Bowser Document
Bowser Document
3
Demon Hunter
Proficiency Radiant Cantrips Spells Spell Slot
Level Bonus Features Strikes Known Known Slot Level
1st +2
Radiant Strikes, Targets
of Enmity
1d6 — — — —
Fighting Style, Pact
2nd +2 1d6 1 2 1 1st
Magic
Hunter's Path,
3rd +2 1d6 1 2 1 1st
Metamorphosis
Ability Score Increase,
4th +2 Martial Versatility 1d6 2 3 1 1st
(Optional)
5th +3 Extra Attack 1d8 2 3 1 2nd
6th +3 Hunter's Sense 1d8 2 4 1 2nd
7th +3 Hunter's Path Feature 1d8 2 4 1 2nd
Ability Score Increase,
8th +3 Martial Versatility 1d8 2 5 2 2nd
(Optional)
Upgraded
9th +4 1d8 3 5 2 3rd
Metamorphosis
10th +4 ─ 1d8 3 6 2 3rd
11th +4 Hunter's Path Feature 1d10 3 6 2 3rd
Ability Score Increase,
12th +4 Martial Versatility 1d10 3 7 2 3rd
(Optional)
13th +5 Demonic Resistance 1d10 3 7 2 4th
14th +5 Hunter's Path Feature 1d10 3 8 2 4th
15th +5 ─ 1d10 4 8 3 4th
Ability Score Increase,
16th +5 Martial Versatility 1d10 4 9 3 4th
(Optional)
17th +6 ─ 1d12 4 9 3 5th
18th +6 Hunter's Path Feature 1d12 4 10 3 5th
Ability Score Increase,
19th +6 Martial Versatility 1d12 4 10 3 5th
(Optional)
Class | Demon Hunter
4 20th +6 True Metamorphosis 1d12 4 11 4 5th
Class Features Ra
Beg
As a demon hunter, you gain the following imb
class features. Onc
Hit Points to d
Hit Dice: 1d8 per demon hunter level one
Hit Points at 1st Level: 8 + your Atta
Constitution modifier wea
Hit Points at Higher Levels: 1d8 (or 5) + Yo
your Constitution modifier per demon dou
hunter level after 1st W
una
Proficiencies rest
Armor: Light armor, medium armor poin
Weapons: Simple weapons, martial Th
weapons incr
Tools: Alchemist’s supplies, thieves' as s
tools the
Saving Throws: Dexterity, Charisma
Skills: Choose three skills from Ta
Acrobatics, Athletics, Arcana, Deception, At 1
History, Insight, Investigation, Nature, sym
Perception, Stealth, and Survival adv
Equipment info
of c
You start with the following equipment, in elem
addition to the equipment granted by your At
background: and
(a) a rapier or (b) a shortsword Targ
(a) a hand crossbow with 20 bolts or (b) bec
a light crossbow with 20 bolts leve
(a) a dungeoneer's pack or (b) An W
explorer’s pack can
Studded leather armor, a dagger, and an upc
arcane focus cho
orig
Targ
Demonic Alteration
Starting at 3rd level, your absorption of
demonic energy has altered the course of
your mutations. Your Radiant Strikes
feature now deals fire damage, you can
cast the spell darkness once per long rest
without expending a spell slot, and you
gain darkvision out to a range of 60 feet. If
you already have darkvision from your
race, its range increases by 30 feet. With
this feature, you can see normally in
darkness, both magical and nonmagical,
and are capable of discerning color.
Additionally, after 3rd level, any form of
metamorphosis is altered and takes on a
more demonic form. When you reach 9th
level your Upgraded metamorphosis
ability is altered, and the following
changes are made:
Bright light within 10 ft of you is
dimmed, and dim light within 10 ft. is
treated as darkness.
When you land an attack against an
opponent, you deal an additional 1d6 of
fire damage instead of radiant.
When you reach 20th level, the radiant
damage of True Metamorphosis is also
changed to fire.
11
Burning Regret Once you use this feature, you can't use Ev
Beginning at 7th level, the demonic energy it again until you finish a long rest. Beg
within you grows restless and vengeful. Path of the Stalker dod
When you find your control over the effe
energy slipping, it surges outwards licking You hone your skills to be quick and fiery
the limbs of those who attack you with the efficient. Being quick on your feet, and the you
fires of hell. first to react to any given situation, Demon you
If you are reduced to 0 hit points, you hunters who embrace the Path of the take
can use your reaction to unleash your Stalker are expert trackers, and have no dam
demonic energy. Each creature within 10 qualms entering what some may call a thro
feet of you takes fire damage equal to half sticky situation.
your demon hunter level + your Charisma Sta
Path of the Stalker Features At 1
modifier.
