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Bowser Document

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58 views15 pages

Bowser Document

Uploaded by

isielchorlito2
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Demon Hunter

A lady holds a silent breath as she slides a Bond of the F


bolt into her crossbow. Hidden behind
debris she watches as a bone devil stalks Demons hunters are th
the remains of a village it has destroyed. enough to cross paths w
Knowing that the devil is unsuspecting, divinity, or other powerf
she bolts out of her hiding spot to lay Though not a god, an an
waste to the fiend, as her companion power, and before you l
emboldens her presence dying, tainted by the de
The creatures surround the man, hiding Looking in its eyes, you
out of sight amidst the shadows. stalking refuses to give up. Alter
him, preparing. They have been gathering or powerful demon hun
for hours as he waits, calm, collected. part of their divine esse
They prepare their numbers for their allowing you to combat
imminent attacks, launching into sight help others, by forming
hoping to catch him off guard. He smiles, within you. Its war has
for the prey have finally gathered for the ready to do anything to
predator. and so it offers you a de
A haggard halfling wanders out of what recuperate within your
was once a town. The buildings have die, its body will reform
collapsed walls, and burn marks, while to battle, in the meantim
the center of town is but a patch of altering your body to wi
on Hunter scorched earth, the devils that had been horrors of the demonic
granting you power tha
there prior, but ash in the wind.
plenty of statements accusing
Upon the fields of slaughter, a lone their lifetimes.
tting their human transforms, bearing the form of an
s. A demon hunter should be angel. He makes quick work of the gnolls
The Pinnacle
evil to slay more evil? How on that descend on his location, drawing his Hunters
d killing the manifestation of blade from their corpses and heading in Warriors of the mortal r
nergy with that very same the direction of the demon Yeenoghu, for hunters specialize in hu
r work? It's much easier to it is time for them to settle their battle. monsters that threaten
e hatred of a being devised to be them demons, devils
A demon hates radiance after undead liches, and aber
-- Zion Vilint, Master of the They learn to track thei
ctive apex predators of the re
assortment of knowledg
to find any hunt, wherev
to hide. They move stea
destruction of their foes
the enemy least expects
focus their combat train
that will slay fiends quic
may help those in need
efficiently.
mon Hunter
An Encounter of Fate d6 Origin Co
Inevitably we must recognize that Demon
You are a member of a hunters
As a
Hunters are a relatively uncommon
collective dedicated to offering
grea
occurrence. While small dedication of 1
support to Celestials from the Mortal
Realms. You have been selected as
two
religious hunters and paladins look out for the host to a mortally wounded bur
angels in need, and are always willing to angel. ofte
assist with the worldly invasion of demons Dem
and devils, the blood war, and similar A gate from the blood war opened may
conflicts usually take place outside the within your village, with a small force wor
mortal realms. Only under excruciating 2
of demons and celestials pouring out ang
would a situation fall upon a mortal and in the heat of battle. You came Bein
angel where an angel must utilize the across a celestial amidst the chaos mea
functions of a Demon Hunter to preserve
and agreed to the hosting of its soul.
Lite
it's life, and by that point it's first come, You were a casualty of a village raid. W
first served. A passing demon hunter took pity on cou
When determining the origins of your 3 you, reviving you with a portion of that
Fateful Encounter, consider what it's divine essence, and generating a doe
circumstances brought about an angel to new angel's soul. bec
your presence. Were you in the right place You were summoned by a force form
at the wrong time? Are the circumstances unknown to you to a dying angel.
that brought you together a coincidence, 4 You know not why you had been the
or at the behest of some grand scheme? selected, but you recognize what rece
they want you to do.
Fateful Encounter You actively seek out a weakened
angel to attain their power, and as of
5
recently, you have proven your
efforts fruitful.
Your family has worked under the
powers of a powerful Celestial being
to help produce additional troops for
6
an outer planar war. You are the
latest generation to be implanted
with an angels soul.

