Gobber's Guide Booklet
Gobber's Guide Booklet
Termetians Traits
Ability Score Increase
Wisdom and Constitution both increase by 1.
Age
Termetian lifespans vary greatly, but are usually tied
to their burrowed homeland. The oldest can live
into their thirties, yet Termetians who venture above
ground tend to live shorter lives.
Alignment
Termetians thrive when surrounded by others, and as
such often find their morals guided by their compa-
triots. However, without such influence, they trend
towards neutral alignments.
Size
Temetians are typically the same height as an average
human. Your size is Medium.
Speed
Your base walking speed is 30ft.
A Carpenter’s Nightmare
Once per a short rest, when attacking a Construct,
Plant, Structure, or Object made from wood, with an
Attack, you may get advantage on the attack.
They Get Everywhere!
You have a climb speed equal to your movement
speed and can climb difficult surfaces, including
upside down on ceilings, without needing to make an
ability check. You can also fit through gaps that are
only big enough for a small creature.
Languages
You can speak, read, and write Common and Under-
common.
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6 | Gobbo’s Guide to Hearth and Home • Chapter
Booklet 2
Empty the Armory. While at your keep, any
Base Types party member may choose to swap either
their armor or a weapon for any other type
Once a location is chosen, the next step is deter- of non-magical weapon or armor, to the
mining the type of base being constructed. Will your GM’s discretion. Their current armor or
players seek a secluded Sanctum, or relish in a lavish weapon is removed and destroyed. Once
mansion? This is where creativity sparks, allowing used, a player cannot use this ability again
both GMs and players to collaborate and envision for one week.
their ideal home.
Mechanically, this will affect the Resource bonus; a
modifier gained in select saving throws or skill checks
Module Types
If Location is like choosing a Race and Base Type is
reflecting the resource each base type provides. For
like choosing a Class, Modules are like equipment
example, a template may enhance Wisdom saving
you can give to your base for some special bonuses.
throws through divine favor, while a magical Military
With the base founded and established, players can
base could lure a band of militants ready to serve
now enhance their base even further with special
your cause.
add-ons.
Importantly, the base type will determine the NPCs
Through gold, quests, or a combination of both,
populating the premises, and the type of upgrades
players can construct unique facilities that provide
that can be developed.
access to new Neighbor and Resource bonuses, as
well as unique components that are only available to
Mansion certain base types.
“Life is hard, being an adventurer is even
harder! Treat yourself with a nice welcoming Forge
mansion that tells all your neighbors, you
are really stinkin’ rich.” Adding a forge to your base gives you the ability to
— Gobber not only create weapons and equipment, but also
keep your current gear in the best possible con-
Resource Bonus. Your words carry more
dition. As well as the Forge’s Resource Bonus, The
weight when you have such an impressive
forge can be used in place of smithing tools, for the
home to show you mean business. While you
creation of any non-magical item.
own a Mansion, any party member may dou-
ble the Neighbor Bonus this base has. Once Resource Bonus. To represent the better
you have used this bonus on a check, no condition you may keep your gear in, while
party member may use this until a long rest. your base has a forge, a member of the party
may choose to get advantage on an attack
Personal Vaults. While at your mansion, a roll with a weapon they are proficient in.
player may spend gold to buy any costed Once used, no party member may use this
magical components needed for spells. ability again, until after a short rest.
Keep Shrine
“Nothing says, I am big, strong and fear no As well as the below abilities, a shrine can be used
one, than hiding behind an army, housed in
in place of a temple for any abilities or checks and
this walls of stone and steel.”
— Gobber counts as holy ground.
Resource Bonus. Just as your keep is always Resource Bonus. Having such a shrine gives
ready to stand firm against attackers, you the party access to a range of resources to
are always ready to fight. When the party do with their chosen deity. Any member of
must roll initiative, the party may choose one the party, proficient with Religion gets a per-
member to get a +5 on their roll. The party manent +2 to any skill checks for Religion.
must choose before initiative is rolled. A Divine Connection. Once per a Long rest
a cleric who has a shrine in their base may
roll Divine Intervention with advantage.
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