the pack. can remain hidden and unnoticed? Or, a cold-blooded reptile
Their own physical forms are changed, and they gain savage that is willing to make the utilitarian decisions to survive?
claws or fangs and thickened skin. This primeval bond is also
the source of their signature ability, the power to transform
themselves, taking on the physical form of wild beasts. Multiclassing and the Shifter
If your group uses the optional multiclassing rule,
Many Forms here is everything you need to know if you choose
to take at least one level in the Shifter class.
The mystical ability that flows in their blood allows Shifters Ability Score Minimum. As a multiclass character,
to take on the form of any animal that they have bonded with. you must have a minimum Constitution score of
Though each Shifter has a certain family of beasts they favor, 13 in order to take a level as a Shifter, or to take a
and instinctively learn to transform into beasts in that family, level in another class if you are already a Shifter.
all Shifters can learn the shape of any animal they encounter. Proficiencies Gained. If Shifter is not your initial
For many Shifters, the struggle between their own rational class, here are the proficiencies you gain when you
intellect and the savage instincts of the beasts they transform take your first Shifter level: simple weapons and
into is core to their being. Ignore their instincts and dull their one skill of your choice from the Shifter skill list.
mystical power, but give too much and risk losing their self.
Class Features
As a Shifter, you gain the following class features: The Shifter
Max.
Hit Points Level PB Features CR
Hit Dice: 1d10 per Shifter level 1st +2 Feral Physique, Wild Empathy —
Hit Points at 1st Level: 10 + your Constitution modifier.
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution 2nd +2 Bloodline, Wild Shape ½
modifier per Shifter level after 1st 3rd +2 Bestial Instincts 1
Proficiencies 4th +2 Ability Score Improvement 1
Armor: Light armor 5th +3 Extra Attack, Mystical Strikes 1
Weapons: Simple weapons, blowguns, longbows, nets
Tools: None 6th +3 Adrenaline Surge 2
Saving Throws: Strength, Dexterity 7th +3 Bloodline Feature 2
Skills: Choose any two: Acrobatics, Animal Handling, 8th +3 Ability Score Improvement 2
Athletics, Nature, Perception, Stealth, and Survival
9th +4 Wild Awareness 3
Equipment
As a Shifter, you start with the following equipment, in 10th +4 Primal Resilience 3
addition to the equipment granted by your background: 11th +4 Primeval Form 3
(a) two clubs, (b) a greatclub, or (c) a quarterstaff 12th +4 Ability Score Improvement 4
(a) a shortbow and 20 arrows, or (b) four javelins 13th +5 Bloodline Feature 4
leather armor, a dagger, and an explorer’s pack
14th +5 Feral Senses 4
Alternately, if your group uses the starting wealth rule to
purchase equipment, the Shifter starts with 2d4 x 10 gold. 15th +5 Mythic Forms 5
16th +5 Ability Score Improvement 5
Quick Build
You can make a Shifter quickly by using these suggestions: 17th +6 Primeval Resurgence 5
Make Strength or Dexterity your highest ability score, then 18th +6 Bloodline Feature 6
your Constitution. Second, choose the Hermit background.
19th +6 Ability Score Improvement 6
Feral Physique 20th +6 Force of Nature 6
At 1st level, the primal power that courses through your veins
has made your physical traits more bestial. Your appearance
becomes notably bestial, and you gain the following benefits:
Keen Senses Bloodline
When you make a Wisdom ability check based on your sense At 2nd level, you choose a Bloodline that best represents your
of hearing, sight, or smell, you have advantage on your roll. primal abilities and connection to wild animals: Avian, Brute,
Carnivore, or Reptilian. Each detailed at the end of this class.
Natural Armor Your Bloodline grants you features at 2nd level, and again
You grow coarse hair, thickened skin, or hard scales. So long when you reach 7th, 13th, and 18th levels in this class.
as you are not wearing armor or a shield, your Armor Class is
equal to 13 + your Constitution modifier, unless it was higher. Bloodline Shapes
Each Shifter Bloodline has deep a connection certain types
Natural Weapons of Beast, known as Bloodline Shapes. Any Beast Shapes you
You grow sharp claws, fangs, horns, or spines. Your unarmed instinctively learn are limited to these Bloodline Shapes.
strikes with these Natural Weapons deal 1d10 bludgeoning, Beast stat blocks included in the Compendium of Beasts
piercing, or slashing damage (your choice) on hit, and you can include which Bloodline they belong to. For other Beasts, the
use Strength or Dexterity for their attack and damage rolls. DM determines which Bloodline, if any, a Beast belongs to.