3
Demon Hunter
Proficiency Radiant Cantrips Spells Spell Slot
Level Bonus Features Strikes Known Known Slot Level

1st +2
Radiant Strikes, Targets
of Enmity
1d6 — — — —
Fighting Style, Pact
2nd +2 1d6 1 2 1 1st
Magic
Hunter's Path,
3rd +2 1d6 1 2 1 1st
Metamorphosis
Ability Score Increase,
4th +2 Martial Versatility 1d6 2 3 1 1st
(Optional)
5th +3 Extra Attack 1d8 2 3 1 2nd
6th +3 Hunter's Sense 1d8 2 4 1 2nd
7th +3 Hunter's Path Feature 1d8 2 4 1 2nd
Ability Score Increase,
8th +3 Martial Versatility 1d8 2 5 2 2nd
(Optional)
Upgraded
9th +4 1d8 3 5 2 3rd
Metamorphosis
10th +4 ─ 1d8 3 6 2 3rd
11th +4 Hunter's Path Feature 1d10 3 6 2 3rd
Ability Score Increase,
12th +4 Martial Versatility 1d10 3 7 2 3rd
(Optional)
13th +5 Demonic Resistance 1d10 3 7 2 4th
14th +5 Hunter's Path Feature 1d10 3 8 2 4th
15th +5 ─ 1d10 4 8 3 4th
Ability Score Increase,
16th +5 Martial Versatility 1d10 4 9 3 4th
(Optional)
17th +6 ─ 1d12 4 9 3 5th
18th +6 Hunter's Path Feature 1d12 4 10 3 5th
Ability Score Increase,
19th +6 Martial Versatility 1d12 4 10 3 5th
(Optional)
Class | Demon Hunter
4 20th +6 True Metamorphosis 1d12 4 11 4 5th
Class Features Ra
Beg
As a demon hunter, you gain the following imb
class features. Onc
Hit Points to d
Hit Dice: 1d8 per demon hunter level one
Hit Points at 1st Level: 8 + your Atta
Constitution modifier wea
Hit Points at Higher Levels: 1d8 (or 5) + Yo
your Constitution modifier per demon dou
hunter level after 1st W
una
Proficiencies rest
Armor: Light armor, medium armor poin
Weapons: Simple weapons, martial Th
weapons incr
Tools: Alchemist’s supplies, thieves' as s
tools the
Saving Throws: Dexterity, Charisma
Skills: Choose three skills from Ta
Acrobatics, Athletics, Arcana, Deception, At 1
History, Insight, Investigation, Nature, sym
Perception, Stealth, and Survival adv
Equipment info
of c
You start with the following equipment, in elem
addition to the equipment granted by your At
background: and
(a) a rapier or (b) a shortsword Targ
(a) a hand crossbow with 20 bolts or (b) bec
a light crossbow with 20 bolts leve
(a) a dungeoneer's pack or (b) An W
explorer’s pack can
Studded leather armor, a dagger, and an upc
arcane focus cho
orig
Targ

Class | Demon Hunter


5
Fighting Style You can draw a weapon that has the Cantrips
thrown property as part of the attack you You know on
At 2nd level, you adopt a style of fighting make with the weapon. the demon h
as your specialty. Choose one of the In addition, when you hit with a ranged additional d
following options. You can’t take a attack using a thrown weapon, you gain a choice at hig
Fighting Style option more than once, +1 bonus to the damage roll. Cantrips Kn
even if you later get to choose again. hunter table
Two-Weapon Fighting
Archery When you engage in Two-Weapon Spell Slo
You gain a +2 bonus to Attack rolls you Fighting, you can add your ability modifier The demon
make with ranged weapons. to the damage of the second attack. spell slots yo
Blind Fighting Tunnel Fighter (UA) hunter spell
You have blindsight with a range of 10 As a bonus action, you can enter a table also sh
feet. Within that range, you can effectively defensive stance that lasts until the start slots is; all o
see anything that isn't behind total cover, of your next turn. While in your defensive level. To cast
even if you're blinded or in darkness. stance, you can make opportunity attacks spells of 1st
Moreover, you can see an invisible without using your reaction, and you can expend a sp
creature within that range, unless the use your reaction to make a melee attack expended sp
creature successfully hides from you. against a creature that moves more than 5 short or long
feet while within your reach. For examp
Close Quarters Shooter have two 3rd
(UA) Pact Magic 1st-level spe
When making a ranged attack while you Also at 2nd level you have accomplished a one of those
are within 5 feet of a hostile creature, you form of symbiosis with a dying angel. level spell.
do not have disadvantage on the attack Thanks to the teachings of the angel you Spells K
roll. Your ranged attacks ignore half cover have learned to control the power within
and three-quarters cover against targets and High
you, calling upon strong magic, granting At 2nd level,
within 30 feet of you. You have a +1 bonus you stronger spells, though limiting the
to attack rolls on ranged attacks. amount of arcane power you can expel. of your choic
See Spells Rules for the general rules of spell list.
Defense
spellcasting and the Spells Listing for the The Spells
While wearing armor, you gain a +1 bonus hunter table
to AC. demon hunter spell list. demon hunt
Titan Fighting level and hig
You gain a +2 bonus to melee weapon be of a level
attack rolls you make against Large or in the table’s
larger creatures. level. When
example, y
Thrown Weapon Fighting spell, which
(UA)