Once you use this feature, you can't use Level Feature incr
it again until you finish a long rest. 3rd Quick Strike clim
7th Evasion
incr
Fearless Beast Th
When you reach 11th level, the demonic 11th Stalker's Mobility you
energies have altered you further, altering 14th False Failure 10 f
even the way you think. You gain 18th Radiant Precision Strike affe
advantage on death saving throws, spe
immunity to the frightened condition, and Quick Strike Fa
resistance to fire damage. When you choose this path at 3rd level, Wh
Dawn of the Devil you learn how slip away from your the
At 14th level the demonic energies you opponents amidst combat. During your turn
have been absorbing have tainted your turn, if you make a melee Attack against a ami
physical form. Strange colored markings creature, that creature can't make roll,
and scars cover your body, amidst other opportunity attacks against you for the Onc
changes. You gain a resistance to fire rest of your turn. aga
damage, and the range of your aura of Ra
divine anger from the Metamorphosis
feature is increased to 30 ft. At 1
the
Demonic Gift Wh
Starting at 18th level, when you hit a feat
creature that is not a fiend with an attack, W
you can force a portion of the demonic Fea
energies in your body into theirs. Enm
The creature takes 10d10 necrotic Ad
damage and is paralyzed until the end of Met
their turn. aga
12
Demon Hunter
Spell List
Purify Food and Dispel magic Greater Invisibility
Cantrips Drink Elemental Weapon Hallucinatory
Create Bonfire
Shield of Faith Fear Terrain
Dancing Lights
Glyph of Warding Ice Storm
Light 2nd Level Magic Circle Locate Creature
Mage Hand Alter Self Major Image Resilient Sphere
Mending Arcane Lock
Melf's Minute Wall of Fire
Message Blindness/Deafness Meteors
Minor Illusion Blur
Nondetection
5th Level
Prestidigitation Detect Thoughts Protection From Circle of Power
Enhance Ability Cone of Cold
1st Level Heat Metal
Energy
Contact Other
Cause Fear Remove Curse
Hold Person Plane
Charm Person Sending
Invisibility Destructive Wave
Color Spray Sleet Storm
Levitate Dominate Person
Comprehend Tongues
Locate Object Dream
Languages Wind Wall
Magic Weapon Dispel Good and
Detect Magic Mirror Image 4th Level Evil
Detect Poison and
Misty Step Arcane Eye Geas
Disease Phantasmal Force Aura of Life Hold Monster
Disguise Self
See Invisibility Banishment Holy Weapon
Divine Favour
Suggestion Compulsion Legend Lore
Entangle
Zone of Truth Confusion Modify Memory
Faerie Fire
Control Water Scrying
Feather Fall 3rd Level Death Ward Seeming
Hellish Rebuke Blink
Dimension Door Telekinesis
Identify Clairvoyance
Divination Teleportation Circle
Longstrider Counterspell
Freedom of Wall of Force
Protection From Crusader’s Mantle Movement
Good and Evil Daylight
inst
Starting Equipment piec
When you create your demon hunter, you spe
receive equipment based on a equ
combination of your class and Play
background. You can however choose to Sta
Class | Demon Hunter
13
Epic Level Demon
Hunter Team Brievary holds no affiliation with
This section is meant to be an extension /u/Henry_smithy. Use this content at your
of the core class, and is designed to work own discretion.
with the Epic Levels document created by
redditer by /u/Henry_smithy.
Shifting Movement Gi
You understand the boundaries of the You
realms. You can spend 3 radiant points to dam
cast a modified version of dimension door part
that can move you up to 500 dr. as a cou
bonus action. met
you
the
to c
you
7 da
repl
Th
resu
hun
con
Epic Level | Demon Hunter
14
Credits
Created by Nicholas Hoar
Contributors: Stoneman
Proofreaders/Balancers:
/u/CuppaJoe12, /u/Darcosuchus,
/u/estein1030, /u/Felljustice,
/u/lidanma, /u/LittleOdin,
/u/Mr_Couver, /u/Soliantar1631,
/u/ThatGuyWhoUsesXray.
/u/TrinityMagician
Art in Order of
Appearance
"Demon Hunter" by Martin Glenn
"knight with a sword facing the lava
Rane