Wild Empathy
Also at 1st level, you gain the ability to verbally communicate Mystical Taxonomy
with and understand Beasts. This does not mean that Beasts While animals in the real world are organized into
are always friendly toward you, and when you communicate a complex taxonomy, there are only six Bloodlines
with a Beast, its awareness and ability to recall knowledge is that the mystical powers of a Shifter use: Aquatic,
limited by its Intelligence score. Avian, Brute, Carnivore, Reptilian, and Vermin.
Lastly, whenever you make an ability check to soothe a wild Though, legends speak of Shifters who call on
Beast, such as with a Wisdom (Animal Handling) check, you the powers of an Ancient Bloodline of Beasts...
can add your Shifter level to the result of your roll.
Wild Shape Features & Spellcasting
When you Shift, you retain all benefits of features from class,
Also at 2nd level, you gain the mystical ability to change your race, or other sources, and can still use them so long as your
form, Shifting into Beast Shapes, using the following rules: Beast Shape is physically capable of doing so. However, you
Beast Shapes cannot use any special senses, such as Darkvision or Keen
At 2nd level, you know two Beast Shapes of your choice of Senses, unless your Beast Shape also has that sense. Other
CR 1/2 or lower, both of which must be Bloodline Shapes. features have special rules while in Beast Shape:
As a bonus action, you can Shift to magically take the form Multiattack. When you are in a Beast Shape, you cannot
of one Beast Shape that you know. take the Multiattack action even if the Beast Shape has it.
When you Shift, your game statistics are replaced by those Spellcasting. You cannot cast spells while you are in a
of the Beast, but you retain your alignment, personality, hit Beast Shape. However, you can maintain your concentration
points, and Intelligence, Wisdom, and Charisma scores. You on spells and other abilities you used before you Shifted.
also retain all of your skill and saving throw proficiencies, in Saving Throws
addition to gaining those of the Beast. If you and your Beast When one of your Beast Shapes forces a creature to make a
Shape both share a proficiency, use the higher bonus. saving throw, you can use the DC in its stat block, or you can
You revert to your normal form if you are Incapacitated or use your Shifter save DC, as calculated below. It uses your
if you use your bonus action to do so. You can Shift from one normal form's Constitution score and Proficiency Bonus:
Beast Shape directly into another, but if you spend 1 hour in
Beast Shapes without returning to your normal form, you Shifter save DC = 8 + your Proficiency Bonus
instantly revert to your normal form after 1 hour. + your Constitution modifier
Finally, some of the Beast Shapes referenced by this class Learning New Beast Shapes
are Diminutive size. If you take any damage as a Diminutive At certain Shifter levels, you learn to Shift into more powerful
Beast, you instantly revert to your normal form. Beasts, as shown in the Max. CR column of the Shifter table.
Natural Armor Whenever this Max. CR increases, you instinctively learn
Unless your Beast Form's Armor Class was already higher, one Bloodline Shape of your choice of that CR or lower.
you can use your Feral Physique Armor Class while in Beast You can also learn new Beast Shapes from any Bloodline
Shape. If you do, use your normal form's Constitution score. by using an action to touch a living, non-hostile Beast of a CR
equal to the Max. CR for your level or lower. There is no limit
Equipment to the number of Beast Shapes you can learn this way.
When you Shift, you can choose for any natural or unrefined
equipment, such as objects made from wood, animal parts, or Bestial Instincts
other natural materials, to merge with your Beast Shape. Your instincts allow you to quickly react to danger. Beginning
However, any equipment made from metal or other highly at 3rd level, so long as you are not Incapacitated or
processed materials, such as metal weapons Surprised, you have advantage on all initiative rolls,
or armor, falls to the ground in your space and you can instantly Shift into one of your Beast
when you Shift into a Beast Shape. Shapes when you roll initiative.