Class | Demon Hunter


Metamorphosis Extra Attack
At 3rd level, your symbiotic relationship Beginning at 5th level, you can attack
with your angel has started to transform twice, instead of once, whenever you take
your body. You can use your action to the Attack action on your turn.
partially transform your appearance Hunter's Sense
briefly. Dampened divine energy flows
from your back like false wings, and you Upon reaching 6th level, your symbiotic
give off an aura of divine anger. Each relationship has altered your senses,
creature of your choice that is within 20 ft. causing the presence of strong evil
and is aware of you must succeed on registers on your senses like a noxious
Wisdom saving throw against your spell odor. You can sense the presence of any
save DC or become Frightened until the fiend or other Target of Enmity within 20
end of your next turn. If a creature's saving feet of you. You know the type of any being
throw is successful, the creature is whose presence you sense, but not its
immune to the Frightened effects of identity or location. Within the same
Metamorphosis for the next 24 hours. radius, you cannot be surprised by fiends
You can use this feature a number of and your Target of Enmity, and said
days equal to your proficiency bonus, creatures cannot gain advantage on attack
regaining expended points whenever you rolls against you as a result of being
complete a long rest. hidden from you.
Additionally, your body continues to
Ability Score Increase change and adapt to the form of your
When you reach 4th level, and again at angelic counterpart, you start to pick up
8th, 12th, 16th and 19th level, you can on the ways people talk around you. You
increase one ability score of your choice gain advantage on all Wisdom (Insight)
by 2, or two ability scores of your choice checks to tell if someone is telling a lie.
by 1. As normal, you can't increase an When you reach 10th level, the range of
ability score above 20 using this feature. this feature increases to 30 ft., 40 ft. at
14th level, and 50 ft. at 18th level.
Martial Versatility
(Optional) Upgraded
Whenever you reach a level in this class Metamorphosis
that grants the Ability Score Improvement When you reach 9th level, your symbiotic
feature, you can replace a fighting style relationship with your angel has
you know with another fighting style transformed your body to a point where
available to demon hunters. This you can temporarily manifest its true
replacement represents a shift of focus in form. Whenever you use your
your martial practice. Metamorphosis feature, divine energy
flows from your back creating strange
ethereal wings, and you now channel an
aura of divine anger, granting
Metamorphosis the following abilities:
Class | Demon Hunter
7
Your wings shed bright light in a 10-foot Attack rolls made against Targets of
radius and dim light for an additional 10 Enmity are made at advantage. Pat
feet. Radiant damage against fiends is Fea
When you land an attack against an doubled. Le
opponent, you deal an additional 1d6 You gain true sight of 30 ft. 3
radiant damage Your transformation now lasts for 10
While under the transformation you are minute, and after using this feature, you
7
under the effects of a feather fall spell. must finish a short or long rest before you 11
Your transformation now lasts for 1 can use it again. 14
minute, as does your aura of divine anger, 18
causing creatures that have failed their Hunter's Path
Wisdom save against your Metamorphosis De
feature to be frightened for 1 minute. A A demon hunter's Path is the path a Sta
creature can repeat the saving throw at demon hunter takes to achieve their end sho
the end of each of its turns, ending the goals. Angels can transform a mortal body you
effect on itself on a success. in many ways, and can help them towards feat
different forms of mutation. These paths equ
Demonic Resistance are what differentiates one demon hunter ft, o
When you reach the 13th level, your from another, and shows how they prefer Wis
knowledge of your foes has extended to to go about dealing with their common save
their arcane abilities. You gain advantage enemies. crea
on all saving throws against spells cast Path of the Annihilator Re
against you by fiends and your Target of
Enmity. Those who choose the Path of the Beg
Annihilator don't understand the meaning mel
True Metamorphosis of mercy when it comes to fighting against mak
At 20th level, the angel within you has the forces of evil. A lot of creatures are evil, crea
finished transforming your body, fiends are only part of it, therefore whi
enhancing your Metamorphosis feature, everything will be used to accomplish the Det
and altering your base physiology. All sacred task: the annihilation of every evil Rad
damage rolls made against fiends and being. with
your other Target of Enmity targets An
include additional radiant damage equal Sta
to your Charisma modifier, and you can acti
now telepathically communicate with sing
creatures within 60 ft. of you, though this crea
doesn't overcome language barriers. gain
Additionally, when you activate on t
Metamorphosis, you gain the following Yo
properties: rest