Ability Score Improvement
At 4th level, you can increase one of your ability scores by
2, or two ability scores by 1. You cannot use this feature to
increase any ability score above 20. You gain this feature
again at 8th, 12th, 16th, and 19th level.
Feral Warrior
Starting at 5th level, whenever you take the Attack action
in your normal form, you can make two attacks instead
of one. You can also take the Multiattack action when in
Beast Shape if your Beast Shape has that feature.
Also, whenever you take the Dash or Disengage action,
you can make a Natural Weapon attack as a bonus action.
Mystical Strikes
The mystical power that gives you your abilities infuses
your Beast Shapes. Your Natural Weapon attacks, in both
your normal form and Beast Shapes, count as magical for
overcoming resistances and immunities.
You can also use the attack bonus of your normal form's
Natural Weapon attacks whenever you are in Beast Shape,
unless your Beast Shape's attack bonus would be higher.
Adrenaline Surge
Starting at 6th level, you can draw on your primal drive to
survive in the midst of battle. Whenever you take damage,
you can use a reaction to gain temporary hit points equal
to the damage taken. However, these temporary hit points
only last for 1 minute.
You can use this reaction a number of times equal to your
normal form's Constitution modifier (minimum of once), and
you regain all uses at the end of each short or long rest.
Wild Awareness
At 9th level, your mystical abilities grant you an instinctive
knowledge of your surroundings. When you finish a short
or long rest, you gain the benefits of commune with nature.
Primal Resilience Feral Senses
The mystical power in your blood increases your resiliency in You hunt as an apex predator, never losing track of your prey.
times of need. Beginning at 10th level, when you fail a saving Starting at 14th level, you cannot have disadvantage on any
throw, you can expend a use of Adrenaline Surge to add your attack roll you make that targets a creature within 30 feet.
normal form's Constitution modifier (minimum of +1) to your
roll, possibly turning a failure into a success. Mythic Forms
Primeval Form At 15th level, you gain the ability to Shift into mythical beasts.
However, you can only Shift into each Beast Shape you know
Starting at 11th level, when you Shift into a Bloodline Shape, of CR 5 or higher once between each short or long rest.
you can infuse your transformation with ancient power. Until
you Shift out of that Beast Shape, your Beast Shape takes on Primeval Resurgence
a primeval and feral appearance, gaining the benefits below: In your blood flows a wellspring of primeval power. Starting
It grows to become Large in size, so long as there is room. at 17th level, you can gain the benefits of Primeval Form any
It resists all bludgeoning, piercing, and slashing damage. time you use Wild Shape to Shift into a Bloodline Shape.
Its Natural Weapon attacks deal a bonus 1d8 damage.
It has advantage on all ability checks and saving throws Force of Nature
that use its Strength or Dexterity. Your primeval ferocity cannot be tamed. At 20th level, you can
You can transform into a Primeval Form three times. You Shift into Beast Shapes with a CR of 5 or 6 without limit.
regain one expended use when you finish a short rest, and all You also regain one expended use of Adrenaline Surge at
of your expended uses each time you finish a long rest. the start of each of your turns in combat.
Master of the Winds
Bloodlines 18th-level Avian Bloodline feature
Choose the Bloodline that best represents the primal abilities You are a master of the that which blow across every world.
of your Shifter and the type of Beasts you have an affinity for: As a bonus action, you can use Buffeting Winds to create the
Avian Carnivore
effect of the whirlwind spell in a space adjacent to you.
When you do, this effect uses your Shifter save DC: it does
Brute Reptilian not require concentration, and you are immune to its effects.
Avian Bloodline As a bonus action, you can use Buffeting Winds to move the
whirlwind up to 30 feet so long as you are adjacent to it.
The great heights and winds call to you, as within your veins Once you use this feature, you must finish a short or long
flows the primal power of great Beasts of the air. You have an rest before you can conjure another whirlwind.
affinity for birds of all kinds: from the smallest songbirds to
the great predators of the sky, they are all your avian kin. Avian Beasts
Avian Shapes The Beasts listed in the table below are Bloodline Shapes for
2nd-level Avian Bloodline feature Shifters of the Avian Bloodline. Stat blocks for these Beasts
Your Bloodline has infused you with an instinctive knowledge can be found in the Laserllama Compendium of Beasts.
of certain animals. All Beasts with the Avian creature subtype CR Beast CR Beast
are considered Bloodline Shapes for you. 0 Chicken 1 Eagle
Swift Wing 0 Owl 1 Owl, Giant
2nd-level Avian Bloodline feature 0 Raven 1 Vulture, Giant
Your Bloodline infuses you with avian grace, poise, and speed.