Your wings have fully manifested, you
have a flying speed of 30 ft.
Class | Demon Hunter
8
Path of the Archangel Your wings shed bright light in a 20-foot Sta
radius and dim light for an additional 20 hit p
You hold one ultimate goal: Revive the feet. long
angel. You subscribe to combat, less to When you land an attack against an equ
destroy creatures of evil, but to reinforce opponent, you deal an additional 1d6 Cha
your body so that when it is passed onto radiant damage. up t
the divine, your angel will be prepared to Additionally when you reach 20th level, of th
fight future battles at a level far superior to you can add your Charisma modifier to tem
most, and with little to no risk of returning the radiant damage of the True dem
to a symbiotic state. The most religious of Metamorphosis feature. mod
the your trade, demon hunters of the Path
of the Archangel believe their purpose is Form of the Archangel Div
to be a servant, rather than a partner, and Starting at 7th level, you gain the ability to Sta
are granted better control over their divine temporarily grow and take on the Arc
essence to achieve this goal. appearance of a celestial being. As a that
bonus action, you assume this archangel ally
Path of the Archangel
form, which lasts for 1 minute, or until arch
Features you end it as a bonus action or are of h
Level Feature incapacitated. mod
3rd Essence Expanse You undergo the following changes while con
7th Form of the Archangel in your archangel form: Te
11th Celestial Resistance Your size becomes Large, unless you Sta
were larger. tem
14th Divine Aura you
18th Temporary Return Your reach increases by 5 feet. the
You gain a number of temporary hit you
Essence Expanse points at the start of each of your turns. into
Starting at 3rd level, your proficiency with The number equals half your demon or M
your divine essence has altered the course hunter level. When the form ends, you equ
of your mutations. You can now expend a lose any temporary hit points you have stan
radiant point as an action to heal an ally from it. of y
within 5 feet of you for a number of hit take
points equal to 1 Radiant Strike die + your You can use this feature a number of Cha
Charisma modifier, and you can cast the times equal to your proficiency bonus, and the
spell aid once per long rest without regain expended uses after completing a Th
expending a spell slot. long rest. a us
Additionally, after 3rd level, any form of Celestial Resistance Met
metamorphosis is altered and takes on a feat
more divine form. finis
When you reach 9th level your Upgraded
metamorphosis ability is altered, and the
following changes are made:
Class | Demon Hunter
Path of the Deadeye Starting at 7th level, you learn to trade
accuracy for swift strikes. If you have
You are less confrontational than others of advantage on a weapon attack against a
your skill. Where most demon hunters will target on your turn, you can forgo that
let their presence become aware to their advantage to immediately make an
enemies, performing close quarters additional weapon attack against the
skirmishes, you prefer to conduct your same target as a reaction.
battles from farther back. Excellent
snipers, and eagle-eyed scouts, demon Snap Shot
hunters on the Path of the Deadeye are At 11th level, your symbiotic partner has
perilous foes who can defeat an entire war augmented your speed. You learn to attack
band so long as they are kept at range. with such unexpected speed that you can
turn a miss into another strike. Once on
Path of the Deadeye Features each of your turns when you miss with a
Level Feature weapon attack, you can make another
3rd Deadly Precision weapon attack as part of the same action.
Furthermore, your new mutation has
7th Rapid Strike
come with additional benefits. You also
11th Snap Shot gain proficiency in your choice of the
14th Heaven's Snipper Insight, Investigation, Perception, or
18th Divine Shot
Survival skill.
Heaven's Snipper Div
Deadly Precision Starting at 14th level, you train to be At 1
Beginning when you choose this effective in skirmishes. You can give con
archetype at 3rd level, your aim becomes yourself a bonus to your initiative rolls form
deadly. As a bonus action, you can take equal to your Charisma modifier. mak
careful aim at a creature you can see that If you take the Attack action on your first wea
is within range of a ranged weapon you're turn of combat, you can make one gain
wielding. Until the end of this turn, your additional weapon attack as part of that N
next ranged attack with against that target action. If that attack hits, the target takes A
gain two benefits: an extra 1d8 damage of the weapon's T
The attacks gain advantage. damage type. ch
On each hit, the weapon deals Additionally Your walking speed Yo
additional damage to the target equal to increases by 10 ft. d
half your demon hunter level rounded Ad
down. to s
You can use this feature three times, You
regaining all expended uses when you ra
finish a long rest. radi
4d1
Rapid Strike Enm
Class | Demon Hunter
10
Path of the Forsaken
Features
Level Feature
3rd Demonic Alteration
7th Burning Regret
11th Fearless Beast
14th Dawn of the Devil
18th Demonic Gift

Demonic Alteration
Starting at 3rd level, your absorption of
demonic energy has altered the course of
your mutations. Your Radiant Strikes
feature now deals fire damage, you can
cast the spell darkness once per long rest
without expending a spell slot, and you
gain darkvision out to a range of 60 feet. If
you already have darkvision from your
race, its range increases by 30 feet. With
this feature, you can see normally in
darkness, both magical and nonmagical,
and are capable of discerning color.
Additionally, after 3rd level, any form of
metamorphosis is altered and takes on a
more demonic form. When you reach 9th
level your Upgraded metamorphosis
ability is altered, and the following
changes are made:
Bright light within 10 ft of you is
dimmed, and dim light within 10 ft. is
treated as darkness.
When you land an attack against an
opponent, you deal an additional 1d6 of
fire damage instead of radiant.
When you reach 20th level, the radiant
damage of True Metamorphosis is also
changed to fire.

11
Burning Regret Once you use this feature, you can't use Ev
Beginning at 7th level, the demonic energy it again until you finish a long rest. Beg
within you grows restless and vengeful. Path of the Stalker dod
When you find your control over the effe
energy slipping, it surges outwards licking You hone your skills to be quick and fiery
the limbs of those who attack you with the efficient. Being quick on your feet, and the you
fires of hell. first to react to any given situation, Demon you
If you are reduced to 0 hit points, you hunters who embrace the Path of the take
can use your reaction to unleash your Stalker are expert trackers, and have no dam
demonic energy. Each creature within 10 qualms entering what some may call a thro
feet of you takes fire damage equal to half sticky situation.
your demon hunter level + your Charisma Sta
Path of the Stalker Features At 1
modifier.
Once you use this feature, you can't use Level Feature incr
it again until you finish a long rest. 3rd Quick Strike clim
7th Evasion
incr
Fearless Beast Th
When you reach 11th level, the demonic 11th Stalker's Mobility you
energies have altered you further, altering 14th False Failure 10 f
even the way you think. You gain 18th Radiant Precision Strike affe
advantage on death saving throws, spe
immunity to the frightened condition, and Quick Strike Fa
resistance to fire damage. When you choose this path at 3rd level, Wh
Dawn of the Devil you learn how slip away from your the
At 14th level the demonic energies you opponents amidst combat. During your turn
have been absorbing have tainted your turn, if you make a melee Attack against a ami
physical form. Strange colored markings creature, that creature can't make roll,
and scars cover your body, amidst other opportunity attacks against you for the Onc
changes. You gain a resistance to fire rest of your turn. aga
damage, and the range of your aura of Ra
divine anger from the Metamorphosis
feature is increased to 30 ft. At 1
the
Demonic Gift Wh
Starting at 18th level, when you hit a feat
creature that is not a fiend with an attack, W
you can force a portion of the demonic Fea
energies in your body into theirs. Enm
The creature takes 10d10 necrotic Ad
damage and is paralyzed until the end of Met
their turn. aga