When you are in your normal form or a Bloodline Shape, you 0 Vulture 2 Emu, Giant
can take the Dash action as a bonus action on your turn. ⅛ Hawk 2 Hawk, Giant
When you do so, opportunity attacks against you are made
with disadvantage until the end of your current turn. ⅛ Heron 3 Falcon, Giant
¼ Chicken, Giant 4 Heron, Giant
Feathered Flight
7th-level Avian Bloodline feature ¼ Falcon 5 Terror Bird
You can partially Shift to take flight even when you are not in ½ Emu 6 Royal Eagle
Beast Shape. In your normal form you can use a bonus action
to sprout (or retract) large feathered wings that grant you a
flying speed equal to your walking speed.
Whenever you have a flying speed, in normal form or
in a Beast Shape, you have advantage on Dexterity
ability checks and Dexterity saving throws.
Buffeting Winds
13th-level Avian Bloodline feature
When you have a flying speed, you can
use your bonus action to beat your
wings and buffet enemies with the
wind. Choose either an adjacent
20-foot cone, 30-foot by 5-foot
line, or the area within a
10-foot radius of you.
Creatures in that area
must make a Strength
saving throw against
your Shifter save
DC. On a failure,
they are thrown
20 feet away from
you in a straight
line. The distance
is halved for each
size the creature
is larger than you.
Brute Bloodline Great Behemoth
18th-level Brute Bloodline feature
In your blood flows the power of the great beasts of the wilds, On rare occasions, you can manifest the full primal power of
infusing you with primal resilience. Some are gifted power by your Bloodline, transforming into a Great Behemoth. When
guardian Beasts, while others are granted primal abilities to you use Primeval Form, you can choose for the Beast Shape
serve as protectors of the smallest creatures. No matter their to become a Great Behemoth, gaining additional benefits:
origin, Brutes are all as stalwart as the greatest behemoths.
It becomes Huge in size if it was not already.
Brute Shapes Creatures smaller than Huge have disadvantage on their
2nd-level Brute Bloodline feature Strength saving throw to resist your Stampede feature.
Your Bloodline has infused you with an instinctive knowledge Its Natural Weapon attacks deal a bonus 1d12 damage.
of certain animals. All Beasts with the Brute creature subtype It is resistant to all damage except force and psychic.
are considered Bloodline Shapes for you. Once you use this feature, you must finish a short or long
Primal Fortitude rest before you can use your Great Behemoth form again.
2nd-level Brute Bloodline feature
The power that flows in your blood has made you as hardy as Brute Beasts
the greatest Beasts. Your hit point maximum increases by 2, The Beasts listed in the table below are Bloodline Shapes for
and it increases by 1 again whenever you gain a Shifter level. Shifters of the Brute Bloodline. Stat blocks for these Beasts
Also, you add your normal form's Constitution modifier to can be found in the Laserllama Compendium of Beasts.
all Strength ability checks and Strength saving throws. CR Beast CR Beast
Resilient Hide 0 Goat 1 Aurochs
7th-level Brute Bloodline feature
If you begin your turn in one of your Bloodline Shapes, you 0 Hare 1 Gorilla
gain temporary hit points equal to the Beast's Constitution 0 Monkey 1 Giraffe
modifier, which last as long as you remain in that Shape. ⅛ Camel 2 Boar, Giant
Whenever you have temporary hit points, you are resistant
to all bludgeoning, piercing, and slashing damage. ⅛ Llama 2 Stag, Giant
Artist Credits:
Covers - Alexander Makov - Wolfkin Outcast
Page 1 - Jesper Elsing - Runeclaw Bear
Page 3 - Brad Rigney - Garruk Wildspeaker
Page 4 - Alayna Danner - Bronzehide Lion
Page 5 - Paul Canavan - Rustwing Falcon
Page 6 - Roman Kuteynikov - Makindi Ox
Page 7 - Jason Engle - Dread Wolf Herald
Page 8 - Simon Dominic - Hagra Constrictor