12
Demon Hunter
Spell List
Purify Food and Dispel magic Greater Invisibility
Cantrips Drink Elemental Weapon Hallucinatory
Create Bonfire
Shield of Faith Fear Terrain
Dancing Lights
Glyph of Warding Ice Storm
Light 2nd Level Magic Circle Locate Creature
Mage Hand Alter Self Major Image Resilient Sphere
Mending Arcane Lock
Melf's Minute Wall of Fire
Message Blindness/Deafness Meteors
Minor Illusion Blur
Nondetection
5th Level
Prestidigitation Detect Thoughts Protection From Circle of Power
Enhance Ability Cone of Cold
1st Level Heat Metal
Energy
Contact Other
Cause Fear Remove Curse
Hold Person Plane
Charm Person Sending
Invisibility Destructive Wave
Color Spray Sleet Storm
Levitate Dominate Person
Comprehend Tongues
Locate Object Dream
Languages Wind Wall
Magic Weapon Dispel Good and
Detect Magic Mirror Image 4th Level Evil
Detect Poison and
Misty Step Arcane Eye Geas
Disease Phantasmal Force Aura of Life Hold Monster
Disguise Self
See Invisibility Banishment Holy Weapon
Divine Favour
Suggestion Compulsion Legend Lore
Entangle
Zone of Truth Confusion Modify Memory
Faerie Fire
Control Water Scrying
Feather Fall 3rd Level Death Ward Seeming
Hellish Rebuke Blink
Dimension Door Telekinesis
Identify Clairvoyance
Divination Teleportation Circle
Longstrider Counterspell
Freedom of Wall of Force
Protection From Crusader’s Mantle Movement
Good and Evil Daylight
inst
Starting Equipment piec
When you create your demon hunter, you spe
receive equipment based on a equ
combination of your class and Play
background. You can however choose to Sta
Class | Demon Hunter
13
Epic Level Demon
Hunter Team Brievary holds no affiliation with
This section is meant to be an extension /u/Henry_smithy. Use this content at your
of the core class, and is designed to work own discretion.
with the Epic Levels document created by
redditer by /u/Henry_smithy.

Epic Level Demon Hunter


Proficiency Radiant Cantrips Spells Spell Slot
Level Bonus Features Strikes Known Known Slot Level
Shifting
21st +7 1d12 4 11 4 5th
Movement
22nd +7 — 1d12 4 12 4 5th
Gift of the
23rd +7 1d20 4 12 4 5th
Damned
Ability Score
24th +7 1d20 4 13 4 5th
Improvement
Divine
25th +8 1d20 4 13 5 5th
Manifestation

Shifting Movement Gi
You understand the boundaries of the You
realms. You can spend 3 radiant points to dam
cast a modified version of dimension door part
that can move you up to 500 dr. as a cou
bonus action. met
you
the
to c
you
7 da
repl
Th
resu
hun
con
Epic Level | Demon Hunter
14
Credits
Created by Nicholas Hoar
Contributors: Stoneman
Proofreaders/Balancers:
/u/CuppaJoe12, /u/Darcosuchus,
/u/estein1030, /u/Felljustice,
/u/lidanma, /u/LittleOdin,
/u/Mr_Couver, /u/Soliantar1631,
/u/ThatGuyWhoUsesXray.
/u/TrinityMagician
Art in Order of
Appearance
"Demon Hunter" by Martin Glenn
"knight with a sword facing the lava
Rane

illustration painting" by Tithi


demon in hell, digital art style,

"crossbow" by ZABO LIGHT


Luadthong

"Coerce Guild Symbol" by


"Demon Hunter" by Aleksey Bayura
ensuiiusne

"Angel in disguise" by cyl1981


"fallen angel grill" by Distr
"Assassin" by aditya777
"Burning Village" by Jeremy Adams
"Demon hunter" by Nick Deligaris

Class | Demon Hunter

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